From fe40f65703052e4fb4f54fd8a2eec08b26e4313a Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 20 Nov 2020 01:18:37 +0200 Subject: Reorganize CPed functions into their original cpp files --- src/weapons/Weapon.cpp | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'src/weapons') diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 1d32487b..20ada534 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -3171,6 +3171,21 @@ CWeapon::HasWeaponAmmoToBeUsed(void) return m_nAmmoTotal != 0; } +// --MIAMI: Done +bool +CPed::IsPedDoingDriveByShooting(void) +{ +#ifdef FIX_BUGS + if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) { +#else + if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) { +#endif + if (TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + return true; + } + return false; +} + bool CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects) { -- cgit v1.2.3