From 9db87fc6365ee76f3281ca2474f92ec4f155920d Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 18 Feb 2021 12:21:47 +0100 Subject: add debug render groups --- src/weapons/WeaponEffects.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/weapons') diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp index 214ae9c7..32e55fb1 100644 --- a/src/weapons/WeaponEffects.cpp +++ b/src/weapons/WeaponEffects.cpp @@ -1,5 +1,6 @@ #include "common.h" +#include "main.h" #include "WeaponEffects.h" #include "TxdStore.h" #include "Sprite.h" @@ -84,11 +85,15 @@ CWeaponEffects::Render(void) float w, h; if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) ) { + PUSH_RENDERGROUP("CWeaponEffects::Render"); + float recipz = 1.0f / pos.z; CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, gCrossHair.m_fSize * w, gCrossHair.m_fSize * h, gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255, recipz, 255); + + POP_RENDERGROUP(); } RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE); -- cgit v1.2.3