From c5205a89eedbbefafb27d6ff482578d4cceaaaab Mon Sep 17 00:00:00 2001 From: aap Date: Fri, 19 Jun 2020 00:10:41 +0200 Subject: CCamera done --- src/core/Cam.cpp | 5 + src/core/Camera.cpp | 1341 +++++++++++++++++++++++++++++++++++--------------- src/core/Camera.h | 8 +- src/core/re3.cpp | 3 - src/fakerw/fake.cpp | 3 +- src/peds/Ped.cpp | 7 + src/peds/Ped.h | 1 + src/render/MBlur.cpp | 12 +- src/render/MBlur.h | 5 +- 9 files changed, 977 insertions(+), 408 deletions(-) (limited to 'src') diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 06e30ce9..b01572e9 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -3513,6 +3513,11 @@ CCam::Process_FlyBy(const CVector&, float, float, float) if(TheCamera.m_bcutsceneFinished) return; +#ifdef FIX_BUGS + // this would crash, not nice when cycling debug mode + if(TheCamera.m_arrPathArray[0].m_arr_PathData == nil) + return; +#endif Up = CVector(0.0f, 0.0f, 1.0f); if(TheCamera.m_bStartingSpline) diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 7ff61026..b1592d93 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -14,6 +14,7 @@ #include "General.h" #include "ZoneCull.h" #include "SurfaceTable.h" +#include "Particle.h" #include "WaterLevel.h" #include "World.h" #include "Garages.h" @@ -51,6 +52,14 @@ enum OBBE_11, OBBE_12, OBBE_13, + // heli + OBBE_14, + OBBE_15, + OBBE_16, + OBBE_17, + OBBE_18, + OBBE_19, + OBBE_ONSTRING_HELI, OBBE_INVALID }; @@ -62,6 +71,7 @@ enum CCamera TheCamera; bool CCamera::m_bUseMouse3rdPerson = true; bool bDidWeProcessAnyCinemaCam; +static bool bSwitchedToObbeCam; float CCamera::m_fMouseAccelHorzntl; float CCamera::m_fMouseAccelVertical; float CCamera::m_f3rdPersonCHairMultX; @@ -91,7 +101,6 @@ CCamera::CCamera(void) Init(); } -//--MIAMI: done void CCamera::Init(void) { @@ -121,7 +130,6 @@ CCamera::Init(void) // TODO: another weird value Cams[0].m_fTargetZoomZCloseIn = 0.90040702f; m_bMoveCamToAvoidGeom = false; - SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MBLUR_NORMAL); ClearPlayerWeaponMode(); m_bInATunnelAndABigVehicle = false; m_iModeObbeCamIsInForCar = OBBE_INVALID; @@ -239,13 +247,13 @@ void CCamera::Process(void) { // static bool InterpolatorNotInitialised = true; // unused - static float PlayerMinDist = 1.6f; // not on PS2 + static float PlayerMinDist = 1.3f; static bool WasPreviouslyInterSyhonFollowPed = false; // only written float FOV = 0.0f; float oldBeta, newBeta; float deltaBeta = 0.0f; bool lookLRBVehicle = false; - CVector CamFront, CamUp, CamSource, Target; + CVector CamFront, CamUp, CamRight, CamSource, Target; m_bJust_Switched = false; m_RealPreviousCameraPosition = GetPosition(); @@ -268,6 +276,7 @@ CCamera::Process(void) if(m_WideScreenOn) ProcessWideScreenOn(); +#ifndef MASTER #ifdef IMPROVED_CAMERA if(CPad::GetPad(1)->GetCircleJustDown() || CTRLJUSTDOWN('B')){ #else @@ -279,6 +288,7 @@ CCamera::Process(void) else CPad::m_bMapPadOneToPadTwo = false; } +#endif RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); @@ -298,14 +308,6 @@ CCamera::Process(void) // Stop transition when it's done if(m_uiTransitionState != 0){ -/* - // PS2: - if(!m_bWaitForInterpolToFinish){ - Cams[(ActiveCam+1)%2].Process(); - Cams[(ActiveCam+1)%2].ProcessSpecialHeightRoutines(); - } -*/ - // not PS2 (done in CamControl there it seems) if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){ m_uiTransitionState = 0; m_vecDoingSpecialInterPolation = false; @@ -322,23 +324,50 @@ CCamera::Process(void) if(Abs(deltaBeta) > 0.3f) m_bJust_Switched = true; +#ifndef MASTER // Debug stuff if(!gbModelViewer) - Cams[ActiveCam].PrintMode(); + Cams[ActiveCam].PrintMode(); // actually missing in VC if(WorldViewerBeingUsed) Cams[2].Process(); +#endif if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && pTargetEntity->IsVehicle()) lookLRBVehicle = true; if(m_uiTransitionState != 0 && !lookLRBVehicle){ // Process transition - // different on PS2 uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart; if(currentTime >= m_uiTransitionDuration) currentTime = m_uiTransitionDuration; float fractionInter = (float) currentTime / m_uiTransitionDuration; + float fractionInterTarget = (float) currentTime / m_uiTransitionDurationTargetCoors; + fractionInterTarget = clamp(fractionInterTarget, 0.0f, 1.0f); + + // Interpolate target separately + if(fractionInterTarget <= m_fFractionInterToStopMovingTarget){ + float inter; + if(m_fFractionInterToStopMovingTarget == 0.0f) + inter = 0.0f; + else + inter = (m_fFractionInterToStopMovingTarget - fractionInterTarget)/m_fFractionInterToStopMovingTarget; + inter = 0.5f - 0.5*Cos(inter*PI); // smooth it + + m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol + inter*m_cvecTargetSpeedAtStartInter; + Target = m_vecTargetWhenInterPol; + }else if(fractionInterTarget > m_fFractionInterToStopMovingTarget){ + float inter; + if(m_fFractionInterToStopCatchUpTarget == 0.0f) + inter = 0.0f; + else + inter = (fractionInterTarget - m_fFractionInterToStopMovingTarget)/m_fFractionInterToStopCatchUpTarget; + inter = 0.5f - 0.5*Cos(inter*PI); // smooth it + + if(m_fFractionInterToStopMovingTarget == 0.0f) + m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol; + Target = m_vecTargetWhenInterPol + inter*(Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - m_vecTargetWhenInterPol); + } if(fractionInter <= m_fFractionInterToStopMoving){ float inter; @@ -349,37 +378,22 @@ CCamera::Process(void) inter = 0.5f - 0.5*Cos(inter*PI); // smooth it m_vecSourceWhenInterPol = m_cvecStartingSourceForInterPol + inter*m_cvecSourceSpeedAtStartInter; - m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol + inter*m_cvecTargetSpeedAtStartInter; - m_vecUpWhenInterPol = m_cvecStartingUpForInterPol + inter*m_cvecUpSpeedAtStartInter; - m_fFOVWhenInterPol = m_fStartingFOVForInterPol + inter*m_fFOVSpeedAtStartInter; - - CamSource = m_vecSourceWhenInterPol; - if(m_bItsOkToLookJustAtThePlayer){ - m_vecTargetWhenInterPol.x = FindPlayerPed()->GetPosition().x; - m_vecTargetWhenInterPol.y = FindPlayerPed()->GetPosition().y; - m_fBetaWhenInterPol = m_fStartingBetaForInterPol + inter*m_fBetaSpeedAtStartInter; - - float dist = (CamSource - m_vecTargetWhenInterPol).Magnitude2D(); - if(dist < PlayerMinDist){ - if(dist > 0.0f){ - CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(m_fBetaWhenInterPol); - CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(m_fBetaWhenInterPol); - }else{ - // can only be 0.0 now... - float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); - CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(beta); - CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(beta); - } - }else{ - CamSource.x = m_vecTargetWhenInterPol.x + dist*Cos(m_fBetaWhenInterPol); - CamSource.y = m_vecTargetWhenInterPol.y + dist*Sin(m_fBetaWhenInterPol); + if(m_bLookingAtPlayer){ + CVector ToCam = m_vecSourceWhenInterPol - Target; + if(ToCam.Magnitude2D() < PlayerMinDist){ + float beta = CGeneral::GetATanOfXY(ToCam.x, ToCam.y); + CamSource.x = Target.x + PlayerMinDist*Cos(beta); + CamSource.y = Target.y + PlayerMinDist*Sin(beta); } } - CamFront = m_vecTargetWhenInterPol - CamSource; + m_vecUpWhenInterPol = m_cvecStartingUpForInterPol + inter*m_cvecUpSpeedAtStartInter; + m_fFOVWhenInterPol = m_fStartingFOVForInterPol + inter*m_fFOVSpeedAtStartInter; + + CamSource = m_vecSourceWhenInterPol; + CamFront = Target - CamSource; StoreValuesDuringInterPol(CamSource, m_vecTargetWhenInterPol, m_vecUpWhenInterPol, m_fFOVWhenInterPol); - Target = m_vecTargetWhenInterPol; CamFront.Normalise(); if(m_bLookingAtPlayer) CamUp = CVector(0.0f, 0.0f, 1.0f); @@ -389,15 +403,17 @@ CCamera::Process(void) if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ CamFront.Normalise(); - CamUp = CrossProduct(CamFront, CVector(-1.0f, 0.0f, 0.0f)); + CamRight = CVector(-1.0f, 0.0f, 0.0f); + CamUp = CrossProduct(CamFront, CamRight); + CamUp.Normalise(); }else{ CamFront.Normalise(); CamUp.Normalise(); - CVector right = CrossProduct(CamFront, CamUp); - right.Normalise(); - CamUp = CrossProduct(right, CamFront); + CamRight = CrossProduct(CamFront, CamUp); + CamRight.Normalise(); + CamUp = CrossProduct(CamRight, CamFront); + CamUp.Normalise(); } - CamUp.Normalise(); FOV = m_fFOVWhenInterPol; }else if(fractionInter > m_fFractionInterToStopMoving && fractionInter <= 1.0f){ float inter; @@ -408,33 +424,20 @@ CCamera::Process(void) inter = 0.5f - 0.5*Cos(inter*PI); // smooth it CamSource = m_vecSourceWhenInterPol + inter*(Cams[ActiveCam].Source - m_vecSourceWhenInterPol); + + if(m_bLookingAtPlayer){ + CVector ToCam = m_vecSourceWhenInterPol - Target; + if(ToCam.Magnitude2D() < PlayerMinDist){ + float beta = CGeneral::GetATanOfXY(ToCam.x, ToCam.y); + CamSource.x = Target.x + PlayerMinDist*Cos(beta); + CamSource.y = Target.y + PlayerMinDist*Sin(beta); + } + } + FOV = m_fFOVWhenInterPol + inter*(Cams[ActiveCam].FOV - m_fFOVWhenInterPol); - Target = m_vecTargetWhenInterPol + inter*(Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - m_vecTargetWhenInterPol); CamUp = m_vecUpWhenInterPol + inter*(Cams[ActiveCam].Up - m_vecUpWhenInterPol); deltaBeta = Cams[ActiveCam].m_fTrueBeta - m_fBetaWhenInterPol; MakeAngleLessThan180(deltaBeta); - float interpBeta = m_fBetaWhenInterPol + inter*deltaBeta; - - if(m_bItsOkToLookJustAtThePlayer){ - Target.x = FindPlayerPed()->GetPosition().x; - Target.y = FindPlayerPed()->GetPosition().y; - - float dist = (CamSource - Target).Magnitude2D(); - if(dist < PlayerMinDist){ - if(dist > 0.0f){ - CamSource.x = Target.x + PlayerMinDist*Cos(interpBeta); - CamSource.y = Target.y + PlayerMinDist*Sin(interpBeta); - }else{ - // can only be 0.0 