From 370c4e48cd87122e8d38f1a72f6b8f62ff7b9c96 Mon Sep 17 00:00:00 2001 From: Filip Gawin Date: Sun, 19 Apr 2020 18:34:08 +0200 Subject: Try to build with mingw --- src/weapons/Weapon.cpp | 33 ++++++++++++++++++--------------- 1 file changed, 18 insertions(+), 15 deletions(-) (limited to 'src/weapons/Weapon.cpp') diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 276693e8..b7ccb455 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -107,9 +107,11 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) CVector fireOffset(0.0f, 0.0f, 0.6f); CVector *source = fireSource; - if ( !fireSource ) - source = &(shooter->GetMatrix() * fireOffset); - + if (!fireSource) { + static CVector tmp; + tmp = shooter->GetMatrix() * fireOffset; + source = &tmp; + } if ( m_bAddRotOffset ) { float heading = RADTODEG(shooter->GetForward().Heading()); @@ -997,7 +999,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f); CVector dist = point->point - (*source); - CVector offset = dist - max(0.2f*dist.Magnitude(), 2.0f) * CVector(ahead.x, ahead.y, 0.0f); + CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(ahead.x, ahead.y, 0.0f); CVector smokePos = *source + offset; smokePos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); @@ -1016,7 +1018,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, CParticle::AddParticle(PARTICLE_SPARK, point->point, point->normal*0.05f); CVector dist = point->point - (*source); - CVector offset = dist - max(0.2f*dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f); + CVector offset = dist - Max(0.2f*dist.Magnitude(), 0.5f) * CVector(ahead.x, ahead.y, 0.0f); CVector smokePos = *source + offset; CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); @@ -1265,7 +1267,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal*0.05f); CVector dist = point.point - (*fireSource); - CVector offset = dist - max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); + CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); CVector smokePos = *fireSource + offset; CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, smokePos, CVector(0.0f, 0.0f, 0.0f)); @@ -1280,7 +1282,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal*0.05f); CVector dist = point.point - (*fireSource); - CVector offset = dist - max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); + CVector offset = dist - Max(0.2f*dist.Magnitude(), 2.0f) * CVector(shootRot.x, shootRot.y, 0.0f); CVector smokePos = *fireSource + offset; smokePos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); @@ -1347,7 +1349,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) else { CVector traceTarget = *fireSource; - traceTarget += (target - (*fireSource)) * min(info->m_fRange, 30.0f) / info->m_fRange; + traceTarget += (target - (*fireSource)) * Min(info->m_fRange, 30.0f) / info->m_fRange; CBulletTraces::AddTrace(fireSource, &traceTarget); } } @@ -1877,8 +1879,9 @@ CWeapon::DoTankDoomAiming(CEntity *shooter, CEntity *driver, CVector *source, CV if ( 3.0f*distToVictimZ < distToVictim ) { + CVector tmp = CVector(victim->GetPosition().x, victim->GetPosition().y, 0.0f); if ( CCollision::DistToLine(source, target, - &CVector(victim->GetPosition().x, victim->GetPosition().y, 0.0f)) < victim->GetBoundRadius()*3.0f ) + &tmp) < victim->GetBoundRadius()*3.0f ) { float vehicleDist = Sqrt(SQR(distToVictim) + SQR(distToVictimZ)); if ( vehicleDist < closestEntityDist ) @@ -2145,12 +2148,12 @@ CWeapon::MakePedsJumpAtShot(CPhysical *shooter, CVector *source, CVector *target ASSERT(source!=nil); ASSERT(target!=nil); - float minx = min(source->x, target->x) - 2.0f; - float maxx = max(source->x, target->x) + 2.0f; - float miny = min(source->y, target->y) - 2.0f; - float maxy = max(source->y, target->y) + 2.0f; - float minz = min(source->z, target->z) - 2.0f; - float maxz = max(source->z, target->z) + 2.0f; + float minx = Min(source->x, target->x) - 2.0f; + float maxx = Max(source->x, target->x) + 2.0f; + float miny = Min(source->y, target->y) - 2.0f; + float maxy = Max(source->y, target->y) + 2.0f; + float minz = Min(source->z, target->z) - 2.0f; + float maxz = Max(source->z, target->z) + 2.0f; for ( int32 i = CPools::GetPedPool()->GetSize() - 1; i >= 0; i--) { -- cgit v1.2.3