From cfda5eb148abdb502b049083c83f166460ccc8be Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 18 Dec 2020 02:58:09 +0200 Subject: PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes --- src/weapons/Explosion.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/weapons/Explosion.cpp') diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 515dff94..38ce6e53 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -220,7 +220,7 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT } else if (veh->IsComponentPresent(CAR_BOOT)) { veh->GetComponentWorldPosition(CAR_BOOT, componentPos); } - if (componentPos != nil) { + if (componentPos.x != 0.0f) { int rn = (CGeneral::GetRandomNumber() & 1) + 1; for (int i = 0; i < rn; i++) CParticle::AddJetExplosion(componentPos, (CGeneral::GetRandomNumber() & 7) / 7.0f + 1.5f, 0.5f); -- cgit v1.2.3