now... - float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); - CamSource.x = Target.x + PlayerMinDist*Cos(beta); - CamSource.y = Target.y + PlayerMinDist*Sin(beta); - } - }else{ - CamSource.x = Target.x + dist*Cos(interpBeta); - CamSource.y = Target.y + dist*Sin(interpBeta); - } - } CamFront = Target - CamSource; StoreValuesDuringInterPol(CamSource, Target, CamUp, FOV); @@ -444,15 +447,17 @@ CCamera::Process(void) if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ CamFront.Normalise(); - CamUp = CrossProduct(CamFront, CVector(-1.0f, 0.0f, 0.0f)); + CamRight = CVector(-1.0f, 0.0f, 0.0f); + CamUp = CrossProduct(CamFront, CamRight); + CamUp.Normalise(); }else{ CamFront.Normalise(); CamUp.Normalise(); - CVector right = CrossProduct(CamFront, CamUp); - right.Normalise(); - CamUp = CrossProduct(right, CamFront); + CamRight = CrossProduct(CamFront, CamUp); + CamRight.Normalise(); + CamUp = CrossProduct(CamRight, CamFront); + CamUp.Normalise(); } - CamUp.Normalise(); #ifndef FIX_BUGS // BUG: FOV was already interpolated but m_fFOVWhenInterPol was not FOV = m_fFOVWhenInterPol; @@ -466,15 +471,29 @@ CCamera::Process(void) Cams[ActiveCam].KeepTrackOfTheSpeed(CamSource, Target, CamUp, Alpha, Beta, FOV); }else{ // No transition, take Cam values directly +#ifndef MASTER if(WorldViewerBeingUsed){ CamSource = Cams[2].Source; CamFront = Cams[2].Front; CamUp = Cams[2].Up; FOV = Cams[2].FOV; - }else{ + }else +#endif + { CamSource = Cams[ActiveCam].Source; - CamFront = Cams[ActiveCam].Front; CamUp = Cams[ActiveCam].Up; + if(m_bMoveCamToAvoidGeom){ + CamSource += m_vecClearGeometryVec; + CamFront = Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - CamSource; + CamFront.Normalise(); + CVector Right = CrossProduct(CamFront, CamUp); + Right.Normalise(); + CamUp = CrossProduct(Right, CamFront); + CamUp.Normalise(); + }else{ + CamFront = Cams[ActiveCam].Front; + CamUp = Cams[ActiveCam].Up; + } FOV = Cams[ActiveCam].FOV; } WasPreviouslyInterSyhonFollowPed = false; // unused @@ -490,6 +509,32 @@ CCamera::Process(void) } } + if(CMBlur::Drunkness > 0.0f){ + static float DrunkAngle; + + int tableIndex = (int)(DEGTORAD(DrunkAngle)/TWOPI * CParticle::SIN_COS_TABLE_SIZE) & CParticle::SIN_COS_TABLE_SIZE-1; + DrunkAngle += 5.0f; + Cams[ActiveCam].FOV *= (1.0f + CMBlur::Drunkness); + + CamSource.x += -0.02f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex]; + CamSource.y += -0.02f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex]; + + CamUp.Normalise(); + CamUp.x += 0.05f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex]; + CamUp.y += 0.05f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex]; + CamUp.Normalise(); + + CamFront.Normalise(); + CamFront.x += -0.1f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex]; + CamFront.y += -0.1f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex]; + CamFront.Normalise(); + + CamRight = CrossProduct(CamFront, CamUp); + CamRight.Normalise(); + CamUp = CrossProduct(CamRight, CamFront); + CamUp.Normalise(); + } + GetMatrix().GetRight() = CrossProduct(CamUp, CamFront); // actually Left GetMatrix().GetForward() = CamFront; GetMatrix().GetUp() = CamUp; @@ -506,13 +551,21 @@ CCamera::Process(void) if(shakeOffset > 0.0f && m_BlurType != MBLUR_SNIPER) SetMotionBlurAlpha(Min((int)(shakeStrength*255.0f) + 25, 150)); - if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f) + + static bool bExtra1stPrsBlur = false; + if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f){ SetMotionBlur(230, 230, 230, 215, MBLUR_NORMAL); + bExtra1stPrsBlur = true; + }else if(bExtra1stPrsBlur){ + SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MBLUR_NORMAL); + bExtra1stPrsBlur = false; + } CalculateDerivedValues(); CDraw::SetFOV(FOV); // Set RW camera +#ifndef MASTER if(WorldViewerBeingUsed){ RwFrame *frame = RwCameraGetFrame(m_pRwCamera); CVector Source = Cams[2].Source; @@ -533,7 +586,9 @@ CCamera::Process(void) *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight(); RwMatrixUpdate(RwFrameGetMatrix(frame)); RwFrameUpdateObjects(frame); - }else{ + }else +#endif + { RwFrame *frame = RwCameraGetFrame(m_pRwCamera); m_vecGameCamPos = GetPosition(); *RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition(); @@ -542,24 +597,34 @@ CCamera::Process(void) *RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight(); RwMatrixUpdate(RwFrameGetMatrix(frame)); RwFrameUpdateObjects(frame); + RwFrameOrthoNormalize(frame); } - CDraw::SetNearClipZ(RwCameraGetNearClipPlane(m_pRwCamera)); - CDraw::SetFarClipZ(RwCameraGetFarClipPlane(m_pRwCamera)); - UpdateSoundDistances(); if((CTimer::GetFrameCounter()&0xF) == 3) DistanceToWater = CWaterLevel::CalcDistanceToWater(GetPosition().x, GetPosition().y); // LOD dist - if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()) + if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){ LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f); - else + + if(GetPosition().z > 55.0f && FindPlayerVehicle() && FindPlayerVehicle()->pHandling->Flags & (HANDLING_IS_HELI|HANDLING_IS_PLANE) || + FindPlayerPed()->m_attachedTo){ + LODDistMultiplier *= 1.0f + Max((GetPosition().z - 55.0f)/60.0f, 0.0f); + float NewNear = DEFAULT_NEAR * (1.0f + Max((GetPosition().z - 55.0f)/60.0f, 0.0f)); + if(RwCameraGetNearClipPlane(Scene.camera) >= DEFAULT_NEAR) + RwCameraSetNearClipPlane(Scene.camera, NewNear); + } + if(LODDistMultiplier > 2.2f) LODDistMultiplier = 2.2f; + }else LODDistMultiplier = 1.0f; GenerationDistMultiplier = LODDistMultiplier; LODDistMultiplier *= CRenderer::ms_lodDistScale; + CDraw::SetNearClipZ(RwCameraGetNearClipPlane(m_pRwCamera)); + CDraw::SetFarClipZ(RwCameraGetFarClipPlane(m_pRwCamera)); + // Keep track of speed if(m_bJustInitalised || m_bJust_Switched){ m_PreviousCameraPosition = GetPosition(); @@ -574,8 +639,6 @@ CCamera::Process(void) } m_PreviousCameraPosition = GetPosition(); - // PS2: something doing on with forward vector here - if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED){ Cams[ActiveCam].Source = Cams[ActiveCam].SourceBeforeLookBehind; Orientation += PI; @@ -593,6 +656,7 @@ CCamera::Process(void) } m_bCameraJustRestored = false; + m_bMoveCamToAvoidGeom = false; } void @@ -600,10 +664,10 @@ CCamera::CamControl(void) { static bool PlaceForFixedWhenSniperFound = false; static int16 ReqMode; - bool disableGarageCam = false; bool switchByJumpCut = false; bool stairs = false; bool boatTarget = false; + int PrevMode = Cams[ActiveCam].Mode; CVector targetPos; CVector garageCenter, garageDoorPos1, garageDoorPos2; CVector garageCenterToDoor, garageCamPos; @@ -616,6 +680,8 @@ CCamera::CamControl(void) m_bJustCameOutOfGarage = false; m_bTargetJustCameOffTrain = false; m_bInATunnelAndABigVehicle = false; + m_bJustJumpedOutOf1stPersonBecauseOfTarget = false; + bSwitchedToObbeCam = false; if(Cams[ActiveCam].CamTargetEntity == nil && pTargetEntity == nil) pTargetEntity = PLAYER; @@ -632,7 +698,7 @@ CCamera::CamControl(void) FindPlayerPed()->bIsVisible = true; } - if(!CTimer::GetIsPaused()){ + if(!CTimer::GetIsPaused() && !m_bIdleOn){ float CloseInCarHeightTarget = 0.0f; float CloseInPedHeightTarget = 0.0f; @@ -648,29 +714,35 @@ CCamera::CamControl(void) // Vehicle target if(pTargetEntity->IsVehicle()){ +#ifdef GTA_TRAIN if(((CVehicle*)pTargetEntity)->IsTrain()){ if(!m_bTargetJustBeenOnTrain){ m_bInitialNodeFound = false; m_bInitialNoNodeStaticsSet = false; } -#ifdef GTA_TRAIN Process_Train_Camera_Control(); -#else - assert(0 && "this can't happen"); + }else #endif - }else{ - if(((CVehicle*)pTargetEntity)->IsBoat()) + { + if(((CVehicle*)pTargetEntity)->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) boatTarget = true; // Change user selected mode if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && - !m_WideScreenOn) + !m_WideScreenOn){ CarZoomIndicator--; + // disable topdown here + if(CarZoomIndicator == CAM_ZOOM_TOPDOWN) + CarZoomIndicator--; + } if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && - !m_WideScreenOn) + !m_WideScreenOn){ CarZoomIndicator++; + if(CarZoomIndicator == CAM_ZOOM_TOPDOWN) + CarZoomIndicator++; + } if(!m_bFailedCullZoneTestPreviously){ if(CarZoomIndicator < CAM_ZOOM_1STPRS) CarZoomIndicator = CAM_ZOOM_CINEMATIC; else if(CarZoomIndicator > CAM_ZOOM_CINEMATIC) CarZoomIndicator = CAM_ZOOM_1STPRS; @@ -680,49 +752,88 @@ CCamera::CamControl(void) if(CarZoomIndicator != CAM_ZOOM_1STPRS && CarZoomIndicator != CAM_ZOOM_TOPDOWN) ReqMode = CCam::MODE_CAM_ON_A_STRING; - int vehApp = ((CVehicle*)pTargetEntity)->GetVehicleAppearance(); - int vehArrPos = 0; - GetArrPosForVehicleType(vehApp, vehArrPos); + int vehType = ((CVehicle*)pTargetEntity)->m_vehType; + if(((CVehicle*)pTargetEntity)->IsBoat() && pTargetEntity->GetModelIndex() == MI_SKIMMER) + vehType = VEHICLE_TYPE_CAR; - switch(((CVehicle*)pTargetEntity)->m_vehType){ + switch(vehType){ case VEHICLE_TYPE_CAR: - case VEHICLE_TYPE_BIKE: - if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition())){ + case VEHICLE_TYPE_BIKE:{ + CAttributeZone *stairsZone = nil; + if(vehType == VEHICLE_TYPE_BIKE && CCullZones::CamStairsForPlayer()){ + stairsZone = CCullZones::FindZoneWithStairsAttributeForPlayer(); + if(stairsZone) + stairs = true; + } + if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs){ if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){ - if(pToGarageWeAreIn){ + if(pToGarageWeAreIn || stairsZone){ float ground; bool foundGround; - // This is all very strange.... - // targetPos = pTargetEntity->GetPosition(); // unused - if(pToGarageWeAreIn->m_pDoor1){ - whichDoor = 1; - garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X; - garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y; - garageDoorPos1.z = 0.0f; - // targetPos.z = 0.0f; // unused - // (targetPos - doorPos1).Magnitude(); // unused - }else if(pToGarageWeAreIn->m_pDoor2){ - whichDoor = 2; + if(pToGarageWeAreIn){ + // This is all very strange.... + // targetPos = pTargetEntity->GetPosition(); // unused + if(pToGarageWeAreIn->m_pDoor1){ + whichDoor = 1; + garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X; + garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y; + garageDoorPos1.z = 0.0f; + // targetPos.z = 0.0f; // unused + // (targetPos - doorPos1).Magnitude(); // unused + }else if(pToGarageWeAreIn->m_pDoor2){ + whichDoor = 2; #ifdef FIX_BUGS - garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X; - garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y; - garageDoorPos2.z = 0.0f; + garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X; + garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y; + garageDoorPos2.z = 0.0f; #endif - }else{ - whichDoor = 1; - garageDoorPos1.x = pTargetEntity->GetPosition().x; - garageDoorPos1.y = pTargetEntity->GetPosition().y; + }else{ + whichDoor = 1; + garageDoorPos1.x = pTargetEntity->GetPosition().x; + garageDoorPos1.y = pTargetEntity->GetPosition().y; #ifdef FIX_BUGS - garageDoorPos1.z = 0.0f; + garageDoorPos1.z = 0.0f; #else - garageDoorPos2.z = 0.0f; + garageDoorPos2.z = 0.0f; #endif + } + }else{ + assert(stairsZone); + whichDoor = 1; + garageDoorPos1 = Cams[ActiveCam].Source; + garageCenter = CVector((stairsZone->minx+stairsZone->maxx)/2.0f, (stairsZone->miny+stairsZone->maxy)/2.0f, 0.0f); + if((garageCenter-garageDoorPos1).Magnitude() > 15.0f){ + bool bClearViewOutside = true; + CVector dirOutside = pTargetEntity->GetPosition() - garageCenter; + dirOutside.z = 0.0f; + dirOutside.Normalise(); + float zoneDim = stairsZone->maxx - stairsZone->minx; + if(zoneDim < stairsZone->maxy - stairsZone->miny) + zoneDim = stairsZone->maxy - stairsZone->miny; + zoneDim *= 2.0f; + CVector posOutside = pTargetEntity->GetPosition() + zoneDim*dirOutside; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)){ + posOutside = pTargetEntity->GetPosition() - zoneDim*dirOutside; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)) + bClearViewOutside = false; + } + if(bClearViewOutside) + garageDoorPos1 = posOutside; + } + } + + if(pToGarageWeAreIn){ + garageCenter.x = pToGarageWeAreIn->GetGarageCenterX(); + garageCenter.y = pToGarageWeAreIn->GetGarageCenterY(); + garageCenter.z = 0.0f; + }else{ + garageDoorPos1.z = 0.0f; + if(stairsZone == nil) // how can this be true? + garageCenter = CVector(pTargetEntity->GetPosition().x, pTargetEntity->GetPosition().y, 0.0f); } - garageCenter.x = pToGarageWeAreIn->GetGarageCenterX(); - garageCenter.y = pToGarageWeAreIn->GetGarageCenterY(); - garageCenter.z = 0.0f; + if(whichDoor == 1) garageCenterToDoor = garageDoorPos1 - garageCenter; else @@ -733,9 +844,15 @@ CCamera::CamControl(void) ground = targetPos.z - 0.2f; garageCenterToDoor.z = 0.0f; garageCenterToDoor.Normalise(); - if(whichDoor == 1) - garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor; - else + if(whichDoor == 1){ + if(pToGarageWeAreIn == nil && stairsZone){ + float zoneDim = stairsZone->maxx - stairsZone->minx; + if(zoneDim < stairsZone->maxy - stairsZone->miny) + zoneDim = stairsZone->maxy - stairsZone->miny; + garageCamPos = garageCenter + (0.7f*zoneDim + 3.75f)*garageCenterToDoor; + }else + garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor; + }else garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor; garageCamPos.z = ground + 3.1f; SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f)); @@ -765,12 +882,17 @@ CCamera::CamControl(void) ReqMode = CCam::MODE_CAM_ON_A_STRING; } break; + } case VEHICLE_TYPE_BOAT: ReqMode = CCam::MODE_BEHINDBOAT; break; default: break; } + int vehApp = ((CVehicle*)pTargetEntity)->GetVehicleAppearance(); + int vehArrPos = 0; + GetArrPosForVehicleType(vehApp, vehArrPos); + // Car zoom value if (CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage) { CarZoomValue = 0.0f; @@ -799,7 +921,7 @@ CCamera::CamControl(void) } // Check if we have to go into first person - if(((CVehicle*)pTargetEntity)->IsCar() && !m_bPlayerIsInGarage){ + if(vehType == VEHICLE_TYPE_CAR && !m_bPlayerIsInGarage){ if(CCullZones::Cam1stPersonForPlayer() && pTargetEntity->GetColModel()->boundingBox.GetSize().z >= 3.026f && pToGarageWeAreInForHackAvoidFirstPerson == nil){ @@ -843,7 +965,8 @@ CCamera::CamControl(void) // Fallen into water if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) && !boatTarget && - !Cams[ActiveCam].CamTargetEntity->IsPed()) + !Cams[ActiveCam].CamTargetEntity->IsPed() && + pTargetEntity->GetModelIndex() != MI_SKIMMER && pTargetEntity->GetModelIndex() != MI_SEASPAR) ReqMode = CCam::MODE_PLAYER_FALLEN_WATER; } } @@ -853,29 +976,29 @@ CCamera::CamControl(void) // Change user selected mode if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && - !m_WideScreenOn && !m_bFailedCullZoneTestPreviously){ + !m_WideScreenOn && !m_bFailedCullZoneTestPreviously && !m_bFirstPersonBeingUsed){ if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){ - if(PedZoomIndicator == CAM_ZOOM_TOPDOWN) + if(PedZoomIndicator == CAM_ZOOM_3) PedZoomIndicator = CAM_ZOOM_1; else - PedZoomIndicator = CAM_ZOOM_TOPDOWN; + PedZoomIndicator = CAM_ZOOM_3; }else PedZoomIndicator--; } if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() && (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && - !m_WideScreenOn && !m_bFailedCullZoneTestPreviously){ + !m_WideScreenOn && !m_bFailedCullZoneTestPreviously && !m_bFirstPersonBeingUsed){ if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){ - if(PedZoomIndicator == CAM_ZOOM_TOPDOWN) + if(PedZoomIndicator == CAM_ZOOM_3) PedZoomIndicator = CAM_ZOOM_1; else - PedZoomIndicator = CAM_ZOOM_TOPDOWN; + PedZoomIndicator = CAM_ZOOM_3; }else PedZoomIndicator++; } - // disabled obbe's cam here - if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_TOPDOWN; - else if(PedZoomIndicator > CAM_ZOOM_TOPDOWN) PedZoomIndicator = CAM_ZOOM_1; + // disabled top down and obbe's cam here + if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_3; + else if(PedZoomIndicator > CAM_ZOOM_3) PedZoomIndicator = CAM_ZOOM_1; ReqMode = CCam::MODE_FOLLOWPED; @@ -894,8 +1017,10 @@ CCamera::CamControl(void) if(CPad::GetPad(0)->GetPedWalkLeftRight() || CPad::GetPad(0)->GetPedWalkUpDown() || CPad::GetPad(0)->GetSquare() || CPad::GetPad(0)->GetTriangle() || CPad::GetPad(0)->GetCross() || CPad::GetPad(0)->GetCircle() || - CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f) + CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f){ m_bFirstPersonBeingUsed = false; + m_bJustJumpedOutOf1stPersonBecauseOfTarget = true; + } } }else m_bFirstPersonBeingUsed = false; @@ -942,6 +1067,8 @@ CCamera::CamControl(void) m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep(); m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, m_fPedZoomValue); } + if(PedZoomIndicator == CAM_ZOOM_3 && m_fPedZoomValue == 0.0f) + m_fPedZoomValueSmooth = m_fPedZoomValue; } WellBufferMe(CloseInPedHeightTarget, &Cams[ActiveCam].m_fCloseInPedHeightOffset, &Cams[ActiveCam].m_fCloseInPedHeightOffsetSpeed, 0.1f, 0.025f, false); @@ -956,17 +1083,13 @@ CCamera::CamControl(void) } // Garage cam - if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) - stairs = true; - // Some hack for Mr Whoopee in a bomb shop -#ifndef MIAMI // uhh, check this - if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){ - if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f && - pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f) - disableGarageCam = true; + CAttributeZone *stairsZone = nil; + if(CCullZones::CamStairsForPlayer()){ + stairsZone = CCullZones::FindZoneWithStairsAttributeForPlayer(); + if(stairsZone) + stairs = true; } -#endif - if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){ + if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) && !m_bUseMouse3rdPerson || stairs){ if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){ if(pToGarageWeAreIn || stairs){ float ground; @@ -1001,6 +1124,28 @@ CCamera::CamControl(void) }else{ whichDoor = 1; garageDoorPos1 = Cams[ActiveCam].Source; + garageCenter = CVector((stairsZone->minx+stairsZone->maxx)/2.0f, (stairsZone->miny+stairsZone->maxy)/2.0f, 0.0f); + if(pTargetEntity->GetPosition().x > 376.0f && pTargetEntity->GetPosition().x < 383.0f && + pTargetEntity->GetPosition().y > -496.0f && pTargetEntity->GetPosition().y < -489.0f && + pTargetEntity->GetPosition().z > 11.6f && pTargetEntity->GetPosition().z < 13.6f){ +// if((garageCenter-garageDoorPos1).Magnitude() > 15.0f){ + bool bClearViewOutside = true; + CVector dirOutside = pTargetEntity->GetPosition() - garageCenter; + dirOutside.z = 0.0f; + dirOutside.Normalise(); + float zoneDim = stairsZone->maxx - stairsZone->minx; + if(zoneDim < stairsZone->maxy - stairsZone->miny) + zoneDim = stairsZone->maxy - stairsZone->miny; + zoneDim *= 2.0f; + CVector posOutside = pTargetEntity->GetPosition() + zoneDim*dirOutside; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)){ + posOutside = pTargetEntity->GetPosition() - zoneDim*dirOutside; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)) + bClearViewOutside = false; + } + if(bClearViewOutside) + garageDoorPos1 = posOutside; + } } if(pToGarageWeAreIn){ @@ -1009,13 +1154,8 @@ CCamera::CamControl(void) garageCenter.z = 0.0f; }else{ garageDoorPos1.z = 0.0f; - if(stairs){ - CAttributeZone *az = CCullZones::FindZoneWithStairsAttributeForPlayer(); - garageCenter.x = (az->minx + az->maxx)/2.0f; - garageCenter.y = (az->miny + az->maxy)/2.0f; - garageCenter.z = 0.0f; - }else - garageCenter = pTargetEntity->GetPosition(); + if(stairs == nil) // how can this be true? + garageCenter = CVector(pTargetEntity->GetPosition().x, pTargetEntity->GetPosition().y, 0.0f); } if(whichDoor == 1) garageCenterToDoor = garageDoorPos1 - garageCenter; @@ -1028,9 +1168,15 @@ CCamera::CamControl(void) garageCenterToDoor.z = 0.0f; garageCenterToDoor.Normalise(); if(whichDoor == 1){ - if(pToGarageWeAreIn == nil && stairs) - garageCamPos = garageDoorPos1 + 3.75f*garageCenterToDoor; - else + if(pToGarageWeAreIn == nil && stairs){ + if(stairsZone){ + float zoneDim = stairsZone->maxx - stairsZone->minx; + if(zoneDim < stairsZone->maxy - stairsZone->miny) + zoneDim = stairsZone->maxy - stairsZone->miny; + garageCamPos = garageCenter + (0.7f*zoneDim + 3.75f)*garageCenterToDoor; + }else // how can this be true? + garageCamPos = garageDoorPos1 + 3.75f*garageCenterToDoor; + }else garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor; }else{ garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor; @@ -1067,6 +1213,13 @@ CCamera::CamControl(void) m_bGarageFixedCamPositionSet = false; } + // Lighthouse + if(!m_bFirstPersonBeingUsed && (pTargetEntity->GetPosition() - CVector(474.3f, -1717.6f, 0.0f)).Magnitude2D() < 6.0f) + if((pTargetEntity->GetPosition() - CVector(474.3f, -1717.6f, 0.0f)).Magnitude2D() < 3.8f || + pTargetEntity->GetPosition().z > 50.0f) + if(!Cams[ActiveCam].Using3rdPersonMouseCam()) + ReqMode = CCam::MODE_LIGHTHOUSE; + // Fallen into water if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) && Cams[ActiveCam].CamTargetEntity->IsPed()) @@ -1089,8 +1242,10 @@ CCamera::CamControl(void) if(PlayerWeaponMode.Mode != CCam::MODE_NONE && !stairs){ if(PlayerWeaponMode.Mode == CCam::MODE_SNIPER || PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER || + // game also checks MODE_MODELVIEW here but that does make any sense... PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON || PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON || + PlayerWeaponMode.Mode == CCam::MODE_CAMERA || Cams[ActiveCam].GetWeaponFirstPersonOn()){ // First person weapon mode if(PLAYER->GetPedState() == PED_SEEK_CAR){ @@ -1100,7 +1255,7 @@ CCamera::CamControl(void) ReqMode = CCam::MODE_FOLLOWPED; }else ReqMode = PlayerWeaponMode.Mode; - }else if(ReqMode != CCam::MODE_TOP_DOWN_PED){ + }else if(ReqMode != CCam::MODE_TOP_DOWN_PED && PedZoomIndicator != CAM_ZOOM_3){ // Syphon mode float playerTargetDist; float deadPedDist = 4.0f; @@ -1142,7 +1297,7 @@ CCamera::CamControl(void) if(ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT) fixedModeDist = 5.0f; else - fixedModeDist = 3.0f; + fixedModeDist = 5.6f; ReqMode = CCam::MODE_SPECIAL_FIXED_FOR_SYPHON; } if(ReqMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON){ @@ -1168,8 +1323,6 @@ CCamera::CamControl(void) } } - m_bIdleOn = false; - if(DebugCamMode) ReqMode = DebugCamMode; @@ -1178,55 +1331,66 @@ CCamera::CamControl(void) static int ThePickedArrestMode; static int LastPedState; bool startArrestCam = false; + static bool beingArrested = false; + bool stopArrestCam = false; + if(PLAYER->GetPedState() == PED_ARRESTED) + beingArrested = true; + else if(beingArrested){ + stopArrestCam = true; + beingArrested = false; + } if(LastPedState != PED_ARRESTED && PLAYER->GetPedState() == PED_ARRESTED){ - if(CarZoomIndicator != CAM_ZOOM_1STPRS && pTargetEntity->IsVehicle()) + if(CarZoomIndicator != CAM_ZOOM_1STPRS || !pTargetEntity->IsVehicle()) startArrestCam = true; }else startArrestCam = false; LastPedState = PLAYER->GetPedState(); + if(startArrestCam){ - if(m_uiTransitionState) - ReqMode = Cams[ActiveCam].Mode; - else{ - bool valid; - if(pTargetEntity->IsPed()){ - // How can this happen if arrest cam is only done in cars? - Cams[(ActiveCam+1)%2].ResetStatics = true; - valid = Cams[(ActiveCam+1)%2].ProcessArrestCamOne(); - ReqMode = CCam::MODE_ARRESTCAM_ONE; - }else{ - Cams[(ActiveCam+1)%2].ResetStatics = true; - valid = Cams[(ActiveCam+1)%2].ProcessArrestCamTwo(); - ReqMode = CCam::MODE_ARRESTCAM_TWO; - } - if(!valid) - ReqMode = Cams[ActiveCam].Mode; - } - } - ThePickedArrestMode = ReqMode; - if(PLAYER->GetPedState() == PED_ARRESTED) - ReqMode = ThePickedArrestMode; // this is rather useless... + ThePickedArrestMode = CCam::MODE_ARRESTCAM_ONE; + ReqMode = CCam::MODE_ARRESTCAM_ONE; + Cams[ActiveCam].ResetStatics = true; + }else if(PLAYER->GetPedState() == PED_ARRESTED) + ReqMode = ThePickedArrestMode; // Process dead player if(PLAYER->GetPedState() == PED_DEAD){ if(Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY) ReqMode = CCam::MODE_PED_DEAD_BABY; else{ - bool foundRoof; - CVector pos = FindPlayerPed()->GetPosition(); - CWorld::FindRoofZFor3DCoord(pos.x, pos.y, pos.z, &foundRoof); - if(!foundRoof) + bool useArrestCam = false; + if(pTargetEntity->IsPed()){ + for(int i = 0; i < ((CPed*)pTargetEntity)->m_numNearPeds; i++){ + CPed *ped = ((CPed*)pTargetEntity)->m_nearPeds[i]; + if(ped && ped->GetPedState() == PED_ARREST_PLAYER) + if((ped->GetPosition() - pTargetEntity->GetPosition()).Magnitude() < 4.0f){ + ReqMode = CCam::MODE_ARRESTCAM_ONE; + Cams[ActiveCam].ResetStatics = true; + useArrestCam = true; + break; + } + } + } + if(!useArrestCam){ ReqMode = CCam::MODE_PED_DEAD_BABY; + Cams[ActiveCam].ResetStatics = true; + } } } // Restore with a jump cut if(m_bRestoreByJumpCut){ if(ReqMode != CCam::MODE_FOLLOWPED && + ReqMode != CCam::MODE_BEHINDCAR && + ReqMode != CCam::MODE_CAM_ON_A_STRING && ReqMode != CCam::MODE_M16_1STPERSON && + ReqMode != CCam::MODE_SYPHON && + ReqMode != CCam::MODE_SYPHON_CRIM_IN_FRONT && + ReqMode != CCam::MODE_SPECIAL_FIXED_FOR_SYPHON && ReqMode != CCam::MODE_SNIPER && - ReqMode != CCam::MODE_ROCKETLAUNCHER || + ReqMode != CCam::MODE_ROCKETLAUNCHER && + ReqMode != CCam::MODE_CAMERA && !m_bUseMouse3rdPerson) SetCameraDirectlyBehindForFollowPed_CamOnAString(); @@ -1271,16 +1435,20 @@ CCamera::CamControl(void) ReqMode == CCam::MODE_SNIPER || ReqMode == CCam::MODE_ROCKETLAUNCHER || ReqMode == CCam::MODE_M16_1STPERSON || ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT || - ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON || + ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON || ReqMode == CCam::MODE_CAMERA || WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT || m_bJustCameOutOfGarage || m_bPlayerIsInGarage) canUseObbeCam = false; if(m_bObbeCinematicPedCamOn && canUseObbeCam) ProcessObbeCinemaCameraPed(); - else if(m_bObbeCinematicCarCamOn && canUseObbeCam) - ProcessObbeCinemaCameraCar(); - else{ + else if(m_bObbeCinematicCarCamOn && canUseObbeCam){ + if(pTargetEntity->IsVehicle() && ((CVehicle*)pTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || + ((CVehicle*)pTargetEntity)->IsBoat()) + ProcessObbeCinemaCameraHeli(); + else + ProcessObbeCinemaCameraCar(); + }else{ if(m_bPlayerIsInGarage && m_bObbeCinematicCarCamOn) switchByJumpCut = true; canUseObbeCam = false; @@ -1304,6 +1472,10 @@ CCamera::CamControl(void) switchByJumpCut = true; } + // Going into Syphon mode + if(ReqMode == CCam::MODE_SYPHON || ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT) + switchByJumpCut = true; + // Top down modes can interpolate between each other if(ReqMode == CCam::MODE_TOPDOWN){ if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY) @@ -1318,7 +1490,7 @@ CCamera::CamControl(void) ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || - ReqMode == CCam::MODE_HELICANNON_1STPERSON || + ReqMode == CCam::MODE_HELICANNON_1STPERSON || ReqMode == CCam::MODE_CAMERA || ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO){ // Going into any 1st person mode is a jump cut if(pTargetEntity->IsPed()) @@ -1336,11 +1508,16 @@ CCamera::CamControl(void) Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT){ + Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA){ if(pTargetEntity && pTargetEntity->IsVehicle()) switchByJumpCut = true; } }else if(ReqMode == CCam::MODE_FOLLOWPED){ + bool syphonJumpCut = false; + if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON || Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT) + if(!((CPed*)pTargetEntity)->CanWeRunAndFireWithWeapon()) + syphonJumpCut = true; if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || Cams[ActiveCam].Mode == CCam::MODE_SNIPER || Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || @@ -1355,8 +1532,10 @@ CCamera::CamControl(void) Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA || Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || - Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){ + Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || + syphonJumpCut || stopArrestCam){ if(!m_bJustCameOutOfGarage){ if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || Cams[ActiveCam].Mode == CCam::MODE_SNIPER || @@ -1367,7 +1546,8 @@ CCamera::CamControl(void) Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || - Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON){ + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA){ float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI; ((CPed*)pTargetEntity)->m_fRotationCur = angle; ((CPed*)pTargetEntity)->m_fRotationDest = angle; @@ -1395,7 +1575,12 @@ CCamera::CamControl(void) }else if(ReqMode == CCam::MODE_FIGHT_CAM){ if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON) switchByJumpCut = true; - } + }else if(ReqMode == CCam::MODE_LIGHTHOUSE || + ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO || + ReqMode == CCam::MODE_PED_DEAD_BABY) + switchByJumpCut = true; + else if(Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY && ReqMode != CCam::MODE_PED_DEAD_BABY) + switchByJumpCut = true; if(ReqMode != Cams[ActiveCam].Mode && Cams[ActiveCam].CamTargetEntity == nil) switchByJumpCut = true; @@ -1417,7 +1602,7 @@ CCamera::CamControl(void) if(ReqMode != CCam::MODE_FOLLOWPED && ReqMode != CCam::MODE_M16_1STPERSON && ReqMode != CCam::MODE_SNIPER && - ReqMode != CCam::MODE_ROCKETLAUNCHER || + ReqMode != CCam::MODE_ROCKETLAUNCHER && !m_bUseMouse3rdPerson) SetCameraDirectlyBehindForFollowPed_CamOnAString(); } @@ -1481,6 +1666,23 @@ CCamera::CamControl(void) } }else{ // not following player + bool useWeaponMode = false; + bool jumpCutTo1stPrs = false; + if(m_bEnable1rstPersonCamCntrlsScript || m_bAllow1rstPersonWeaponsCamera){ + if(ReqMode == CCam::MODE_1STPERSON){ + if(Cams[ActiveCam].Mode != ReqMode) + jumpCutTo1stPrs = true; + }else if((PlayerWeaponMode.Mode == CCam::MODE_SNIPER || PlayerWeaponMode.Mode == CCam::MODE_1STPERSON || PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER) && + CPad::GetPad(0)->GetTarget() && m_bAllow1rstPersonWeaponsCamera){ + useWeaponMode = true; + jumpCutTo1stPrs = true; + }else if(Cams[ActiveCam].Mode != m_iModeToGoTo){ + m_bStartInterScript = true; + m_iTypeOfSwitch = JUMP_CUT; + CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_1; + } + } + if(m_uiTransitionState == 0 && m_bStartInterScript && m_iTypeOfSwitch == INTERPOLATION){ ReqMode = m_iModeToGoTo; StartTransition(ReqMode); @@ -1494,7 +1696,12 @@ CCamera::CamControl(void) }else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT){ m_uiTransitionState = 0; m_vecDoingSpecialInterPolation = false; - Cams[ActiveCam].Mode = m_iModeToGoTo; + if(m_bEnable1rstPersonCamCntrlsScript && ReqMode == CCam::MODE_1STPERSON) + Cams[ActiveCam].Mode = ReqMode; + else if(useWeaponMode) + Cams[ActiveCam].Mode = PlayerWeaponMode.Mode; + else + Cams[ActiveCam].Mode = m_iModeToGoTo; m_bJust_Switched = true; Cams[ActiveCam].ResetStatics = true; Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; @@ -1520,23 +1727,42 @@ CCamera::CamControl(void) if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON || Cams[ActiveCam].Mode == CCam::MODE_SNIPER || Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || - Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() || + Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER || + Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA) && pTargetEntity->IsPed() || Cams[ActiveCam].Mode == CCam::MODE_FLYBY) FindPlayerPed()->bIsVisible = false; else FindPlayerPed()->bIsVisible = true; - if(!canUseObbeCam && WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) - Restore(); + bool switchedFromObbe = false; + if(!canUseObbeCam && WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){ + RestoreWithJumpCut(); + switchedFromObbe = true; + SetCameraDirectlyBehindForFollowPed_CamOnAString(); + } + + if(PrevMode != Cams[ActiveCam].Mode || switchedFromObbe || + Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING) + if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && + !CReplay::IsPlayingBack() && + (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) && + !m_WideScreenOn && + (WhoIsInControlOfTheCamera != CAMCONTROL_OBBE || bSwitchedToObbeCam)) + DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0); } // What a mess! void CCamera::UpdateTargetEntity(void) { - bool enteringCar = false; // not on PS2 but only used as && !enteringCar so we can keep it + bool enteringCar = false; bool obbeCam = false; + m_bPlayerWasOnBike = false; + if(pTargetEntity && pTargetEntity->IsVehicle() && ((CVehicle*)pTargetEntity)->IsBike()) + m_bPlayerWasOnBike = true; + if(WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){ obbeCam = true; if(m_iModeObbeCamIsInForCar == OBBE_COPCAR_WHEEL || m_iModeObbeCamIsInForCar == OBBE_COPCAR){ @@ -1566,10 +1792,18 @@ CCamera::UpdateTargetEntity(void) } bool cantOpen = true; - if(PLAYER && - PLAYER->m_pMyVehicle && - PLAYER->m_pMyVehicle->CanPedOpenLocks(PLAYER)) - cantOpen = false; + if(PLAYER){ + if(PLAYER->m_pMyVehicle){ + if(FindPlayerPed()->m_pMyVehicle->CanPedOpenLocks(PLAYER)) + cantOpen = false; + }else if(FindPlayerPed()->m_carInObjective && + (FindPlayerPed()->GetPedState() == PED_ENTER_CAR || + FindPlayerPed()->GetPedState() == PED_CARJACK || + FindPlayerPed()->GetPedState() == PED_OPEN_DOOR)){ + if(FindPlayerPed()->m_carInObjective->CanPedOpenLocks(FindPlayerPed())) + cantOpen = false; + } + } if(PLAYER->GetPedState() == PED_ENTER_CAR && !cantOpen){ if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS){ @@ -1590,7 +1824,7 @@ CCamera::UpdateTargetEntity(void) pTargetEntity = FindPlayerPed(); if(PLAYER->GetPedState() == PED_DRAG_FROM_CAR) pTargetEntity = FindPlayerPed(); - if(pTargetEntity->IsVehicle() && CarZoomIndicator != CAM_ZOOM_1STPRS && FindPlayerPed()->GetPedState() == PED_ARRESTED) + if(pTargetEntity->IsVehicle() && CarZoomIndicator == CAM_ZOOM_1STPRS && FindPlayerPed()->GetPedState() == PED_ARRESTED) pTargetEntity = FindPlayerPed(); } } @@ -1614,6 +1848,7 @@ CCamera::UpdateSoundDistances(void) Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA || Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON || Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed()) @@ -1632,34 +1867,6 @@ CCamera::UpdateSoundDistances(void) } f = (n + 1) / 6.0f; SoundDistUp = (1.0f-f)*SoundDistUpAsReadOld + f*SoundDistUpAsRead; -/* - // check left - n = (CTimer::GetFrameCounter()+2) % 12; - if(n == 0){ - SoundDistLeftAsReadOld = SoundDistLeftAsRead; - end = center + SOUND_DIST*GetRight(); - if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true)) - SoundDistLeftAsRead = (colPoint.point - center).Magnitude(); - else - SoundDistLeftAsRead = SOUND_DIST; - } - f = (n + 1) / 6.0f; - SoundDistLeft = (1.0f-f)*SoundDistLeftAsReadOld + f*SoundDistLeftAsRead; - - // check right - // end = center - SOUND_DIST*GetRight(); // useless - n = (CTimer::GetFrameCounter()+4) % 12; - if(n == 0){ - SoundDistRightAsReadOld = SoundDistRightAsRead; - end = center - SOUND_DIST*GetRight(); - if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true)) - SoundDistRightAsRead = (colPoint.point - center).Magnitude(); - else - SoundDistRightAsRead = SOUND_DIST; - } - f = (n + 1) / 6.0f; - SoundDistRight = (1.0f-f)*SoundDistRightAsReadOld + f*SoundDistRightAsRead; -*/ } void @@ -1712,7 +1919,6 @@ float fCloseNearClipLimit = 0.15f; float fAvoidTweakFOV = 1.15f; float fAvoidProbTimerDamp = 0.9f; -//--MIAMI: done void CCamera::AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV) { @@ -1828,6 +2034,21 @@ CCamera::GetArrPosForVehicleType(int apperance, int &index) } } +void +CCamera::GetScreenRect(CRect &rect) +{ + rect.left = 0.0f; + rect.right = SCREEN_WIDTH; + if(m_WideScreenOn){ + float borderSize = (SCREEN_HEIGHT / 2) * (m_ScreenReductionPercentage / 100.f); + rect.top = borderSize - SCREEN_SCALE_Y(22.f); + rect.bottom = SCREEN_HEIGHT - borderSize - SCREEN_SCALE_Y(14.f); + }else{ + rect.top = 0.0f; + rect.bottom = SCREEN_HEIGHT; + } +} + void CCamera::TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller) @@ -1856,7 +2077,6 @@ CCamera::TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 cont m_iTypeOfSwitch = typeOfSwitch; m_bLookingAtPlayer = false; m_bStartInterScript = true; - // FindPlayerPed(); // unused } } @@ -1886,8 +2106,6 @@ CCamera::TakeControlWithSpline(int16 typeOfSwitch) m_bcutsceneFinished = false; m_iTypeOfSwitch = typeOfSwitch; m_bStartInterScript = true; - - //FindPlayerPed(); // unused }; void @@ -1922,10 +2140,13 @@ CCamera::Restore(void) pTargetEntity = PLAYER; } + m_bEnable1rstPersonCamCntrlsScript = false; + m_bAllow1rstPersonWeaponsCamera = false; m_bUseScriptZoomValuePed = false; m_bUseScriptZoomValueCar = false; m_bStartInterScript = true; m_bCameraJustRestored = true; + m_fAvoidTheGeometryProbsTimer = 0.0f; } void @@ -1942,6 +2163,8 @@ CCamera::RestoreWithJumpCut(void) m_bScriptParametersSetForInterPol = false; WhoIsInControlOfTheCamera = CAMCONTROL_GAME; m_bCameraJustRestored = true; + m_bEnable1rstPersonCamCntrlsScript = false; + m_bAllow1rstPersonWeaponsCamera = false; if(FindPlayerVehicle()){ m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING; @@ -1971,10 +2194,10 @@ CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffS { m_vecFixedModeSource = Source; m_vecFixedModeUpOffSet = UpOffSet; + m_bGarageFixedCamPositionSet = false; } -//--MIAMI: done void CCamera::StartTransition(int16 newMode) { @@ -2028,6 +2251,7 @@ CCamera::StartTransition(int16 newMode) Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT || Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON || + Cams[ActiveCam].Mode == CCam::MODE_CAMERA || Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT) && pTargetEntity->IsPed()){ float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI; @@ -2314,24 +2538,24 @@ CCamera::ProcessWideScreenOn(void) void CCamera::DrawBordersForWideScreen(void) { - float bottomBorderTopY, topBorderBottomY; + float bottom, top; if (m_WideScreenOn) { - float centerY = (SCREEN_HEIGHT / 2) * (m_ScreenReductionPercentage / 100.f); - topBorderBottomY = centerY - SCREEN_SCALE_Y(22.f); - bottomBorderTopY = SCREEN_HEIGHT - centerY - SCREEN_SCALE_Y(14.f); + float borderSize = (SCREEN_HEIGHT / 2) * (m_ScreenReductionPercentage / 100.f); + top = borderSize - SCREEN_SCALE_Y(22.f); + bottom = SCREEN_HEIGHT - borderSize - SCREEN_SCALE_Y(14.f); } else { - topBorderBottomY = 0.f; - bottomBorderTopY = SCREEN_HEIGHT; + top = 0.f; + bottom = SCREEN_HEIGHT; } if(m_BlurType == MBLUR_NONE || m_BlurType == MBLUR_NORMAL) SetMotionBlurAlpha(80); // top border - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, topBorderBottomY), CRGBA(0, 0, 0, 255)); + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, top), CRGBA(0, 0, 0, 255)); // bottom border - CSprite2d::DrawRect(CRect(0.0f, bottomBorderTopY, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); + CSprite2d::DrawRect(CRect(0.0f, bottom, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); } @@ -2348,144 +2572,224 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time) switch(obbeMode){ case OBBE_WHEEL: veh = FindPlayerVehicle(); - if(veh == nil){ - if(CTimer::GetTimeInMilliseconds() > t+5000) + if(veh){ + if(veh->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return true; - SetNearClipScript(0.6f); - return false; - } - if(veh->IsBoat() || veh->GetModelIndex() == MI_RHINO) - return true; - if(CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)){ - if(CTimer::GetTimeInMilliseconds() > t+5000) + if(veh->GetModelIndex() == MI_RHINO) + return true; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)) return true; - SetNearClipScript(0.6f); - return false; } - return true; + if(CTimer::GetTimeInMilliseconds() > t+5000) + return true; + SetNearClipScript(0.6f); + return false; case OBBE_1: - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) + return true; + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) return true; - if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ - fwd = FindPlayerCoors() - m_vecFixedModeSource; - fwd.z = 0.0f; - // too far and driving away from cam - if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) - return true; - // too close - if(fwd.Magnitude() < 1.6f) - return true; - return false; - } - return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 40.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + // too close + if(fwd.Magnitude() < 1.6f) + return true; + return false; case OBBE_2: - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) + return true; + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) return true; - if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ - fwd = FindPlayerCoors() - m_vecFixedModeSource; - fwd.z = 0.0f; - if(fwd.Magnitude() < 2.0f) - // very close, fix near clip - SetNearClipScript(Max(fwd.Magnitude()*0.5f, 0.05f)); - // too far and driving away from cam - if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) - return true; - // too close - if(fwd.Magnitude() < 1.6f) - return true; - return false; - } - return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + if(fwd.Magnitude() < 2.0f) + // very close, fix near clip + SetNearClipScript(Max(fwd.Magnitude()*0.5f, 0.05f)); + // too far and driving away from cam + if(fwd.Magnitude() > 29.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + // too close + if(fwd.Magnitude() < 2.0f) + return true; + return false; case OBBE_3: - if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ - fwd = FindPlayerCoors() - m_vecFixedModeSource; - fwd.z = 0.0f; + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; - // too far and driving away from cam - if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) - return true; - return false; - } - return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 48.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; case OBBE_1STPERSON: return CTimer::GetTimeInMilliseconds() > t+3000; case OBBE_5: - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) + return true; + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) return true; - if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ - fwd = FindPlayerCoors() - m_vecFixedModeSource; - fwd.z = 0.0f; - // too far and driving away from cam - if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) - return true; - return false; - } - return true; - case OBBE_ONSTRING: - return CTimer::GetTimeInMilliseconds() > t+3000; - case OBBE_COPCAR: + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 38.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + case OBBE_ONSTRING: + return CTimer::GetTimeInMilliseconds() > t+3000; + case OBBE_COPCAR: return CTimer::GetTimeInMilliseconds() > t+2000 && !FindPlayerVehicle()->GetIsOnScreen(); case OBBE_COPCAR_WHEEL: if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) return true; - if(CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)){ - if(CTimer::GetTimeInMilliseconds() > t+1000) - return true; - SetNearClipScript(0.6f); - return false; - } - return true; + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)) + return true; + if(CTimer::GetTimeInMilliseconds() > t+1000) + return true; + SetNearClipScript(0.6f); + return false; // Ped modes case OBBE_9: - if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + case OBBE_10: + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + case OBBE_11: + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 25.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + case OBBE_12: + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + + fwd = FindPlayerCoors() - m_vecFixedModeSource; + fwd.z = 0.0f; + + // too far and driving away from cam + if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + return false; + case OBBE_13: + return CTimer::GetTimeInMilliseconds() > t+5000; + + // Heli modes + case OBBE_14: + if(FindPlayerVehicle()) + if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)) + return true; + return CTimer::GetTimeInMilliseconds() > t+8000; + case OBBE_15: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; fwd = FindPlayerCoors() - m_vecFixedModeSource; fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 44.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + // too close + if(fwd.Magnitude() < 2.0f) return true; - return false; } - return true; - case OBBE_10: - if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ + return false; + case OBBE_16: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; fwd = FindPlayerCoors() - m_vecFixedModeSource; fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 50.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + return true; + // too close + if(fwd.Magnitude() < 3.0f) return true; - return false; } - return true; - case OBBE_11: - if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ + return false; + case OBBE_17: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; fwd = FindPlayerCoors() - m_vecFixedModeSource; fwd.z = 0.0f; - // too far and driving away from cam - if(fwd.Magnitude() > 25.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + // too far + if(fwd.Magnitude() > 50.0f) + return true; + // too close + if(fwd.Magnitude() < 2.0f) return true; - return false; } - return true; - case OBBE_12: - if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){ + return false; + case OBBE_18: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; + fwd = FindPlayerCoors() - m_vecFixedModeSource; + + // too far + if(fwd.Magnitude() > 57.0f) + return true; + // too close + if(fwd.Magnitude() < 1.0f) + return true; + } + return false; + case OBBE_19: + if(FindPlayerVehicle()){ + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)) + return true; fwd = FindPlayerCoors() - m_vecFixedModeSource; fwd.z = 0.0f; - // too far and driving away from cam - if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + // too far + if(fwd.Magnitude() > 36.0f) + return true; + // too close + if(fwd.Magnitude() < 2.0f) return true; - return false; } - return true; - case OBBE_13: + return false; + case OBBE_ONSTRING_HELI: return CTimer::GetTimeInMilliseconds() > t+5000; + default: return false; } @@ -2495,7 +2799,8 @@ bool CCamera::TryToStartNewCamMode(int obbeMode) { CVehicle *veh; - CVector target, camPos, playerSpeed, fwd; + CVector target, camPos, playerSpeed, fwd, fwd2; + float angle; float ground; bool foundGround; int i; @@ -2505,7 +2810,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) switch(obbeMode){ case OBBE_WHEEL: veh = FindPlayerVehicle(); - if(veh == nil || veh->IsBoat() || veh->GetModelIndex() == MI_RHINO) + if(veh == nil || (veh->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) || veh->GetModelIndex() == MI_RHINO) return false; target = Multiply3x3(FindPlayerVehicle()->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); target += FindPlayerVehicle()->GetPosition(); @@ -2520,7 +2825,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) playerSpeed.Normalise(); camPos += 20.0f*playerSpeed; camPos += 3.0f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f); - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return false; ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); @@ -2537,17 +2842,17 @@ CCamera::TryToStartNewCamMode(int obbeMode) fwd = FindPlayerCoors() - camPos; fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 40.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return false; // too close - if(fwd.Magnitude() < 1.6f) + if(fwd.Magnitude() < 2.5f) return true; SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); return true; case OBBE_2: - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return false; camPos = FindPlayerCoors(); playerSpeed = FindPlayerSpeed(); @@ -2570,10 +2875,10 @@ CCamera::TryToStartNewCamMode(int obbeMode) fwd = FindPlayerCoors() - camPos; fwd.z = 0.0f; // too far and driving away from cam - if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) + if(fwd.Magnitude() > 29.