From 3bde84f6c8480217b2fcd7ec29c28f62672a3279 Mon Sep 17 00:00:00 2001 From: Adrian Graber Date: Mon, 12 Jul 2021 01:26:11 +0200 Subject: Move assets to dedicated folder and redefine GLFW mappings for Switch --- src/CMakeLists.txt | 2 +- src/skel/crossplatform.h | 25 +++++++++++++++++++++++++ 2 files changed, 26 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 1cf10d0f..425f2315 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -171,7 +171,7 @@ if(NINTENDO_SWITCH) nx_create_nro(${EXECUTABLE} NACP ${EXECUTABLE}.nacp - ICON "${PROJECT_SOURCE_DIR}/logo_switch.jpg" + ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg" ) if(${PROJECT}_INSTALL) diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index aa90ce5a..67bb4282 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -157,3 +157,28 @@ bool FindNextFile(HANDLE, WIN32_FIND_DATA*); void FileTimeToSystemTime(time_t*, SYSTEMTIME*); void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int); #endif + +#ifdef __SWITCH__ + +// tweak glfw values for switch to match expected pc bindings +#ifdef GLFW_GAMEPAD_BUTTON_A + #undef GLFW_GAMEPAD_BUTTON_A +#endif +#define GLFW_GAMEPAD_BUTTON_A 1 + +#ifdef GLFW_GAMEPAD_BUTTON_B + #undef GLFW_GAMEPAD_BUTTON_B +#endif +#define GLFW_GAMEPAD_BUTTON_B 0 + +#ifdef GLFW_GAMEPAD_BUTTON_X + #undef GLFW_GAMEPAD_BUTTON_X +#endif +#define GLFW_GAMEPAD_BUTTON_X 3 + +#ifdef GLFW_GAMEPAD_BUTTON_Y + #undef GLFW_GAMEPAD_BUTTON_Y +#endif +#define GLFW_GAMEPAD_BUTTON_Y 2 + +#endif -- cgit v1.2.3