From 79856dac2567d0950679d6961c0e540797d132db Mon Sep 17 00:00:00 2001 From: erorcun Date: Mon, 16 Aug 2021 21:06:06 +0300 Subject: Fix impossible bullets & turn speed on heavy guns --- src/weapons/Weapon.cpp | 72 +++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 60 insertions(+), 12 deletions(-) (limited to 'src/weapons/Weapon.cpp') diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 6eab1a65..d6af8202 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -50,6 +50,29 @@ uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] = 0 // HELICANNON }; +#ifdef FREE_CAM +static bool +Find3rdPersonCamTargetVectorFromCachedVectors(float dist, CVector pos, CVector& source, CVector& target, CVector camSource, CVector camFront, CVector camUp) +{ + if (CPad::GetPad(0)->GetLookBehindForPed()) { + source = pos; + target = dist * FindPlayerPed()->GetForward() + source; + return false; + } else { + float angleX = DEGTORAD((TheCamera.m_f3rdPersonCHairMultX - 0.5f) * 1.8f * 0.5f * TheCamera.Cams[TheCamera.ActiveCam].FOV * CDraw::GetAspectRatio()); + float angleY = DEGTORAD((0.5f - TheCamera.m_f3rdPersonCHairMultY) * 1.8f * 0.5f * TheCamera.Cams[TheCamera.ActiveCam].FOV); + source = camSource; + target = camFront; + target += camUp * Tan(angleY); + target += CrossProduct(camFront, camUp) * Tan(angleX); + target.Normalise(); + source += DotProduct(pos - source, target) * target; + target = dist * target + source; + return true; + } +} +#endif + CWeaponInfo * CWeapon::GetInfo() { @@ -591,17 +614,22 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) { CVector src, trgt; - TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt); #ifdef FREE_CAM - CPed *shooterPed = (CPed *)shooter; - if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { - trgt.x = info->m_fRange; - trgt.y = 0.0f; - trgt.z = 0.0f; - - shooterPed->TransformToNode(trgt, PED_HANDR); - } + if (CCamera::bFreeCam) { + CPlayerPed *shooterPed = (CPlayerPed*)shooter; + Find3rdPersonCamTargetVectorFromCachedVectors(info->m_fRange, *fireSource, src, trgt, shooterPed->m_cachedCamSource, shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp); + if ((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) { + trgt.x = info->m_fRange; + trgt.y = 0.0f; + trgt.z = 0.0f; + + shooterPed->TransformToNode(trgt, PED_HANDR); + } + } else #endif + { + TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt); + } #ifdef FIX_BUGS // fix muzzleflash rotation @@ -1209,8 +1237,19 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) { - TheCamera.Find3rdPersonCamTargetVector(1.0f, *fireSource, source, target); - CVector Left = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Front, TheCamera.Cams[TheCamera.ActiveCam].Up); + CVector Left; +#ifdef FREE_CAM + if (CCamera::bFreeCam) { + CPlayerPed* shooterPed = (CPlayerPed*)shooter; + Find3rdPersonCamTargetVectorFromCachedVectors(1.0f, *fireSource, source, target, shooterPed->m_cachedCamSource, shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp); + Left = CrossProduct(shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp); + } + else +#endif + { + TheCamera.Find3rdPersonCamTargetVector(1.0f, *fireSource, source, target); + Left = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Front, TheCamera.Cams[TheCamera.ActiveCam].Up); + } float f = float(i - 2) * (DEGTORAD(7.5f) / 2); target = f * Left + target - source; @@ -1525,7 +1564,16 @@ CWeapon::FireAreaEffect(CEntity *shooter, CVector *fireSource) if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) { - TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target); +#ifdef FREE_CAM + if (CCamera::bFreeCam) { + CPlayerPed *shooterPed = (CPlayerPed*)shooter; + Find3rdPersonCamTargetVectorFromCachedVectors(info->m_fRange, *fireSource, source, target, shooterPed->m_cachedCamSource, shooterPed->m_cachedCamFront, shooterPed->m_cachedCamUp); + } + else +#endif + { + TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target); + } float norm = (1.0f / info->m_fRange); dir = (target - source) * norm; } -- cgit v1.2.3