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f) return false; // too close - if(fwd.Magnitude() < 1.6f) + if(fwd.Magnitude() < 2.0f) return true; SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); @@ -2630,7 +2935,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) return false; if(FindPlayerVehicle() == nil) return false; - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return false; i = CPools::GetVehiclePool()->GetSize(); while(--i >= 0){ @@ -2658,7 +2963,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) return false; if(FindPlayerVehicle() == nil) return false; - if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) return false; i = CPools::GetVehiclePool()->GetSize(); while(--i >= 0){ @@ -2753,12 +3058,219 @@ CCamera::TryToStartNewCamMode(int obbeMode) TakeControl(FindPlayerEntity(), CCam::MODE_TOPDOWN, JUMP_CUT, CAMCONTROL_OBBE); #endif return true; + + // Heli modes + case OBBE_14: + veh = FindPlayerVehicle(); + if(veh == nil) + return false; + target = Multiply3x3(FindPlayerVehicle()->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f)); + target += FindPlayerVehicle()->GetPosition(); + if(!veh->IsBoat() && !CWorld::GetIsLineOfSightClear(veh->GetPosition(), target, true, false, false, false, false, false, false)) + return false; + TakeControl(veh, CCam::MODE_WHEELCAM, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_15: + if(FindPlayerVehicle() == nil) + return false; + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + camPos += 34.0f*playerSpeed; + camPos.z = FindPlayerCoors().z + 0.5f; + if(FindPlayerVehicle()->IsBoat()) + camPos.z += 1.0f; + + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + fwd2 = FindPlayerCoors() - camPos; + fwd2.z = 0.0f; + // too far and driving away from cam + if(fwd.Magnitude() > 44.0f && DotProduct(FindPlayerSpeed(), fwd2) > 0.0f) + return false; + // too close + if(fwd.Magnitude() < 3.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_16: + if(FindPlayerVehicle() == nil) + return false; + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(60.0f); + playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f); + playerSpeed.Normalise(); + camPos += 30.0f*playerSpeed; + camPos.z = FindPlayerCoors().z - 5.5f; + + foundGround = false; + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){ + float waterOffset = 1.0f; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + waterOffset = -2.0f; + if(camPos.z < ground + waterOffset) + camPos.z = ground + waterOffset; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + // too far + if(fwd.Magnitude() > 50.0f) + return false; + // too close + if(fwd.Magnitude() < 3.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_17: + if(FindPlayerVehicle() == nil) + return false; + camPos = FindPlayerCoors(); + playerSpeed = FindPlayerSpeed(); + playerSpeed.z = 0.0f; + playerSpeed.Normalise(); + angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(190.0f); + playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f); + playerSpeed.Normalise(); + camPos += 25.0f*playerSpeed; + camPos.z = FindPlayerCoors().z - 1.0f; + + foundGround = false; + ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); + if(foundGround) + camPos.z = ground + 0.5f; + else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){ + float waterOffset = 1.0f; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + waterOffset = -2.0f; + if(camPos.z < ground + waterOffset) + camPos.z = ground + waterOffset; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + fwd2 = FindPlayerCoors() - camPos; + fwd2.z = 0.0f; + // too far and driving away from cam + if(fwd.Magnitude() > 50.0f && DotProduct(FindPlayerSpeed(), fwd2) > 0.0f) + return false; + // too close + if(fwd.Magnitude() < 2.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_18: + camPos = FindPlayerCoors(); + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + camPos.z += 23.0f; + else + camPos.z -= 23.0f; + playerSpeed = FindPlayerSpeed(); + angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(145.0f); + playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f); + playerSpeed.Normalise(); + camPos += 15.0f*playerSpeed; + + foundGround = false; + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); +#ifdef FIX_BUGS + if(foundGround) +#else + if(ground == true) +#endif + { + if(camPos.z < ground) + camPos.z = ground + 0.5f; + }else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){ + float waterOffset = 1.0f; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + waterOffset = -2.0f; + if(camPos.z < ground + waterOffset) + camPos.z = ground + waterOffset; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + // too far + if(fwd.Magnitude() > 57.0f) + return false; + // too close + if(fwd.Magnitude() < 1.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_19: + camPos = FindPlayerCoors(); + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + camPos.z += 4.0f; + else + camPos.z -= 1.0f; + playerSpeed = FindPlayerSpeed(); + angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(28.0f); + playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f); + playerSpeed.Normalise(); + camPos += 12.5f*playerSpeed; + + foundGround = false; + ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround); +#ifdef FIX_BUGS + if(foundGround) +#else + if(ground == true) +#endif + { + if(camPos.z < ground) + camPos.z = ground + 0.5f; + }else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){ + float waterOffset = 1.0f; + if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat()) + waterOffset = -2.0f; + if(camPos.z < ground + waterOffset) + camPos.z = ground + waterOffset; + } + if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false)) + return false; + + fwd = FindPlayerCoors() - camPos; + // too far + if(fwd.Magnitude() > 36.0f) + return false; + // too close + if(fwd.Magnitude() < 2.0f) + return true; + + SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f)); + TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE); + return true; + case OBBE_ONSTRING_HELI: + TakeControl(FindPlayerEntity(), CCam::MODE_CAM_ON_A_STRING, JUMP_CUT, CAMCONTROL_OBBE); + return true; default: return false; } } -static int32 SequenceOfCams[16] = { +int32 SequenceOfCarCams[16] = { OBBE_WHEEL, OBBE_COPCAR, OBBE_3, OBBE_1, OBBE_3, OBBE_COPCAR_WHEEL, OBBE_2, OBBE_3, OBBE_COPCAR_WHEEL, OBBE_COPCAR, OBBE_2, OBBE_3, OBBE_5, OBBE_3, @@ -2774,19 +3286,19 @@ CCamera::ProcessObbeCinemaCameraCar(void) if(!bDidWeProcessAnyCinemaCam){ OldMode = -1; - CHud::SetHelpMessage(TheText.Get("CINCAM"), true); + bSwitchedToObbeCam = true; } - if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCams[OldMode], TimeForNext)){ + if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCarCams[OldMode], TimeForNext)){ // This is very strange code... for(OldMode = (OldMode+1) % 14; - !TryToStartNewCamMode(SequenceOfCams[OldMode]) && i <= 14; + !TryToStartNewCamMode(SequenceOfCarCams[OldMode]) && i <= 14; OldMode = (OldMode+1) % 14) i++; TimeForNext = CTimer::GetTimeInMilliseconds(); if(i >= 14){ OldMode = 14; - TryToStartNewCamMode(SequenceOfCams[14]); + TryToStartNewCamMode(SequenceOfCarCams[14]); } } @@ -2794,7 +3306,41 @@ CCamera::ProcessObbeCinemaCameraCar(void) bDidWeProcessAnyCinemaCam = true; } -static int32 SequenceOfPedCams[5] = { OBBE_9, OBBE_10, OBBE_11, OBBE_12, OBBE_13 }; +int32 SequenceOfHeliCams[6] = { OBBE_14, OBBE_15, OBBE_16, OBBE_17, OBBE_18, OBBE_19 }; + +void +CCamera::ProcessObbeCinemaCameraHeli(void) +{ + static int OldMode = -1; + static int32 TimeForNext = 0; + int i = 0; + + if(!bDidWeProcessAnyCinemaCam){ + OldMode = -1; + bSwitchedToObbeCam = true; + } + + if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfHeliCams[OldMode], TimeForNext)){ + // This is very strange code... + for(OldMode = (OldMode+1) % 6; + !TryToStartNewCamMode(SequenceOfCarCams[OldMode]) && i <= 6; + OldMode = (OldMode+1) % 6) + i++; + if(i >= 6){ + OldMode = 6; + if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING){ + TryToStartNewCamMode(OBBE_ONSTRING_HELI); + TimeForNext = CTimer::GetTimeInMilliseconds(); + } + }else + TimeForNext = CTimer::GetTimeInMilliseconds(); + } + + m_iModeObbeCamIsInForCar = OldMode; + bDidWeProcessAnyCinemaCam = true; +} + +int32 SequenceOfPedCams[5] = { OBBE_9, OBBE_10, OBBE_11, OBBE_12, OBBE_13 }; void CCamera::ProcessObbeCinemaCameraPed(void) @@ -3018,9 +3564,14 @@ CCamera::LoadPathSplines(int file) n = 0; + DeleteCutSceneCamDataMemory(); for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++) - for(j = 0; j < CCamPathSplines::MAXPATHLENGTH; j++) - m_arrPathArray[i].m_arr_PathData[j] = 0.0f; + m_arrPathArray[i].m_arr_PathData = new float[CCamPathSplines::MAXPATHLENGTH]; + +// Why is this gone? +// for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++) +// for(j = 0; j < CCamPathSplines::MAXPATHLENGTH; j++) +// m_arrPathArray[i].m_arr_PathData[j] = 0.0f; m_bStartingSpline = false; @@ -3063,6 +3614,17 @@ CCamera::LoadPathSplines(int file) } } +void +CCamera::DeleteCutSceneCamDataMemory(void) +{ + int i; + for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++) + if(m_arrPathArray[i].m_arr_PathData){ + delete[] m_arrPathArray[i].m_arr_PathData; + m_arrPathArray[i].m_arr_PathData = nil; + } +} + void CCamera::FinishCutscene(void) { @@ -3176,21 +3738,19 @@ CCamera::ProcessFade(void) { if(m_bFading){ if(m_iFadingDirection == FADE_IN){ - if(m_fTimeToFadeOut != 0.0f){ + if(m_fTimeToFadeOut != 0.0f) m_fFLOATingFade -= CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut; - }else{ + else m_fFLOATingFade = 0.0f; - } if (m_fFLOATingFade <= 0.0f) { m_bFading = false; m_fFLOATingFade = 0.0f; } }else if(m_iFadingDirection == FADE_OUT){ - if(m_fTimeToFadeOut != 0.0f){ + if(m_fTimeToFadeOut != 0.0f) m_fFLOATingFade += CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut; - }else{ + else m_fFLOATingFade = 255.0f; - } if (m_fFLOATingFade >= 255.0f) { m_bFading = false; m_fFLOATingFade = 255.0f; @@ -3203,42 +3763,28 @@ CCamera::ProcessFade(void) void CCamera::ProcessMusicFade(void) { - float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStartedMusic)/1000.0f; if(m_bMusicFading){ if(m_iMusicFadingDirection == FADE_IN){ if(m_fTimeToFadeMusic == 0.0f) - m_fTimeToFadeMusic = 1.0f; - - m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic; - if(m_fFLOATingFadeMusic > 255.0f){ + m_fFLOATingFadeMusic = 0.0f; + else + m_fFLOATingFadeMusic -= 255.0f*CTimer::GetTimeStepInSeconds()/m_fTimeToFadeMusic; + if(m_fFLOATingFadeMusic <= 0.0f){ m_bMusicFading = false; m_fFLOATingFadeMusic = 0.0f; - DMAudio.SetEffectsFadeVol(127); - DMAudio.SetMusicFadeVol(127); - }else{ - DMAudio.SetEffectsFadeVol(m_fFLOATingFadeMusic/255.0f * 127); - DMAudio.SetMusicFadeVol(m_fFLOATingFadeMusic/255.0f * 127); } }else if(m_iMusicFadingDirection == FADE_OUT){ if(m_fTimeToFadeMusic == 0.0f) - m_fTimeToFadeMusic = 1.0f; - - if(m_bMoveCamToAvoidGeom || StillToFadeOut){ - m_fFLOATingFadeMusic = 256.0f; - m_bMoveCamToAvoidGeom = false; - }else - m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic; - - if(m_fFLOATingFadeMusic > 255.0f){ + m_fFLOATingFadeMusic = 255.0f; + else + m_fFLOATingFadeMusic += 255.0f*CTimer::GetTimeStepInSeconds()/m_fTimeToFadeMusic; + if(m_fFLOATingFadeMusic >= 255.0f){ m_bMusicFading = false; m_fFLOATingFadeMusic = 255.0f; - DMAudio.SetEffectsFadeVol(0); - DMAudio.SetMusicFadeVol(0); - }else{ - DMAudio.SetEffectsFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); - DMAudio.SetMusicFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); } } + DMAudio.SetEffectsFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); + DMAudio.SetMusicFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127); } } @@ -3301,7 +3847,7 @@ CCamera::RenderMotionBlur(void) CMBlur::MotionBlurRender(m_pRwCamera, m_BlurRed, m_BlurGreen, m_BlurBlue, - m_motionBlur, m_BlurType); + m_motionBlur, m_BlurType, m_imotionBlurAddAlpha); } void @@ -3367,6 +3913,7 @@ CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString(void) void CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom) { + SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MBLUR_NORMAL); PlayerWeaponMode.Mode = mode; PlayerWeaponMode.MaxZoom = maxZoom; PlayerWeaponMode.MinZoom = minZoom; @@ -3376,6 +3923,7 @@ CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom) void CCamera::ClearPlayerWeaponMode(void) { + SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MBLUR_NORMAL); PlayerWeaponMode.Mode = 0; PlayerWeaponMode.MaxZoom = 1; PlayerWeaponMode.MinZoom = -1; @@ -3388,12 +3936,13 @@ CCamera::UpdateAimingCoors(CVector const &coors) m_cvecAimingTargetCoors = coors; } -void +bool CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target) { if(CPad::GetPad(0)->GetLookBehindForPed()){ source = pos; target = dist*Cams[ActiveCam].CamTargetEntity->GetForward() + source; + return false; }else{ float angleX = DEGTORAD((m_f3rdPersonCHairMultX-0.5f) * 1.8f * 0.5f * Cams[ActiveCam].FOV * CDraw::GetAspectRatio()); float angleY = DEGTORAD((0.5f-m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV); @@ -3402,9 +3951,9 @@ CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, target += Cams[ActiveCam].Up * Tan(angleY); target += CrossProduct(Cams[ActiveCam].Front, Cams[ActiveCam].Up) * Tan(angleX); target.Normalise(); - float dot = DotProduct(pos - source, target); - source += dot*target; + source += DotProduct(pos - source, target)*target; target = dist*target + source; + return true; } } @@ -3541,7 +4090,5 @@ CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat) CCamPathSplines::CCamPathSplines(void) { - int i; - for(i = 0; i < MAXPATHLENGTH; i++) - m_arr_PathData[i] = 0.0f; + m_arr_PathData = nil; } diff --git a/src/core/Camera.h b/src/core/Camera.h index 2066ebf1..e0c11981 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -249,7 +249,8 @@ class CCamPathSplines { public: enum {MAXPATHLENGTH=800}; - float m_arr_PathData[MAXPATHLENGTH]; +// float m_arr_PathData[MAXPATHLENGTH]; + float *m_arr_PathData; CCamPathSplines(void); }; @@ -551,6 +552,7 @@ public: bool Get_Just_Switched_Status() { return m_bJust_Switched; } void AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV); void GetArrPosForVehicleType(int apperance, int &index); + void GetScreenRect(CRect &rect); // Who's in control void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller); @@ -576,6 +578,7 @@ public: bool TryToStartNewCamMode(int32 obbeMode); void DontProcessObbeCinemaCamera(void); void ProcessObbeCinemaCameraCar(void); + void ProcessObbeCinemaCameraHeli(void); void ProcessObbeCinemaCameraPed(void); // Train @@ -584,6 +587,7 @@ public: // Script void LoadPathSplines(int file); + void DeleteCutSceneCamDataMemory(void); void FinishCutscene(void); float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; } uint32 GetCutSceneFinishTime(void); @@ -617,7 +621,7 @@ public: void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom); void ClearPlayerWeaponMode(void); void UpdateAimingCoors(CVector const &coors); - void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target); + bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target); float Find3rdPersonQuickAimPitch(void); bool Using1stPersonWeaponMode(void); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 57c9cf50..c845533e 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -535,9 +535,6 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil); DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil); DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; }); - DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; }); - DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; }); - DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; }); DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics); CTweakVars::AddDBG("Debug"); diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp index f95845a8..7a2b136e 100644 --- a/src/fakerw/fake.cpp +++ b/src/fakerw/fake.cpp @@ -83,7 +83,8 @@ RwFrame *RwFrameTranslate(RwFrame * frame, const RwV3d * v, RwOpCombineType comb RwFrame *RwFrameRotate(RwFrame * frame, const RwV3d * axis, RwReal angle, RwOpCombineType combine) { frame->rotate(axis, angle, (CombineOp)combine); return frame; } RwFrame *RwFrameScale(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->scale(v, (CombineOp)combine); return frame; } RwFrame *RwFrameTransform(RwFrame * frame, const RwMatrix * m, RwOpCombineType combine) { frame->transform(m, (CombineOp)combine); return frame; } -//RwFrame *RwFrameOrthoNormalize(RwFrame * frame); +//TODO: actually implement this! +RwFrame *RwFrameOrthoNormalize(RwFrame * frame) { return frame; } RwFrame *RwFrameSetIdentity(RwFrame * frame) { frame->matrix.setIdentity(); frame->updateObjects(); return frame; } //RwFrame *RwFrameCloneHierarchy(RwFrame * root); //RwBool RwFrameDestroyHierarchy(RwFrame * frame); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 4069301d..c11291b9 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -8988,6 +8988,13 @@ CPed::GetWeaponSlot(eWeaponType weaponType) return CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; } +// --MIAMI: Done +bool +CPed::CanWeRunAndFireWithWeapon(void) +{ + return CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm; +} + void CPed::GoToNearestDoor(CVehicle *veh) { diff --git a/src/peds/Ped.h b/src/peds/Ped.h index e77e5aa3..1eb28239 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -798,6 +798,7 @@ public: int GetNextPointOnRoute(void); uint8 GetPedRadioCategory(uint32); int GetWeaponSlot(eWeaponType); + bool CanWeRunAndFireWithWeapon(void); void GoToNearestDoor(CVehicle*); bool HaveReachedNextPointOnRoute(float); void Idle(void); diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp index 9934ae18..ec99b90f 100644 --- a/src/render/MBlur.cpp +++ b/src/render/MBlur.cpp @@ -146,13 +146,13 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect) } void -CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type) +CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 alpha) { RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur }; if(ms_bJustInitialised) ms_bJustInitialised = false; else - OverlayRender(cam, pFrontBuffer, color, type); + OverlayRender(cam, pFrontBuffer, color, type, alpha); if(BlurOn){ RwRasterPushContext(pFrontBuffer); RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0); @@ -161,7 +161,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u } void -CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type) +CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 alpha) { int r, g, b, a; @@ -284,6 +284,12 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type) RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); } +void +CMBlur::SetDrunkBlur(float drunkness) +{ + Drunkness = clamp(drunkness, 0.0f, 1.0f); +} + void CMBlur::ClearDrunkBlur() { diff --git a/src/render/MBlur.h b/src/render/MBlur.h index 5eac8dc0..ac298c22 100644 --- a/src/render/MBlur.h +++ b/src/render/MBlur.h @@ -22,8 +22,9 @@ public: static void MotionBlurOpen(RwCamera *cam); static void MotionBlurClose(void); static void CreateImmediateModeData(RwCamera *cam, RwRect *rect); - static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type); - static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type); + static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 alpha); + static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 alpha); + static void SetDrunkBlur(float drunkness); static void ClearDrunkBlur(); //TODO -- cgit v1.2.3