#define WITHWINDOWS // for our script loading hack #include "common.h" #include "Script.h" #include "ScriptCommands.h" #include "AnimBlendAssociation.h" #include "Boat.h" #include "BulletInfo.h" #include "Camera.h" #include "CarAI.h" #include "CarCtrl.h" #include "CarGen.h" #include "CivilianPed.h" #include "Clock.h" #include "ColStore.h" #include "CopPed.h" #include "Coronas.h" #include "Cranes.h" #include "Credits.h" #include "CutsceneMgr.h" #include "DMAudio.h" #include "Darkel.h" #include "EmergencyPed.h" #include "Explosion.h" #include "FileMgr.h" #include "Fire.h" #include "Frontend.h" #include "Gangs.h" #include "Garages.h" #include "General.h" #include "HandlingMgr.h" #include "Heli.h" #include "Hud.h" #include "Lines.h" #include "Messages.h" #include "ModelIndices.h" #include "Pad.h" #include "Particle.h" #include "ParticleObject.h" #include "PedRoutes.h" #include "Phones.h" #include "Pickups.h" #include "Plane.h" #include "PlayerInfo.h" #include "PlayerPed.h" #include "PointLights.h" #include "Pools.h" #include "Population.h" #include "PowerPoints.h" #include "ProjectileInfo.h" #include "Radar.h" #include "Record.h" #include "Remote.h" #include "Replay.h" #include "Restart.h" #include "RpAnimBlend.h" #include "Rubbish.h" #include "Shadows.h" #include "SpecialFX.h" #include "Sprite.h" #include "Stats.h" #include "Streaming.h" #include "Text.h" #include "Timecycle.h" #include "TxdStore.h" #include "User.h" #include "VisibilityPlugins.h" #include "WaterLevel.h" #include "Weather.h" #include "World.h" #include "Zones.h" #include "main.h" #define PICKUP_PLACEMENT_OFFSET 0.5f #define PED_FIND_Z_OFFSET 10.0f #define SPHERE_MARKER_R 0 #define SPHERE_MARKER_G 128 #define SPHERE_MARKER_B 255 #define SPHERE_MARKER_A 128 #define SPHERE_MARKER_PULSE_PERIOD 2048 #define SPHERE_MARKER_PULSE_FRACTION 0.1f #ifdef USE_PRECISE_MEASUREMENT_CONVERTION #define METERS_IN_FOOT 0.3048f #define FEET_IN_METER 3.28084f #else #define METERS_IN_FOOT 0.3f #define FEET_IN_METER 3.33f #endif uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE]; CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS]; int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS]; int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS]; intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES]; tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS]; int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; CEntity* CTheScripts::InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS]; CStoredLine CTheScripts::aStoredLines[MAX_NUM_STORED_LINES]; bool CTheScripts::DbgFlag; uint32 CTheScripts::OnAMissionFlag; int32 CTheScripts::StoreVehicleIndex; bool CTheScripts::StoreVehicleWasRandom; CRunningScript *CTheScripts::pIdleScripts; CRunningScript *CTheScripts::pActiveScripts; uint32 CTheScripts::NextFreeCollectiveIndex; int32 CTheScripts::LastRandomPedId; uint16 CTheScripts::NumberOfUsedObjects; bool CTheScripts::bAlreadyRunningAMissionScript; bool CTheScripts::bUsingAMultiScriptFile; uint16 CTheScripts::NumberOfMissionScripts; uint32 CTheScripts::LargestMissionScriptSize; uint32 CTheScripts::MainScriptSize; uint8 CTheScripts::FailCurrentMission; uint8 CTheScripts::CountdownToMakePlayerUnsafe; uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime; uint16 CTheScripts::NumScriptDebugLines; uint16 CTheScripts::NumberOfIntroRectanglesThisFrame; uint16 CTheScripts::NumberOfIntroTextLinesThisFrame; uint8 CTheScripts::UseTextCommands; CMissionCleanup CTheScripts::MissionCleanup; CUpsideDownCarCheck CTheScripts::UpsideDownCars; CStuckCarCheck CTheScripts::StuckCars; uint16 CTheScripts::CommandsExecuted; uint16 CTheScripts::ScriptsUpdated; int32 ScriptParams[32]; const uint32 CRunningScript::nSaveStructSize = #ifdef COMPATIBLE_SAVES 136; #else sizeof(CRunningScript); #endif CMissionCleanup::CMissionCleanup() { Init(); } void CMissionCleanup::Init() { m_nCount = 0; for (int i = 0; i < MAX_CLEANUP; i++){ m_sEntities[i].type = CLEANUP_UNUSED; m_sEntities[i].id = 0; } } CMissionCleanupEntity* CMissionCleanup::FindFree() { for (int i = 0; i < MAX_CLEANUP; i++){ if (m_sEntities[i].type == CLEANUP_UNUSED) return &m_sEntities[i]; } assert(0); return nil; } void CMissionCleanup::AddEntityToList(int32 id, uint8 type) { CMissionCleanupEntity* pNew = FindFree(); if (!pNew) return; pNew->id = id; pNew->type = type; m_nCount++; } static void PossiblyWakeThisEntity(CPhysical* pEntity) { if (!pEntity->bIsStaticWaitingForCollision) return; if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) { pEntity->bIsStaticWaitingForCollision = false; if (!pEntity->IsStatic()) pEntity->AddToMovingList(); } } void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) { for (int i = 0; i < MAX_CLEANUP; i++){ if (m_sEntities[i].type == type && m_sEntities[i].id == id){ switch (m_sEntities[i].type) { case CLEANUP_CAR: { CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); if (v) PossiblyWakeThisEntity(v); break; } case CLEANUP_CHAR: { CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id); if (p) PossiblyWakeThisEntity(p); break; } case CLEANUP_OBJECT: { CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); if (o) PossiblyWakeThisEntity(o); break; } default: break; } m_sEntities[i].id = 0; m_sEntities[i].type = CLEANUP_UNUSED; m_nCount--; } } } void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject() { for (int i = 0; i < MAX_CLEANUP; i++) { switch (m_sEntities[i].type) { case CLEANUP_CAR: { CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); if (v) PossiblyWakeThisEntity(v); break; } case CLEANUP_CHAR: { CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id); if (p) PossiblyWakeThisEntity(p); break; } case CLEANUP_OBJECT: { CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); if (o) PossiblyWakeThisEntity(o); break; } default: break; } } } CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i) { if (m_sEntities[i].type == CLEANUP_CAR) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); if (pVehicle && pVehicle->GetStatus() != STATUS_WRECKED) return pVehicle; } else if (m_sEntities[i].type == CLEANUP_CHAR) { CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id); if (pPed && !pPed->DyingOrDead()) return pPed; } return nil; } void CMissionCleanup::Process() { CPopulation::m_AllRandomPedsThisType = -1; CPopulation::PedDensityMultiplier = 1.0f; CCarCtrl::CarDensityMultiplier = 1.0f; FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f; TheCamera.Restore(); TheCamera.SetWideScreenOff(); DMAudio.ClearMissionAudio(); CWeather::ReleaseWeather(); for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++) CStreaming::SetMissionDoesntRequireSpecialChar(i); for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++) CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i); CStreaming::ms_disableStreaming = false; CHud::m_ItemToFlash = -1; CHud::SetHelpMessage(nil, false); CUserDisplay::OnscnTimer.m_bDisabled = false; CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false; CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false; CWorld::Players[0].MakePlayerSafe(false); CVehicle::bDisableRemoteDetonation = false; CTheScripts::StoreVehicleIndex = -1; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::UpsideDownCars.Init(); CTheScripts::StuckCars.Init(); for (int i = 0; i < MAX_CLEANUP; i++){ if (m_sEntities[i].type == CLEANUP_UNUSED) continue; switch (m_sEntities[i].type) { case CLEANUP_CAR: { CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id); if (v) CTheScripts::CleanUpThisVehicle(v); break; } case CLEANUP_CHAR: { CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id); if (p) CTheScripts::CleanUpThisPed(p); break; } case CLEANUP_OBJECT: { CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id); if (o) CTheScripts::CleanUpThisObject(o); break; } default: break; } m_sEntities[i].id = 0; m_sEntities[i].type = CLEANUP_UNUSED; m_nCount--; } } /* NB: CUpsideDownCarCheck is not used by actual script at all * It has a weird usage: AreAnyCarsUpsideDown would fail any mission * just like death or arrest. */ void CUpsideDownCarCheck::Init() { for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ m_sCars[i].m_nVehicleIndex = -1; m_sCars[i].m_nUpsideDownTimer = 0; } } bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id) { CVehicle* v = CPools::GetVehiclePool()->GetAt(id); return v->GetUp().z <= -0.97f && v->GetMoveSpeed().Magnitude() < 0.01f && v->GetTurnSpeed().Magnitude() < 0.02f; } void CUpsideDownCarCheck::UpdateTimers() { uint32 timeStep = CTimer::GetTimeStepInMilliseconds(); for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex); if (v){ if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex)) m_sCars[i].m_nUpsideDownTimer += timeStep; else m_sCars[i].m_nUpsideDownTimer = 0; }else{ m_sCars[i].m_nVehicleIndex = -1; m_sCars[i].m_nUpsideDownTimer = 0; } } } bool CUpsideDownCarCheck::AreAnyCarsUpsideDown() { for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000) return true; } return false; } void CUpsideDownCarCheck::AddCarToCheck(int32 id) { uint16 index = 0; while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0) index++; if (index >= MAX_UPSIDEDOWN_CAR_CHECKS) return; m_sCars[index].m_nVehicleIndex = id; m_sCars[index].m_nUpsideDownTimer = 0; } void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id) { for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ if (m_sCars[i].m_nVehicleIndex == id){ m_sCars[i].m_nVehicleIndex = -1; m_sCars[i].m_nUpsideDownTimer = 0; } } } bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id) { for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){ if (m_sCars[i].m_nVehicleIndex == id) return m_sCars[i].m_nUpsideDownTimer > 1000; } return false; } void stuck_car_data::Reset() { m_nVehicleIndex = -1; m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f); m_nLastCheck = -1; m_fRadius = 0.0f; m_nStuckTime = 0; m_bStuck = false; } void CStuckCarCheck::Init() { for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) { m_sCars[i].Reset(); } } void CStuckCarCheck::Process() { uint32 timer = CTimer::GetTimeInMilliseconds(); for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){ if (m_sCars[i].m_nVehicleIndex < 0) continue; if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck) continue; CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex); if (!pv){ m_sCars[i].Reset(); continue; } float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude(); m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius; m_sCars[i].m_vecPos = pv->GetPosition(); m_sCars[i].m_nLastCheck = timer; } } void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time) { CVehicle* pv = CPools::GetVehiclePool()->GetAt(id); if (!pv) return; int index = 0; while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0) index++; /* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */ m_sCars[index].m_nVehicleIndex = id; m_sCars[index].m_vecPos = pv->GetPosition(); m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds(); m_sCars[index].m_fRadius = radius; m_sCars[index].m_nStuckTime = time; m_sCars[index].m_bStuck = false; } void CStuckCarCheck::RemoveCarFromCheck(int32 id) { for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){ if (m_sCars[i].m_nVehicleIndex == id){ m_sCars[i].Reset(); } } } bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id) { for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){ if (m_sCars[i].m_nVehicleIndex == id) return m_sCars[i].m_bStuck; } return false; } void CRunningScript::CollectParameters(uint32* pIp, int16 total) { for (int16 i = 0; i < total; i++){ uint16 varIndex; switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_INT32: case ARGUMENT_FLOAT: ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp); break; case ARGUMENT_GLOBALVAR: varIndex = CTheScripts::Read2BytesFromScript(pIp); assert(varIndex >= 8 && varIndex < CTheScripts::GetSizeOfVariableSpace()); ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[varIndex]); break; case ARGUMENT_LOCALVAR: varIndex = CTheScripts::Read2BytesFromScript(pIp); assert(varIndex >= 0 && varIndex < ARRAY_SIZE(m_anLocalVariables)); ScriptParams[i] = m_anLocalVariables[varIndex]; break; case ARGUMENT_INT8: ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp); break; case ARGUMENT_INT16: ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp); break; default: assert(0); break; } } } int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip) { uint32* pIp = &ip; float tmp; switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_INT32: return CTheScripts::Read4BytesFromScript(pIp); case ARGUMENT_GLOBALVAR: return *((int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]); case ARGUMENT_LOCALVAR: return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)]; case ARGUMENT_INT8: return CTheScripts::Read1ByteFromScript(pIp); case ARGUMENT_INT16: return CTheScripts::Read2BytesFromScript(pIp); case ARGUMENT_FLOAT: tmp = CTheScripts::ReadFloatFromScript(pIp); return *(int32*)&tmp; default: assert(0); } return -1; } void CRunningScript::StoreParameters(uint32* pIp, int16 number) { for (int16 i = 0; i < number; i++){ switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_GLOBALVAR: *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i]; break; case ARGUMENT_LOCALVAR: m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i]; break; default: assert(0); } } } int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type) { switch (CTheScripts::Read1ByteFromScript(pIp)) { case ARGUMENT_GLOBALVAR: assert(type == VAR_GLOBAL); return (int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]; case ARGUMENT_LOCALVAR: assert(type == VAR_LOCAL); return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)]; default: assert(0); } return nil; } void CRunningScript::Init() { strcpy(m_abScriptName, "noname"); next = prev = nil; SetIP(0); for (int i = 0; i < MAX_STACK_DEPTH; i++) m_anStack[i] = 0; m_nStackPointer = 0; m_nWakeTime = 0; m_bCondResult = false; m_bIsMissionScript = false; m_bSkipWakeTime = false; for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) m_anLocalVariables[i] = 0; m_nAndOrState = 0; m_bNotFlag = false; m_bDeatharrestEnabled = true; m_bDeatharrestExecuted = false; m_bMissionFlag = false; } #ifdef USE_DEBUG_SCRIPT_LOADER const char* scriptfile = "main.scm"; int open_script() { static int scriptToLoad = 1; #ifdef _WIN32 if (GetAsyncKeyState('G') & 0x8000) scriptToLoad = 0; if (GetAsyncKeyState('R') & 0x8000) scriptToLoad = 1; if (GetAsyncKeyState('D') & 0x8000) scriptToLoad = 2; #endif switch (scriptToLoad) { case 0: scriptfile = "main.scm"; break; case 1: scriptfile = "freeroam_miami.scm"; break; case 2: scriptfile = "main_d.scm"; break; } return CFileMgr::OpenFile(scriptfile, "rb"); } #endif void CTheScripts::Init() { for (int i = 0; i < SIZE_SCRIPT_SPACE; i++) ScriptSpace[i] = 0; pActiveScripts = pIdleScripts = nil; for (int i = 0; i < MAX_NUM_SCRIPTS; i++){ ScriptsArray[i].Init(); ScriptsArray[i].AddScriptToList(&pIdleScripts); } MissionCleanup.Init(); UpsideDownCars.Init(); StuckCars.Init(); CFileMgr::SetDir("data"); #ifdef USE_DEBUG_SCRIPT_LOADER int mainf = open_script(); #else int mainf = CFileMgr::OpenFile("main.scm", "rb"); #endif CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT); CFileMgr::CloseFile(mainf); CFileMgr::SetDir(""); StoreVehicleIndex = -1; StoreVehicleWasRandom = true; OnAMissionFlag = 0; for (int i = 0; i < MAX_NUM_CONTACTS; i++){ BaseBriefIdForContact[i] = 0; OnAMissionForContactFlag[i] = 0; } for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){ CollectiveArray[i].index = -1; CollectiveArray[i].unk_data = 0; } NextFreeCollectiveIndex = 0; LastRandomPedId = -1; for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){ memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name)); UsedObjectArray[i].index = 0; } NumberOfUsedObjects = 0; ReadObjectNamesFromScript(); UpdateObjectIndices(); bAlreadyRunningAMissionScript = false; bUsingAMultiScriptFile = true; for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++) MultiScriptArray[i] = 0; NumberOfMissionScripts = 0; LargestMissionScriptSize = 0; MainScriptSize = 0; ReadMultiScriptFileOffsetsFromScript(); FailCurrentMission = 0; CountdownToMakePlayerUnsafe = 0; DbgFlag = false; DelayMakingPlayerUnsafeThisTime = 1; NumScriptDebugLines = 0; for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){ ScriptSphereArray[i].m_bInUse = false; ScriptSphereArray[i].m_Index = 1; ScriptSphereArray[i].m_Id = 0; ScriptSphereArray[i].m_vecCenter = CVector(0.0f, 0.0f, 0.0f); ScriptSphereArray[i].m_fRadius = 0.0f; } for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){ IntroTextLines[i].Reset(); } NumberOfIntroTextLinesThisFrame = 0; UseTextCommands = 0; for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){ IntroRectangles[i].m_bIsUsed = false; IntroRectangles[i].m_bBeforeFade = false; IntroRectangles[i].m_nTextureId = -1; IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f); IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255); } NumberOfIntroRectanglesThisFrame = 0; for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){ BuildingSwapArray[i].m_pBuilding = nil; BuildingSwapArray[i].m_nNewModel = -1; BuildingSwapArray[i].m_nOldModel = -1; } for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) InvisibilitySettingArray[i] = nil; } void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript) { if (prev) prev->next = next; else *ppScript = next; if (next) next->prev = prev; } void CRunningScript::AddScriptToList(CRunningScript** ppScript) { next = *ppScript; prev = nil; if (*ppScript) (*ppScript)->prev = this; *ppScript = this; } CRunningScript* CTheScripts::StartNewScript(uint32 ip) { CRunningScript* pNew = pIdleScripts; assert(pNew); pNew->RemoveScriptFromList(&pIdleScripts); pNew->Init(); pNew->SetIP(ip); pNew->AddScriptToList(&pActiveScripts); return pNew; } void CTheScripts::Process() { if (CReplay::IsPlayingBack()) return; CommandsExecuted = 0; ScriptsUpdated = 0; float timeStep = CTimer::GetTimeStepInMilliseconds(); UpsideDownCars.UpdateTimers(); StuckCars.Process(); MissionCleanup.CheckIfCollisionHasLoadedForMissionObject(); DrawScriptSpheres(); if (FailCurrentMission) --FailCurrentMission; if (CountdownToMakePlayerUnsafe){ if (--CountdownToMakePlayerUnsafe == 0) CWorld::Players[0].MakePlayerSafe(false); } if (UseTextCommands){ for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) IntroTextLines[i].Reset(); NumberOfIntroTextLinesThisFrame = 0; for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){ IntroRectangles[i].m_bIsUsed = false; IntroRectangles[i].m_bBeforeFade = false; } NumberOfIntroRectanglesThisFrame = 0; if (UseTextCommands == 1) UseTextCommands = 0; } CRunningScript* script = pActiveScripts; while (script != nil){ CRunningScript* next = script->GetNext(); ++ScriptsUpdated; script->UpdateTimers(timeStep); script->Process(); script = next; } DbgFlag = false; } CRunningScript* CTheScripts::StartTestScript() { return StartNewScript(0); } bool CTheScripts::IsPlayerOnAMission() { return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1; } void CRunningScript::Process() { if (m_bIsMissionScript) DoDeatharrestCheck(); if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1) SetIP(m_anStack[--m_nStackPointer]); if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){ while (!ProcessOneCommand()) ; return; } if (!m_bSkipWakeTime) return; if (!CPad::GetPad(0)->GetCrossJustDown()) return; m_nWakeTime = 0; for (int i = 0; i < NUMBIGMESSAGES; i++){ if (CMessages::BIGMessages[i].m_Stack[0].m_pText != nil) CMessages::BIGMessages[i].m_Stack[0].m_nStartTime = 0; } if (CMessages::BriefMessages[0].m_pText != nil) CMessages::BriefMessages[0].m_nStartTime = 0; } int8 CRunningScript::ProcessOneCommand() { ++CTheScripts::CommandsExecuted; int32 command = CTheScripts::Read2BytesFromScript(&m_nIp); m_bNotFlag = (command & 0x8000); command &= 0x7FFF; if (command < 100) return ProcessCommands0To99(command); if (command < 200) return ProcessCommands100To199(command); if (command < 300) return ProcessCommands200To299(command); if (command < 400) return ProcessCommands300To399(command); if (command < 500) return ProcessCommands400To499(command); if (command < 600) return ProcessCommands500To599(command); if (command < 700) return ProcessCommands600To699(command); if (command < 800) return ProcessCommands700To799(command); if (command < 900) return ProcessCommands800To899(command); if (command < 1000) return ProcessCommands900To999(command); if (command < 1100) return ProcessCommands1000To1099(command); if (command < 1200) return ProcessCommands1100To1199(command); if (command < 1300) return ProcessCommands1200To1299(command); if (command < 1400) return ProcessCommands1300To1399(command); if (command < 1500) return ProcessCommands1400To1499(command); return -1; } int8 CRunningScript::ProcessCommands0To99(int32 command) { float *fScriptVar1; int *nScriptVar1; switch (command) { case COMMAND_NOP: return 0; case COMMAND_WAIT: CollectParameters(&m_nIp, 1); m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0]; return 1; case COMMAND_GOTO: CollectParameters(&m_nIp, 1); SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); /* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */ /* simply because it never makes sense to jump to start of the script */ /* but jumping to start of a custom mission is an issue for simple mission-like scripts */ /* However, it's not an issue for actual mission scripts, because they follow a structure */ /* and never start with a loop. */ return 0; case COMMAND_SHAKE_CAM: CollectParameters(&m_nIp, 1); CamShakeNoPos(&TheCamera, ScriptParams[0] / 1000.0f); return 0; case COMMAND_SET_VAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *ptr = ScriptParams[0]; return 0; } case COMMAND_SET_VAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr = *(float*)&ScriptParams[0]; return 0; } case COMMAND_SET_LVAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *ptr = ScriptParams[0]; return 0; } case COMMAND_SET_LVAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr = *(float*)&ScriptParams[0]; return 0; } case COMMAND_ADD_VAL_TO_INT_VAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *ptr += ScriptParams[0]; return 0; } case COMMAND_ADD_VAL_TO_FLOAT_VAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr += *(float*)&ScriptParams[0]; return 0; } case COMMAND_ADD_VAL_TO_INT_LVAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *ptr += ScriptParams[0]; return 0; } case COMMAND_ADD_VAL_TO_FLOAT_LVAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr += *(float*)&ScriptParams[0]; return 0; } case COMMAND_SUB_VAL_FROM_INT_VAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *ptr -= ScriptParams[0]; return 0; } case COMMAND_SUB_VAL_FROM_FLOAT_VAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr -= *(float*)&ScriptParams[0]; return 0; } case COMMAND_SUB_VAL_FROM_INT_LVAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *ptr -= ScriptParams[0]; return 0; } case COMMAND_SUB_VAL_FROM_FLOAT_LVAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr -= *(float*)&ScriptParams[0]; return 0; } case COMMAND_MULT_INT_VAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *ptr *= ScriptParams[0]; return 0; } case COMMAND_MULT_FLOAT_VAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr *= *(float*)&ScriptParams[0]; return 0; } case COMMAND_MULT_INT_LVAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *ptr *= ScriptParams[0]; return 0; } case COMMAND_MULT_FLOAT_LVAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr *= *(float*)&ScriptParams[0]; return 0; } case COMMAND_DIV_INT_VAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *ptr /= ScriptParams[0]; return 0; } case COMMAND_DIV_FLOAT_VAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr /= *(float*)&ScriptParams[0]; return 0; } case COMMAND_DIV_INT_LVAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *ptr /= ScriptParams[0]; return 0; } case COMMAND_DIV_FLOAT_LVAR_BY_VAL: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr /= *(float*)&ScriptParams[0]; return 0; } case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr > ScriptParams[0]); return 0; } case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr > ScriptParams[0]); return 0; } case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(ScriptParams[0] > *ptr); return 0; } case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(ScriptParams[0] > *ptr); return 0; } case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*ptr1 > *ptr2); return 0; } case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*ptr1 > *ptr2); return 0; } case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*ptr1 > *ptr2); return 0; } case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*ptr1 > *ptr2); return 0; } case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]); return 0; } case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]); return 0; } case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr); return 0; } case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr); return 0; } case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); return 0; } case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr >= ScriptParams[0]); return 0; } case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr >= ScriptParams[0]); return 0; } case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(ScriptParams[0] >= *ptr); return 0; } case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(ScriptParams[0] >= *ptr); return 0; } case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*ptr1 >= *ptr2); return 0; } case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*ptr1 >= *ptr2); return 0; } case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*ptr1 >= *ptr2); return 0; } case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*ptr1 >= *ptr2); return 0; } case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]); return 0; } case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]); return 0; } case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr); return 0; } case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr); return 0; } case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); return 0; } case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr == ScriptParams[0]); return 0; } case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr == ScriptParams[0]); return 0; } case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*ptr1 == *ptr2); return 0; } case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*ptr1 == *ptr2); return 0; } case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*ptr1 == *ptr2); return 0; } /* Following commands are not implemented, and go to default case case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER: case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER: case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR: case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR: case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR: */ case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]); return 0; } case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]); return 0; } case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); return 0; } case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR: { int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); return 0; } /* Following commands are not implemented, and go to default case case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER: case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER: case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR: case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR: case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR: */ case COMMAND_GOTO_IF_TRUE: CollectParameters(&m_nIp, 1); if (m_bCondResult) SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); /* Check COMMAND_GOTO note. */ return 0; case COMMAND_GOTO_IF_FALSE: CollectParameters(&m_nIp, 1); if (!m_bCondResult) SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); /* Check COMMAND_GOTO note. */ return 0; case COMMAND_TERMINATE_THIS_SCRIPT: if (m_bMissionFlag) CTheScripts::bAlreadyRunningAMissionScript = false; RemoveScriptFromList(&CTheScripts::pActiveScripts); AddScriptToList(&CTheScripts::pIdleScripts); return 1; case COMMAND_START_NEW_SCRIPT: { CollectParameters(&m_nIp, 1); assert(ScriptParams[0] >= 0); CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]); int8 type = CTheScripts::Read1ByteFromScript(&m_nIp); float tmp; for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) { switch (type) { case ARGUMENT_INT32: pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp); break; case ARGUMENT_GLOBALVAR: pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(&m_nIp)]; break; case ARGUMENT_LOCALVAR: pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)]; break; case ARGUMENT_INT8: pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp); break; case ARGUMENT_INT16: pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp); break; case ARGUMENT_FLOAT: tmp = CTheScripts::ReadFloatFromScript(&m_nIp); pNew->m_anLocalVariables[i] = *(int32*)&tmp; break; default: break; } } return 0; } case COMMAND_GOSUB: CollectParameters(&m_nIp, 1); assert(m_nStackPointer < MAX_STACK_DEPTH); m_anStack[m_nStackPointer++] = m_nIp; SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); return 0; case COMMAND_RETURN: assert(m_nStackPointer > 0); /* No more SSU */ SetIP(m_anStack[--m_nStackPointer]); return 0; case COMMAND_LINE: CollectParameters(&m_nIp, 6); /* Something must have been here */ return 0; case COMMAND_CREATE_PLAYER: { CollectParameters(&m_nIp, 4); int32 index = ScriptParams[0]; assert(index < 1); /* Constant? Also no more double player glitch */ printf("&&&&&&&&&&&&&Creating player: %d\n", index); if (!CStreaming::HasModelLoaded(MI_PLAYER)) { CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); CStreaming::LoadAllRequestedModels(false); } CPlayerPed::SetupPlayerPed(index); CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR; CPlayerPed::DeactivatePlayerPed(index); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel(); CWorld::Players[index].m_pPed->SetPosition(pos); CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed); CPlayerPed::ReactivatePlayerPed(index); ScriptParams[0] = index; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_PLAYER_COORDINATES: { CVector pos; CollectParameters(&m_nIp, 1); if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle) pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition(); else pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition(); *(CVector*)&ScriptParams[0] = pos; StoreParameters(&m_nIp, 3); return 0; } case COMMAND_SET_PLAYER_COORDINATES: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[1]; int index = ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CPlayerPed* ped = CWorld::Players[index].m_pPed; if (!ped->bInVehicle) { pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); ped->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, ped); return 0; } pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); if (ped->m_pMyVehicle->IsBoat()) ped->m_pMyVehicle->Teleport(pos); else ped->m_pMyVehicle->Teleport(pos); /* I'll keep this condition here but obviously it is absolutely pointless */ /* It's clearly present in disassembly so it had to be in original code */ CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle); return 0; } case COMMAND_IS_PLAYER_IN_AREA_2D: { CollectParameters(&m_nIp, 6); CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed; float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float x2 = *(float*)&ScriptParams[3]; float y2 = *(float*)&ScriptParams[4]; if (!ped->bInVehicle) UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2)); else UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2)); if (!ScriptParams[5]) return 0; CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugSquare(x1, y1, x2, y2); return 0; } case COMMAND_IS_PLAYER_IN_AREA_3D: { CollectParameters(&m_nIp, 8); CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed; float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float z1 = *(float*)&ScriptParams[3]; float x2 = *(float*)&ScriptParams[4]; float y2 = *(float*)&ScriptParams[5]; float z2 = *(float*)&ScriptParams[6]; if (ped->bInVehicle) UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); else UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2)); if (!ScriptParams[7]) return 0; CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); return 0; } case COMMAND_ADD_INT_VAR_TO_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_ADD_INT_LVAR_TO_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_ADD_INT_VAR_TO_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_ADD_INT_LVAR_TO_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_SUB_INT_VAR_FROM_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; default: assert(0); break; } return -1; } int8 CRunningScript::ProcessCommands100To199(int32 command) { float *fScriptVar1; int *nScriptVar1; switch (command) { case COMMAND_SUB_INT_LVAR_FROM_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_SUB_INT_VAR_FROM_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_MULT_INT_VAR_BY_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_MULT_INT_LVAR_BY_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_MULT_INT_VAR_BY_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_MULT_INT_LVAR_BY_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_DIV_INT_VAR_BY_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_DIV_INT_LVAR_BY_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_DIV_INT_VAR_BY_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_DIV_INT_LVAR_BY_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0]; return 0; } case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr += CTimer::GetTimeStep() * *(float*)&ScriptParams[0]; return 0; } case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0]; return 0; } case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *(float*)ptr -= CTimer::GetTimeStep() * *(float*)&ScriptParams[0]; return 0; } case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; case COMMAND_SET_VAR_INT_TO_VAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_SET_LVAR_INT_TO_VAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_SET_VAR_INT_TO_LVAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_SET_LVAR_INT_TO_LVAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } case COMMAND_ABS_VAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = ABS(*ptr); return 0; } case COMMAND_ABS_LVAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = ABS(*ptr); return 0; } case COMMAND_ABS_VAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = ABS(*ptr); return 0; } case COMMAND_ABS_LVAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = ABS(*ptr); return 0; } case COMMAND_GENERATE_RANDOM_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber(); /* To make it EXTRA random! */ #ifdef FIX_BUGS *ptr = CGeneral::GetRandomNumberInRange(0.0f, 1.0f); #else *ptr = CGeneral::GetRandomNumber() / 65536.0f; /* Between 0 and 0.5 on PC (oh well...), never used in original script. */ #endif return 0; } case COMMAND_GENERATE_RANDOM_INT: *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber(); return 0; case COMMAND_CREATE_CHAR: { CollectParameters(&m_nIp, 5); switch (ScriptParams[1]) { case MI_COP: if (ScriptParams[0] == PEDTYPE_COP) ScriptParams[1] = COP_STREET; break; case MI_SWAT: if (ScriptParams[0] == PEDTYPE_COP) ScriptParams[1] = COP_SWAT; break; case MI_FBI: if (ScriptParams[0] == PEDTYPE_COP) ScriptParams[1] = COP_FBI; break; case MI_ARMY: if (ScriptParams[0] == PEDTYPE_COP) ScriptParams[1] = COP_ARMY; break; case MI_MEDIC: if (ScriptParams[0] == PEDTYPE_EMERGENCY) ScriptParams[1] = PEDTYPE_EMERGENCY; break; case MI_FIREMAN: if (ScriptParams[0] == PEDTYPE_FIREMAN) ScriptParams[1] = PEDTYPE_FIREMAN; break; default: break; } CPed* ped; if (ScriptParams[0] == PEDTYPE_COP) ped = new CCopPed((eCopType)ScriptParams[1]); else if (ScriptParams[0] == PEDTYPE_EMERGENCY || ScriptParams[0] == PEDTYPE_FIREMAN) ped = new CEmergencyPed(ScriptParams[1]); else ped = new CCivilianPed((ePedType)ScriptParams[0], ScriptParams[1]); ped->CharCreatedBy = MISSION_CHAR; ped->bRespondsToThreats = false; ped->bAllowMedicsToReviveMe = false; CVector pos = *(CVector*)&ScriptParams[2]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += 1.0f; ped->SetPosition(pos); ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); if (m_bIsMissionScript) ped->bIsStaticWaitingForCollision = true; CWorld::Add(ped); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); CPopulation::ms_nTotalMissionPeds++; ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); return 0; } case COMMAND_DELETE_CHAR: { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); if (ped) { if (ped->InVehicle()) { if (ped->m_pMyVehicle->pDriver == ped) { ped->m_pMyVehicle->RemoveDriver(); ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED); if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle()) ped->m_pMyVehicle->ChangeLawEnforcerState(0); } else { ped->m_pMyVehicle->RemovePassenger(ped); } } CWorld::RemoveReferencesToDeletedObject(ped); delete ped; --CPopulation::ms_nTotalMissionPeds; } if (m_bIsMissionScript) CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); return 0; } case COMMAND_CHAR_WANDER_DIR: { CollectParameters(&m_nIp, 2); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(ped); ped->ClearAll(); int8 path = ScriptParams[1]; if (ScriptParams[1] < 0 || ScriptParams[1] > 7) path = CGeneral::GetRandomNumberInRange(0, 7); ped->SetWanderPath(path); return 0; } /* Not implemented. case COMMAND_CHAR_WANDER_RANGE: */ case COMMAND_CHAR_FOLLOW_PATH: { CollectParameters(&m_nIp, 4); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(ped); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); ped->ClearAll(); ped->SetFollowPath(pos); return 0; } case COMMAND_CHAR_SET_IDLE: { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(ped); ped->bScriptObjectiveCompleted = false; ped->SetObjective(OBJECTIVE_IDLE); return 0; } case COMMAND_GET_CHAR_COORDINATES: { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(ped); CVehicle* vehicle; CVector pos; /* Seems a bit clumsy but I'll leave original flow */ if (ped->bInVehicle) vehicle = ped->m_pMyVehicle; else vehicle = nil; if (vehicle) pos = vehicle->GetPosition(); else pos = ped->GetPosition(); *(CVector*)&ScriptParams[0] = pos; StoreParameters(&m_nIp, 3); return 0; } case COMMAND_SET_CHAR_COORDINATES: { CollectParameters(&m_nIp, 4); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(ped); CVehicle* vehicle; if (ped->bInVehicle) vehicle = ped->m_pMyVehicle; else vehicle = nil; CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); /* The following block was once again written * by someone not familiar with virtual functions. * It doesn't require any ifs at all. * To keep as close to original as possible, I'll keep it. * Maybe there was more commented out/debug * stuff, but I doubt it. */ if (!vehicle) { pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); ped->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, ped); } else if (vehicle->IsBoat()) { pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); vehicle->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); } else { pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); vehicle->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); } /* Short version of this command. * * CollectParameters(&m_nIp, 4); * CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); * assert(ped); * CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped; * CVector pos = *(CVector*)&ScriptParams[1]; * if (pos.z <= MAP_Z_LOW_LIMIT) * pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); * pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel(); * entityToMove->Teleport(pos); * CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove); * */ return 0; } case COMMAND_IS_CHAR_STILL_ALIVE: { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE); return 0; } case COMMAND_IS_CHAR_IN_AREA_2D: { CollectParameters(&m_nIp, 6); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(ped); CVehicle* vehicle; if (ped->bInVehicle) vehicle = ped->m_pMyVehicle; else vehicle = nil; float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float x2 = *(float*)&ScriptParams[3]; float y2 = *(float*)&ScriptParams[4]; if (vehicle) UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2)); else UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2)); if (!ScriptParams[5]) return 0; CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugSquare(x1, y1, x2, y2); return 0; } case COMMAND_IS_CHAR_IN_AREA_3D: { CollectParameters(&m_nIp, 8); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(ped); CVehicle* vehicle; if (ped->bInVehicle) vehicle = ped->m_pMyVehicle; else vehicle = nil; float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float z1 = *(float*)&ScriptParams[3]; float x2 = *(float*)&ScriptParams[4]; float y2 = *(float*)&ScriptParams[5]; float z2 = *(float*)&ScriptParams[6]; if (vehicle) UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); else UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2)); if (!ScriptParams[7]) return 0; CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); return 0; } case COMMAND_CREATE_CAR: { CollectParameters(&m_nIp, 4); int32 handle; if (CModelInfo::IsBoatModel(ScriptParams[0])) { CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel(); boat->SetPosition(pos); CTheScripts::ClearSpaceForMissionEntity(pos, boat); boat->SetStatus(STATUS_ABANDONED); boat->bIsLocked = true; boat->AutoPilot.m_nCarMission = MISSION_NONE; boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f; if (m_bIsMissionScript) boat->bIsStaticWaitingForCollision = true; CWorld::Add(boat); handle = CPools::GetVehiclePool()->GetIndex(boat); } else { CVehicle* car; // TODO(MIAMI) //if (!CModelInfo::IsBikeModel(ScriptParams[0])) car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); car->SetPosition(pos); CTheScripts::ClearSpaceForMissionEntity(pos, car); car->SetStatus(STATUS_ABANDONED); car->bIsLocked = true; CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_NONE; car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */ car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f; car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0; car->bEngineOn = false; car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); car->bHasBeenOwnedByPlayer = true; if (m_bIsMissionScript) car->bIsStaticWaitingForCollision = true; CWorld::Add(car); handle = CPools::GetVehiclePool()->GetIndex(car); } ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR); return 0; } case COMMAND_DELETE_CAR: { CollectParameters(&m_nIp, 1); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); if (car) { CWorld::Remove(car); CWorld::RemoveReferencesToDeletedObject(car); delete car; } if (m_bIsMissionScript) CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR); return 0; } case COMMAND_CAR_GOTO_COORDINATES: { CollectParameters(&m_nIp, 4); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(car); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false)) car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; else car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS; car->SetStatus(STATUS_PHYSICS); car->bEngineOn = true; car->AutoPilot.m_nCruiseSpeed = Max(car->AutoPilot.m_nCruiseSpeed, 6); car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } case COMMAND_CAR_WANDER_RANDOMLY: { CollectParameters(&m_nIp, 1); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(car); CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_CRUISE; car->bEngineOn = true; car->AutoPilot.m_nCruiseSpeed = Max(car->AutoPilot.m_nCruiseSpeed, 6); car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } case COMMAND_CAR_SET_IDLE: { CollectParameters(&m_nIp, 1); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(car); car->AutoPilot.m_nCarMission = MISSION_NONE; return 0; } case COMMAND_GET_CAR_COORDINATES: { CollectParameters(&m_nIp, 1); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(car); *(CVector*)&ScriptParams[0] = car->GetPosition(); StoreParameters(&m_nIp, 3); return 0; } case COMMAND_SET_CAR_COORDINATES: { CollectParameters(&m_nIp, 4); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(car); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); car->bIsStatic = false; /* Again weird usage of virtual functions. */ if (car->IsBoat()) { car->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, car); } else { car->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, car); /* May the following be inlined CCarCtrl function? */ switch (car->AutoPilot.m_nCarMission) { case MISSION_CRUISE: CCarCtrl::JoinCarWithRoadSystem(car); break; case MISSION_RAMPLAYER_FARAWAY: case MISSION_RAMPLAYER_CLOSE: case MISSION_BLOCKPLAYER_FARAWAY: case MISSION_BLOCKPLAYER_CLOSE: case MISSION_BLOCKPLAYER_HANDBRAKESTOP: CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false); break; case MISSION_GOTOCOORDS: case MISSION_GOTOCOORDS_STRAIGHT: CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false); break; case MISSION_GOTOCOORDS_ACCURATE: case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false); break; case MISSION_RAMCAR_FARAWAY: case MISSION_RAMCAR_CLOSE: case MISSION_BLOCKCAR_FARAWAY: case MISSION_BLOCKCAR_CLOSE: case MISSION_BLOCKCAR_HANDBRAKESTOP: CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_pTargetCar->GetPosition(), false); break; default: break; } } return 0; } case COMMAND_IS_CAR_STILL_ALIVE: { CollectParameters(&m_nIp, 1); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater)); return 0; } case COMMAND_SET_CAR_CRUISE_SPEED: { CollectParameters(&m_nIp, 2); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(car); car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity); return 0; } case COMMAND_SET_CAR_DRIVING_STYLE: { CollectParameters(&m_nIp, 2); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(car); car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1]; return 0; } case COMMAND_SET_CAR_MISSION: { CollectParameters(&m_nIp, 2); CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(car); car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1]; car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); car->bEngineOn = true; return 0; } case COMMAND_IS_CAR_IN_AREA_2D: { CollectParameters(&m_nIp, 6); CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(vehicle); float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float x2 = *(float*)&ScriptParams[3]; float y2 = *(float*)&ScriptParams[4]; UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2)); if (!ScriptParams[5]) return 0; CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugSquare(x1, y1, x2, y2); return 0; } case COMMAND_IS_CAR_IN_AREA_3D: { CollectParameters(&m_nIp, 8); CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(vehicle); float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float z1 = *(float*)&ScriptParams[3]; float x2 = *(float*)&ScriptParams[4]; float y2 = *(float*)&ScriptParams[5]; float z2 = *(float*)&ScriptParams[6]; UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); if (!ScriptParams[7]) return 0; CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); return 0; } case COMMAND_SPECIAL_0: case COMMAND_SPECIAL_1: case COMMAND_SPECIAL_2: case COMMAND_SPECIAL_3: case COMMAND_SPECIAL_4: case COMMAND_SPECIAL_5: case COMMAND_SPECIAL_6: case COMMAND_SPECIAL_7: assert(0); return 0; case COMMAND_PRINT_BIG: { wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 2); CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1); return 0; } case COMMAND_PRINT: { wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 2); CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]); return 0; } case COMMAND_PRINT_NOW: { wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 2); CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]); return 0; } case COMMAND_PRINT_SOON: { wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 2); CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]); return 0; } case COMMAND_CLEAR_PRINTS: CMessages::ClearMessages(); return 0; case COMMAND_GET_TIME_OF_DAY: ScriptParams[0] = CClock::GetHours(); ScriptParams[1] = CClock::GetMinutes(); StoreParameters(&m_nIp, 2); return 0; case COMMAND_SET_TIME_OF_DAY: CollectParameters(&m_nIp, 2); CClock::SetGameClock(ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_GET_MINUTES_TO_TIME_OF_DAY: CollectParameters(&m_nIp, 2); ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]); StoreParameters(&m_nIp, 1); return 0; case COMMAND_IS_POINT_ON_SCREEN: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= -100) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3])); return 0; } case COMMAND_DEBUG_ON: CTheScripts::DbgFlag = true; return 0; case COMMAND_DEBUG_OFF: CTheScripts::DbgFlag = false; return 0; case COMMAND_RETURN_TRUE: UpdateCompareFlag(true); return 0; case COMMAND_RETURN_FALSE: UpdateCompareFlag(false); return 0; /* Special command only used by compiler. case COMMAND_VAR_INT: */ default: assert(0); break; } return -1; } int8 CRunningScript::ProcessCommands200To299(int32 command) { switch (command) { /* Special commands. case COMMAND_VAR_FLOAT: case COMMAND_LVAR_INT: case COMMAND_LVAR_FLOAT: case COMMAND_LBRACKET: case COMMAND_RBRACKET: case COMMAND_REPEAT: case COMMAND_ENDREPEAT: case COMMAND_IF: case COMMAND_IFNOT: case COMMAND_ELSE: case COMMAND_ENDIF: case COMMAND_WHILE: case COMMAND_WHILENOT: case COMMAND_ENDWHILE: */ case COMMAND_ANDOR: CollectParameters(&m_nIp, 1); m_nAndOrState = ScriptParams[0]; if (m_nAndOrState == ANDOR_NONE){ m_bCondResult = false; // pointless }else if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){ m_bCondResult = true; m_nAndOrState++; }else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){ m_bCondResult = false; m_nAndOrState++; }else{ assert(0 && "COMMAND_ANDOR: invalid ANDOR state"); } return 0; case COMMAND_LAUNCH_MISSION: { CollectParameters(&m_nIp, 1); CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]); pNew->m_bIsMissionScript = true; return 0; } case COMMAND_MISSION_HAS_FINISHED: { if (!m_bIsMissionScript) return 0; if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */ CPickups::RemoveAllFloatingPickups(); CTheScripts::MissionCleanup.Process(); return 0; } case COMMAND_STORE_CAR_CHAR_IS_IN: { CollectParameters(&m_nIp, 1); CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(ped); CVehicle* pCurrent = nil; if (ped->bInVehicle) { pCurrent = ped->m_pMyVehicle; } assert(pCurrent); // GetIndex(0) doesn't look good int handle = CPools::GetVehiclePool()->GetIndex(pCurrent); if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){ CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex); if (pOld){ CCarCtrl::RemoveFromInterestingVehicleList(pOld); if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){ pOld->VehicleCreatedBy = RANDOM_VEHICLE; pOld->bIsLocked = false; CCarCtrl::NumRandomCars++; CCarCtrl::NumMissionCars--; CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); } } CTheScripts::StoreVehicleIndex = handle; switch (pCurrent->VehicleCreatedBy){ case RANDOM_VEHICLE: pCurrent->VehicleCreatedBy = MISSION_VEHICLE; CCarCtrl::NumMissionCars++; CCarCtrl::NumRandomCars--; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); break; case PARKED_VEHICLE: pCurrent->VehicleCreatedBy = MISSION_VEHICLE; CCarCtrl::NumMissionCars++; CCarCtrl::NumParkedCars--; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); break; case MISSION_VEHICLE: case PERMANENT_VEHICLE: CTheScripts::StoreVehicleWasRandom = false; break; default: break; } } ScriptParams[0] = CTheScripts::StoreVehicleIndex; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_STORE_CAR_PLAYER_IS_IN: { CollectParameters(&m_nIp, 1); CPed* ped = CWorld::Players[ScriptParams[0]].m_pPed; assert(ped); if (!ped->bInVehicle) return 0; // No value written to output variable CVehicle* pCurrent = ped->m_pMyVehicle; assert(pCurrent); // Here pCurrent shouldn't be NULL anyway int handle = CPools::GetVehiclePool()->GetIndex(pCurrent); if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) { CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex); if (pOld){ CCarCtrl::RemoveFromInterestingVehicleList(pOld); if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){ pOld->VehicleCreatedBy = RANDOM_VEHICLE; pOld->bIsLocked = false; CCarCtrl::NumRandomCars++; CCarCtrl::NumMissionCars--; CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); } } CTheScripts::StoreVehicleIndex = handle; switch (pCurrent->VehicleCreatedBy) { case RANDOM_VEHICLE: pCurrent->VehicleCreatedBy = MISSION_VEHICLE; CCarCtrl::NumMissionCars++; CCarCtrl::NumRandomCars--; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); break; case PARKED_VEHICLE: pCurrent->VehicleCreatedBy = MISSION_VEHICLE; CCarCtrl::NumMissionCars++; CCarCtrl::NumParkedCars--; CTheScripts::StoreVehicleWasRandom = true; CTheScripts::MissionCleanup.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR); break; case MISSION_VEHICLE: case PERMANENT_VEHICLE: CTheScripts::StoreVehicleWasRandom = false; break; default: break; } } ScriptParams[0] = CTheScripts::StoreVehicleIndex; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_IS_CHAR_IN_CAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil; UpdateCompareFlag(pActualVehicle && pActualVehicle == pCheckedVehicle); return 0; } case COMMAND_IS_PLAYER_IN_CAR: { CollectParameters(&m_nIp, 2); CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle == pCheckedVehicle); return 0; } case COMMAND_IS_CHAR_IN_MODEL: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil; UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == ScriptParams[1]); return 0; } case COMMAND_IS_PLAYER_IN_MODEL: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == ScriptParams[1]); return 0; } case COMMAND_IS_CHAR_IN_ANY_CAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); UpdateCompareFlag(pPed->bInVehicle); return 0; } case COMMAND_IS_PLAYER_IN_ANY_CAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; UpdateCompareFlag(pPed->bInVehicle); return 0; } case COMMAND_IS_BUTTON_PRESSED: { CollectParameters(&m_nIp, 2); bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0; if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) { if (CPad::GetPad(0)->GetLeftMouseJustDown() || CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCharJustDown(' ')) value = true; } UpdateCompareFlag(value); return 0; } case COMMAND_GET_PAD_STATE: { CollectParameters(&m_nIp, 1); ScriptParams[0] = GetPadState(ScriptParams[0], ScriptParams[1]); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D: case COMMAND_LOCATE_PLAYER_ON_FOOT_2D: case COMMAND_LOCATE_PLAYER_IN_CAR_2D: case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D: case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D: case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D: LocatePlayerCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D: case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D: case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D: LocatePlayerCharCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_CHAR_ANY_MEANS_2D: case COMMAND_LOCATE_CHAR_ON_FOOT_2D: case COMMAND_LOCATE_CHAR_IN_CAR_2D: case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D: case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D: case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D: LocateCharCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D: case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D: case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D: LocateCharCharCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D: case COMMAND_LOCATE_PLAYER_ON_FOOT_3D: case COMMAND_LOCATE_PLAYER_IN_CAR_3D: case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D: case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D: case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D: LocatePlayerCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D: case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D: case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D: LocatePlayerCharCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_CHAR_ANY_MEANS_3D: case COMMAND_LOCATE_CHAR_ON_FOOT_3D: case COMMAND_LOCATE_CHAR_IN_CAR_3D: case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D: case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D: case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D: LocateCharCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D: case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D: case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D: LocateCharCharCommand(command, &m_nIp); return 0; case COMMAND_CREATE_OBJECT: { CollectParameters(&m_nIp, 4); int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index; CObject* pObj = new CObject(mi, false); pObj->ObjectCreatedBy = MISSION_OBJECT; CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel(); pObj->SetPosition(pos); pObj->SetOrientation(0.0f, 0.0f, 0.0f); pObj->GetMatrix().UpdateRW(); pObj->UpdateRwFrame(); CTheScripts::ClearSpaceForMissionEntity(pos, pObj); CWorld::Add(pObj); ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT); return 0; } case COMMAND_DELETE_OBJECT: { CollectParameters(&m_nIp, 1); CObject* pObj = CPools::GetObjectPool()->GetAt(ScriptParams[0]); if (pObj){ CWorld::Remove(pObj); CWorld::RemoveReferencesToDeletedObject(pObj); delete pObj; } if (m_bIsMissionScript) CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT); return 0; } case COMMAND_ADD_SCORE: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1]; return 0; case COMMAND_IS_SCORE_GREATER: CollectParameters(&m_nIp, 2); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_nMoney > ScriptParams[1]); return 0; case COMMAND_STORE_SCORE: CollectParameters(&m_nIp, 1); ScriptParams[0] = CWorld::Players[ScriptParams[0]].m_nMoney; StoreParameters(&m_nIp, 1); return 0; case COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER: { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), MI_RCBANDIT); return 0; } case COMMAND_ALTER_WANTED_LEVEL: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(ScriptParams[1]); return 0; case COMMAND_ALTER_WANTED_LEVEL_NO_DROP: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevelNoDrop(ScriptParams[1]); return 0; case COMMAND_IS_WANTED_LEVEL_GREATER: CollectParameters(&m_nIp, 2); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->m_pWanted->m_nWantedLevel > ScriptParams[1]); return 0; case COMMAND_CLEAR_WANTED_LEVEL: CollectParameters(&m_nIp, 1); CWorld::Players[ScriptParams[0]].m_pPed->SetWantedLevel(0); return 0; case COMMAND_SET_DEATHARREST_STATE: CollectParameters(&m_nIp, 1); m_bDeatharrestEnabled = (ScriptParams[0] == 1); return 0; case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED: UpdateCompareFlag(m_bDeatharrestExecuted); return 0; case COMMAND_ADD_AMMO_TO_PLAYER: { CollectParameters(&m_nIp, 3); CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } case COMMAND_ADD_AMMO_TO_CHAR: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } /* Not implemented case COMMAND_ADD_AMMO_TO_CAR: case COMMAND_IS_PLAYER_STILL_ALIVE: */ case COMMAND_IS_PLAYER_DEAD: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED); return 0; case COMMAND_IS_CHAR_DEAD: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD); return 0; } case COMMAND_IS_CAR_DEAD: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater); return 0; } case COMMAND_SET_CHAR_THREAT_SEARCH: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->m_fearFlags |= ScriptParams[1]; return 0; } /* Not implemented. case COMMAND_SET_CHAR_THREAT_REACTION: */ case COMMAND_SET_CHAR_OBJ_NO_OBJ: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bScriptObjectiveCompleted = false; pPed->ClearObjective(); return 0; } /* Not implemented. case COMMAND_ORDER_DRIVER_OUT_OF_CAR: case COMMAND_ORDER_CHAR_TO_DRIVE_CAR: case COMMAND_ADD_PATROL_POINT: case COMMAND_IS_PLAYER_IN_GANGZONE: */ case COMMAND_IS_PLAYER_IN_ZONE: { CollectParameters(&m_nIp, 1); CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT); if (zoneToCheck != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */ CVector pos = pPlayer->GetPos(); CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck); UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone)); return 0; } case COMMAND_IS_PLAYER_PRESSING_HORN: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING && CPad::GetPad(ScriptParams[0])->GetHorn()); /* Is it correct that same parameter is used both as index of Players */ /* and as ID of pad? Pratically this parameter is always 0 anyway of course. */ return 0; case COMMAND_HAS_CHAR_SPOTTED_PLAYER: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed)); return 0; } /* Not implemented. case COMMAND_ORDER_CHAR_TO_BACKDOOR: case COMMAND_ADD_CHAR_TO_GANG: */ case COMMAND_IS_CHAR_OBJECTIVE_PASSED: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(pPed->bScriptObjectiveCompleted); return 0; } /* Not implemented. case COMMAND_SET_CHAR_DRIVE_AGGRESSION: case COMMAND_SET_CHAR_MAX_DRIVESPEED: */ case COMMAND_CREATE_CHAR_INSIDE_CAR: { CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); switch (ScriptParams[2]) { case MI_COP: if (ScriptParams[1] == PEDTYPE_COP) ScriptParams[2] = COP_STREET; break; case MI_SWAT: if (ScriptParams[1] == PEDTYPE_COP) ScriptParams[2] = COP_SWAT; break; case MI_FBI: if (ScriptParams[1] == PEDTYPE_COP) ScriptParams[2] = COP_FBI; break; case MI_ARMY: if (ScriptParams[1] == PEDTYPE_COP) ScriptParams[2] = COP_ARMY; break; case MI_MEDIC: if (ScriptParams[1] == PEDTYPE_EMERGENCY) ScriptParams[2] = PEDTYPE_EMERGENCY; break; case MI_FIREMAN: if (ScriptParams[1] == PEDTYPE_FIREMAN) ScriptParams[2] = PEDTYPE_FIREMAN; break; default: break; } CPed* pPed; if (ScriptParams[1] == PEDTYPE_COP) pPed = new CCopPed((eCopType)ScriptParams[2]); else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN) pPed = new CEmergencyPed(ScriptParams[2]); else pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]); pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetPedState(PED_DRIVING); CPopulation::ms_nTotalMissionPeds++; assert(!pVehicle->pDriver); pVehicle->pDriver = pPed; pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver); pPed->m_pMyVehicle = pVehicle; pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); pPed->bInVehicle = true; pVehicle->SetStatus(STATUS_PHYSICS); if (!pVehicle->IsBoat()) pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->bEngineOn = true; pPed->bUsesCollision = false; pPed->AddInCarAnims(pVehicle, true); pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); CWorld::Add(pPed); ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); return 0; } case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[1]; CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); if (pPlayer->m_pPed->bInVehicle){ assert(pPlayer->m_pPed->m_pMyVehicle); if (pPlayer->m_pPed->m_pMyVehicle->bIsBus) pPlayer->m_pPed->bRenderPedInCar = true; if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){ pPlayer->m_pPed->m_pMyVehicle->RemoveDriver(); pPlayer->m_pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false; pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; }else{ pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed); } } pPlayer->m_pPed->bInVehicle = false; pPlayer->m_pPed->m_pMyVehicle = nil; pPlayer->m_pPed->SetPedState(PED_IDLE); pPlayer->m_pPed->bUsesCollision = true; pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId); pPlayer->m_pPed->RemoveInCarAnims(); if (pPlayer->m_pPed->m_pVehicleAnim) pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f; pPlayer->m_pPed->m_pVehicleAnim = nil; pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE); CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); pPlayer->m_pPed->RestartNonPartialAnims(); AudioManager.PlayerJustLeftCar(); pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel(); pPlayer->m_pPed->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed); return 0; } /* Not implemented. case COMMAND_MAKE_CHAR_DO_NOTHING: */ default: assert(0); break; } return -1; } int8 CRunningScript::ProcessCommands300To399(int32 command) { switch (command) { /* Not implemented. case COMMAND_SET_CHAR_INVINCIBLE: case COMMAND_SET_PLAYER_INVINCIBLE: case COMMAND_SET_CHAR_GRAPHIC_TYPE: case COMMAND_SET_PLAYER_GRAPHIC_TYPE: */ case COMMAND_HAS_PLAYER_BEEN_ARRESTED: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_BUSTED); return 0; /* Not implemented. case COMMAND_STOP_CHAR_DRIVING: case COMMAND_KILL_CHAR: case COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR: case COMMAND_SET_CHAR_OCCUPATION: */ case COMMAND_CHANGE_CAR_LOCK: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1]; return 0; } case COMMAND_SHAKE_CAM_WITH_POINT: CollectParameters(&m_nIp, 4); TheCamera.CamShake(ScriptParams[0] / 1000.0f, *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3]); return 0; case COMMAND_IS_CAR_MODEL: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(pVehicle->GetModelIndex() == ScriptParams[1]); return 0; } /* Not implemented. case COMMAND_IS_CAR_REMAP: case COMMAND_HAS_CAR_JUST_SUNK: case COMMAND_SET_CAR_NO_COLLIDE: */ case COMMAND_IS_CAR_DEAD_IN_AREA_2D: { CollectParameters(&m_nIp, 6); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float x2 = *(float*)&ScriptParams[3]; float y2 = *(float*)&ScriptParams[4]; UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED && pVehicle->IsWithinArea(x1, y1, x2, y2)); if (!ScriptParams[5]) return 0; CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugSquare(x1, y1, x2, y2); return 0; } case COMMAND_IS_CAR_DEAD_IN_AREA_3D: { CollectParameters(&m_nIp, 8); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float z1 = *(float*)&ScriptParams[3]; float x2 = *(float*)&ScriptParams[4]; float y2 = *(float*)&ScriptParams[5]; float z2 = *(float*)&ScriptParams[6]; UpdateCompareFlag(pVehicle->GetStatus() == STATUS_WRECKED && pVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); if (!ScriptParams[7]) return 0; CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); return 0; } /* Not implemented. case COMMAND_IS_TRAILER_ATTACHED: case COMMAND_IS_CAR_ON_TRAILER: case COMMAND_HAS_CAR_GOT_WEAPON: case COMMAND_PARK: case COMMAND_HAS_PARK_FINISHED: case COMMAND_KILL_ALL_PASSENGERS: case COMMAND_SET_CAR_BULLETPROOF: case COMMAND_SET_CAR_FLAMEPROOF: case COMMAND_SET_CAR_ROCKETPROOF: case COMMAND_IS_CARBOMB_ACTIVE: case COMMAND_GIVE_CAR_ALARM: case COMMAND_PUT_CAR_ON_TRAILER: */ case COMMAND_IS_CAR_CRUSHED: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CGarages::HasCarBeenCrushed(ScriptParams[0])); return 0; /* Not implemented. case COMMAND_CREATE_GANG_CAR: */ case COMMAND_CREATE_CAR_GENERATOR: CollectParameters(&m_nIp, 12); ScriptParams[0] = CTheCarGenerators::CreateCarGenerator( *(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]); StoreParameters(&m_nIp, 1); return 0; case COMMAND_SWITCH_CAR_GENERATOR: { CollectParameters(&m_nIp, 2); CCarGenerator* pCarGen = &CTheCarGenerators::CarGeneratorArray[ScriptParams[0]]; if (ScriptParams[1] == 0){ pCarGen->SwitchOff(); }else if (ScriptParams[1] <= 100){ pCarGen->SwitchOn(); }else{ pCarGen->SwitchOn(); pCarGen->SetUsesRemaining(ScriptParams[1]); } return 0; } case COMMAND_ADD_PAGER_MESSAGE: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 3); CUserDisplay::Pager.AddMessage(text, ScriptParams[0], ScriptParams[1], ScriptParams[2]); return 0; } case COMMAND_DISPLAY_ONSCREEN_TIMER: { assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); m_nIp++; CUserDisplay::OnscnTimer.AddClock(CTheScripts::Read2BytesFromScript(&m_nIp), nil); return 0; } case COMMAND_CLEAR_ONSCREEN_TIMER: { assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); m_nIp++; CUserDisplay::OnscnTimer.ClearClock(CTheScripts::Read2BytesFromScript(&m_nIp)); return 0; } case COMMAND_DISPLAY_ONSCREEN_COUNTER: { assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); m_nIp++; int32 counter = CTheScripts::Read2BytesFromScript(&m_nIp); CollectParameters(&m_nIp, 1); CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil); return 0; } case COMMAND_CLEAR_ONSCREEN_COUNTER: { assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR); m_nIp++; CUserDisplay::OnscnTimer.ClearCounter(CTheScripts::Read2BytesFromScript(&m_nIp)); return 0; } case COMMAND_SET_ZONE_CAR_INFO: { char label[12]; int16 gangDensities[NUM_GANGS] = { 0 }; int i; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 12); for (i = 0; i < NUM_GANGS; i++) gangDensities[i] = ScriptParams[i + 2]; int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO); for (int i = 0; i < NUM_GANGS; i++) { if (gangDensities[i] != 0 && CGangs::GetGangInfo(i)->m_nVehicleMI == -1) debug("SET_ZONE_CAR_INFO - Gang %d car ratio should be 0 in %s zone\n", i + 1, label); } if (zone < 0) { debug("Couldn't find zone - %s\n", label); return 0; } while (zone >= 0) { CTheZones::SetZoneCarInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[11], gangDensities); zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO); } return 0; } /* Not implemented. case COMMAND_IS_CHAR_IN_GANG_ZONE: */ case COMMAND_IS_CHAR_IN_ZONE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT); if (zone != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetNavigationZone(zone))); return 0; } /* Not implemented. case COMMAND_SET_CAR_DENSITY: case COMMAND_SET_PED_DENSITY: */ case COMMAND_POINT_CAMERA_AT_PLAYER: { CollectParameters(&m_nIp, 3); // ScriptParams[0] is unused. TheCamera.TakeControl(nil, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); return 0; } case COMMAND_POINT_CAMERA_AT_CAR: { CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); TheCamera.TakeControl(pVehicle, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); return 0; } case COMMAND_POINT_CAMERA_AT_CHAR: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); TheCamera.TakeControl(pPed, ScriptParams[1], ScriptParams[2], CAMCONTROL_SCRIPT); return 0; } case COMMAND_RESTORE_CAMERA: TheCamera.Restore(); return 0; case COMMAND_SHAKE_PAD: CPad::GetPad(ScriptParams[0])->StartShake(ScriptParams[1], ScriptParams[2]); return 0; case COMMAND_SET_ZONE_PED_INFO: { char label[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 12); int16 zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO); if (zone < 0) { debug("Couldn't find zone - %s\n", label); return 0; } while (zone >= 0) { CTheZones::SetZonePedInfo(zone, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9], ScriptParams[10], ScriptParams[11]); zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO); } return 0; } case COMMAND_SET_TIME_SCALE: CollectParameters(&m_nIp, 1); CTimer::SetTimeScale(*(float*)&ScriptParams[0]); return 0; case COMMAND_IS_CAR_IN_AIR: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle && pVehicle->IsCar()); CAutomobile* pCar = (CAutomobile*)pVehicle; UpdateCompareFlag(pCar->GetAllWheelsOffGround()); return 0; } case COMMAND_SET_FIXED_CAMERA_POSITION: { CollectParameters(&m_nIp, 6); TheCamera.SetCamPositionForFixedMode( CVector(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]), CVector(*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5])); return 0; } case COMMAND_POINT_CAMERA_AT_POINT: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); TheCamera.TakeControlNoEntity(pos, ScriptParams[3], CAMCONTROL_SCRIPT); return 0; } case COMMAND_ADD_BLIP_FOR_CAR_OLD: { CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_BLIP_FOR_CHAR_OLD: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_BLIP_FOR_OBJECT_OLD: { CollectParameters(&m_nIp, 3); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], ScriptParams[1], (eBlipDisplay)ScriptParams[2]); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_REMOVE_BLIP: CollectParameters(&m_nIp, 1); CRadar::ClearBlip(ScriptParams[0]); return 0; case COMMAND_CHANGE_BLIP_COLOUR: CollectParameters(&m_nIp, 2); CRadar::ChangeBlipColour(ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_DIM_BLIP: CollectParameters(&m_nIp, 2); CRadar::ChangeBlipBrightness(ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_ADD_BLIP_FOR_COORD_OLD: { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); // Useless call CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CRadar::SetCoordBlip(BLIP_COORD, pos, ScriptParams[3], (eBlipDisplay)ScriptParams[4]); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_CHANGE_BLIP_SCALE: CollectParameters(&m_nIp, 2); CRadar::ChangeBlipScale(ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_SET_FADING_COLOUR: CollectParameters(&m_nIp, 3); TheCamera.SetFadeColour(ScriptParams[0], ScriptParams[1], ScriptParams[2]); return 0; case COMMAND_DO_FADE: CollectParameters(&m_nIp, 2); TheCamera.Fade(ScriptParams[0] / 1000.0f, ScriptParams[1]); return 0; case COMMAND_GET_FADING_STATUS: UpdateCompareFlag(TheCamera.GetFading()); return 0; case COMMAND_ADD_HOSPITAL_RESTART: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; float angle = *(float*)&ScriptParams[3]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRestart::AddHospitalRestartPoint(pos, angle); return 0; } case COMMAND_ADD_POLICE_RESTART: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; float angle = *(float*)&ScriptParams[3]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRestart::AddPoliceRestartPoint(pos, angle); return 0; } case COMMAND_OVERRIDE_NEXT_RESTART: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; float angle = *(float*)&ScriptParams[3]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRestart::OverrideNextRestart(pos, angle); return 0; } case COMMAND_DRAW_SHADOW: { CollectParameters(&m_nIp, 10); CVector pos = *(CVector*)&ScriptParams[1]; float angle = *(float*)&ScriptParams[4]; float length = *(float*)&ScriptParams[5]; float x, y; if (angle != 0.0f){ y = cos(angle) * length; x = sin(angle) * length; }else{ y = length; x = 0.0f; } float frontX = -x; float frontY = y; float sideX = y; float sideY = x; /* Not very nicely named intermediate variables. */ CShadows::StoreShadowToBeRendered(ScriptParams[0], &pos, frontX, frontY, sideX, sideY, ScriptParams[6], ScriptParams[7], ScriptParams[8], ScriptParams[9]); return 0; } case COMMAND_GET_PLAYER_HEADING: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading(); *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_PLAYER_HEADING: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; if (pPed->bInVehicle){ // Is assertion required? return 0; } pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]); pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); return 0; } case COMMAND_GET_CHAR_HEADING: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); float angle = pPed->bInVehicle ? pPed->m_pMyVehicle->GetForward().Heading() : pPed->GetForward().Heading(); *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_CHAR_HEADING: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); if (pPed->bInVehicle) { // Is assertion required? return 0; } pPed->m_fRotationDest = pPed->m_fRotationCur = DEGTORAD(*(float*)&ScriptParams[1]); pPed->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); return 0; } case COMMAND_GET_CAR_HEADING: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); float angle = pVehicle->GetForward().Heading(); *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_CAR_HEADING: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); return 0; } case COMMAND_GET_OBJECT_HEADING: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); float angle = pObject->GetForward().Heading(); *(float*)&ScriptParams[0] = CGeneral::LimitAngle(RADTODEG(angle)); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_OBJECT_HEADING: { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); CWorld::Remove(pObject); pObject->SetHeading(DEGTORAD(*(float*)&ScriptParams[1])); pObject->GetMatrix().UpdateRW(); pObject->UpdateRwFrame(); CWorld::Add(pObject); return 0; } case COMMAND_IS_PLAYER_TOUCHING_OBJECT: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); assert(pObject); CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed; UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject)); return 0; } case COMMAND_IS_CHAR_TOUCHING_OBJECT: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); assert(pObject); CPhysical* pEntityToTest = pPed->bInVehicle ? (CPhysical*)pPed->m_pMyVehicle : pPed; UpdateCompareFlag(pEntityToTest->GetHasCollidedWith(pObject)); return 0; } case COMMAND_SET_PLAYER_AMMO: { CollectParameters(&m_nIp, 3); CWorld::Players[0].m_pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } case COMMAND_SET_CHAR_AMMO: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); pPed->SetAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } /* Not implemented. case COMMAND_SET_CAR_AMMO: case COMMAND_LOAD_CAMERA_SPLINE: case COMMAND_MOVE_CAMERA_ALONG_SPLINE: case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE: */ case COMMAND_DECLARE_MISSION_FLAG: CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp); return 0; case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT: CollectParameters(&m_nIp, 1); CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = CTheScripts::Read2BytesFromScript(&++m_nIp); return 0; case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT: CollectParameters(&m_nIp, 2); CTheScripts::BaseBriefIdForContact[ScriptParams[0]] = ScriptParams[1]; return 0; case COMMAND_IS_PLAYER_HEALTH_GREATER: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]); return 0; } case COMMAND_IS_CHAR_HEALTH_GREATER: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(pPed->m_fHealth > ScriptParams[1]); return 0; } case COMMAND_IS_CAR_HEALTH_GREATER: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(pVehicle->m_fHealth > ScriptParams[1]); return 0; } case COMMAND_ADD_BLIP_FOR_CAR: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_BLIP_FOR_CHAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_BLIP_FOR_OBJECT: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); // Useless call. CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_BLIP_FOR_CONTACT_POINT: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); // Useless call CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_BLIP_FOR_COORD: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); // Useless call CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_CHANGE_BLIP_DISPLAY: CollectParameters(&m_nIp, 2); CRadar::ChangeBlipDisplay(ScriptParams[0], (eBlipDisplay)ScriptParams[1]); return 0; case COMMAND_ADD_ONE_OFF_SOUND: { CollectParameters(&m_nIp, 4); switch (ScriptParams[3]) { case SCRIPT_SOUND_EVIDENCE_PICKUP: DMAudio.PlayFrontEndSound(SOUND_EVIDENCE_PICKUP, 0); return 0; case SCRIPT_SOUND_UNLOAD_GOLD: DMAudio.PlayFrontEndSound(SOUND_UNLOAD_GOLD, 0); return 0; case SCRIPT_SOUND_PART_MISSION_COMPLETE: DMAudio.PlayFrontEndSound(SOUND_PART_MISSION_COMPLETE, 0); return 0; case SCRIPT_SOUND_RACE_START_3: DMAudio.PlayFrontEndSound(SOUND_RACE_START_3, 0); return 0; case SCRIPT_SOUND_RACE_START_2: DMAudio.PlayFrontEndSound(SOUND_RACE_START_2, 0); return 0; case SCRIPT_SOUND_RACE_START_1: DMAudio.PlayFrontEndSound(SOUND_RACE_START_1, 0); return 0; case SCRIPT_SOUND_RACE_START_GO: DMAudio.PlayFrontEndSound(SOUND_RACE_START_GO, 0); return 0; default: break; } #ifdef FIX_BUGS /* BUG: if audio is not initialized, this object will not be freed. */ if (!DMAudio.IsAudioInitialised()) return 0; #endif cAudioScriptObject* obj = new cAudioScriptObject(); obj->Posn = *(CVector*)&ScriptParams[0]; obj->AudioId = ScriptParams[3]; obj->AudioEntity = AEHANDLE_NONE; DMAudio.CreateOneShotScriptObject(obj); return 0; } case COMMAND_ADD_CONTINUOUS_SOUND: { CollectParameters(&m_nIp, 4); cAudioScriptObject* obj = new cAudioScriptObject(); obj->Posn = *(CVector*)&ScriptParams[0]; obj->AudioId = ScriptParams[3]; obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj); ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_REMOVE_SOUND: { CollectParameters(&m_nIp, 1); cAudioScriptObject* obj = CPools::GetAudioScriptObjectPool()->GetAt(ScriptParams[0]); if (!obj){ debug("REMOVE_SOUND - Sound doesn't exist\n"); return 0; } DMAudio.DestroyLoopingScriptObject(obj->AudioEntity); delete obj; return 0; } case COMMAND_IS_CAR_STUCK_ON_ROOF: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(CTheScripts::UpsideDownCars.HasCarBeenUpsideDownForAWhile(ScriptParams[0])); return 0; } default: assert(0); } return -1; } int8 CRunningScript::ProcessCommands400To499(int32 command) { switch (command) { case COMMAND_ADD_UPSIDEDOWN_CAR_CHECK: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CTheScripts::UpsideDownCars.AddCarToCheck(ScriptParams[0]); return 0; } case COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CTheScripts::UpsideDownCars.RemoveCarFromCheck(ScriptParams[0]); return 0; } case COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_IDLE); return 0; } case COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE); return 0; } case COMMAND_SET_CHAR_OBJ_GUARD_SPOT: { CollectParameters(&m_nIp, 4); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos); return 0; } case COMMAND_SET_CHAR_OBJ_GUARD_AREA: { CollectParameters(&m_nIp, 5); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); float infX = *(float*)&ScriptParams[1]; float infY = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; if (infX > supX){ infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[1]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[2]; } CVector pos; pos.x = (infX + supX) / 2; pos.y = (infY + supY) / 2; pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float radius = Max(pos.x - infX, pos.y - infY); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos, radius); return 0; } case COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR); return 0; } case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D: case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D: case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D: case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D: PlayerInAreaCheckCommand(command, &m_nIp); return 0; case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D: case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D: case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D: case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D: CharInAreaCheckCommand(command, &m_nIp); return 0; case COMMAND_IS_CAR_STOPPED_IN_AREA_2D: case COMMAND_IS_CAR_STOPPED_IN_AREA_3D: CarInAreaCheckCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_CAR_2D: case COMMAND_LOCATE_STOPPED_CAR_2D: case COMMAND_LOCATE_CAR_3D: case COMMAND_LOCATE_STOPPED_CAR_3D: LocateCarCommand(command, &m_nIp); return 0; case COMMAND_GIVE_WEAPON_TO_PLAYER: { CollectParameters(&m_nIp, 3); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); pPed->m_nSelectedWepSlot = pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]); return 0; } case COMMAND_GIVE_WEAPON_TO_CHAR: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->SetCurrentWeapon(pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2])); if (pPed->bInVehicle) pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId); return 0; } /* Not implemented */ //case COMMAND_GIVE_WEAPON_TO_CAR: case COMMAND_SET_PLAYER_CONTROL: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; if (ScriptParams[1]){ if (CGame::playingIntro || CTheScripts::DelayMakingPlayerUnsafeThisTime){ CTheScripts::CountdownToMakePlayerUnsafe = 50; if (CTheScripts::DelayMakingPlayerUnsafeThisTime) CTheScripts::DelayMakingPlayerUnsafeThisTime--; }else{ pPlayer->MakePlayerSafe(false); } }else{ pPlayer->MakePlayerSafe(true); if (strcmp(m_abScriptName, "camera") == 0){ pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f); CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f); } } return 0; } case COMMAND_FORCE_WEATHER: CollectParameters(&m_nIp, 1); CWeather::ForceWeather(ScriptParams[0]); return 0; case COMMAND_FORCE_WEATHER_NOW: CollectParameters(&m_nIp, 1); CWeather::ForceWeatherNow(ScriptParams[0]); return 0; case COMMAND_RELEASE_WEATHER: CWeather::ReleaseWeather(); return 0; case COMMAND_SET_CURRENT_PLAYER_WEAPON: { CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++){ if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1]) pPed->m_nSelectedWepSlot = i; } return 0; } case COMMAND_SET_CURRENT_CHAR_WEAPON: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1]) pPed->SetCurrentWeapon(i); } return 0; } /* Not implemented */ //case COMMAND_SET_CURRENT_CAR_WEAPON: case COMMAND_GET_OBJECT_COORDINATES: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); *(CVector*)&ScriptParams[0] = pObject->GetPosition(); StoreParameters(&m_nIp, 3); return 0; } case COMMAND_SET_OBJECT_COORDINATES: { CollectParameters(&m_nIp, 4); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pObject->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, pObject); return 0; } case COMMAND_GET_GAME_TIMER: ScriptParams[0] = CTimer::GetTimeInMilliseconds(); StoreParameters(&m_nIp, 1); return 0; case COMMAND_TURN_CHAR_TO_FACE_COORD: { CollectParameters(&m_nIp, 4); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVehicle* pVehicle; CVector pos; if (pPed->bInVehicle) pVehicle = pPed->m_pMyVehicle; else pVehicle = nil; if (pVehicle) pos = pVehicle->GetPosition(); else pos = pPed->GetPosition(); float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]); heading += HALFPI; if (heading > TWOPI) heading -= TWOPI; if (!pVehicle){ pPed->m_fRotationCur = heading; pPed->m_fRotationDest = heading; pPed->SetHeading(heading); } return 0; } case COMMAND_TURN_PLAYER_TO_FACE_COORD: { CollectParameters(&m_nIp, 4); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); CVehicle* pVehicle; CVector pos; if (pPed->bInVehicle) pVehicle = pPed->m_pMyVehicle; else pVehicle = nil; if (pVehicle) pos = pVehicle->GetPosition(); else pos = pPed->GetPosition(); float heading = CGeneral::GetATanOfXY(pos.x - *(float*)&ScriptParams[1], pos.y - *(float*)&ScriptParams[2]); heading += HALFPI; if (heading > TWOPI) heading -= TWOPI; if (!pVehicle) { pPed->m_fRotationCur = heading; pPed->m_fRotationDest = heading; pPed->SetHeading(heading); } return 0; } case COMMAND_STORE_WANTED_LEVEL: { CollectParameters(&m_nIp, 1); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); ScriptParams[0] = pPed->m_pWanted->m_nWantedLevel; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_IS_CAR_STOPPED: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(CTheScripts::IsVehicleStopped(pVehicle)); return 0; } case COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); CTheScripts::CleanUpThisPed(pPed); if (m_bIsMissionScript) CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); return 0; } case COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); CTheScripts::CleanUpThisVehicle(pVehicle); if (m_bIsMissionScript) CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR); return 0; } case COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); CTheScripts::CleanUpThisObject(pObject); if (m_bIsMissionScript) CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT); return 0; } case COMMAND_DONT_REMOVE_CHAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); return 0; } case COMMAND_DONT_REMOVE_CAR: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR); return 0; } case COMMAND_DONT_REMOVE_OBJECT: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT); return 0; } case COMMAND_CREATE_CHAR_AS_PASSENGER: { CollectParameters(&m_nIp, 4); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); switch (ScriptParams[2]) { case MI_COP: if (ScriptParams[1] == PEDTYPE_COP) ScriptParams[2] = COP_STREET; break; case MI_SWAT: if (ScriptParams[1] == PEDTYPE_COP) ScriptParams[2] = COP_SWAT; break; case MI_FBI: if (ScriptParams[1] == PEDTYPE_COP) ScriptParams[2] = COP_FBI; break; case MI_ARMY: if (ScriptParams[1] == PEDTYPE_COP) ScriptParams[2] = COP_ARMY; break; case MI_MEDIC: if (ScriptParams[1] == PEDTYPE_EMERGENCY) ScriptParams[2] = PEDTYPE_EMERGENCY; break; case MI_FIREMAN: if (ScriptParams[1] == PEDTYPE_FIREMAN) ScriptParams[2] = PEDTYPE_FIREMAN; break; default: break; } CPed* pPed; if (ScriptParams[1] == PEDTYPE_COP) pPed = new CCopPed((eCopType)ScriptParams[2]); else if (ScriptParams[1] == PEDTYPE_EMERGENCY || ScriptParams[1] == PEDTYPE_FIREMAN) pPed = new CEmergencyPed(ScriptParams[2]); else pPed = new CCivilianPed((ePedType)ScriptParams[1], ScriptParams[2]); pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetPedState(PED_DRIVING); CPopulation::ms_nTotalMissionPeds++; if (ScriptParams[3] >= 0) pVehicle->AddPassenger(pPed, ScriptParams[3]); else pVehicle->AddPassenger(pPed); pPed->m_pMyVehicle = pVehicle; pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); pPed->bInVehicle = true; pPed->SetPedState(PED_DRIVING); pVehicle->SetStatus(STATUS_PHYSICS); pPed->bUsesCollision = false; pPed->AddInCarAnims(pVehicle, false); pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); CWorld::Add(pPed); ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); return 0; } case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget); return 0; } case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed; pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, pTarget); return 0; } case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget); return 0; } case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed; pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_KILL_CHAR_ANY_MEANS, pTarget); return 0; } case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget); return 0; } case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed; pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, pTarget); return 0; } case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget); return 0; } case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed; pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, pTarget); return 0; } case COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget); return 0; } case COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed; pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, pTarget); return 0; } case COMMAND_SET_CHAR_OBJ_LEAVE_CAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); return 0; } case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pVehicle); return 0; } case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle); return 0; } /* Not implemented. case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR: case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE: case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT: */ case COMMAND_SET_CHAR_OBJ_DESTROY_CAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_DESTROY_CAR, pVehicle); return 0; } case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT: { CollectParameters(&m_nIp, 5); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); float infX = *(float*)&ScriptParams[1]; float infY = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[1]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[2]; } CVector pos; pos.x = (infX + supX) / 2; pos.y = (infY + supY) / 2; pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float radius = Max(pos.x - infX, pos.y - infY); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, pos, radius); return 0; } /* Not implemented. case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR: case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK: */ case COMMAND_SET_CHAR_AS_LEADER: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget); return 0; } case COMMAND_SET_PLAYER_AS_LEADER: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CWorld::Players[ScriptParams[1]].m_pPed; pPed->SetObjective(OBJECTIVE_SET_LEADER, pTarget); return 0; } case COMMAND_LEAVE_GROUP: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->ClearLeader(); return 0; } case COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_FOLLOW_ROUTE, ScriptParams[1], ScriptParams[2]); return 0; } case COMMAND_ADD_ROUTE_POINT: { CollectParameters(&m_nIp, 4); CRouteNode::AddRoutePoint(ScriptParams[0], *(CVector*)&ScriptParams[1]); return 0; } case COMMAND_PRINT_WITH_NUMBER_BIG: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 3); CMessages::AddBigMessageWithNumber(text, ScriptParams[1], ScriptParams[2] - 1, ScriptParams[0], -1, -1, -1, -1, -1); return 0; } case COMMAND_PRINT_WITH_NUMBER: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 3); CMessages::AddMessageWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1); return 0; } case COMMAND_PRINT_WITH_NUMBER_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 3); CMessages::AddMessageJumpQWithNumber(text, ScriptParams[1], ScriptParams[2], ScriptParams[0], -1, -1, -1, -1, -1); return 0; } /* Not implemented. case COMMAND_PRINT_WITH_NUMBER_SOON: */ case COMMAND_SWITCH_ROADS_ON: { CollectParameters(&m_nIp, 6); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; float supZ = *(float*)&ScriptParams[5]; if (infX > supX){ infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[0]; } if (infY > supY){ infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[1]; } if (infZ > supZ){ infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false); return 0; } case COMMAND_SWITCH_ROADS_OFF: { CollectParameters(&m_nIp, 6); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; float supZ = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[0]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[1]; } if (infZ > supZ) { infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } ThePaths.SwitchRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true); return 0; } case COMMAND_GET_NUMBER_OF_PASSENGERS: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); ScriptParams[0] = pVehicle->m_nNumPassengers; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); ScriptParams[0] = pVehicle->m_nNumMaxPassengers; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_CAR_DENSITY_MULTIPLIER: { CollectParameters(&m_nIp, 1); CCarCtrl::CarDensityMultiplier = *(float*)&ScriptParams[0]; return 0; } case COMMAND_SET_CAR_HEAVY: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->bIsHeavy = (ScriptParams[1] != 0); return 0; } case COMMAND_CLEAR_CHAR_THREAT_SEARCH: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->m_fearFlags = 0; return 0; } case COMMAND_ACTIVATE_CRANE: { CollectParameters(&m_nIp, 10); float infX = *(float*)&ScriptParams[2]; float infY = *(float*)&ScriptParams[3]; float supX = *(float*)&ScriptParams[4]; float supY = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[4]; supX = *(float*)&ScriptParams[2]; } if (infY > supY) { infY = *(float*)&ScriptParams[5]; supY = *(float*)&ScriptParams[3]; } CCranes::ActivateCrane(infX, supX, infY, supY, *(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8], DEGTORAD(*(float*)&ScriptParams[9]), false, false, *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); return 0; } case COMMAND_DEACTIVATE_CRANE: { CollectParameters(&m_nIp, 2); CCranes::DeActivateCrane(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); return 0; } case COMMAND_SET_MAX_WANTED_LEVEL: { CollectParameters(&m_nIp, 1); CWanted::SetMaximumWantedLevel(ScriptParams[0]); return 0; } /* Debug commands? case COMMAND_SAVE_VAR_INT: case COMMAND_SAVE_VAR_FLOAT: */ case COMMAND_IS_CAR_IN_AIR_PROPER: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(pVehicle->m_nCollisionRecords == 0); return 0; } default: assert(0); } return -1; } int8 CRunningScript::ProcessCommands500To599(int32 command) { switch (command) { case COMMAND_IS_CAR_UPSIDEDOWN: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(pVehicle->GetUp().z <= -0.97f); return 0; } case COMMAND_GET_PLAYER_CHAR: { CollectParameters(&m_nIp, 1); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_CANCEL_OVERRIDE_RESTART: CRestart::CancelOverrideRestart(); return 0; case COMMAND_SET_POLICE_IGNORE_PLAYER: { CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); if (ScriptParams[1]) { pPed->m_pWanted->m_bIgnoredByCops = true; CWorld::StopAllLawEnforcersInTheirTracks(); } else { pPed->m_pWanted->m_bIgnoredByCops = false; } return 0; } case COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 4); CUserDisplay::Pager.AddMessageWithNumber(text, ScriptParams[0], -1, -1, -1, -1, -1, ScriptParams[1], ScriptParams[2], ScriptParams[3]); return 0; } case COMMAND_START_KILL_FRENZY: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 8); CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], text, ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7] != 0, false); return 0; } case COMMAND_READ_KILL_FRENZY_STATUS: { ScriptParams[0] = CDarkel::ReadStatus(); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SQRT: { CollectParameters(&m_nIp, 1); *(float*)&ScriptParams[0] = Sqrt(*(float*)&ScriptParams[0]); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D: case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D: case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D: case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D: case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D: case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D: LocatePlayerCarCommand(command, &m_nIp); return 0; case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D: case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D: case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D: case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D: case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D: case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D: LocateCharCarCommand(command, &m_nIp); return 0; case COMMAND_GENERATE_RANDOM_FLOAT_IN_RANGE: CollectParameters(&m_nIp, 2); *(float*)&ScriptParams[0] = CGeneral::GetRandomNumberInRange(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); StoreParameters(&m_nIp, 1); return 0; case COMMAND_GENERATE_RANDOM_INT_IN_RANGE: CollectParameters(&m_nIp, 2); ScriptParams[0] = CGeneral::GetRandomNumberInRange(ScriptParams[0], ScriptParams[1]); StoreParameters(&m_nIp, 1); return 0; case COMMAND_LOCK_CAR_DOORS: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->m_nDoorLock = (eCarLock)ScriptParams[1]; return 0; } case COMMAND_EXPLODE_CAR: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->BlowUpCar(nil); return 0; } case COMMAND_ADD_EXPLOSION: CollectParameters(&m_nIp, 4); CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); return 0; case COMMAND_IS_CAR_UPRIGHT: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(pVehicle->GetUp().z >= 0.0f); return 0; } case COMMAND_TURN_CHAR_TO_FACE_CHAR: { CollectParameters(&m_nIp, 2); CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]); CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil; CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition(); CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition(); float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI; if (angle > TWOPI) angle -= TWOPI; if (!pVehicle) { pSourcePed->m_fRotationCur = angle; pSourcePed->m_fRotationDest = angle; pSourcePed->SetHeading(angle); } return 0; } case COMMAND_TURN_CHAR_TO_FACE_PLAYER: { CollectParameters(&m_nIp, 2); CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]); CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed; CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil; CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition(); CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition(); float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI; if (angle > TWOPI) angle -= TWOPI; if (!pVehicle) { pSourcePed->m_fRotationCur = angle; pSourcePed->m_fRotationDest = angle; pSourcePed->SetHeading(angle); } return 0; } case COMMAND_TURN_PLAYER_TO_FACE_CHAR: { CollectParameters(&m_nIp, 2); CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed; CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); CVehicle* pVehicle = pSourcePed->bInVehicle ? pSourcePed->m_pMyVehicle : nil; CVector2D sourcePos = pSourcePed->bInVehicle ? pVehicle->GetPosition() : pSourcePed->GetPosition(); CVector2D targetPos = pTargetPed->bInVehicle ? pTargetPed->m_pMyVehicle->GetPosition() : pTargetPed->GetPosition(); float angle = CGeneral::GetATanOfXY(sourcePos.x - targetPos.x, sourcePos.y - targetPos.y) + HALFPI; if (angle > TWOPI) angle -= TWOPI; if (!pVehicle) { pSourcePed->m_fRotationCur = angle; pSourcePed->m_fRotationDest = angle; pSourcePed->SetHeading(angle); } return 0; } case COMMAND_SET_CHAR_OBJ_GOTO_COORD_ON_FOOT: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVector target; target.x = *(float*)&ScriptParams[1]; target.y = *(float*)&ScriptParams[2]; target.z = CWorld::FindGroundZForCoord(target.x, target.y); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, target); return 0; } /* Not implemented*/ //case COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR: case COMMAND_CREATE_PICKUP: { CollectParameters(&m_nIp, 5); int16 model = ScriptParams[0]; if (model < 0) model = CTheScripts::UsedObjectArray[-model].index; CVector pos = *(CVector*)&ScriptParams[2]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], 0); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_HAS_PICKUP_BEEN_COLLECTED: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CPickups::IsPickUpPickedUp(ScriptParams[0]) != 0); return 0; case COMMAND_REMOVE_PICKUP: CollectParameters(&m_nIp, 1); CPickups::RemovePickUp(ScriptParams[0]); return 0; case COMMAND_SET_TAXI_LIGHTS: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); ((CAutomobile*)pVehicle)->SetTaxiLight(ScriptParams[1] != 0); return 0; } case COMMAND_PRINT_BIG_Q: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddBigMessageQ(text, ScriptParams[0], ScriptParams[1] - 1); return 0; } case COMMAND_PRINT_WITH_NUMBER_BIG_Q: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 3); CMessages::AddBigMessageWithNumberQ(text, ScriptParams[1], ScriptParams[2] - 1, ScriptParams[0], -1, -1, -1, -1, -1); return 0; } case COMMAND_SET_GARAGE: { CollectParameters(&m_nIp, 9); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float X2 = *(float*)&ScriptParams[3]; float Y2 = *(float*)&ScriptParams[4]; float supX = *(float*)&ScriptParams[5]; float supY = *(float*)&ScriptParams[6]; float supZ = *(float*)&ScriptParams[7]; ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], 0); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_GARAGE_WITH_CAR_MODEL: { CollectParameters(&m_nIp, 10); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float X2 = *(float*)&ScriptParams[3]; float Y2 = *(float*)&ScriptParams[4]; float supX = *(float*)&ScriptParams[5]; float supY = *(float*)&ScriptParams[6]; float supZ = *(float*)&ScriptParams[7]; ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, X2, Y2, supX, supY, supZ, (eGarageType)ScriptParams[8], ScriptParams[9]); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE: { CollectParameters(&m_nIp, 2); CVehicle* pTarget; if (ScriptParams[1] >= 0) { pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); assert(pTarget); } else { pTarget = nil; } CGarages::SetTargetCarForMissonGarage(ScriptParams[0], pTarget); return 0; } case COMMAND_IS_CAR_IN_MISSION_GARAGE: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CGarages::HasCarBeenDroppedOffYet(ScriptParams[0])); return 0; case COMMAND_SET_FREE_BOMBS: CollectParameters(&m_nIp, 1); CGarages::SetFreeBombs(ScriptParams[0] != 0); return 0; #ifdef GTA_PS2 case COMMAND_SET_POWERPOINT: { CollectParameters(&m_nIp, 7); float f1 = *(float*)&ScriptParams[0]; float f2 = *(float*)&ScriptParams[1]; float f3 = *(float*)&ScriptParams[2]; float f4 = *(float*)&ScriptParams[3]; float f5 = *(float*)&ScriptParams[4]; float f6 = *(float*)&ScriptParams[5]; float temp; if (f1 > f4) { temp = f1; f1 = f4; f4 = temp; } if (f2 > f5) { temp = f2; f2 = f5; f5 = temp; } if (f3 > f6) { temp = f3; f3 = f6; f6 = temp; } CPowerPoints::GenerateNewOne(f1, f2, f3, f4, f5, f6, *(uint8*)&ScriptParams[6]); return 0; } #endif // GTA_PS2 case COMMAND_SET_ALL_TAXI_LIGHTS: CollectParameters(&m_nIp, 1); CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0); return 0; case COMMAND_IS_CAR_ARMED_WITH_ANY_BOMB: { CollectParameters(&m_nIp, 1); CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pCar); assert(pCar->m_vehType == VEHICLE_TYPE_CAR); UpdateCompareFlag(pCar->m_bombType != 0); //TODO: enum return 0; } case COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR: CollectParameters(&m_nIp, 2); CPad::GetPad(ScriptParams[0])->bApplyBrakes = (ScriptParams[1] != 0); return 0; case COMMAND_SET_PLAYER_HEALTH: { CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); pPed->m_fHealth = Min(ScriptParams[1], CWorld::Players[ScriptParams[0]].m_nMaxHealth); return 0; } case COMMAND_SET_CHAR_HEALTH: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); if (ScriptParams[1]) { pPed->m_fHealth = ScriptParams[1]; } else if (pPed->bInVehicle) { pPed->SetDead(); if (!pPed->IsPlayer()) pPed->FlagToDestroyWhenNextProcessed(); } else { pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); } return 0; } case COMMAND_SET_CAR_HEALTH: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->m_fHealth = ScriptParams[1]; return 0; } case COMMAND_GET_PLAYER_HEALTH: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); ScriptParams[0] = pPed->m_fHealth; // correct cast float to int StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_CHAR_HEALTH: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); ScriptParams[0] = pPed->m_fHealth; // correct cast float to int StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_CAR_HEALTH: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); ScriptParams[0] = pVehicle->m_fHealth; // correct cast float to int StoreParameters(&m_nIp, 1); return 0; } case COMMAND_IS_CAR_ARMED_WITH_BOMB: { CollectParameters(&m_nIp, 2); CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pCar); assert(pCar->m_vehType == VEHICLE_TYPE_CAR); UpdateCompareFlag(pCar->m_bombType == ScriptParams[1]); //TODO: enum return 0; } case COMMAND_CHANGE_CAR_COLOUR: { CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); if (ScriptParams[1] >= 256 || ScriptParams[2] >= 256) debug("CHANGE_CAR_COLOUR - Colours must be less than %d", 256); pVehicle->m_currentColour1 = ScriptParams[1]; pVehicle->m_currentColour2 = ScriptParams[2]; return 0; } case COMMAND_SWITCH_PED_ROADS_ON: { CollectParameters(&m_nIp, 6); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; float supZ = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[0]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[1]; } if (infZ > supZ) { infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, false); return 0; } case COMMAND_SWITCH_PED_ROADS_OFF: { CollectParameters(&m_nIp, 6); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; float supZ = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[0]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[1]; } if (infZ > supZ) { infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } ThePaths.SwitchPedRoadsOffInArea(infX, supX, infY, supY, infZ, supZ, true); return 0; } case COMMAND_CHAR_LOOK_AT_CHAR_ALWAYS: { CollectParameters(&m_nIp, 2); CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pSourcePed); CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pTargetPed); pSourcePed->SetLookFlag(pTargetPed, true); pSourcePed->SetLookTimer(60000); return 0; } case COMMAND_CHAR_LOOK_AT_PLAYER_ALWAYS: { CollectParameters(&m_nIp, 2); CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pSourcePed); CPed* pTargetPed = CWorld::Players[ScriptParams[1]].m_pPed; assert(pTargetPed); pSourcePed->SetLookFlag(pTargetPed, true); pSourcePed->SetLookTimer(60000); return 0; } case COMMAND_PLAYER_LOOK_AT_CHAR_ALWAYS: { CollectParameters(&m_nIp, 2); CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pSourcePed); CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pTargetPed); pSourcePed->SetLookFlag(pTargetPed, true); pSourcePed->SetLookTimer(60000); return 0; } case COMMAND_STOP_CHAR_LOOKING: { CollectParameters(&m_nIp, 1); CPed* pSourcePed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pSourcePed); pSourcePed->ClearLookFlag(); pSourcePed->bKeepTryingToLook = false; if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY) pSourcePed->RestorePreviousState(); return 0; } case COMMAND_STOP_PLAYER_LOOKING: { CollectParameters(&m_nIp, 1); CPed* pSourcePed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pSourcePed); pSourcePed->ClearLookFlag(); pSourcePed->bKeepTryingToLook = false; if (pSourcePed->GetPedState() == PED_LOOK_HEADING || pSourcePed->GetPedState() == PED_LOOK_ENTITY) pSourcePed->RestorePreviousState(); return 0; } case COMMAND_SWITCH_HELICOPTER: CollectParameters(&m_nIp, 1); CHeli::ActivateHeli(ScriptParams[0] != 0); return 0; //case COMMAND_SET_GANG_ATTITUDE: //case COMMAND_SET_GANG_GANG_ATTITUDE: //case COMMAND_SET_GANG_PLAYER_ATTITUDE: case COMMAND_SET_GANG_PED_MODELS: CollectParameters(&m_nIp, 3); CGangs::SetGangPedModels(ScriptParams[0], ScriptParams[1], ScriptParams[2]); return 0; case COMMAND_SET_GANG_CAR_MODEL: CollectParameters(&m_nIp, 2); CGangs::SetGangVehicleModel(ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_SET_GANG_WEAPONS: CollectParameters(&m_nIp, 3); CGangs::SetGangWeapons(ScriptParams[0], (eWeaponType)ScriptParams[1], (eWeaponType)ScriptParams[2]); return 0; case COMMAND_SET_CHAR_OBJ_RUN_TO_AREA: { CollectParameters(&m_nIp, 5); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); float infX = *(float*)&ScriptParams[1]; float infY = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[1]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[2]; } CVector pos; pos.x = (infX + supX) / 2; pos.y = (infY + supY) / 2; pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float radius = Max(pos.x - infX, pos.y - infY); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos, radius); return 0; } case COMMAND_SET_CHAR_OBJ_RUN_TO_COORD: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVector pos; pos.x = *(float*)&ScriptParams[1]; pos.y = *(float*)&ScriptParams[2]; pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_RUN_TO_AREA, pos); return 0; } case COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); bool isTouching = false; if (pPed->bInVehicle) isTouching = false; else if (pPed->GetHasCollidedWith(pObject)) isTouching = true; UpdateCompareFlag(isTouching); return 0; } case COMMAND_IS_CHAR_TOUCHING_OBJECT_ON_FOOT: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); bool isTouching = false; if (pPed->InVehicle()) isTouching = false; else if (pPed->GetHasCollidedWith(pObject)) isTouching = true; UpdateCompareFlag(isTouching); return 0; } case COMMAND_LOAD_SPECIAL_CHARACTER: { CollectParameters(&m_nIp, 1); char name[16]; strncpy(name, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) name[i] = tolower(name[i]); CStreaming::RequestSpecialChar(ScriptParams[0] - 1, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); m_nIp += KEY_LENGTH_IN_SCRIPT; return 0; } case COMMAND_HAS_SPECIAL_CHARACTER_LOADED: { CollectParameters(&m_nIp, 1); UpdateCompareFlag(CStreaming::HasSpecialCharLoaded(ScriptParams[0] - 1)); return 0; } case COMMAND_FLASH_CAR: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->bHasBlip = (ScriptParams[1] != 0); return 0; } case COMMAND_FLASH_CHAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bHasBlip = (ScriptParams[1] != 0); return 0; } case COMMAND_FLASH_OBJECT: { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); pObject->bHasBlip = (ScriptParams[1] != 0); return 0; } case COMMAND_IS_PLAYER_IN_REMOTE_MODE: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].IsPlayerInRemoteMode()); return 0; case COMMAND_ARM_CAR_WITH_BOMB: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); ((CAutomobile*)pVehicle)->m_bombType = ScriptParams[1]; ((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed(); return 0; } case COMMAND_SET_CHAR_PERSONALITY: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->SetPedStats((ePedStats)ScriptParams[1]); return 0; } case COMMAND_SET_CUTSCENE_OFFSET: CollectParameters(&m_nIp, 3); CCutsceneMgr::SetCutsceneOffset(*(CVector*)&ScriptParams[0]); return 0; case COMMAND_SET_ANIM_GROUP_FOR_CHAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->m_animGroup = (AssocGroupId)ScriptParams[1]; return 0; } case COMMAND_SET_ANIM_GROUP_FOR_PLAYER: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); pPed->m_animGroup = (AssocGroupId)ScriptParams[1]; return 0; } case COMMAND_REQUEST_MODEL: { CollectParameters(&m_nIp, 1); int model = ScriptParams[0]; if (model < 0) model = CTheScripts::UsedObjectArray[-model].index; CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_NOFADE | STREAMFLAGS_SCRIPTOWNED); return 0; } case COMMAND_HAS_MODEL_LOADED: { CollectParameters(&m_nIp, 1); int model = ScriptParams[0]; if (model < 0) model = CTheScripts::UsedObjectArray[-model].index; UpdateCompareFlag(CStreaming::HasModelLoaded(model)); return 0; } case COMMAND_MARK_MODEL_AS_NO_LONGER_NEEDED: { CollectParameters(&m_nIp, 1); int model = ScriptParams[0]; if (model < 0) model = CTheScripts::UsedObjectArray[-model].index; CStreaming::SetMissionDoesntRequireModel(model); return 0; } case COMMAND_GRAB_PHONE: { CollectParameters(&m_nIp, 2); ScriptParams[0] = gPhoneInfo.GrabPhone(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_REPEATED_PHONE_MESSAGE: { CollectParameters(&m_nIp, 1); wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text, nil, nil, nil, nil, nil); return 0; } case COMMAND_SET_PHONE_MESSAGE: { CollectParameters(&m_nIp, 1); wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text, nil, nil, nil, nil, nil); return 0; } case COMMAND_HAS_PHONE_DISPLAYED_MESSAGE: { CollectParameters(&m_nIp, 1); UpdateCompareFlag(gPhoneInfo.HasMessageBeenDisplayed(ScriptParams[0])); return 0; } case COMMAND_TURN_PHONE_OFF: { CollectParameters(&m_nIp, 1); gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], nil, nil, nil, nil, nil, nil); return 0; } case COMMAND_DRAW_CORONA: { CollectParameters(&m_nIp, 9); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8], 255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); return 0; } case COMMAND_DRAW_LIGHT: { CollectParameters(&m_nIp, 6); CVector pos = *(CVector*)&ScriptParams[0]; CVector unused(0.0f, 0.0f, 0.0f); CPointLights::AddLight(0, *(CVector*)&ScriptParams[0], CVector(0.0f, 0.0f, 0.0f), 12.0f, ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true); return 0; } //case COMMAND_STORE_WEATHER: //case COMMAND_RESTORE_WEATHER: case COMMAND_STORE_CLOCK: CClock::StoreClock(); return 0; case COMMAND_RESTORE_CLOCK: CClock::RestoreClock(); return 0; case COMMAND_RESTART_CRITICAL_MISSION: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRestart::OverrideNextRestart(pos, *(float*)&ScriptParams[3]); if (CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING) printf("RESTART_CRITICAL_MISSION - Player state is not PLAYING\n"); CWorld::Players[CWorld::PlayerInFocus].PlayerFailedCriticalMission(); return 0; } case COMMAND_IS_PLAYER_PLAYING: { CollectParameters(&m_nIp, 1); UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_PLAYING); return 0; } //case COMMAND_SET_COLL_OBJ_NO_OBJ: default: assert(0); } return -1; } int8 CRunningScript::ProcessCommands600To699(int32 command) { switch (command){ /* Collective commands are not implemented until LCS. case COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT: case COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE: case COMMAND_SET_COLL_OBJ_GUARD_SPOT: case COMMAND_SET_COLL_OBJ_GUARD_AREA: case COMMAND_SET_COLL_OBJ_WAIT_IN_CAR: case COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT: case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT: case COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS: case COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS: case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE: case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE: case COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS: case COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS: case COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT: case COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT: case COMMAND_SET_COLL_OBJ_LEAVE_CAR: case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER: case COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER: case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR: case COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE: case COMMAND_SET_COLL_OBJ_DESTROY_OBJECT: case COMMAND_SET_COLL_OBJ_DESTROY_CAR: case COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT: case COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR: case COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: case COMMAND_SET_COLL_OBJ_GUARD_ATTACK: case COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE: case COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT: case COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR: case COMMAND_SET_COLL_OBJ_RUN_TO_AREA: case COMMAND_SET_COLL_OBJ_RUN_TO_COORD: case COMMAND_ADD_PEDS_IN_AREA_TO_COLL: case COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL: case COMMAND_CLEAR_COLL: case COMMAND_IS_COLL_IN_CARS: case COMMAND_LOCATE_COLL_ANY_MEANS_2D: case COMMAND_LOCATE_COLL_ON_FOOT_2D: case COMMAND_LOCATE_COLL_IN_CAR_2D: case COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D: case COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D: case COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D: case COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D: case COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D: case COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D: case COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D: case COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D: case COMMAND_LOCATE_COLL_IN_CAR_CAR_2D: case COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D: case COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D: case COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D: case COMMAND_IS_COLL_IN_AREA_2D: case COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D: case COMMAND_IS_COLL_IN_AREA_IN_CAR_2D: case COMMAND_IS_COLL_STOPPED_IN_AREA_2D: case COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D: case COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D: case COMMAND_GET_NUMBER_OF_PEDS_IN_COLL: */ case COMMAND_SET_CHAR_HEED_THREATS: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bRespondsToThreats = (ScriptParams[1] != 0); return 0; } case COMMAND_SET_PLAYER_HEED_THREATS: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); pPed->bRespondsToThreats = (ScriptParams[1] != 0); return 0; } case COMMAND_GET_CONTROLLER_MODE: #if defined(GTA_PC) && !defined(DETECT_PAD_INPUT_SWITCH) ScriptParams[0] = 0; #else ScriptParams[0] = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0; #endif StoreParameters(&m_nIp, 1); return 0; case COMMAND_SET_CAN_RESPRAY_CAR: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); ((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0); return 0; } case COMMAND_IS_TAXI: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(pVehicle->IsTaxi()); return 0; } case COMMAND_UNLOAD_SPECIAL_CHARACTER: CollectParameters(&m_nIp, 1); CStreaming::SetMissionDoesntRequireSpecialChar(ScriptParams[0] - 1); return 0; case COMMAND_RESET_NUM_OF_MODELS_KILLED_BY_PLAYER: CDarkel::ResetModelsKilledByPlayer(); return 0; case COMMAND_GET_NUM_OF_MODELS_KILLED_BY_PLAYER: CollectParameters(&m_nIp, 1); ScriptParams[0] = CDarkel::QueryModelsKilledByPlayer(ScriptParams[0]); StoreParameters(&m_nIp, 1); return 0; case COMMAND_ACTIVATE_GARAGE: CollectParameters(&m_nIp, 1); CGarages::ActivateGarage(ScriptParams[0]); return 0; case COMMAND_SWITCH_TAXI_TIMER: { CollectParameters(&m_nIp, 1); if (ScriptParams[0] != 0){ CWorld::Players[CWorld::PlayerInFocus].m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds(); CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = true; }else{ CWorld::Players[CWorld::PlayerInFocus].m_bUnusedTaxiThing = false; } return 0; } case COMMAND_CREATE_OBJECT_NO_OFFSET: { CollectParameters(&m_nIp, 4); int mi = ScriptParams[0] >= 0 ? ScriptParams[0] : CTheScripts::UsedObjectArray[-ScriptParams[0]].index; CObject* pObj = new CObject(mi, false); ; pObj->ObjectCreatedBy = MISSION_OBJECT; CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pObj->SetPosition(pos); pObj->SetOrientation(0.0f, 0.0f, 0.0f); pObj->GetMatrix().UpdateRW(); pObj->UpdateRwFrame(); CTheScripts::ClearSpaceForMissionEntity(pos, pObj); CWorld::Add(pObj); ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_OBJECT); return 0; } case COMMAND_IS_BOAT: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(pVehicle->m_vehType == VEHICLE_TYPE_BOAT); return 0; } case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS: { CollectParameters(&m_nIp, 5); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); float infX = *(float*)&ScriptParams[1]; float infY = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[1]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[2]; } CVector pos; pos.x = (infX + supX) / 2; pos.y = (infY + supY) / 2; pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float radius = Max(pos.x - infX, pos.y - infY); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_GOTO_AREA_ANY_MEANS, pos, radius); return 0; } //case COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS: case COMMAND_IS_PLAYER_STOPPED: { CollectParameters(&m_nIp, 1); CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; UpdateCompareFlag(CTheScripts::IsPlayerStopped(pPlayer)); return 0; } case COMMAND_IS_CHAR_STOPPED: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); UpdateCompareFlag(CTheScripts::IsPedStopped(pPed)); return 0; } case COMMAND_MESSAGE_WAIT: CollectParameters(&m_nIp, 2); m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0]; if (ScriptParams[1] != 0) m_bSkipWakeTime = true; return 1; case COMMAND_ADD_PARTICLE_EFFECT: { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CParticleObject::AddObject(ScriptParams[0], pos, ScriptParams[4] != 0); return 0; } case COMMAND_SWITCH_WIDESCREEN: CollectParameters(&m_nIp, 1); if (ScriptParams[0] != 0) TheCamera.SetWideScreenOn(); else TheCamera.SetWideScreenOff(); return 0; case COMMAND_ADD_SPRITE_BLIP_FOR_CAR: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int id = CRadar::SetEntityBlip(BLIP_CAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH); CRadar::SetBlipSprite(id, ScriptParams[1]); ScriptParams[0] = id; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_SPRITE_BLIP_FOR_CHAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int id = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH); CRadar::SetBlipSprite(id, ScriptParams[1]); ScriptParams[0] = id; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_SPRITE_BLIP_FOR_OBJECT: { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int id = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH); CRadar::SetBlipSprite(id, ScriptParams[1]); ScriptParams[0] = id; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int id = CRadar::SetCoordBlip(BLIP_CONTACT_POINT, pos, 2, BLIP_DISPLAY_BOTH); CRadar::SetBlipSprite(id, ScriptParams[3]); ScriptParams[0] = id; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_SPRITE_BLIP_FOR_COORD: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int id = CRadar::SetCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH); CRadar::SetBlipSprite(id, ScriptParams[3]); ScriptParams[0] = id; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_CHAR_ONLY_DAMAGED_BY_PLAYER: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bOnlyDamagedByPlayer = (ScriptParams[1] != 0); return 0; } case COMMAND_SET_CAR_ONLY_DAMAGED_BY_PLAYER: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->bOnlyDamagedByPlayer = (ScriptParams[1] != 0); return 0; } case COMMAND_SET_CHAR_PROOFS: { CollectParameters(&m_nIp, 6); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bBulletProof = (ScriptParams[1] != 0); pPed->bFireProof = (ScriptParams[2] != 0); pPed->bExplosionProof = (ScriptParams[3] != 0); pPed->bCollisionProof = (ScriptParams[4] != 0); pPed->bMeleeProof = (ScriptParams[5] != 0); return 0; } case COMMAND_SET_CAR_PROOFS: { CollectParameters(&m_nIp, 6); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->bBulletProof = (ScriptParams[1] != 0); pVehicle->bFireProof = (ScriptParams[2] != 0); pVehicle->bExplosionProof = (ScriptParams[3] != 0); pVehicle->bCollisionProof = (ScriptParams[4] != 0); pVehicle->bMeleeProof = (ScriptParams[5] != 0); return 0; } case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D: case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D: case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D: case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D: case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D: case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D: PlayerInAngledAreaCheckCommand(command, &m_nIp); return 0; case COMMAND_DEACTIVATE_GARAGE: CollectParameters(&m_nIp, 1); CGarages::DeActivateGarage(ScriptParams[0]); return 0; case COMMAND_GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE: CollectParameters(&m_nIp, 1); ScriptParams[0] = CGarages::QueryCarsCollected(ScriptParams[0]); StoreParameters(&m_nIp, 1); return 0; case COMMAND_HAS_CAR_BEEN_TAKEN_TO_GARAGE: CollectParameters(&m_nIp, 2); UpdateCompareFlag(CGarages::HasThisCarBeenCollected(ScriptParams[0], ScriptParams[1] - 1)); return 0; default: assert(0); } return -1; } int8 CRunningScript::ProcessCommands700To799(int32 command) { switch (command){ case COMMAND_SET_SWAT_REQUIRED: CollectParameters(&m_nIp, 1); FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0); return 0; case COMMAND_SET_FBI_REQUIRED: CollectParameters(&m_nIp, 1); FindPlayerPed()->m_pWanted->m_bFbiRequired = (ScriptParams[0] != 0); return 0; case COMMAND_SET_ARMY_REQUIRED: CollectParameters(&m_nIp, 1); FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0); return 0; case COMMAND_IS_CAR_IN_WATER: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); UpdateCompareFlag(pVehicle && pVehicle->bIsInWater); return 0; } case COMMAND_GET_CLOSEST_CHAR_NODE: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)]; *(CVector*)&ScriptParams[0] = pNode->GetPosition(); StoreParameters(&m_nIp, 3); return 0; } case COMMAND_GET_CLOSEST_CAR_NODE: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)]; *(CVector*)&ScriptParams[0] = pNode->GetPosition(); StoreParameters(&m_nIp, 3); return 0; } case COMMAND_CAR_GOTO_COORDINATES_ACCURATE: { CollectParameters(&m_nIp, 4); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pos, false)) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE; else pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE; pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->bEngineOn = true; pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } case COMMAND_START_PACMAN_RACE: CollectParameters(&m_nIp, 1); CPacManPickups::StartPacManRace(ScriptParams[0]); return 0; case COMMAND_START_PACMAN_RECORD: CPacManPickups::StartPacManRecord(); return 0; case COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN: ScriptParams[0] = CPacManPickups::QueryPowerPillsEatenInRace(); StoreParameters(&m_nIp, 1); return 0; case COMMAND_CLEAR_PACMAN: CPacManPickups::CleanUpPacManStuff(); return 0; case COMMAND_START_PACMAN_SCRAMBLE: { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CPacManPickups::StartPacManScramble(pos, *(float*)&ScriptParams[3], ScriptParams[4]); return 0; } case COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED: ScriptParams[0] = CPacManPickups::QueryPowerPillsCarriedByPlayer(); StoreParameters(&m_nIp, 1); return 0; case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED: CPacManPickups::ResetPowerPillsCarriedByPlayer(); return 0; case COMMAND_IS_CAR_ON_SCREEN: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(TheCamera.IsSphereVisible(pVehicle->GetBoundCentre(), pVehicle->GetBoundRadius())); return 0; } case COMMAND_IS_CHAR_ON_SCREEN: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(TheCamera.IsSphereVisible(pPed->GetBoundCentre(), pPed->GetBoundRadius())); return 0; } case COMMAND_IS_OBJECT_ON_SCREEN: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius())); return 0; } case COMMAND_GOSUB_FILE: { CollectParameters(&m_nIp, 2); assert(m_nStackPointer < MAX_STACK_DEPTH); m_anStack[m_nStackPointer++] = m_nIp; SetIP(ScriptParams[0]); // ScriptParams[1] == filename return 0; } case COMMAND_GET_GROUND_Z_FOR_3D_COORD: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; bool success; *(float*)&ScriptParams[0] = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &success); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_START_SCRIPT_FIRE: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); ScriptParams[0] = gFireManager.StartScriptFire(pos, nil, 0.8f, 1); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED: CollectParameters(&m_nIp, 1); UpdateCompareFlag(gFireManager.IsScriptFireExtinguish(ScriptParams[0])); return 0; case COMMAND_REMOVE_SCRIPT_FIRE: CollectParameters(&m_nIp, 1); gFireManager.RemoveScriptFire(ScriptParams[0]); return 0; case COMMAND_SET_COMEDY_CONTROLS: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->bComedyControls = (ScriptParams[1] != 0); return 0; } case COMMAND_BOAT_GOTO_COORDS: { CollectParameters(&m_nIp, 4); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT); CBoat* pBoat = (CBoat*)pVehicle; CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &pos.z, false); pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS; pBoat->AutoPilot.m_vecDestinationCoors = pos; pBoat->SetStatus(STATUS_PHYSICS); pBoat->AutoPilot.m_nCruiseSpeed = Max(6, pBoat->AutoPilot.m_nCruiseSpeed); pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); return 0; } case COMMAND_BOAT_STOP: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT); CBoat* pBoat = (CBoat*)pVehicle; pBoat->AutoPilot.m_nCarMission = MISSION_NONE; pBoat->SetStatus(STATUS_PHYSICS); pBoat->bEngineOn = false; pBoat->AutoPilot.m_nCruiseSpeed = 0; return 0; } case COMMAND_IS_PLAYER_SHOOTING_IN_AREA: { CollectParameters(&m_nIp, 6); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float x2 = *(float*)&ScriptParams[3]; float y2 = *(float*)&ScriptParams[4]; UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2)); if (!ScriptParams[5]) return 0; CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugSquare(x1, y1, x2, y2); return 0; } case COMMAND_IS_CHAR_SHOOTING_IN_AREA: { CollectParameters(&m_nIp, 6); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); float x1 = *(float*)&ScriptParams[1]; float y1 = *(float*)&ScriptParams[2]; float x2 = *(float*)&ScriptParams[3]; float y2 = *(float*)&ScriptParams[4]; UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2)); if (!ScriptParams[5]) return 0; CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugSquare(x1, y1, x2, y2); return 0; } case COMMAND_IS_CURRENT_PLAYER_WEAPON: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType); return 0; } case COMMAND_IS_CURRENT_CHAR_WEAPON: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType); return 0; } case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN: CPacManPickups::ResetPowerPillsEatenInRace(); return 0; case COMMAND_ADD_POWER_PILL: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CPacManPickups::GenerateOnePMPickUp(pos); return 0; } case COMMAND_SET_BOAT_CRUISE_SPEED: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT); CBoat* pBoat = (CBoat*)pVehicle; pBoat->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1]; return 0; } case COMMAND_GET_RANDOM_CHAR_IN_AREA: { CollectParameters(&m_nIp, 4); int ped_handle = -1; CVector pos = FindPlayerCoors(); float x1 = *(float*)&ScriptParams[0]; float y1 = *(float*)&ScriptParams[1]; float x2 = *(float*)&ScriptParams[2]; float y2 = *(float*)&ScriptParams[3]; int i = CPools::GetPedPool()->GetSize(); while (--i && ped_handle == -1){ CPed* pPed = CPools::GetPedPool()->GetSlot(i); if (!pPed) continue; if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed)) continue; if (pPed->CharCreatedBy != RANDOM_CHAR) continue; if (!pPed->IsPedInControl()) continue; if (pPed->bRemoveFromWorld) continue; if (pPed->bFadeOut) continue; // if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) // continue; if (!ThisIsAValidRandomPed(pPed->m_nPedType)) continue; if (pPed->bIsLeader || pPed->m_leader) continue; if (!pPed->IsWithinArea(x1, y1, x2, y2)) continue; if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) continue; if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) continue; ped_handle = CPools::GetPedPool()->GetIndex(pPed); CTheScripts::LastRandomPedId = ped_handle; pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; ++CPopulation::ms_nTotalMissionPeds; if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR); } ScriptParams[0] = ped_handle; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_RANDOM_CHAR_IN_ZONE: { char zone[KEY_LENGTH_IN_SCRIPT]; strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (nZone != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; CZone* pZone = CTheZones::GetNavigationZone(nZone); int ped_handle = -1; CVector pos = FindPlayerCoors(); int i = CPools::GetPedPool()->GetSize(); while (--i && ped_handle == -1) { CPed* pPed = CPools::GetPedPool()->GetSlot(i); if (!pPed) continue; if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed)) continue; if (pPed->CharCreatedBy != RANDOM_CHAR) continue; if (!pPed->IsPedInControl()) continue; if (pPed->bRemoveFromWorld) continue; if (pPed->bFadeOut) continue; // if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN) // continue; if (!ThisIsAValidRandomPed(pPed->m_nPedType)) continue; if (pPed->bIsLeader || pPed->m_leader) continue; if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone)) continue; if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) continue; if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) continue; ped_handle = CPools::GetPedPool()->GetIndex(pPed); CTheScripts::LastRandomPedId = ped_handle; pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; ++CPopulation::ms_nTotalMissionPeds; if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR); } ScriptParams[0] = ped_handle; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_IS_PLAYER_IN_TAXI: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->IsTaxi()); return 0; } case COMMAND_IS_PLAYER_SHOOTING: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); UpdateCompareFlag(pPed->bIsShooting); return 0; } case COMMAND_IS_CHAR_SHOOTING: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(pPed->bIsShooting); return 0; } case COMMAND_CREATE_MONEY_PICKUP: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_MONEY, PICKUP_MONEY, ScriptParams[3]); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_CHAR_ACCURACY: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->m_wepAccuracy = ScriptParams[1]; return 0; } case COMMAND_GET_CAR_SPEED: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); *(float*)&ScriptParams[0] = pVehicle->GetSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_LOAD_CUTSCENE: { char name[KEY_LENGTH_IN_SCRIPT]; strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); m_nIp += KEY_LENGTH_IN_SCRIPT; CCutsceneMgr::LoadCutsceneData(name); return 0; } case COMMAND_CREATE_CUTSCENE_OBJECT: { CollectParameters(&m_nIp, 1); CCutsceneObject* pCutObj = CCutsceneMgr::CreateCutsceneObject(ScriptParams[0]); ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutObj); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_CUTSCENE_ANIM: { CollectParameters(&m_nIp, 1); char name[KEY_LENGTH_IN_SCRIPT]; CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); m_nIp += KEY_LENGTH_IN_SCRIPT; CCutsceneMgr::SetCutsceneAnim(name, pObject); return 0; } case COMMAND_START_CUTSCENE: CCutsceneMgr::ms_cutsceneLoadStatus = 1; return 0; case COMMAND_GET_CUTSCENE_TIME: ScriptParams[0] = CCutsceneMgr::GetCutsceneTimeInMilleseconds(); StoreParameters(&m_nIp, 1); return 0; case COMMAND_HAS_CUTSCENE_FINISHED: UpdateCompareFlag(CCutsceneMgr::HasCutsceneFinished()); return 0; case COMMAND_CLEAR_CUTSCENE: CCutsceneMgr::DeleteCutsceneData(); return 0; case COMMAND_RESTORE_CAMERA_JUMPCUT: TheCamera.RestoreWithJumpCut(); return 0; case COMMAND_CREATE_COLLECTABLE1: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; CPickups::GenerateNewOne(pos, MI_COLLECTABLE1, PICKUP_COLLECTABLE1, 0); return 0; } case COMMAND_SET_COLLECTABLE1_TOTAL: CollectParameters(&m_nIp, 1); CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0]; return 0; case COMMAND_IS_PROJECTILE_IN_AREA: { CollectParameters(&m_nIp, 6); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; float supZ = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[0]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[1]; } if (infZ > supZ) { infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, false)); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); return 0; } case COMMAND_DESTROY_PROJECTILES_IN_AREA: { CollectParameters(&m_nIp, 6); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; float supZ = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[0]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[1]; } if (infZ > supZ) { infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, true)); if (CTheScripts::DbgFlag) CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); return 0; } case COMMAND_DROP_MINE: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; CPickups::GenerateNewOne(pos, MI_CARMINE, PICKUP_MINE_INACTIVE, 0); return 0; } case COMMAND_DROP_NAUTICAL_MINE: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0); return 0; } case COMMAND_IS_CHAR_MODEL: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(ScriptParams[1] == pPed->GetModelIndex()); return 0; } case COMMAND_LOAD_SPECIAL_MODEL: { CollectParameters(&m_nIp, 1); char name[KEY_LENGTH_IN_SCRIPT]; strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) name[i] = tolower(name[i]); CStreaming::RequestSpecialModel(ScriptParams[0], name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); m_nIp += KEY_LENGTH_IN_SCRIPT; return 0; } case COMMAND_CREATE_CUTSCENE_HEAD: { assert(0); return 0; } case COMMAND_SET_CUTSCENE_HEAD_ANIM: { assert(0); return 0; } case COMMAND_SIN: CollectParameters(&m_nIp, 1); *(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0])); StoreParameters(&m_nIp, 1); return 0; case COMMAND_COS: CollectParameters(&m_nIp, 1); *(float*)&ScriptParams[0] = Cos(DEGTORAD(*(float*)&ScriptParams[0])); StoreParameters(&m_nIp, 1); return 0; case COMMAND_GET_CAR_FORWARD_X: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); float forwardX = pVehicle->GetForward().x / pVehicle->GetForward().Magnitude2D(); *(float*)&ScriptParams[0] = forwardX; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_CAR_FORWARD_Y: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); float forwardY = pVehicle->GetForward().y / pVehicle->GetForward().Magnitude2D(); *(float*)&ScriptParams[0] = forwardY; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_CHANGE_GARAGE_TYPE: CollectParameters(&m_nIp, 2); CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0); return 0; case COMMAND_ACTIVATE_CRUSHER_CRANE: { CollectParameters(&m_nIp, 10); float infX = *(float*)&ScriptParams[2]; float infY = *(float*)&ScriptParams[3]; float supX = *(float*)&ScriptParams[4]; float supY = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[4]; supX = *(float*)&ScriptParams[2]; } if (infY > supY) { infY = *(float*)&ScriptParams[5]; supY = *(float*)&ScriptParams[3]; } CCranes::ActivateCrane(infX, supX, infY, supY, *(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8], DEGTORAD(*(float*)&ScriptParams[8]), true, false, *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); return 0; } case COMMAND_PRINT_WITH_2_NUMBERS: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 4); CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); return 0; } case COMMAND_PRINT_WITH_2_NUMBERS_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 4); CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); return 0; } case COMMAND_PRINT_WITH_2_NUMBERS_SOON: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 4); CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); return 0; } case COMMAND_PRINT_WITH_3_NUMBERS: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 5); CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1); return 0; } case COMMAND_PRINT_WITH_3_NUMBERS_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 5); CMessages::AddMessageJumpQWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1); return 0; } case COMMAND_PRINT_WITH_3_NUMBERS_SOON: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 5); CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1); return 0; } case COMMAND_PRINT_WITH_4_NUMBERS: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 6); CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1); return 0; } case COMMAND_PRINT_WITH_4_NUMBERS_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 6); CMessages::AddMessageJumpQWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1); return 0; } case COMMAND_PRINT_WITH_4_NUMBERS_SOON: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 6); CMessages::AddMessageSoonWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1); return 0; } case COMMAND_PRINT_WITH_5_NUMBERS: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 7); CMessages::AddMessageWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1); return 0; } case COMMAND_PRINT_WITH_5_NUMBERS_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 7); CMessages::AddMessageJumpQWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1); return 0; } case COMMAND_PRINT_WITH_5_NUMBERS_SOON: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 7); CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1); return 0; } case COMMAND_PRINT_WITH_6_NUMBERS: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 8); CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]); return 0; } case COMMAND_PRINT_WITH_6_NUMBERS_NOW: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 8); CMessages::AddMessageJumpQWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]); return 0; } case COMMAND_PRINT_WITH_6_NUMBERS_SOON: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 8); CMessages::AddMessageSoonWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]); return 0; } case COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, pTargetPed); pPed->SetFormation((eFormation)ScriptParams[2]); return 0; } case COMMAND_PLAYER_MADE_PROGRESS: CollectParameters(&m_nIp, 1); CStats::ProgressMade += ScriptParams[0]; return 0; case COMMAND_SET_PROGRESS_TOTAL: CollectParameters(&m_nIp, 1); CStats::TotalProgressInGame = ScriptParams[0]; return 0; case COMMAND_REGISTER_JUMP_DISTANCE: CollectParameters(&m_nIp, 1); CStats::MaximumJumpDistance = Max(CStats::MaximumJumpDistance, *(float*)&ScriptParams[0]); return 0; case COMMAND_REGISTER_JUMP_HEIGHT: CollectParameters(&m_nIp, 1); CStats::MaximumJumpHeight = Max(CStats::MaximumJumpHeight, *(float*)&ScriptParams[0]); return 0; case COMMAND_REGISTER_JUMP_FLIPS: CollectParameters(&m_nIp, 1); CStats::MaximumJumpFlips = Max(CStats::MaximumJumpFlips, ScriptParams[0]); return 0; case COMMAND_REGISTER_JUMP_SPINS: CollectParameters(&m_nIp, 1); CStats::MaximumJumpSpins = Max(CStats::MaximumJumpSpins, ScriptParams[0]); return 0; case COMMAND_REGISTER_JUMP_STUNT: CollectParameters(&m_nIp, 1); CStats::BestStuntJump = Max(CStats::BestStuntJump, ScriptParams[0]); return 0; case COMMAND_REGISTER_UNIQUE_JUMP_FOUND: ++CStats::NumberOfUniqueJumpsFound; return 0; case COMMAND_SET_UNIQUE_JUMPS_TOTAL: CollectParameters(&m_nIp, 1); CStats::TotalNumberOfUniqueJumps = ScriptParams[0]; return 0; case COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI: ++CStats::PassengersDroppedOffWithTaxi; return 0; case COMMAND_REGISTER_MONEY_MADE_TAXI: CollectParameters(&m_nIp, 1); CStats::MoneyMadeWithTaxi += ScriptParams[0]; return 0; case COMMAND_REGISTER_MISSION_GIVEN: ++CStats::MissionsGiven; return 0; case COMMAND_REGISTER_MISSION_PASSED: { char name[KEY_LENGTH_IN_SCRIPT]; strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); m_nIp += KEY_LENGTH_IN_SCRIPT; strncpy(CStats::LastMissionPassedName, name, KEY_LENGTH_IN_SCRIPT); ++CStats::MissionsPassed; CStats::CheckPointReachedSuccessfully(); return 0; } case COMMAND_SET_CHAR_RUNNING: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bIsRunning = (ScriptParams[1] != 0); return 0; } case COMMAND_REMOVE_ALL_SCRIPT_FIRES: gFireManager.RemoveAllScriptFires(); return 0; case COMMAND_IS_FIRST_CAR_COLOUR: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(pVehicle->m_currentColour1 == ScriptParams[1]); return 0; } case COMMAND_IS_SECOND_CAR_COLOUR: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]); return 0; } case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); if (!pPed) printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n"); UpdateCompareFlag(pPed && pPed->m_lastWepDam == ScriptParams[1]); return 0; } case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); if (!pVehicle) printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n"); UpdateCompareFlag(pVehicle && pVehicle->m_nLastWeaponDamage == ScriptParams[1]); return 0; } case COMMAND_IS_CHAR_IN_CHARS_GROUP: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pPed); assert(pLeader); UpdateCompareFlag(pPed->m_leader == pLeader); return 0; } default: assert(0); } return -1; } int8 CRunningScript::ProcessCommands800To899(int32 command) { CMatrix tmp_matrix; switch (command) { case COMMAND_IS_CHAR_IN_PLAYERS_GROUP: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); CPed* pLeader = CWorld::Players[ScriptParams[1]].m_pPed; assert(pPed); assert(pLeader); UpdateCompareFlag(pPed->m_leader == pLeader); return 0; } case COMMAND_EXPLODE_CHAR_HEAD: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); if (pPed->m_nPedState == PED_DRIVING) { pPed->SetDead(); if (!pPed->IsPlayer()) pPed->FlagToDestroyWhenNextProcessed(); } else if (CGame::nastyGame && pPed->IsPedInControl()) { pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true); } else { pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); } return 0; } case COMMAND_EXPLODE_PLAYER_HEAD: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); if (CGame::nastyGame) { pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true); } else { pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); } return 0; } case COMMAND_ANCHOR_BOAT: { CollectParameters(&m_nIp, 2); CBoat* pBoat = (CBoat*)CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pBoat && pBoat->m_vehType == VEHICLE_TYPE_BOAT); pBoat->m_bIsAnchored = (ScriptParams[1] == 0); return 0; } case COMMAND_SET_ZONE_GROUP: { char zone[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 2); int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_INFO); if (zone_id < 0) { printf("Couldn't find zone - %s\n", zone); return 0; } CTheZones::SetPedGroup(zone_id, ScriptParams[0], ScriptParams[1]); return 0; } case COMMAND_START_CAR_FIRE: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); ScriptParams[0] = gFireManager.StartScriptFire(pVehicle->GetPosition(), pVehicle, 0.8f, 1); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_START_CHAR_FIRE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); ScriptParams[0] = gFireManager.StartScriptFire(pPed->GetPosition(), pPed, 0.8f, 1); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA: { CollectParameters(&m_nIp, 5); int handle = -1; uint32 i = CPools::GetVehiclePool()->GetSize(); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float supX = *(float*)&ScriptParams[2]; float supY = *(float*)&ScriptParams[3]; while (i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; if (ScriptParams[4] != pVehicle->GetModelIndex() && ScriptParams[4] >= 0) continue; if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE) continue; if (!pVehicle->IsWithinArea(infX, infY, supX, supY)) continue; handle = CPools::GetVehiclePool()->GetIndex(pVehicle); pVehicle->VehicleCreatedBy = MISSION_VEHICLE; ++CCarCtrl::NumMissionCars; --CCarCtrl::NumRandomCars; if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR); } ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE: { char zone[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); // TODO(MIAMI): just getting this to compile with new argument int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (zone_id != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; CZone* pZone = CTheZones::GetNavigationZone(zone_id); CollectParameters(&m_nIp, 1); int handle = -1; uint32 i = CPools::GetVehiclePool()->GetSize(); while (i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; if (ScriptParams[0] != pVehicle->GetModelIndex() && ScriptParams[0] >= 0) continue; if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE) continue; if (!CTheZones::PointLiesWithinZone(&pVehicle->GetPosition(), pZone)) continue; handle = CPools::GetVehiclePool()->GetIndex(pVehicle); pVehicle->VehicleCreatedBy = MISSION_VEHICLE; ++CCarCtrl::NumMissionCars; --CCarCtrl::NumRandomCars; if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR); } ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_HAS_RESPRAY_HAPPENED: { CollectParameters(&m_nIp, 1); UpdateCompareFlag(CGarages::HasResprayHappened(ScriptParams[0])); return 0; } case COMMAND_SET_CAMERA_ZOOM: { CollectParameters(&m_nIp, 1); if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FOLLOWPED) TheCamera.SetZoomValueFollowPedScript(ScriptParams[0]); else if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING) TheCamera.SetZoomValueCamStringScript(ScriptParams[0]); return 0; } case COMMAND_CREATE_PICKUP_WITH_AMMO: { CollectParameters(&m_nIp, 6); int16 model = ScriptParams[0]; if (model < 0) model = CTheScripts::UsedObjectArray[-model].index; CVector pos = *(CVector*)&ScriptParams[3]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CPickups::GenerateNewOne(pos, model, ScriptParams[1], ScriptParams[2]); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_CAR_RAM_CAR: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); assert(pTarget); CCarAI::TellCarToRamOtherCar(pVehicle, pTarget); return 0; } case COMMAND_SET_CAR_BLOCK_CAR: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); assert(pTarget); CCarAI::TellCarToBlockOtherCar(pVehicle, pTarget); return 0; } case COMMAND_SET_CHAR_OBJ_CATCH_TRAIN: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_CATCH_TRAIN); return 0; } //case COMMAND_SET_COLL_OBJ_CATCH_TRAIN: case COMMAND_SET_PLAYER_NEVER_GETS_TIRED: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; pPlayer->m_bInfiniteSprint = (ScriptParams[1] != 0); return 0; } case COMMAND_SET_PLAYER_FAST_RELOAD: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]]; pPlayer->m_bFastReload = (ScriptParams[1] != 0); return 0; } case COMMAND_SET_CHAR_BLEEDING: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bPedIsBleeding = (ScriptParams[1] != 0); return 0; } case COMMAND_SET_CAR_FUNNY_SUSPENSION: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); // no action return 0; } case COMMAND_SET_CAR_BIG_WHEELS: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); CAutomobile* pCar = (CAutomobile*)pVehicle; pCar->bBigWheels = (ScriptParams[1] != 0); return 0; } case COMMAND_SET_FREE_RESPRAYS: CollectParameters(&m_nIp, 1); CGarages::SetFreeResprays(ScriptParams[0] != 0); return 0; case COMMAND_SET_PLAYER_VISIBLE: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); pPed->bIsVisible = (ScriptParams[1] != 0); return 0; } case COMMAND_SET_CHAR_VISIBLE: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bIsVisible = (ScriptParams[1] != 0); return 0; } case COMMAND_SET_CAR_VISIBLE: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->bIsVisible = (ScriptParams[1] != 0); return 0; } case COMMAND_IS_AREA_OCCUPIED: { CollectParameters(&m_nIp, 11); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; float supZ = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[0]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[1]; } if (infZ > supZ) { infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } int16 total; CWorld::FindObjectsIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil, !!ScriptParams[6], !!ScriptParams[7], !!ScriptParams[8], !!ScriptParams[9], !!ScriptParams[10]); UpdateCompareFlag(total > 0); return 0; } case COMMAND_START_DRUG_RUN: CPlane::CreateIncomingCesna(); return 0; case COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED: UpdateCompareFlag(CPlane::HasCesnaLanded()); return 0; case COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN: UpdateCompareFlag(CPlane::HasCesnaBeenDestroyed()); return 0; case COMMAND_SAVE_PLAYER_FROM_FIRES: CollectParameters(&m_nIp, 1); gFireManager.ExtinguishPoint(CWorld::Players[ScriptParams[0]].GetPos(), 3.0f); return 0; case COMMAND_DISPLAY_TEXT: { CollectParameters(&m_nIp, 2); wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0]; CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1]; uint16 len = CMessages::GetWideStringLength(text); for (uint16 i = 0; i < len; i++) CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = text[i]; for (uint16 i = len; i < SCRIPT_TEXT_MAX_LENGTH; i++) CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_Text[i] = 0; ++CTheScripts::NumberOfIntroTextLinesThisFrame; return 0; } case COMMAND_SET_TEXT_SCALE: { CollectParameters(&m_nIp, 2); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleX = *(float*)&ScriptParams[0]; CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fScaleY = *(float*)&ScriptParams[1]; return 0; } case COMMAND_SET_TEXT_COLOUR: { CollectParameters(&m_nIp, 4); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sColor = CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]); return 0; } case COMMAND_SET_TEXT_JUSTIFY: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bJustify = (ScriptParams[0] != 0); return 0; } case COMMAND_SET_TEXT_CENTRE: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bCentered = (ScriptParams[0] != 0); return 0; } case COMMAND_SET_TEXT_WRAPX: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fWrapX = *(float*)&ScriptParams[0]; return 0; } case COMMAND_SET_TEXT_CENTRE_SIZE: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fCenterSize = *(float*)&ScriptParams[0]; return 0; } case COMMAND_SET_TEXT_BACKGROUND: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackground = (ScriptParams[0] != 0); return 0; } case COMMAND_SET_TEXT_BACKGROUND_COLOUR: { CollectParameters(&m_nIp, 4); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_sBackgroundColor = CRGBA(ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3]); return 0; } case COMMAND_SET_TEXT_BACKGROUND_ONLY_TEXT: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bBackgroundOnly = (ScriptParams[0] != 0); return 0; } case COMMAND_SET_TEXT_PROPORTIONAL: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextProportional = (ScriptParams[0] != 0); return 0; } case COMMAND_SET_TEXT_FONT: { CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_nFont = ScriptParams[0]; return 0; } case COMMAND_INDUSTRIAL_PASSED: CStats::IndustrialPassed = true; DMAudio.PlayRadioAnnouncement(13); //TODO: enum? return 0; case COMMAND_COMMERCIAL_PASSED: CStats::CommercialPassed = true; DMAudio.PlayRadioAnnouncement(14); //TODO: enum? return 0; case COMMAND_SUBURBAN_PASSED: CStats::SuburbanPassed = true; return 0; case COMMAND_ROTATE_OBJECT: { CollectParameters(&m_nIp, 4); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); float heading = LimitAngleOnCircle( RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y))); float headingTarget = *(float*)&ScriptParams[1]; float rotateBy = *(float*)&ScriptParams[2]; if (headingTarget == heading) { // using direct comparasion here is fine UpdateCompareFlag(true); return 0; } float angleClockwise = LimitAngleOnCircle(headingTarget - heading); float angleCounterclockwise = LimitAngleOnCircle(heading - headingTarget); float newHeading; if (angleClockwise < angleCounterclockwise) newHeading = rotateBy < angleClockwise ? heading + rotateBy : headingTarget; else newHeading = rotateBy < angleCounterclockwise ? heading - rotateBy : headingTarget; bool obstacleInPath = false; if (ScriptParams[3]) { CVector pos = pObject->GetPosition(); tmp_matrix.SetRotateZ(DEGTORAD(newHeading)); tmp_matrix.GetPosition() += pos; CColModel* pColModel = pObject->GetColModel(); CVector cp1 = tmp_matrix * pColModel->boundingBox.min; CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z); CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z); CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z); int16 collisions; CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, pos, Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))), Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))), Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))), Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))), &collisions, 2, nil, false, true, true, false, false); if (collisions > 0) obstacleInPath = true; } if (obstacleInPath) { UpdateCompareFlag(true); return 0; } pObject->SetHeading(DEGTORAD(newHeading)); pObject->GetMatrix().UpdateRW(); pObject->UpdateRwFrame(); UpdateCompareFlag(newHeading == headingTarget); // using direct comparasion here is fine return 0; } case COMMAND_SLIDE_OBJECT: { CollectParameters(&m_nIp, 8); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); CVector pos = pObject->GetPosition(); CVector posTarget = *(CVector*)&ScriptParams[1]; CVector slideBy = *(CVector*)&ScriptParams[4]; if (posTarget == pos) { // using direct comparasion here is fine UpdateCompareFlag(true); return 0; } CVector posDiff = pos - posTarget; CVector newPosition; if (posDiff.x < 0) newPosition.x = -posDiff.x < slideBy.x ? posTarget.x : pos.x + slideBy.x; else newPosition.x = posDiff.x < slideBy.x ? posTarget.x : pos.x - slideBy.x; if (posDiff.y < 0) newPosition.y = -posDiff.y < slideBy.y ? posTarget.y : pos.y + slideBy.y; else newPosition.y = posDiff.y < slideBy.y ? posTarget.y : pos.y - slideBy.y; if (posDiff.z < 0) newPosition.z = -posDiff.z < slideBy.z ? posTarget.z : pos.z + slideBy.z; else newPosition.z = posDiff.z < slideBy.z ? posTarget.z : pos.z - slideBy.z; bool obstacleInPath = false; if (ScriptParams[7]) { tmp_matrix = pObject->GetMatrix(); tmp_matrix.GetPosition() = newPosition; CColModel* pColModel = pObject->GetColModel(); CVector cp1 = tmp_matrix * pColModel->boundingBox.min; CVector cp2 = tmp_matrix * CVector(pColModel->boundingBox.max.x, pColModel->boundingBox.min.y, pColModel->boundingBox.min.z); CVector cp3 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.max.y, pColModel->boundingBox.min.z); CVector cp4 = tmp_matrix * CVector(pColModel->boundingBox.min.x, pColModel->boundingBox.min.y, pColModel->boundingBox.max.z); int16 collisions; CWorld::FindObjectsIntersectingAngledCollisionBox(pColModel->boundingBox, tmp_matrix, newPosition, Min(cp1.x, Min(cp2.x, Min(cp3.x, cp4.x))), Min(cp1.y, Min(cp2.y, Min(cp3.y, cp4.y))), Max(cp1.x, Max(cp2.x, Max(cp3.x, cp4.x))), Max(cp1.y, Max(cp2.y, Max(cp3.y, cp4.y))), &collisions, 2, nil, false, true, true, false, false); if (collisions > 0) obstacleInPath = true; } if (obstacleInPath) { UpdateCompareFlag(true); return 0; } pObject->Teleport(newPosition); UpdateCompareFlag(newPosition == posTarget); // using direct comparasion here is fine return 0; } case COMMAND_REMOVE_CHAR_ELEGANTLY: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); if (pPed && pPed->CharCreatedBy == MISSION_CHAR){ CWorld::RemoveReferencesToDeletedObject(pPed); if (pPed->bInVehicle){ if (pPed->m_pMyVehicle){ if (pPed == pPed->m_pMyVehicle->pDriver){ pPed->m_pMyVehicle->RemoveDriver(); pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED; if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle()) pPed->m_pMyVehicle->ChangeLawEnforcerState(0); }else{ pPed->m_pMyVehicle->RemovePassenger(pPed); } } delete pPed; --CPopulation::ms_nTotalMissionPeds; }else{ pPed->CharCreatedBy = RANDOM_CHAR; pPed->bRespondsToThreats = true; pPed->bScriptObjectiveCompleted = false; pPed->ClearLeader(); --CPopulation::ms_nTotalMissionPeds; pPed->bFadeOut = true; } } if (m_bIsMissionScript) CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); return 0; } case COMMAND_SET_CHAR_STAY_IN_SAME_PLACE: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bKindaStayInSamePlace = (ScriptParams[1] != 0); return 0; } case COMMAND_IS_NASTY_GAME: UpdateCompareFlag(CGame::nastyGame); return 0; case COMMAND_UNDRESS_CHAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); char name[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, name); for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) name[i] = tolower(name[i]); int mi = pPed->GetModelIndex(); pPed->DeleteRwObject(); if (pPed->IsPlayer()) mi = 0; CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); m_nIp += KEY_LENGTH_IN_SCRIPT; CWorld::Remove(pPed); return 0; } case COMMAND_DRESS_CHAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); int mi = pPed->GetModelIndex(); pPed->m_modelIndex = -1; pPed->SetModelIndex(mi); CWorld::Add(pPed); return 0; } case COMMAND_START_CHASE_SCENE: CollectParameters(&m_nIp, 1); CTimer::Suspend(); CStreaming::DeleteAllRwObjects(); CRecordDataForChase::StartChaseScene(*(float*)&ScriptParams[0]); CTimer::Resume(); return 0; case COMMAND_STOP_CHASE_SCENE: CRecordDataForChase::CleanUpChaseScene(); return 0; case COMMAND_IS_EXPLOSION_IN_AREA: { CollectParameters(&m_nIp, 7); float infX = *(float*)&ScriptParams[1]; float infY = *(float*)&ScriptParams[2]; float infZ = *(float*)&ScriptParams[3]; float supX = *(float*)&ScriptParams[4]; float supY = *(float*)&ScriptParams[5]; float supZ = *(float*)&ScriptParams[6]; if (infX > supX) { infX = *(float*)&ScriptParams[4]; supX = *(float*)&ScriptParams[1]; } if (infY > supY) { infY = *(float*)&ScriptParams[5]; supY = *(float*)&ScriptParams[2]; } if (infZ > supZ) { infZ = *(float*)&ScriptParams[6]; supZ = *(float*)&ScriptParams[3]; } UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0], infX, supX, infY, supY, infZ, supZ)); return 0; } case COMMAND_IS_EXPLOSION_IN_ZONE: { CollectParameters(&m_nIp, 1); char zone[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, zone); // TODO(MIAMI): just getting this to compile with new argument int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (zone_id != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; CZone* pZone = CTheZones::GetNavigationZone(zone_id); UpdateCompareFlag(CExplosion::TestForExplosionInArea((eExplosionType)ScriptParams[0], pZone->minx, pZone->maxx, pZone->miny, pZone->maxy, pZone->minz, pZone->maxz)); return 0; } case COMMAND_START_DRUG_DROP_OFF: CPlane::CreateDropOffCesna(); return 0; case COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN: UpdateCompareFlag(CPlane::HasDropOffCesnaBeenShotDown()); return 0; case COMMAND_FIND_DROP_OFF_PLANE_COORDINATES: { CVector pos = CPlane::FindDropOffCesnaCoordinates(); *(CVector*)&ScriptParams[0] = pos; StoreParameters(&m_nIp, 3); return 0; } case COMMAND_CREATE_FLOATING_PACKAGE: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_FLOATPACKAGE1, PICKUP_FLOATINGPACKAGE, 0); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR: { CollectParameters(&m_nIp, 5); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); assert(pVehicle); CVector offset = *(CVector*)&ScriptParams[2]; CPhysical::PlacePhysicalRelativeToOtherPhysical(pVehicle, pObject, offset); return 0; } case COMMAND_MAKE_OBJECT_TARGETTABLE: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); CPlayerPed* pPlayerPed = CWorld::Players[CWorld::PlayerInFocus].m_pPed; assert(pPlayerPed); pPlayerPed->MakeObjectTargettable(ScriptParams[0]); return 0; } case COMMAND_ADD_ARMOUR_TO_PLAYER: { CollectParameters(&m_nIp, 2); CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPlayerPed); pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour); return 0; } case COMMAND_ADD_ARMOUR_TO_CHAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->m_fArmour = clamp(pPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f); return 0; } case COMMAND_OPEN_GARAGE: { CollectParameters(&m_nIp, 1); CGarages::OpenGarage(ScriptParams[0]); return 0; } case COMMAND_CLOSE_GARAGE: { CollectParameters(&m_nIp, 1); CGarages::CloseGarage(ScriptParams[0]); return 0; } case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD: { CollectParameters(&m_nIp, 4); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); if (pPed->bInVehicle){ if (pPed->m_pMyVehicle->bIsBus) pPed->bRenderPedInCar = true; if (pPed->m_pMyVehicle->pDriver == pPed){ pPed->m_pMyVehicle->RemoveDriver(); pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED); pPed->m_pMyVehicle->bEngineOn = false; pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0; }else{ pPed->m_pMyVehicle->RemovePassenger(pPed); } pPed->m_pMyVehicle->SetMoveSpeed(0.0f, 0.0f, -0.00001f); pPed->m_pMyVehicle->SetTurnSpeed(0.0f, 0.0f, 0.0f); } pPed->bInVehicle = false; pPed->m_pMyVehicle = nil; pPed->SetPedState(PED_IDLE); pPed->m_nLastPedState = PED_NONE; pPed->bUsesCollision = true; pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId); pPed->RemoveInCarAnims(); if (pPed->m_pVehicleAnim) pPed->m_pVehicleAnim->blendDelta = -1000.0f; pPed->m_pVehicleAnim = nil; pPed->RestartNonPartialAnims(); pPed->SetMoveState(PEDMOVE_NONE); CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f); pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel(); pPed->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, pPed); return 0; } case COMMAND_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE: { CollectParameters(&m_nIp, 6); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float range = *(float*)&ScriptParams[3]; int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4]; int16 total; CEntity* apEntities[16]; CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true); if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities); if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, range, true, &total, 16, apEntities); CEntity* pClosestEntity = nil; float min_dist = 2.0f * range; for (int i = 0; i < total; i++) { float dist = (apEntities[i]->GetPosition() - pos).Magnitude(); if (dist < min_dist) { min_dist = dist; pClosestEntity = apEntities[i]; } } if (pClosestEntity) { pClosestEntity->bIsVisible = (ScriptParams[5] != 0); CTheScripts::AddToInvisibilitySwapArray(pClosestEntity, ScriptParams[5] != 0); } return 0; } case COMMAND_HAS_CHAR_SPOTTED_CHAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pTarget); UpdateCompareFlag(pPed->OurPedCanSeeThisOne(pTarget)); return 0; } case COMMAND_SET_CHAR_OBJ_HAIL_TAXI: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_HAIL_TAXI); return 0; } case COMMAND_HAS_OBJECT_BEEN_DAMAGED: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); UpdateCompareFlag(pObject->bRenderDamaged || !pObject->bIsVisible); return 0; } case COMMAND_START_KILL_FRENZY_HEADSHOT: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 8); CDarkel::StartFrenzy((eWeaponType)ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], text, ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7] != 0, true); return 0; } case COMMAND_ACTIVATE_MILITARY_CRANE: { CollectParameters(&m_nIp, 10); float infX = *(float*)&ScriptParams[2]; float infY = *(float*)&ScriptParams[3]; float supX = *(float*)&ScriptParams[4]; float supY = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[4]; supX = *(float*)&ScriptParams[2]; } if (infY > supY) { infY = *(float*)&ScriptParams[5]; supY = *(float*)&ScriptParams[3]; } CCranes::ActivateCrane(infX, supX, infY, supY, *(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8], DEGTORAD(*(float*)&ScriptParams[9]), false, true, *(float*)&ScriptParams[0], *(float*)&ScriptParams[1]); return 0; } case COMMAND_WARP_PLAYER_INTO_CAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); assert(pVehicle); pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle); pPed->WarpPedIntoCar(pVehicle); return 0; } case COMMAND_WARP_CHAR_INTO_CAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); assert(pVehicle); pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle); pPed->WarpPedIntoCar(pVehicle); return 0; } //case COMMAND_SWITCH_CAR_RADIO: //case COMMAND_SET_AUDIO_STREAM: case COMMAND_PRINT_WITH_2_NUMBERS_BIG: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 4); CMessages::AddBigMessageWithNumber(text, ScriptParams[2], ScriptParams[3] - 1, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1); return 0; } case COMMAND_PRINT_WITH_3_NUMBERS_BIG: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 5); CMessages::AddBigMessageWithNumber(text, ScriptParams[3], ScriptParams[4] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1); return 0; } case COMMAND_PRINT_WITH_4_NUMBERS_BIG: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 6); CMessages::AddBigMessageWithNumber(text, ScriptParams[4], ScriptParams[5] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1); return 0; } case COMMAND_PRINT_WITH_5_NUMBERS_BIG: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 7); CMessages::AddBigMessageWithNumber(text, ScriptParams[5], ScriptParams[6] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1); return 0; } case COMMAND_PRINT_WITH_6_NUMBERS_BIG: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 8); CMessages::AddBigMessageWithNumber(text, ScriptParams[6], ScriptParams[7] - 1, ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]); return 0; } case COMMAND_SET_CHAR_WAIT_STATE: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->SetWaitState((eWaitState)ScriptParams[1], ScriptParams[2] >= 0 ? &ScriptParams[2] : nil); return 0; } case COMMAND_SET_CAMERA_BEHIND_PLAYER: TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString(); return 0; case COMMAND_SET_MOTION_BLUR: CollectParameters(&m_nIp, 1); TheCamera.SetMotionBlur(0, 0, 0, 0, ScriptParams[0]); return 0; case COMMAND_PRINT_STRING_IN_STRING: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* string = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessageWithString(text, ScriptParams[0], ScriptParams[1], string); return 0; } case COMMAND_CREATE_RANDOM_CHAR: { CollectParameters(&m_nIp, 3); CZoneInfo zoneinfo; CTheZones::GetZoneInfoForTimeOfDay(&CWorld::Players[CWorld::PlayerInFocus].GetPos(), &zoneinfo); int mi; ePedType pedtype = PEDTYPE_COP; int attempt = 0; while (pedtype != PEDTYPE_CIVMALE && pedtype != PEDTYPE_CIVFEMALE && attempt < 5) { mi = CPopulation::ChooseCivilianOccupation(zoneinfo.pedGroup); if (CModelInfo::GetModelInfo(mi)->GetRwObject()) pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType; attempt++; } if (!CModelInfo::GetModelInfo(mi)->GetRwObject()) { mi = MI_MALE01; pedtype = ((CPedModelInfo*)(CModelInfo::GetModelInfo(mi)))->m_pedType; } CPed* ped = new CCivilianPed(pedtype, mi); ped->CharCreatedBy = MISSION_CHAR; ped->bRespondsToThreats = false; ped->bAllowMedicsToReviveMe = false; CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z += 1.0f; ped->SetPosition(pos); ped->SetOrientation(0.0f, 0.0f, 0.0f); CTheScripts::ClearSpaceForMissionEntity(pos, ped); if (m_bIsMissionScript) ped->bIsStaticWaitingForCollision = true; CWorld::Add(ped); ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); CPopulation::ms_nTotalMissionPeds++; ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); return 0; } case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_STEAL_ANY_CAR); return 0; } case COMMAND_SET_2_REPEATED_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, nil, nil, nil, nil); return 0; } case COMMAND_SET_2_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, nil, nil, nil, nil); return 0; } case COMMAND_SET_3_REPEATED_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, nil, nil, nil); return 0; } case COMMAND_SET_3_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, nil, nil, nil); return 0; } case COMMAND_SET_4_REPEATED_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp); gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, nil, nil); return 0; } case COMMAND_SET_4_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp); gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, nil, nil); return 0; } case COMMAND_IS_SNIPER_BULLET_IN_AREA: { CollectParameters(&m_nIp, 6); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; float supZ = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[0]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[1]; } if (infZ > supZ) { infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } UpdateCompareFlag(CBulletInfo::TestForSniperBullet(infX, supX, infY, supY, infZ, supZ)); return 0; } case COMMAND_GIVE_PLAYER_DETONATOR: CGarages::GivePlayerDetonator(); return 0; //case COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR: case COMMAND_SET_OBJECT_VELOCITY: { CollectParameters(&m_nIp, 4); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); pObject->SetMoveSpeed(*(CVector*)&ScriptParams[1] * METERS_PER_SECOND_TO_GAME_SPEED); return 0; } case COMMAND_SET_OBJECT_COLLISION: { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); pObject->bUsesCollision = (ScriptParams[1] != 0); return 0; } case COMMAND_IS_ICECREAM_JINGLE_ON: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); // Adding this check to correspond to command name. // All original game scripts always assume that the vehicle is actually Mr. Whoopee, // but maybe there are mods that use it as "is alarm activated"? assert(pVehicle->GetModelIndex() == MI_MRWHOOP); UpdateCompareFlag(pVehicle->m_bSirenOrAlarm); return 0; } default: assert(0); } return -1; } int8 CRunningScript::ProcessCommands900To999(int32 command) { char str[52]; char onscreen_str[KEY_LENGTH_IN_SCRIPT]; switch (command) { case COMMAND_PRINT_STRING_IN_STRING_NOW: { wchar* source = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* pstr = CTheScripts::GetTextByKeyFromScript(&m_nIp); CollectParameters(&m_nIp, 2); CMessages::AddMessageJumpQWithString(source, ScriptParams[0], ScriptParams[1], pstr); return 0; } //case COMMAND_PRINT_STRING_IN_STRING_SOON: case COMMAND_SET_5_REPEATED_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp); gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, nil); return 0; } case COMMAND_SET_5_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp); gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, nil); return 0; } case COMMAND_SET_6_REPEATED_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp); gPhoneInfo.SetPhoneMessage_Repeatedly(ScriptParams[0], text1, text2, text3, text4, text5, text6); return 0; } case COMMAND_SET_6_PHONE_MESSAGES: { CollectParameters(&m_nIp, 1); wchar* text1 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text2 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text3 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text4 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text5 = CTheScripts::GetTextByKeyFromScript(&m_nIp); wchar* text6 = CTheScripts::GetTextByKeyFromScript(&m_nIp); gPhoneInfo.SetPhoneMessage_JustOnce(ScriptParams[0], text1, text2, text3, text4, text5, text6); return 0; } case COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY: { CollectParameters(&m_nIp, 6); float infX = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[3]; float supX = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[3]; float infY = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[4]; float supY = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[4]; float infZ = *(float*)&ScriptParams[2] - *(float*)&ScriptParams[5]; float supZ = *(float*)&ScriptParams[2] + *(float*)&ScriptParams[5]; if (infX > supX) { float tmp = infX; infX = supX; supX = tmp; } if (infY > supY) { float tmp = infY; infY = supY; supY = tmp; } if (infZ > supZ) { float tmp = infZ; infZ = supZ; supZ = tmp; } int16 total; CWorld::FindMissionEntitiesIntersectingCube(CVector(infX, infY, infZ), CVector(supX, supY, supZ), &total, 2, nil, true, true, true); UpdateCompareFlag(total > 0); return 0; } case COMMAND_LOAD_ALL_MODELS_NOW: CTimer::Stop(); CStreaming::LoadAllRequestedModels(false); CTimer::Update(); return 0; case COMMAND_ADD_TO_OBJECT_VELOCITY: { CollectParameters(&m_nIp, 4); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); pObject->SetMoveSpeed(pObject->GetMoveSpeed() + 0.02f * *(CVector*)&ScriptParams[1]); return 0; } case COMMAND_DRAW_SPRITE: { CollectParameters(&m_nIp, 9); CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true; CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = ScriptParams[0] - 1; CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect( *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3], *(float*)&ScriptParams[2] + *(float*)&ScriptParams[4]); CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8]); CTheScripts::NumberOfIntroRectanglesThisFrame++; return 0; } case COMMAND_DRAW_RECT: { CollectParameters(&m_nIp, 8); CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bIsUsed = true; CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_nTextureId = -1; CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sRect = CRect( *(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2], *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3]); CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_sColor = CRGBA(ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7]); CTheScripts::NumberOfIntroRectanglesThisFrame++; return 0; } case COMMAND_LOAD_SPRITE: { CollectParameters(&m_nIp, 1); strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) str[i] = tolower(str[i]); m_nIp += KEY_LENGTH_IN_SCRIPT; int slot = CTxdStore::FindTxdSlot("script"); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(slot); CTheScripts::ScriptSprites[ScriptParams[0] - 1].SetTexture(str); CTxdStore::PopCurrentTxd(); return 0; } case COMMAND_LOAD_TEXTURE_DICTIONARY: { strcpy(str, "models\\"); strncpy(str + sizeof("models\\"), (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); strcat(str, ".txd"); m_nIp += KEY_LENGTH_IN_SCRIPT; int slot = CTxdStore::FindTxdSlot("script"); if (slot == -1) slot = CTxdStore::AddTxdSlot("script"); CTxdStore::LoadTxd(slot, str); CTxdStore::AddRef(slot); return 0; } case COMMAND_REMOVE_TEXTURE_DICTIONARY: { for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++) CTheScripts::ScriptSprites[i].Delete(); CTxdStore::RemoveTxd(CTxdStore::FindTxdSlot("script")); return 0; } case COMMAND_SET_OBJECT_DYNAMIC: { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); if (ScriptParams[1]) { if (pObject->bIsStatic) { pObject->bIsStatic = false; pObject->AddToMovingList(); } } else { if (!pObject->bIsStatic) { pObject->bIsStatic = true; pObject->RemoveFromMovingList(); } } return 0; } case COMMAND_SET_CHAR_ANIM_SPEED: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetFirstAssociation(pPed->GetClump()); if (pAssoc) pAssoc->speed = *(float*)&ScriptParams[1]; return 0; } case COMMAND_PLAY_MISSION_PASSED_TUNE: { CollectParameters(&m_nIp, 1); DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.PlayFrontEndTrack(ScriptParams[0] + STREAMED_SOUND_MISSION_COMPLETED - 1, 0); return 0; } case COMMAND_CLEAR_AREA: { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CWorld::ClearExcitingStuffFromArea(pos, *(float*)&ScriptParams[3], ScriptParams[4]); return 0; } case COMMAND_FREEZE_ONSCREEN_TIMER: CollectParameters(&m_nIp, 1); CUserDisplay::OnscnTimer.m_bDisabled = ScriptParams[0] != 0; return 0; case COMMAND_SWITCH_CAR_SIREN: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->m_bSirenOrAlarm = ScriptParams[1] != 0; return 0; } case COMMAND_SWITCH_PED_ROADS_ON_ANGLED: { CollectParameters(&m_nIp, 7); ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 1); return 0; } case COMMAND_SWITCH_PED_ROADS_OFF_ANGLED: CollectParameters(&m_nIp, 7); ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 0, 0); return 0; case COMMAND_SWITCH_ROADS_ON_ANGLED: CollectParameters(&m_nIp, 7); ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 1); return 0; case COMMAND_SWITCH_ROADS_OFF_ANGLED: CollectParameters(&m_nIp, 7); ThePaths.SwitchRoadsInAngledArea(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], *(float*)&ScriptParams[4], *(float*)&ScriptParams[5], *(float*)&ScriptParams[6], 1, 0); return 0; case COMMAND_SET_CAR_WATERTIGHT: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); CAutomobile* pCar = (CAutomobile*)pVehicle; pCar->bWaterTight = ScriptParams[1] != 0; return 0; } case COMMAND_ADD_MOVING_PARTICLE_EFFECT: { CollectParameters(&m_nIp, 12); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float size = Max(0.0f, *(float*)&ScriptParams[7]); eParticleObjectType type = (eParticleObjectType)ScriptParams[0]; RwRGBA color; if (type == POBJECT_SMOKE_TRAIL){ color.alpha = -1; color.red = ScriptParams[8]; color.green = ScriptParams[9]; color.blue = ScriptParams[10]; }else{ color.alpha = color.red = color.blue = color.green = 0; } CVector target = *(CVector*)&ScriptParams[4]; CParticleObject::AddObject(type, pos, target, size, ScriptParams[11], color, 1); return 0; } case COMMAND_SET_CHAR_CANT_BE_DRAGGED_OUT: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bDontDragMeOutCar = ScriptParams[1] != 0; return 0; } case COMMAND_TURN_CAR_TO_FACE_COORD: { CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); const CVector& pos = pVehicle->GetPosition(); float heading = CGeneral::GetATanOfXY(pos.y - *(float*)&ScriptParams[2], pos.x - *(float*)&ScriptParams[1]) + HALFPI; if (heading > TWOPI) heading -= TWOPI; pVehicle->SetHeading(heading); return 0; } case COMMAND_IS_CRANE_LIFTING_CAR: { CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[2]); UpdateCompareFlag(CCranes::IsThisCarPickedUp(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], pVehicle)); return 0; } case COMMAND_DRAW_SPHERE: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); C3dMarkers::PlaceMarkerSet((uintptr)this + m_nIp, 4, pos, *(float*)&ScriptParams[3], SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0); return 0; } case COMMAND_SET_CAR_STATUS: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->SetStatus((eEntityStatus)ScriptParams[1]); return 0; } case COMMAND_IS_CHAR_MALE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(pPed->m_nPedType != PEDTYPE_CIVFEMALE && pPed->m_nPedType != PEDTYPE_PROSTITUTE); return 0; } case COMMAND_SCRIPT_NAME: { strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) str[i] = tolower(str[i]); m_nIp += KEY_LENGTH_IN_SCRIPT; strncpy(m_abScriptName, str, KEY_LENGTH_IN_SCRIPT); return 0; } case COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL: { CollectParameters(&m_nIp, 3); CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], ScriptParams[2]); return 0; } case COMMAND_FIND_DRUG_PLANE_COORDINATES: *(CVector*)&ScriptParams[0] = CPlane::FindDrugPlaneCoordinates(); StoreParameters(&m_nIp, 3); return 0; case COMMAND_SAVE_INT_TO_DEBUG_FILE: // TODO: implement something here CollectParameters(&m_nIp, 1); return 0; case COMMAND_SAVE_FLOAT_TO_DEBUG_FILE: CollectParameters(&m_nIp, 1); return 0; case COMMAND_SAVE_NEWLINE_TO_DEBUG_FILE: return 0; case COMMAND_POLICE_RADIO_MESSAGE: CollectParameters(&m_nIp, 3); DMAudio.PlaySuspectLastSeen(*(float*)&ScriptParams[0], *(float*)&ScriptParams[1], *(float*)&ScriptParams[2]); return 0; case COMMAND_SET_CAR_STRONG: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->bTakeLessDamage = ScriptParams[1] != 0; return 0; } case COMMAND_REMOVE_ROUTE: CollectParameters(&m_nIp, 1); CRouteNode::RemoveRoute(ScriptParams[0]); return 0; case COMMAND_SWITCH_RUBBISH: CollectParameters(&m_nIp, 1); CRubbish::SetVisibility(ScriptParams[0] != 0);; return 0; case COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA: { CollectParameters(&m_nIp, 6); float x1 = *(float*)&ScriptParams[0]; float y1 = *(float*)&ScriptParams[1]; float z1 = *(float*)&ScriptParams[2]; float x2 = *(float*)&ScriptParams[3]; float y2 = *(float*)&ScriptParams[4]; float z2 = *(float*)&ScriptParams[5]; CParticleObject* tmp = CParticleObject::pCloseListHead; while (tmp) { CParticleObject* next = tmp->m_pNext; if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2)) tmp->RemoveObject(); tmp = next; } tmp = CParticleObject::pFarListHead; while (tmp) { CParticleObject* next = tmp->m_pNext; if (tmp->IsWithinArea(x1, y1, z1, x2, y2, z2)) tmp->RemoveObject(); tmp = next; } return 0; } case COMMAND_SWITCH_STREAMING: CollectParameters(&m_nIp, 1); CStreaming::ms_disableStreaming = ScriptParams[0] == 0; return 0; case COMMAND_IS_GARAGE_OPEN: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CGarages::IsGarageOpen(ScriptParams[0])); return 0; case COMMAND_IS_GARAGE_CLOSED: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CGarages::IsGarageClosed(ScriptParams[0])); return 0; case COMMAND_START_CATALINA_HELI: CHeli::StartCatalinaFlyBy(); return 0; case COMMAND_CATALINA_HELI_TAKE_OFF: CHeli::CatalinaTakeOff(); return 0; case COMMAND_REMOVE_CATALINA_HELI: CHeli::RemoveCatalinaHeli(); return 0; case COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN: UpdateCompareFlag(CHeli::HasCatalinaBeenShotDown()); return 0; case COMMAND_SWAP_NEAREST_BUILDING_MODEL: { CollectParameters(&m_nIp, 6); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float radius = *(float*)&ScriptParams[3]; int mi1 = ScriptParams[4] >= 0 ? ScriptParams[4] : CTheScripts::UsedObjectArray[-ScriptParams[4]].index; int mi2 = ScriptParams[5] >= 0 ? ScriptParams[5] : CTheScripts::UsedObjectArray[-ScriptParams[5]].index; int16 total; CEntity* apEntities[16]; CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false); if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities); if (total == 0) CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::GetLevelFromPosition(&pos)), pos, radius, true, &total, 16, apEntities); CEntity* pClosestEntity = nil; float min_dist = 2.0f * radius; for (int i = 0; i < total; i++) { float dist = (apEntities[i]->GetPosition() - pos).Magnitude(); if (dist < min_dist) { min_dist = dist; pClosestEntity = apEntities[i]; } } if (!pClosestEntity) { printf("Failed to find building\n"); return 0; } CBuilding* pReplacedBuilding = ((CBuilding*)pClosestEntity); pReplacedBuilding->ReplaceWithNewModel(mi2); CTheScripts::AddToBuildingSwapArray(pReplacedBuilding, mi1, mi2); return 0; } case COMMAND_SWITCH_WORLD_PROCESSING: CollectParameters(&m_nIp, 1); CWorld::bProcessCutsceneOnly = ScriptParams[0] == 0; return 0; case COMMAND_REMOVE_ALL_PLAYER_WEAPONS: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); pPed->ClearWeapons(); return 0; } case COMMAND_GRAB_CATALINA_HELI: { CHeli* pHeli = CHeli::FindPointerToCatalinasHeli(); ScriptParams[0] = pHeli ? CPools::GetVehiclePool()->GetIndex(pHeli) : -1; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_CLEAR_AREA_OF_CARS: { CollectParameters(&m_nIp, 6); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; float supZ = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[0]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[1]; } if (infZ > supZ) { infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } CWorld::ClearCarsFromArea(infX, infY, infZ, supX, supY, supZ); return 0; } case COMMAND_SET_ROTATING_GARAGE_DOOR: CollectParameters(&m_nIp, 1); CGarages::SetGarageDoorToRotate(ScriptParams[0]); return 0; case COMMAND_ADD_SPHERE: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float radius = *(float*)&ScriptParams[3]; CTheScripts::GetActualScriptSphereIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CTheScripts::AddScriptSphere((uintptr)this + m_nIp, pos, radius); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_REMOVE_SPHERE: CollectParameters(&m_nIp, 1); CTheScripts::RemoveScriptSphere(ScriptParams[0]); return 0; case COMMAND_CATALINA_HELI_FLY_AWAY: CHeli::MakeCatalinaHeliFlyAway(); return 0; case COMMAND_SET_EVERYONE_IGNORE_PLAYER: { CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); if (ScriptParams[1]) { pPed->m_pWanted->m_bIgnoredByEveryone = true; CWorld::StopAllLawEnforcersInTheirTracks(); } else { pPed->m_pWanted->m_bIgnoredByEveryone = false; } return 0; } case COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil; ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); CVehicle* pVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil; ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_IS_PHONE_DISPLAYING_MESSAGE: CollectParameters(&m_nIp, 1); UpdateCompareFlag(gPhoneInfo.IsMessageBeingDisplayed(ScriptParams[0])); return 0; case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING: { assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); int16 var = CTheScripts::Read2BytesFromScript(&m_nIp); wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); m_nIp += KEY_LENGTH_IN_SCRIPT; CUserDisplay::OnscnTimer.AddClock(var, onscreen_str); return 0; } case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING: { assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); int16 var = CTheScripts::Read2BytesFromScript(&m_nIp); CollectParameters(&m_nIp, 1); wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); m_nIp += KEY_LENGTH_IN_SCRIPT; CUserDisplay::OnscnTimer.AddCounter(var, ScriptParams[0], onscreen_str); return 0; } case COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK: { CollectParameters(&m_nIp, 4); if (CCarCtrl::NumRandomCars >= 30) return 0; int attempts; int model = -1; int index = CGeneral::GetRandomNumberInRange(0, 50); for (attempts = 0; attempts < 50; attempts++) { if (model != -1) break; model = CStreaming::ms_vehiclesLoaded[index]; if (model == -1) continue; // desperatly want to believe this was inlined :| CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model); assert(pInfo->GetModelType() == MITYPE_VEHICLE); CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)pInfo; if (pVehicleInfo->m_vehicleType != VEHICLE_TYPE_CAR) { switch (model) { case MI_LANDSTAL: case MI_LINERUN: case MI_FIRETRUCK: case MI_TRASH: case MI_STRETCH: case MI_MULE: case MI_AMBULAN: case MI_FBICAR: case MI_MRWHOOP: case MI_BFINJECT: // case MI_CORPSE: case MI_POLICE: case MI_ENFORCER: case MI_SECURICA: case MI_PREDATOR: case MI_BUS: case MI_RHINO: case MI_BARRACKS: case MI_TRAIN: case MI_CHOPPER: case MI_DODO: case MI_COACH: case MI_RCBANDIT: // case MI_BELLYUP: // case MI_MRWONGS: // case MI_MAFIA: case MI_VOODOO: // case MI_YAKUZA: // case MI_DIABLOS: // case MI_COLUMB: // case MI_HOODS: case MI_AIRTRAIN: case MI_DEADDODO: case MI_SPEEDER: case MI_REEFER: // case MI_PANLANT: case MI_FLATBED: case MI_YANKEE: // case MI_ESCAPE: case MI_ZEBRA: case MI_TOPFUN: // case MI_GHOST: case MI_RCBARON: case MI_RCRAIDER: model = -1; break; case MI_IDAHO: case MI_STINGER: case MI_PEREN: case MI_SENTINEL: case MI_PATRIOT: case MI_MANANA: case MI_INFERNUS: // case MI_BLISTA: case MI_PONY: case MI_CHEETAH: case MI_MOONBEAM: case MI_ESPERANT: case MI_TAXI: case MI_WASHING: case MI_BOBCAT: case MI_BANSHEE: case MI_CABBIE: case MI_STALLION: case MI_RUMPO: // case 151: // case 152: // case 153: break; default: printf("CREATE_RANDOM_CAR_FOR_CAR_PARK - Unknown car model %d\n", CStreaming::ms_vehiclesLoaded[index]); model = -1; break; } } else model = -1; if (++index >= 50) index = 0; } if (model == -1) return 0; CVehicle* car; if (!CModelInfo::IsBikeModel(model)) car = new CAutomobile(model, MISSION_VEHICLE); CVector pos = *(CVector*)&ScriptParams[0]; pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); car->SetPosition(pos); car->SetHeading(DEGTORAD(*(float*)&ScriptParams[3])); CTheScripts::ClearSpaceForMissionEntity(pos, car); car->SetStatus(STATUS_ABANDONED); car->bIsLocked = true; car->bIsCarParkVehicle = true; CCarCtrl::JoinCarWithRoadSystem(car); car->AutoPilot.m_nCarMission = MISSION_NONE; car->AutoPilot.m_nTempAction = TEMPACT_NONE; car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f; car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0; car->bEngineOn = false; car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); CWorld::Add(car); return 0; } case COMMAND_IS_COLLISION_IN_MEMORY: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CCollision::ms_collisionInMemory == ScriptParams[0]); return 0; case COMMAND_SET_WANTED_MULTIPLIER: CollectParameters(&m_nIp, 1); FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = *(float*)&ScriptParams[0]; return 0; case COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER: TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString(); return 0; case COMMAND_IS_CAR_VISIBLY_DAMAGED: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(pVehicle->bIsDamaged); return 0; } case COMMAND_DOES_OBJECT_EXIST: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CPools::GetObjectPool()->GetAt(ScriptParams[0])); return 0; case COMMAND_LOAD_SCENE: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; CTimer::Stop(); CStreaming::LoadScene(pos); CTimer::Update(); return 0; } case COMMAND_ADD_STUCK_CAR_CHECK: { CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CTheScripts::StuckCars.AddCarToCheck(ScriptParams[0], *(float*)&ScriptParams[1], ScriptParams[2]); return 0; } case COMMAND_REMOVE_STUCK_CAR_CHECK: { CollectParameters(&m_nIp, 1); CTheScripts::StuckCars.RemoveCarFromCheck(ScriptParams[0]); return 0; } case COMMAND_IS_CAR_STUCK: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CTheScripts::StuckCars.HasCarBeenStuckForAWhile(ScriptParams[0])); return 0; case COMMAND_LOAD_MISSION_AUDIO: strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) str[i] = tolower(str[i]); m_nIp += KEY_LENGTH_IN_SCRIPT; DMAudio.PreloadMissionAudio(str); return 0; case COMMAND_HAS_MISSION_AUDIO_LOADED: CollectParameters(&m_nIp, 1); debug("HAS_MISSION_AUDIO_LOADED doesn't support parameter yet, default to TRUE\n"); UpdateCompareFlag(true); //UpdateCompareFlag(DMAudio.GetMissionAudioLoadingStatus() == 1); return 0; case COMMAND_PLAY_MISSION_AUDIO: CollectParameters(&m_nIp, 1); debug("PLAY_MISSION_AUDIO doesn't support parameter yet, skipping\n"); //DMAudio.PlayLoadedMissionAudio(); return 0; case COMMAND_HAS_MISSION_AUDIO_FINISHED: CollectParameters(&m_nIp, 1); debug("HAS_MISSION_AUDIO_FINISHED doesn't support parameter yet, default to TRUE\n"); UpdateCompareFlag(true); //UpdateCompareFlag(DMAudio.IsMissionAudioSampleFinished()); return 0; case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true); *(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition(); *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node); StoreParameters(&m_nIp, 4); return 0; } case COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED: { CollectParameters(&m_nIp, 2); UpdateCompareFlag(CGarages::HasImportExportGarageCollectedThisCar(ScriptParams[0], ScriptParams[1] - 1)); return 0; } case COMMAND_CLEAR_THIS_PRINT: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CMessages::ClearThisPrint(text); return 0; } case COMMAND_CLEAR_THIS_BIG_PRINT: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CMessages::ClearThisBigPrint(text); return 0; } case COMMAND_SET_MISSION_AUDIO_POSITION: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; DMAudio.SetMissionAudioLocation(pos.x, pos.y, pos.z); return 0; } case COMMAND_ACTIVATE_SAVE_MENU: FrontEndMenuManager.m_bSaveMenuActive = true; return 0; case COMMAND_HAS_SAVE_GAME_FINISHED: UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive); return 0; case COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE: CollectParameters(&m_nIp, 1); CGarages::SetLeaveCameraForThisGarage(ScriptParams[0]); return 0; case COMMAND_ADD_BLIP_FOR_PICKUP_OLD: { CollectParameters(&m_nIp, 3); CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject; CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), ScriptParams[1], (eBlipDisplay)ScriptParams[2]); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_BLIP_FOR_PICKUP: { CollectParameters(&m_nIp, 1); CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject; CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH); CRadar::ChangeBlipScale(handle, 3); ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP: { CollectParameters(&m_nIp, 2); CObject* pObject = CPickups::aPickUps[CPickups::GetActualPickupIndex(ScriptParams[0])].m_pObject; CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int handle = CRadar::SetEntityBlip(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(pObject), 6, BLIP_DISPLAY_BOTH); CRadar::SetBlipSprite(handle, ScriptParams[1]); ScriptParams[0] = handle; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_PED_DENSITY_MULTIPLIER: CollectParameters(&m_nIp, 1); CPopulation::PedDensityMultiplier = *(float*)&ScriptParams[0]; return 0; case COMMAND_FORCE_RANDOM_PED_TYPE: CollectParameters(&m_nIp, 1); CPopulation::m_AllRandomPedsThisType = ScriptParams[0]; return 0; case COMMAND_SET_TEXT_DRAW_BEFORE_FADE: CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bTextBeforeFade = ScriptParams[0] != 0; return 0; case COMMAND_GET_COLLECTABLE1S_COLLECTED: ScriptParams[0] = CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages; StoreParameters(&m_nIp, 1); return 0; case COMMAND_SET_CHAR_OBJ_LEAVE_ANY_CAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle); return 0; } case COMMAND_SET_SPRITES_DRAW_BEFORE_FADE: CollectParameters(&m_nIp, 1); CTheScripts::IntroRectangles[CTheScripts::NumberOfIntroRectanglesThisFrame].m_bBeforeFade = ScriptParams[0] != 0; return 0; case COMMAND_SET_TEXT_RIGHT_JUSTIFY: CollectParameters(&m_nIp, 1); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_bRightJustify = ScriptParams[0] != 0; return 0; case COMMAND_PRINT_HELP: { if (CCamera::m_bUseMouse3rdPerson && ( strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "HELP15", 7) == 0 || strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_2A", 7) == 0 || strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_3A", 7) == 0 || strncmp((char*)&CTheScripts::ScriptSpace[m_nIp], "GUN_4A", 7) == 0)) { m_nIp += KEY_LENGTH_IN_SCRIPT; return 0; } wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CHud::SetHelpMessage(text, false); return 0; } case COMMAND_CLEAR_HELP: CHud::SetHelpMessage(nil, false); return 0; case COMMAND_FLASH_HUD_OBJECT: CollectParameters(&m_nIp, 1); CHud::m_ItemToFlash = ScriptParams[0]; return 0; default: assert(0); } return -1; } int8 CRunningScript::ProcessCommands1000To1099(int32 command) { #ifdef GTA_PS2 char tmp[48]; #endif switch (command) { //case COMMAND_FLASH_RADAR_BLIP: case COMMAND_IS_CHAR_IN_CONTROL: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); UpdateCompareFlag(pPed->IsPedInControl()); return 0; } case COMMAND_SET_GENERATE_CARS_AROUND_CAMERA: CollectParameters(&m_nIp, 1); CCarCtrl::bCarsGeneratedAroundCamera = (ScriptParams[0] != 0); return 0; case COMMAND_CLEAR_SMALL_PRINTS: CMessages::ClearSmallMessagesOnly(); return 0; case COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS: UpdateCompareFlag(CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()); return 0; case COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); CAutomobile* pCar = (CAutomobile*)pVehicle; pCar->bNotDamagedUpsideDown = (ScriptParams[1] != 0); return 0; } case COMMAND_CAN_PLAYER_START_MISSION: { CollectParameters(&m_nIp, 1); CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPlayerPed); UpdateCompareFlag(pPlayerPed->IsPedInControl() || pPlayerPed->m_nPedState == PED_DRIVING); return 0; } case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE: { CollectParameters(&m_nIp, 1); CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80; pPlayerInfo->MakePlayerSafe(true); CCutsceneMgr::StartCutsceneProcessing(); return 0; } case COMMAND_USE_TEXT_COMMANDS: CollectParameters(&m_nIp, 1); CTheScripts::UseTextCommands = (ScriptParams[0] != 0) ? 2 : 1; return 0; case COMMAND_SET_THREAT_FOR_PED_TYPE: CollectParameters(&m_nIp, 2); CPedType::AddThreat(ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_CLEAR_THREAT_FOR_PED_TYPE: CollectParameters(&m_nIp, 2); CPedType::RemoveThreat(ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_GET_CAR_COLOURS: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); ScriptParams[0] = pVehicle->m_currentColour1; ScriptParams[1] = pVehicle->m_currentColour2; StoreParameters(&m_nIp, 2); return 0; } case COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED: CollectParameters(&m_nIp, 1); CWorld::SetAllCarsCanBeDamaged(ScriptParams[0] != 0); if (!ScriptParams[0]) CWorld::ExtinguishAllCarFiresInArea(FindPlayerCoors(), 4000.0f); return 0; case COMMAND_SET_CAR_CAN_BE_DAMAGED: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); pVehicle->bCanBeDamaged = ScriptParams[1] != 0; if (!ScriptParams[1]) pVehicle->ExtinguishCarFire(); return 0; } //case COMMAND_MAKE_PLAYER_UNSAFE: case COMMAND_LOAD_COLLISION: { CollectParameters(&m_nIp, 1); CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); CCollision::SortOutCollisionAfterLoad(); CStreaming::RequestIslands(CGame::currLevel); CStreaming::LoadAllRequestedModels(true); CTimer::Update(); return 0; } case COMMAND_GET_BODY_CAST_HEALTH: ScriptParams[0] = CObject::nBodyCastHealth; StoreParameters(&m_nIp, 1); return 0; case COMMAND_SET_CHARS_CHATTING: { CollectParameters(&m_nIp, 3); CPed* pPed1 = CPools::GetPedPool()->GetAt(ScriptParams[0]); CPed* pPed2 = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pPed1 && pPed2); pPed1->SetChat(pPed2, ScriptParams[2]); pPed2->SetChat(pPed1, ScriptParams[2]); return 0; } //case COMMAND_MAKE_PLAYER_SAFE: case COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); if (ScriptParams[1]) pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); else pVehicle->m_nZoneLevel = LEVEL_NONE; return 0; } case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); if (ScriptParams[1]) pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); else pPed->m_nZoneLevel = LEVEL_NONE; return 0; } case COMMAND_SET_DRUNK_INPUT_DELAY: assert(0 && "SET_DRUNK_INPUT_DELAY not yet implemented"); return 0; case COMMAND_SET_CHAR_MONEY: assert(0 && "SET_CHAR_MONEY not yet implemented"); return 0; case COMMAND_INCREASE_CHAR_MONEY: assert(0 && "INCREASE_CHAR_MONEY not yet implemented"); return 0; case COMMAND_GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS: assert(0 && "GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS not yet implemented"); return 0; case COMMAND_REGISTER_LIFE_SAVED: CStats::AnotherLifeSavedWithAmbulance(); return 0; case COMMAND_REGISTER_CRIMINAL_CAUGHT: CStats::AnotherCriminalCaught(); return 0; case COMMAND_REGISTER_AMBULANCE_LEVEL: CollectParameters(&m_nIp, 1); CStats::RegisterLevelAmbulanceMission(ScriptParams[0]); return 0; case COMMAND_REGISTER_FIRE_EXTINGUISHED: CStats::AnotherFireExtinguished(); return 0; case COMMAND_TURN_PHONE_ON: CollectParameters(&m_nIp, 1); gPhoneInfo.m_aPhones[ScriptParams[0]].m_nState = PHONE_STATE_9; return 0; case COMMAND_REGISTER_LONGEST_DODO_FLIGHT: CollectParameters(&m_nIp, 1); CStats::RegisterLongestFlightInDodo(ScriptParams[0]); return 0; case COMMAND_GET_OFFSET_FROM_CAR_IN_WORLD_COORDS: { CollectParameters(&m_nIp, 4); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CVector result = pVehicle->GetMatrix() * *(CVector*)&ScriptParams[1] + pVehicle->GetPosition(); *(CVector*)&ScriptParams[0] = result; StoreParameters(&m_nIp, 3); return 0; } case COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES: CollectParameters(&m_nIp, 1); CStats::SetTotalNumberKillFrenzies(ScriptParams[0]); return 0; case COMMAND_BLOW_UP_RC_BUGGY: CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(); return 0; case COMMAND_REMOVE_CAR_FROM_CHASE: CollectParameters(&m_nIp, 1); CRecordDataForChase::RemoveCarFromChase(ScriptParams[0]); return 0; case COMMAND_IS_FRENCH_GAME: UpdateCompareFlag(CGame::frenchGame); return 0; case COMMAND_IS_GERMAN_GAME: UpdateCompareFlag(CGame::germanGame); return 0; case COMMAND_CLEAR_MISSION_AUDIO: DMAudio.ClearMissionAudio(); return 0; case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST: CollectParameters(&m_nIp, 1); CRestart::bFadeInAfterNextArrest = !!ScriptParams[0]; return 0; case COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH: CollectParameters(&m_nIp, 1); CRestart::bFadeInAfterNextDeath = !!ScriptParams[0]; return 0; case COMMAND_SET_GANG_PED_MODEL_PREFERENCE: CollectParameters(&m_nIp, 2); CGangs::SetGangPedModelOverride(ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_SET_CHAR_USE_PEDNODE_SEEK: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); if (ScriptParams[1]) pPed->m_pNextPathNode = nil; pPed->bUsePedNodeSeek = !!ScriptParams[1]; return 0; } case COMMAND_SWITCH_VEHICLE_WEAPONS: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->bGunSwitchedOff = !ScriptParams[1]; return 0; } case COMMAND_SET_GET_OUT_OF_JAIL_FREE: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_bGetOutOfJailFree = !!ScriptParams[1]; return 0; case COMMAND_SET_FREE_HEALTH_CARE: CollectParameters(&m_nIp, 2); CWorld::Players[ScriptParams[0]].m_bGetOutOfHospitalFree = !!ScriptParams[1]; return 0; case COMMAND_IS_CAR_DOOR_CLOSED: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); UpdateCompareFlag(!pVehicle->IsDoorMissing((eDoors)ScriptParams[1]) && pVehicle->IsDoorClosed((eDoors)ScriptParams[1])); return 0; } case COMMAND_LOAD_AND_LAUNCH_MISSION: return 0; case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL: { CollectParameters(&m_nIp, 1); CTimer::Suspend(); int offset = CTheScripts::MultiScriptArray[ScriptParams[0]]; #ifdef USE_DEBUG_SCRIPT_LOADER CFileMgr::ChangeDir("\\data\\"); int handle = CFileMgr::OpenFile(scriptfile, "rb"); CFileMgr::ChangeDir("\\"); #else CFileMgr::ChangeDir("\\"); int handle = CFileMgr::OpenFile("data\\main.scm", "rb"); #endif CFileMgr::Seek(handle, offset, 0); CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT); CFileMgr::CloseFile(handle); CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT); CTimer::Resume(); pMissionScript->m_bIsMissionScript = true; pMissionScript->m_bMissionFlag = true; return 0; } case COMMAND_SET_OBJECT_DRAW_LAST: { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); pObject->bDrawLast = !!ScriptParams[1]; return 0; } case COMMAND_GET_AMMO_IN_PLAYER_WEAPON: { CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]]; if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1]) ScriptParams[0] = pWeaponSlot->m_nAmmoTotal; else ScriptParams[0] = 0; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_AMMO_IN_CHAR_WEAPON: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CWeapon* pWeaponSlot = &pPed->m_weapons[ScriptParams[1]]; if (pWeaponSlot->m_eWeaponType == (eWeaponType)ScriptParams[1]) ScriptParams[0] = pWeaponSlot->m_nAmmoTotal; else ScriptParams[0] = 0; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_REGISTER_KILL_FRENZY_PASSED: CStats::AnotherKillFrenzyPassed(); return 0; case COMMAND_SET_CHAR_SAY: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); switch (ScriptParams[1]) { case SCRIPT_SOUND_CHUNKY_RUN_SHOUT: pPed->Say(SOUND_PED_FLEE_RUN); break; case SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT: pPed->Say(SOUND_PED_FLEE_RUN); break; case SCRIPT_SOUND_SWAT_PED_SHOUT: pPed->Say(SOUND_PED_PURSUIT_SWAT); break; case SCRIPT_SOUND_AMMUNATION_CHAT_1: pPed->Say(SOUND_AMMUNATION_WELCOME_1); break; case SCRIPT_SOUND_AMMUNATION_CHAT_2: pPed->Say(SOUND_AMMUNATION_WELCOME_2); break; case SCRIPT_SOUND_AMMUNATION_CHAT_3: pPed->Say(SOUND_AMMUNATION_WELCOME_3); break; default: break; } return 0; } case COMMAND_SET_NEAR_CLIP: CollectParameters(&m_nIp, 1); TheCamera.SetNearClipScript(*(float*)&ScriptParams[0]); return 0; case COMMAND_SET_RADIO_CHANNEL: CollectParameters(&m_nIp, 2); DMAudio.SetRadioChannel(ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_OVERRIDE_HOSPITAL_LEVEL: CollectParameters(&m_nIp, 1); CRestart::OverrideHospitalLevel = ScriptParams[0]; return 0; case COMMAND_OVERRIDE_POLICE_STATION_LEVEL: CollectParameters(&m_nIp, 1); CRestart::OverridePoliceStationLevel = ScriptParams[0]; return 0; case COMMAND_FORCE_RAIN: CollectParameters(&m_nIp, 1); CWeather::bScriptsForceRain = !!ScriptParams[0]; return 0; case COMMAND_DOES_GARAGE_CONTAIN_CAR: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); assert(pVehicle); UpdateCompareFlag(CGarages::IsThisCarWithinGarageArea(ScriptParams[0], pVehicle)); return 0; } case COMMAND_SET_CAR_TRACTION: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); float fTraction = *(float*)&ScriptParams[1]; assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR || pVehicle->m_vehType == VEHICLE_TYPE_BIKE); if (pVehicle->m_vehType == VEHICLE_TYPE_CAR) ((CAutomobile*)pVehicle)->m_fTraction = fTraction; else // this is certainly not a boat, trane, heli or plane field //((CBike*)pVehicle)->m_fTraction = fTraction; *(float*)(((char*)pVehicle) + 1088) = fTraction; return 0; } case COMMAND_ARE_MEASUREMENTS_IN_METRES: #ifdef USE_MEASUREMENTS_IN_METERS UpdateCompareFlag(true); #else UpdateCompareFlag(false) #endif return 0; case COMMAND_CONVERT_METRES_TO_FEET: { CollectParameters(&m_nIp, 1); float fMeterValue = *(float*)&ScriptParams[0]; float fFeetValue = fMeterValue / METERS_IN_FOOT; *(float*)&ScriptParams[0] = fFeetValue; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_MARK_ROADS_BETWEEN_LEVELS: { CollectParameters(&m_nIp, 6); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; float supZ = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[0]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[1]; } if (infZ > supZ) { infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } ThePaths.MarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ); return 0; } case COMMAND_MARK_PED_ROADS_BETWEEN_LEVELS: { CollectParameters(&m_nIp, 6); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; float supZ = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[0]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[1]; } if (infZ > supZ) { infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } ThePaths.PedMarkRoadsBetweenLevelsInArea(infX, supX, infY, supY, infZ, supZ); return 0; } case COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->AutoPilot.m_bStayInCurrentLevel = !!ScriptParams[1]; return 0; } case COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pPed); // not implemented return 0; } case COMMAND_IS_THREAT_FOR_PED_TYPE: CollectParameters(&m_nIp, 2); UpdateCompareFlag(CPedType::IsThreat(ScriptParams[0], ScriptParams[1])); return 0; case COMMAND_CLEAR_AREA_OF_CHARS: { CollectParameters(&m_nIp, 6); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float infZ = *(float*)&ScriptParams[2]; float supX = *(float*)&ScriptParams[3]; float supY = *(float*)&ScriptParams[4]; float supZ = *(float*)&ScriptParams[5]; if (infX > supX) { infX = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[0]; } if (infY > supY) { infY = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[1]; } if (infZ > supZ) { infZ = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[2]; } CWorld::ClearPedsFromArea(infX, infY, infZ, supX, supY, supZ); return 0; } case COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS: CollectParameters(&m_nIp, 1); CStats::SetTotalNumberMissions(ScriptParams[0]); return 0; case COMMAND_CONVERT_METRES_TO_FEET_INT: CollectParameters(&m_nIp, 1); ScriptParams[0] *= FEET_IN_METER; StoreParameters(&m_nIp, 1); return 0; case COMMAND_REGISTER_FASTEST_TIME: CollectParameters(&m_nIp, 2); CStats::RegisterFastestTime(ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_REGISTER_HIGHEST_SCORE: CollectParameters(&m_nIp, 2); CStats::RegisterHighestScore(ScriptParams[0], ScriptParams[1]); return 0; //case COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER: //case COMMAND_IS_CAR_PASSENGER_SEAT_FREE: case COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); assert(ScriptParams[1] >= 0 && ScriptParams[1] < ARRAY_SIZE(pVehicle->pPassengers)); CPed* pPassenger = pVehicle->pPassengers[ScriptParams[1]]; ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPassenger); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bChrisCriminal = !!ScriptParams[1]; return 0; } case COMMAND_START_CREDITS: CCredits::Start(); return 0; case COMMAND_STOP_CREDITS: CCredits::Stop(); return 0; case COMMAND_ARE_CREDITS_FINISHED: UpdateCompareFlag(CCredits::AreCreditsDone()); return 0; case COMMAND_CREATE_SINGLE_PARTICLE: CollectParameters(&m_nIp, 8); CParticle::AddParticle((tParticleType)ScriptParams[0], *(CVector*)&ScriptParams[1], *(CVector*)&ScriptParams[4], nil, *(float*)&ScriptParams[7], 0, 0, 0, 0); return 0; case COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); if (ScriptParams[1]) pPed->m_nZoneLevel = LEVEL_IGNORE; else pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition()); return 0; } case COMMAND_GET_CHASE_CAR: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CRecordDataForChase::TurnChaseCarIntoScriptCar(ScriptParams[0]); ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CAR); return 0; } case COMMAND_START_BOAT_FOAM_ANIMATION: CSpecialParticleStuff::StartBoatFoamAnimation(); return 0; case COMMAND_UPDATE_BOAT_FOAM_ANIMATION: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); CSpecialParticleStuff::UpdateBoatFoamAnimation(&pObject->GetMatrix()); return 0; } case COMMAND_SET_MUSIC_DOES_FADE: CollectParameters(&m_nIp, 1); TheCamera.m_bIgnoreFadingStuffForMusic = (ScriptParams[0] == 0); return 0; case COMMAND_SET_INTRO_IS_PLAYING: CollectParameters(&m_nIp, 1); if (ScriptParams[0]) { CGame::playingIntro = true; CStreaming::RemoveCurrentZonesModels(); } else { CGame::playingIntro = false; DMAudio.ChangeMusicMode(MUSICMODE_GAME); int mi; CModelInfo::GetModelInfo("bridgefukb", &mi); CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY); CStreaming::LoadAllRequestedModels(false); } return 0; case COMMAND_SET_PLAYER_HOOKER: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; if (ScriptParams[1] < 0) { pPlayerInfo->m_pHooker = nil; pPlayerInfo->m_nNextSexFrequencyUpdateTime = 0; pPlayerInfo->m_nNextSexMoneyUpdateTime = 0; } else { CPed* pHooker = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pHooker); pPlayerInfo->m_pHooker = (CCivilianPed*)pHooker; pPlayerInfo->m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000; pPlayerInfo->m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; } return 0; } case COMMAND_PLAY_END_OF_GAME_TUNE: DMAudio.PlayPreloadedCutSceneMusic(); return 0; case COMMAND_STOP_END_OF_GAME_TUNE: DMAudio.StopCutSceneMusic(); DMAudio.ChangeMusicMode(MUSICMODE_GAME); return 0; case COMMAND_GET_CAR_MODEL: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); ScriptParams[0] = pVehicle->GetModelIndex(); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_IS_PLAYER_SITTING_IN_CAR: { CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); assert(pVehicle); UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle); return 0; } case COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR: { CollectParameters(&m_nIp, 1); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING); return 0; } case COMMAND_SET_SCRIPT_FIRE_AUDIO: CollectParameters(&m_nIp, 2); gFireManager.SetScriptFireAudio(ScriptParams[0], !!ScriptParams[1]); return 0; case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED: UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3); return 0; case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->bNoCriticalHits = (ScriptParams[0] == 0); return 0; } case COMMAND_IS_PLAYER_LIFTING_A_PHONE: { CollectParameters(&m_nIp, 1); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); UpdateCompareFlag(pPed->GetPedState() == PED_MAKE_CALL); return 0; } case COMMAND_IS_CHAR_SITTING_IN_CAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); assert(pVehicle); UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING && pPed->m_pMyVehicle == pVehicle); return 0; } case COMMAND_IS_CHAR_SITTING_IN_ANY_CAR: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(pPed->GetPedState() == PED_DRIVING); return 0; } case COMMAND_IS_PLAYER_ON_FOOT: { CollectParameters(&m_nIp, 1); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER); return 0; } case COMMAND_IS_CHAR_ON_FOOT: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(!pPed->bInVehicle && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER); return 0; } default: assert(0); } return -1; } int8 CRunningScript::ProcessCommands1100To1199(int32 command) { char tmp[48]; switch (command) { case COMMAND_LOAD_COLLISION_WITH_SCREEN: // NB: not actually implemented CollectParameters(&m_nIp, 1); CTimer::Stop(); CGame::currLevel = (eLevelName)ScriptParams[0]; if (CGame::currLevel != CCollision::ms_collisionInMemory) { DMAudio.SetEffectsFadeVol(0); CPad::StopPadsShaking(); CCollision::LoadCollisionScreen(CGame::currLevel); DMAudio.Service(); CPopulation::DealWithZoneChange(CCollision::ms_collisionInMemory, CGame::currLevel, false); CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); CCollision::SortOutCollisionAfterLoad(); CStreaming::RequestIslands(CGame::currLevel); CStreaming::RequestBigBuildings(CGame::currLevel); CStreaming::LoadAllRequestedModels(true); DMAudio.SetEffectsFadeVol(127); } CTimer::Update(); return 0; case COMMAND_LOAD_SPLASH_SCREEN: CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp); for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) tmp[i] = tolower(tmp[i]); m_nIp += 8; LoadSplash(tmp); return 0; case COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS: // NB: not actually implemented { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); if (ScriptParams[1]) pVehicle->m_nZoneLevel = LEVEL_IGNORE; else pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); return 0; } case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER: // NB: not actually implemented { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR); CAutomobile* pCar = (CAutomobile*)pVehicle; pCar->bMoreResistantToDamage = ScriptParams[1]; return 0; } case COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), false); return 0; } case COMMAND_LOAD_END_OF_GAME_TUNE: DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE); printf("Start preload end of game audio\n"); DMAudio.PreloadCutSceneMusic(STREAMED_SOUND_GAME_COMPLETED); printf("End preload end of game audio\n"); return 0; case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA: // NB: not actually implemented CPad::GetPad(0)->DisablePlayerControls &= PLAYERCONTROL_DISABLED_1; return 0; case COMMAND_SET_OBJECT_ROTATION: { CollectParameters(&m_nIp, 4); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); CWorld::Remove(pObject); pObject->SetOrientation( DEGTORAD(*(float*)&ScriptParams[1]), DEGTORAD(*(float*)&ScriptParams[2]), DEGTORAD(*(float*)&ScriptParams[3])); pObject->GetMatrix().UpdateRW(); pObject->UpdateRwFrame(); CWorld::Add(pObject); return 0; } case COMMAND_GET_DEBUG_CAMERA_COORDINATES: *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source; StoreParameters(&m_nIp, 3); return 0; case COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR: // NB: not actually implemented *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Front; StoreParameters(&m_nIp, 3); return 0; case COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR: // NB: not actually implemented { CollectParameters(&m_nIp, 1); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); CEntity* pTarget = pPed->m_pPointGunAt; UpdateCompareFlag(pTarget && pTarget->IsPed()); return 0; } case COMMAND_IS_PLAYER_TARGETTING_CHAR: { CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); CPed* pTestedPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pTestedPed); CEntity* pTarget = pPed->m_pPointGunAt; bool bTargetting = pTarget && pTarget->IsPed() && pTarget == pTestedPed; // PC shit static int nCounter = 0; nCounter = Max(0, nCounter - 1); if (!pPed->GetWeapon()->IsTypeMelee() && !bTargetting) { if ((pTarget->GetPosition() - TheCamera.GetPosition()).Magnitude() < 10.0f) { CVector vTestedPos(pTarget->GetPosition().x, pTarget->GetPosition().y, pTarget->GetPosition().z + 0.4); CVector vScreenPos; float w, h; if (CSprite::CalcScreenCoors(vTestedPos, vScreenPos, &w, &h, false)) { CVector2D vCrosshairPosition(CCamera::m_f3rdPersonCHairMultX * RsGlobal.maximumWidth, CCamera::m_f3rdPersonCHairMultY * RsGlobal.maximumHeight); float fScreenDistance = ((CVector2D)vScreenPos - vCrosshairPosition).Magnitude(); if (SCREEN_STRETCH_X(0.45f) > fScreenDistance / w) { CColPoint point; CEntity* entity; if (!CWorld::ProcessLineOfSight(TheCamera.GetPosition() + 2.0f * TheCamera.GetForward(), vTestedPos, point, entity, true, true, true, true, true, false) || entity == pTarget) { nCounter += 2; if (nCounter > 20) { bTargetting = true; nCounter = 20; } } } } } } UpdateCompareFlag(bTargetting); return 0; } case COMMAND_IS_PLAYER_TARGETTING_OBJECT: // NB: not actually implemented { CollectParameters(&m_nIp, 2); CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); CObject* pTestedObject = CPools::GetObjectPool()->GetAt(ScriptParams[1]); assert(pTestedObject); CEntity* pTarget = pPed->m_pPointGunAt; UpdateCompareFlag(pTarget && pTarget->IsObject() && pTarget == pTestedObject); return 0; } case COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME: { CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp); for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) tmp[i] = tolower(tmp[i]); m_nIp += 8; CRunningScript* pScript = CTheScripts::pActiveScripts; while (pScript) { CRunningScript* pNext = pScript->next; if (strcmp(pScript->m_abScriptName, tmp) == 0) { pScript->RemoveScriptFromList(&CTheScripts::pActiveScripts); pScript->AddScriptToList(&CTheScripts::pIdleScripts); } pScript = pNext; } return 0; } case COMMAND_DISPLAY_TEXT_WITH_NUMBER: { CollectParameters(&m_nIp, 2); wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0]; CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1]; CollectParameters(&m_nIp, 1); CMessages::InsertNumberInString(text, ScriptParams[0], -1, -1, -1, -1, -1, CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text); return 0; } case COMMAND_DISPLAY_TEXT_WITH_2_NUMBERS: { CollectParameters(&m_nIp, 2); wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtX = *(float*)&ScriptParams[0]; CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame].m_fAtY = *(float*)&ScriptParams[1]; CollectParameters(&m_nIp, 2); CMessages::InsertNumberInString(text, ScriptParams[0], ScriptParams[1], -1, -1, -1, -1, CTheScripts::IntroTextLines[CTheScripts::NumberOfIntroTextLinesThisFrame++].m_Text); return 0; } case COMMAND_FAIL_CURRENT_MISSION: CTheScripts::FailCurrentMission = 2; return 0; case COMMAND_GET_CLOSEST_OBJECT_OF_TYPE: // NB: actually does nothing { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float range = *(float*)&ScriptParams[3]; int mi = ScriptParams[4] < 0 ? CTheScripts::UsedObjectArray[-ScriptParams[4]].index : ScriptParams[4]; int16 total; CEntity* apEntities[16]; CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true); CEntity* pClosestEntity = nil; float min_dist = 2.0f * range; for (int i = 0; i < total; i++) { float dist = (apEntities[i]->GetPosition() - pos).Magnitude(); if (dist < min_dist) { min_dist = dist; pClosestEntity = apEntities[i]; } } if (pClosestEntity && pClosestEntity->IsDummy()) { CPopulation::ConvertToRealObject((CDummyObject*)pClosestEntity); CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, false, false, false, true, true); pClosestEntity = nil; float min_dist = 2.0f * range; for (int i = 0; i < total; i++) { float dist = (apEntities[i]->GetPosition() - pos).Magnitude(); if (dist < min_dist) { min_dist = dist; pClosestEntity = apEntities[i]; } } if (pClosestEntity->IsDummy()) pClosestEntity = nil; } if (pClosestEntity) { assert(pClosestEntity->IsObject()); CObject* pObject = (CObject*)pClosestEntity; pObject->ObjectCreatedBy = MISSION_OBJECT; ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObject); } else { ScriptParams[0] = -1; } StoreParameters(&m_nIp, 1); return 0; } case COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT: // NB: not actually implemented { CollectParameters(&m_nIp, 5); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]); assert(pTarget); CVector offset = *(CVector*)&ScriptParams[2]; CPhysical::PlacePhysicalRelativeToOtherPhysical(pTarget, pObject, offset); return 0; } case COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CCarAI::TellOccupantsToLeaveCar(pVehicle); return 0; } case COMMAND_SET_INTERPOLATION_PARAMETERS: CollectParameters(&m_nIp, 2); TheCamera.SetParametersForScriptInterpolation(*(float*)&ScriptParams[0], 100.0f - *(float*)&ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT: // NB: not actually implemented { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float destX = *(float*)&ScriptParams[3]; float destY = *(float*)&ScriptParams[4]; int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true); CPathNode* pNode = &ThePaths.m_pathNodes[nid]; *(CVector*)&ScriptParams[0] = pNode->GetPosition(); *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, true); StoreParameters(&m_nIp, 4); return 0; } case COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT: // NB: not actually implemented { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); float destX = *(float*)&ScriptParams[3]; float destY = *(float*)&ScriptParams[4]; int32 nid = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true); CPathNode* pNode = &ThePaths.m_pathNodes[nid]; *(CVector*)&ScriptParams[0] = pNode->GetPosition(); *(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacementFacingDestination(nid, destX, destY, false); StoreParameters(&m_nIp, 4); return 0; } case COMMAND_GET_DEBUG_CAMERA_POINT_AT: *(CVector*)&ScriptParams[0] = TheCamera.Cams[2].Source + TheCamera.Cams[2].Front; StoreParameters(&m_nIp, 3); return 0; case COMMAND_ATTACH_CHAR_TO_CAR: // TODO(MIAMI) assert(0); return 0; case COMMAND_DETACH_CHAR_FROM_CAR: // TODO(MIAMI) assert(0); return 0; case COMMAND_SET_CAR_CHANGE_LANE: // for some reason changed in SA { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->AutoPilot.m_bStayInFastLane = !ScriptParams[1]; return 0; } case COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); if (pPed) pPed->m_lastWepDam = -1; else debug("CLEAR_CHAR_LAST_WEAPON_DAMAGE - Character doesn't exist\n"); return 0; } case COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); if (pVehicle) pVehicle->m_nLastWeaponDamage = -1; else debug("CLEAR_CAR_LAST_WEAPON_DAMAGE - Vehicle doesn't exist\n"); return 0; } case COMMAND_GET_RANDOM_COP_IN_AREA: { CollectParameters(&m_nIp, 4); int ped_handle = -1; CVector pos = FindPlayerCoors(); float x1 = *(float*)&ScriptParams[0]; float y1 = *(float*)&ScriptParams[1]; float x2 = *(float*)&ScriptParams[2]; float y2 = *(float*)&ScriptParams[3]; int i = CPools::GetPedPool()->GetSize(); while (--i && ped_handle == -1) { CPed* pPed = CPools::GetPedPool()->GetSlot(i); if (!pPed) continue; if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed)) continue; if (pPed->m_nPedType != PEDTYPE_COP) continue; if (!ThisIsAValidRandomCop(pPed->GetModelIndex(), ScriptParams[4], ScriptParams[5], ScriptParams[6], ScriptParams[7], ScriptParams[8])) continue; if (pPed->CharCreatedBy != RANDOM_CHAR) continue; if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING /* && pPed->GetPedState() != PED_ONROPE */) // TODO(MIAMI)! continue; if (pPed->bRemoveFromWorld) continue; if (pPed->bFadeOut) continue; if (pPed->bIsLeader || pPed->m_leader) continue; if (!pPed->IsWithinArea(x1, y1, x2, y2)) continue; if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) continue; if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) continue; ped_handle = CPools::GetPedPool()->GetIndex(pPed); CTheScripts::LastRandomPedId = ped_handle; pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; ++CPopulation::ms_nTotalMissionPeds; if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR); } ScriptParams[0] = ped_handle; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_RANDOM_COP_IN_ZONE: // NB: not actually implemented { char zone[KEY_LENGTH_IN_SCRIPT]; strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); // TODO(MIAMI): just getting this to compile with new argument int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT); if (nZone != -1) m_nIp += KEY_LENGTH_IN_SCRIPT; CZone* pZone = CTheZones::GetNavigationZone(nZone); int ped_handle = -1; CVector pos = FindPlayerCoors(); int i = CPools::GetPedPool()->GetSize(); while (--i && ped_handle == -1) { CPed* pPed = CPools::GetPedPool()->GetSlot(i); if (!pPed) continue; if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed)) continue; if (pPed->m_nPedType != PEDTYPE_COP) continue; if (pPed->CharCreatedBy != RANDOM_CHAR) continue; if (!pPed->IsPedInControl() && pPed->GetPedState() != PED_DRIVING) continue; if (pPed->bRemoveFromWorld) continue; if (pPed->bFadeOut) continue; if (pPed->bIsLeader || pPed->m_leader) continue; if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone)) continue; if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) continue; if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) continue; ped_handle = CPools::GetPedPool()->GetIndex(pPed); CTheScripts::LastRandomPedId = ped_handle; pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; ++CPopulation::ms_nTotalMissionPeds; if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR); } ScriptParams[0] = ped_handle; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_CHAR_OBJ_FLEE_CAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); assert(pVehicle); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_FLEE_CAR, pVehicle); return 0; } case COMMAND_GET_DRIVER_OF_CAR: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CPed* pDriver = pVehicle->pDriver; if (pDriver) ScriptParams[0] = CPools::GetPedPool()->GetIndex(pDriver); else ScriptParams[0] = -1; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_NUMBER_OF_FOLLOWERS: { CollectParameters(&m_nIp, 1); CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pLeader); int total = 0; int i = CPools::GetPedPool()->GetSize(); while (--i) { CPed* pPed = CPools::GetPedPool()->GetSlot(i); if (!pPed) continue; if (pPed->m_leader == pLeader) total++; } ScriptParams[0] = total; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER: { CollectParameters(&m_nIp, 6); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(*(float*)&ScriptParams[4]), ScriptParams[5]); return 0; } case COMMAND_GET_CURRENT_PLAYER_WEAPON: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_CURRENT_CHAR_WEAPON: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); ScriptParams[0] = pPed->GetWeapon()->m_eWeaponType; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D: case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D: case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D: case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D: case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D: case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D: LocateCharObjectCommand(command, &m_nIp); return 0; case COMMAND_SET_CAR_TEMP_ACTION: { CollectParameters(&m_nIp, 3); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->AutoPilot.m_nTempAction = (eCarTempAction)ScriptParams[1]; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2]; return 0; } case COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT: // NB: not actually implemented { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKETURNRIGHT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1]; return 0; } case COMMAND_SET_CAR_HANDBRAKE_STOP: // NB: not actually implemented { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[1]; return 0; } case COMMAND_IS_CHAR_ON_ANY_BIKE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(pPed->bInVehicle&& pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE); return 0; } case COMMAND_LOCATE_SNIPER_BULLET_2D: // NB: not actually implemented case COMMAND_LOCATE_SNIPER_BULLET_3D: // NB: not actually implemented LocateSniperBulletCommand(command, &m_nIp); return 0; case COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL: CollectParameters(&m_nIp, 1); ScriptParams[0] = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(ScriptParams[0]) + 1; StoreParameters(&m_nIp, 1); return 0; case COMMAND_IS_PLAYER_ON_ANY_BIKE: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE); return 0; } case COMMAND_IS_CHAR_LYING_DOWN: // NB: not actually implemented { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(pPed->bFallenDown); return 0; } case COMMAND_CAN_CHAR_SEE_DEAD_CHAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); int pedtype = ScriptParams[1]; bool can = false; for (int i = 0; i < pPed->m_numNearPeds; i++) { CPed* pTestPed = pPed->m_nearPeds[i]; if (pTestPed->m_fHealth <= 0.0f && pTestPed->m_nPedType == pedtype && pPed->OurPedCanSeeThisOne(pTestPed)) can = true; } UpdateCompareFlag(can); return 0; } case COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER: CollectParameters(&m_nIp, 1); CPed::nEnterCarRangeMultiplier = *(float*)&ScriptParams[0]; return 0; case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER: CollectParameters(&m_nIp, 1); CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0]; return 0; case COMMAND_SET_CHAR_CEASE_ATTACK_TIMER: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->m_ceaseAttackTimer = ScriptParams[1]; return 0; } case COMMAND_GET_REMOTE_CONTROLLED_CAR: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CWorld::Players[ScriptParams[0]].m_pRemoteVehicle; if (pVehicle) ScriptParams[0] = CPools::GetVehiclePool()->GetIndex(pVehicle); else ScriptParams[0] = -1; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_IS_PC_VERSION: UpdateCompareFlag(true); return 0; //case COMMAND_REPLAY: //case COMMAND_IS_REPLAY_PLAYING: case COMMAND_IS_MODEL_AVAILABLE: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CModelInfo::GetModelInfo(ScriptParams[0]) != nil); return 0; case COMMAND_SHUT_CHAR_UP: assert("SHUT_CHAR_UP not implemented"); // TODO(MIAMI) case COMMAND_SET_ENABLE_RC_DETONATE: CollectParameters(&m_nIp, 1); CVehicle::bDisableRemoteDetonation = ScriptParams[0]; return 0; case COMMAND_SET_CAR_RANDOM_ROUTE_SEED: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->m_nRouteSeed = ScriptParams[1]; return 0; } case COMMAND_IS_ANY_PICKUP_AT_COORDS: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; CRunningScript::UpdateCompareFlag(CPickups::TestForPickupsInBubble(pos, 0.5f)); return 0; } case COMMAND_GET_FIRST_PICKUP_COORDS: case COMMAND_GET_NEXT_PICKUP_COORDS: case COMMAND_REMOVE_ALL_CHAR_WEAPONS: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); pPed->ClearWeapons(); return 0; } case COMMAND_HAS_PLAYER_GOT_WEAPON: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); bool bFound = false; for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) { if (pPed->GetWeapon(i).m_eWeaponType == ScriptParams[1]) { bFound = true; break; } } UpdateCompareFlag(bFound); return 0; } //case COMMAND_HAS_CHAR_GOT_WEAPON: //case COMMAND_IS_PLAYER_FACING_CHAR: case COMMAND_SET_TANK_DETONATE_CARS: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle && pVehicle->m_vehType == VEHICLE_TYPE_CAR); ((CAutomobile*)pVehicle)->bTankDetonateCars = ScriptParams[1]; return 0; } case COMMAND_GET_POSITION_OF_ANALOGUE_STICKS: { CollectParameters(&m_nIp, 1); CPad* pPad = CPad::GetPad(ScriptParams[0]); ScriptParams[0] = pPad->NewState.LeftStickX; ScriptParams[1] = pPad->NewState.LeftStickY; ScriptParams[2] = pPad->NewState.RightStickX; ScriptParams[3] = pPad->NewState.RightStickY; StoreParameters(&m_nIp, 4); return 0; } case COMMAND_IS_CAR_ON_FIRE: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); bool bOnFire = false; if (pVehicle->m_pCarFire) bOnFire = true; if (pVehicle->m_vehType == VEHICLE_TYPE_CAR && ((CAutomobile*)pVehicle)->Damage.GetEngineStatus() >= ENGINE_STATUS_ON_FIRE) bOnFire = true; if (pVehicle->m_fHealth < 250.0f) bOnFire = true; UpdateCompareFlag(bOnFire); return 0; } case COMMAND_IS_CAR_TYRE_BURST: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); bool bIsBurst = false; if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) { assert("IS_CAR_TYPE_BURST not yet implemented for bikes"); } else { CAutomobile* pCar = (CAutomobile*)pVehicle; if (ScriptParams[1] == 4) { for (int i = 0; i < 4; i++) { if (pCar->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST) bIsBurst = true; } } else bIsBurst = pCar->Damage.GetWheelStatus(ScriptParams[1] == WHEEL_STATUS_BURST); } UpdateCompareFlag(bIsBurst); } //case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD: //case COMMAND_SET_CAR_WAIT: //case COMMAND_IS_PLAYER_STANDING_ON_A_VEHICLE: //case COMMAND_IS_PLAYER_FOOT_DOWN: //case COMMAND_IS_CHAR_FOOT_DOWN: case COMMAND_INITIALISE_OBJECT_PATH: // TODO(MIAMI): script path CollectParameters(&m_nIp, 2); debug("INITALISE_OBJECT_PATH not yet implemented, skipping\n"); ScriptParams[0] = 0; StoreParameters(&m_nIp, 1); return 0; case COMMAND_START_OBJECT_ON_PATH: { CollectParameters(&m_nIp, 2); debug("START_OBJECT_ON_PATH not yet implemented, skipping\n"); return 0; } case COMMAND_SET_OBJECT_PATH_SPEED: { CollectParameters(&m_nIp, 2); debug("SET_OBJECT_PATH_SPEED not yet implemented, skipping\n"); return 0; } case COMMAND_SET_OBJECT_PATH_POSITION: { CollectParameters(&m_nIp, 2); debug("SET_OBJECT_PATH_POSITION not yet implemented, skipping\n"); return 0; } //case COMMAND_GET_OBJECT_DISTANCE_ALONG_PATH: case COMMAND_CLEAR_OBJECT_PATH: { CollectParameters(&m_nIp, 1); debug("CLEAR_OBJECT_PATH not yet implemented, skipping\n"); return 0; } case COMMAND_HELI_GOTO_COORDS: { CollectParameters(&m_nIp, 5); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); ((CAutomobile*)pVehicle)->TellHeliToGoToCoors(*(float*)&ScriptParams[1], *(float*)&ScriptParams[2], *(float*)&ScriptParams[3], ScriptParams[4]); return 0; } case COMMAND_IS_INT_VAR_EQUAL_TO_CONSTANT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr = ScriptParams[0]); return 0; } case COMMAND_IS_INT_LVAR_EQUAL_TO_CONSTANT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr = ScriptParams[0]); return 0; } case COMMAND_GET_DEAD_CHAR_PICKUP_COORDS: { CollectParameters(&m_nIp, 1); CPed *pTarget = CPools::GetPedPool()->GetAt(ScriptParams[0]); CVector pos; pTarget->CreateDeadPedPickupCoors(&pos.x, &pos.y, &pos.z); *(CVector*)&ScriptParams[0] = pos; StoreParameters(&m_nIp, 3); return 0; } case COMMAND_CREATE_PROTECTION_PICKUP: { CollectParameters(&m_nIp, 5); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_REVENUE, PICKUP_ASSET_REVENUE, ScriptParams[3], ScriptParams[4]); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_IS_CHAR_IN_ANY_BOAT: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT); return 0; } case COMMAND_IS_PLAYER_IN_ANY_BOAT: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE); return 0; } case COMMAND_IS_CHAR_IN_ANY_HELI: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); return 0; } case COMMAND_IS_PLAYER_IN_ANY_HELI: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); return 0; } case COMMAND_IS_CHAR_IN_ANY_PLANE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE); return 0; } case COMMAND_IS_PLAYER_IN_ANY_PLANE: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI); return 0; } case COMMAND_IS_CHAR_IN_WATER: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); UpdateCompareFlag(pPed && pPed->bIsInWater); return 0; } case COMMAND_SET_VAR_INT_TO_CONSTANT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); *ptr = ScriptParams[0]; return 0; } case COMMAND_SET_LVAR_INT_TO_CONSTANT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); *ptr = ScriptParams[0]; return 0; } default: assert(0); } return -1; } int8 CRunningScript::ProcessCommands1200To1299(int32 command) { switch (command) { case COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr > ScriptParams[0]); return 0; } case COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr > ScriptParams[0]); return 0; } case COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(ScriptParams[0] > *ptr); return 0; } case COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(ScriptParams[0] > *ptr); return 0; } case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr >= ScriptParams[0]); return 0; } case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr >= ScriptParams[0]); return 0; } case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(ScriptParams[0] >= *ptr); return 0; } case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(ScriptParams[0] >= *ptr); return 0; } case COMMAND_GET_CHAR_WEAPON_IN_SLOT: case COMMAND_GET_CLOSEST_STRAIGHT_ROAD: assert(0); case COMMAND_SET_CAR_FORWARD_SPEED: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); float speed = *(float*)&ScriptParams[1] / GAME_SPEED_TO_CARAI_SPEED; pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed); // TODO(MIAMI): heli hack! return 0; } case COMMAND_SET_AREA_VISIBLE: CollectParameters(&m_nIp, 1); CGame::currArea = ScriptParams[0]; // TODO(MIAMI) !! //CStreaming::RemoveBuildingsNotInArea(ScriptParams[0]); return 0; case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP: assert(0); case COMMAND_MARK_CAR_AS_CONVOY_CAR: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); pVehicle->bPartOfConvoy = ScriptParams[1]; return 0; } case COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER: case COMMAND_GET_HAVOC_CAUSED_BY_PLAYER: case COMMAND_CREATE_SCRIPT_ROADBLOCK: case COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS: case COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR: case COMMAND_IS_PICKUP_IN_ZONE: case COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS: case COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED: case COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR: case COMMAND_SWITCH_SECURITY_CAMERA: case COMMAND_IS_CHAR_IN_FLYING_VEHICLE: assert(0); case COMMAND_IS_PLAYER_IN_FLYING_VEHICLE: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)); return 0; } case COMMAND_HAS_SONY_CD_BEEN_READ: case COMMAND_GET_NUMBER_OF_SONY_CDS_READ: case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD: case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD: assert(0); case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH); CRadar::SetBlipSprite(id, ScriptParams[3]); ScriptParams[0] = id; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES: CollectParameters(&m_nIp, 1); CStats::MoneySpentOnFashion(ScriptParams[0]); return 0; case COMMAND_SET_HELI_ORIENTATION: case COMMAND_CLEAR_HELI_ORIENTATION: case COMMAND_PLANE_GOTO_COORDS: case COMMAND_GET_NTH_CLOSEST_CAR_NODE: case COMMAND_GET_NTH_CLOSEST_CHAR_NODE: case COMMAND_DRAW_WEAPONSHOP_CORONA: case COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT: case COMMAND_FREEZE_CHAR_POSITION: case COMMAND_SET_CHAR_DROWNS_IN_WATER: case COMMAND_SET_OBJECT_RECORDS_COLLISIONS: case COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING: case COMMAND_REMOVE_RC_BUGGY: case COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN: case COMMAND_GET_CHAR_ARMOUR: case COMMAND_SET_CHAR_ARMOUR: case COMMAND_SET_HELI_STABILISER: case COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE: case COMMAND_POP_CAR_BOOT: case COMMAND_SHUT_PLAYER_UP: case COMMAND_SET_PLAYER_MOOD: assert(0); case COMMAND_REQUEST_COLLISION: { CollectParameters(&m_nIp, 2); CVector2D pos; pos.x = *(float*)&ScriptParams[0]; pos.y = *(float*)&ScriptParams[1]; CColStore::RequestCollision(pos); return 0; } case COMMAND_LOCATE_OBJECT_2D: case COMMAND_LOCATE_OBJECT_3D: case COMMAND_IS_OBJECT_IN_WATER: case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR: case COMMAND_IS_OBJECT_IN_AREA_2D: case COMMAND_IS_OBJECT_IN_AREA_3D: case COMMAND_TASK_TOGGLE_DUCK: assert(0); case COMMAND_SET_ZONE_CIVILIAN_CAR_INFO: { char label[12]; int16 carDensities[CCarCtrl::NUM_CAR_CLASSES] = { 0 }; int16 boatDensities[CCarCtrl::NUM_BOAT_CLASSES] = { 0 }; int i; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 12); for (i = 0; i < CCarCtrl::NUM_CAR_CLASSES; i++) carDensities[i] = ScriptParams[i + 1]; for (i = 0; i < CCarCtrl::NUM_BOAT_CLASSES; i++) boatDensities[i] = ScriptParams[i + 1 + CCarCtrl::NUM_CAR_CLASSES]; int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO); if (zone < 0) { debug("Couldn't find zone - %s\n", label); return 0; } while (zone >= 0) { CTheZones::SetZoneCivilianCarInfo(zone, ScriptParams[0], carDensities, boatDensities); zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO); } return 0; } case COMMAND_REQUEST_ANIMATION: case COMMAND_HAS_ANIMATION_LOADED: case COMMAND_REMOVE_ANIMATION: case COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION: case COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION: case COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION: case COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT: case COMMAND_ATTACH_CHAR_TO_OBJECT: case COMMAND_SET_CHAR_AS_PLAYER_FRIEND: case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER: case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING: assert(0); case COMMAND_ADD_SET_PIECE: { CollectParameters(&m_nIp, 13); debug("ADD_SET_PIECE not implemented, skipping\n"); return 0; } case COMMAND_SET_EXTRA_COLOURS: { CollectParameters(&m_nIp, 2); debug("SET_EXTRA_COLOURS not implemented, skipping\n"); return 0; } case COMMAND_CLEAR_EXTRA_COLOURS: { CollectParameters(&m_nIp, 1); debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n"); return 0; } case COMMAND_CLOSE_CAR_BOOT: assert(0); case COMMAND_GET_WHEELIE_STATS: { CollectParameters(&m_nIp, 1); debug("GET_WHEELIE_STATS not implemented, skipping\n"); for (int i = 0; i < 6; i++) ScriptParams[i] = 0; StoreParameters(&m_nIp, 6); return 0; } case COMMAND_DISARM_CHAR: case COMMAND_BURST_CAR_TYRE: case COMMAND_IS_CHAR_OBJ_NO_OBJ: case COMMAND_IS_PLAYER_WEARING: case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY: case COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD: case COMMAND_CREATE_SWAT_ROPE: case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA: case COMMAND_GET_NEAREST_TYRE_TO_POINT: case COMMAND_SET_CAR_MODEL_COMPONENTS: case COMMAND_SWITCH_LIFT_CAMERA: case COMMAND_CLOSE_ALL_CAR_DOORS: case COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D: case COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D: case COMMAND_POP_CAR_BOOT_USING_PHYSICS: case COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA: case COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE: case COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR: case COMMAND_GET_MAX_WANTED_LEVEL: case COMMAND_IS_CHAR_WANDER_PATH_CLEAR: case COMMAND_PRINT_HELP_WITH_NUMBER: case COMMAND_PRINT_HELP_FOREVER: case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER: default: assert(0); } return -1; } int8 CRunningScript::ProcessCommands1300To1399(int32 command) { switch (command) { case COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG: case COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE: case COMMAND_IS_MISSION_AUDIO_PLAYING: case COMMAND_CREATE_LOCKED_PROPERTY_PICKUP: { CollectParameters(&m_nIp, 3); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); // TODO(MIAMI) - add text CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, text); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_CREATE_FORSALE_PROPERTY_PICKUP: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); // TODO(MIAMI) - add text CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, ScriptParams[3], 0, false, text); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_FREEZE_CAR_POSITION: case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR: case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR: case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR: case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR: case COMMAND_GET_RADIO_CHANNEL: case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS: case COMMAND_IS_CAR_DROWNING_IN_WATER: case COMMAND_IS_CHAR_DROWNING_IN_WATER: assert(0); case COMMAND_DISABLE_CUTSCENE_SHADOWS: { debug("DISABLE_CUTSCENE_SHADOWS not implemented, skipping\n"); return 0; } case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY: case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE: case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT: case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED: case COMMAND_IS_MISSION_AUDIO_LOADING: case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS: case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY: case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING: case COMMAND_SET_CHAR_ANSWERING_MOBILE: case COMMAND_SET_PLAYER_DRUNKENNESS: case COMMAND_GET_PLAYER_DRUNKENNESS: case COMMAND_SET_PLAYER_DRUG_LEVEL: case COMMAND_GET_PLAYER_DRUG_LEVEL: case COMMAND_ADD_LOAN_SHARK_VISITS: case COMMAND_ADD_STORES_KNOCKED_OFF: case COMMAND_ADD_MOVIE_STUNTS: case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS: case COMMAND_ADD_PIZZAS_DELIVERED: case COMMAND_ADD_GARBAGE_PICKUPS: case COMMAND_ADD_ICE_CREAMS_SOLD: case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE: case COMMAND_ADD_SHOOTING_RANGE_RANK: case COMMAND_ADD_MONEY_SPENT_ON_GAMBLING: case COMMAND_ADD_MONEY_WON_ON_GAMBLING: case COMMAND_SET_LARGEST_GAMBLING_WIN: case COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT: case COMMAND_CLEAR_CHAR_WAIT_STATE: case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE: case COMMAND_SET_CAN_BURST_CAR_TYRES: case COMMAND_SET_PLAYER_AUTO_AIM: case COMMAND_FIRE_HUNTER_GUN: case COMMAND_SET_PROPERTY_AS_OWNED: case COMMAND_ADD_BLOOD_RING_KILLS: case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING: case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE: case COMMAND_IS_PLAYER_TOUCHING_VEHICLE: case COMMAND_IS_CHAR_TOUCHING_VEHICLE: case COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER: case COMMAND_CLEAR_CHAR_FOLLOW_PATH: case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE: case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE: assert(0); case COMMAND_LOAD_MISSION_TEXT: { char key[8]; CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; debug("skipping LOAD_MISSION_TEXT\n"); return 0; } case COMMAND_SET_TONIGHTS_EVENT: { CollectParameters(&m_nIp, 1); debug("skipping SET_TONIGHTS_EVENT\n"); return 0; } case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY: case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY: case COMMAND_FREEZE_OBJECT_POSITION: case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY: case COMMAND_SET_RIOT_INTENSITY: case COMMAND_IS_CAR_IN_ANGLED_AREA_2D: case COMMAND_IS_CAR_IN_ANGLED_AREA_3D: case COMMAND_REMOVE_WEAPON_FROM_CHAR: case COMMAND_SET_UP_TAXI_SHORTCUT: case COMMAND_CLEAR_TAXI_SHORTCUT: case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT: case COMMAND_GET_CLOSEST_WATER_NODE: case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH: assert(0); case COMMAND_CREATE_CLOTHES_PICKUP: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, ScriptParams[3]); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_CHANGE_BLIP_THRESHOLD: assert(0); case COMMAND_MAKE_PLAYER_FIRE_PROOF: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; pPlayerInfo->m_bFireproof = ScriptParams[1]; return 0; } case COMMAND_INCREASE_PLAYER_MAX_HEALTH: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; pPlayerInfo->m_nMaxHealth += ScriptParams[1]; pPlayerInfo->m_pPed->m_fHealth = pPlayerInfo->m_nMaxHealth; return 0; } case COMMAND_INCREASE_PLAYER_MAX_ARMOUR: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; pPlayerInfo->m_nMaxArmour += ScriptParams[1]; pPlayerInfo->m_pPed->m_fArmour = pPlayerInfo->m_nMaxArmour; return 0; } case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); CPed* pPed = CPopulation::AddPedInCar(pVehicle, true); pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; // TODO(MIAMI): two more flags and more stuff pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetPedState(PED_DRIVING); pPed->m_pMyVehicle = pVehicle; pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); pVehicle->pDriver = pPed; pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver); pPed->bInVehicle = true; pVehicle->SetStatus(STATUS_PHYSICS); if (pVehicle->m_vehType == VEHICLE_TYPE_BOAT) pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->bEngineOn = true; pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); CPopulation::ms_nTotalMissionPeds++; ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); return 0; } case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); CPed* pPed = CPopulation::AddPedInCar(pVehicle, false); pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; // TODO(MIAMI): two more flags and more stuff (ClearFollowPath) pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); CPopulation::ms_nTotalMissionPeds++; pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); if (ScriptParams[1] >= 0) pVehicle->AddPassenger(pPed, ScriptParams[1]); else pVehicle->AddPassenger(pPed); pPed->m_pMyVehicle = pVehicle; pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); pPed->bInVehicle = true; // TODO pPed->SetPedState(PED_DRIVING); ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanup.AddEntityToList(ScriptParams[0], CLEANUP_CHAR); return 0; } case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS: case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON: case COMMAND_MAKE_HELI_COME_CRASHING_DOWN: case COMMAND_ADD_EXPLOSION_NO_SOUND: assert(0); case COMMAND_SET_OBJECT_AREA_VISIBLE: { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); assert(pObject); pObject->m_area = ScriptParams[1]; return 0; } case COMMAND_WAS_VEHICLE_EVER_POLICE: case COMMAND_SET_CHAR_NEVER_TARGETTED: case COMMAND_LOAD_UNCOMPRESSED_ANIM: assert(0); case COMMAND_WAS_CUTSCENE_SKIPPED: { debug("WAS_CUTSCENE_SKIPPED is not implemented, defaulted to TRUE\n"); UpdateCompareFlag(true); return 0; } case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); debug("SET_CHAR_CROUCH_WHEN_THREATENED not implemented, skipping\n"); return 0; } case COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE: { CollectParameters(&m_nIp, 1); debug("IS_CHAR_IN_ANY_POLICE_VEHICLE is not implemented, defaulted to FALSE\n"); UpdateCompareFlag(false); return 0; } case COMMAND_DOES_CHAR_EXIST: case COMMAND_DOES_VEHICLE_EXIST: case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT: assert(0); case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT: { CollectParameters(&m_nIp, 4); CVector pos = *(CVector*)&ScriptParams[0]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH); CRadar::SetBlipSprite(id, ScriptParams[3]); ScriptParams[0] = id; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_IS_CHAR_STUCK: case COMMAND_SET_ALL_TAXIS_HAVE_NITRO: case COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY: case COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION: case COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION: case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION: case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION: default: assert(0); } return -1; } int8 CRunningScript::ProcessCommands1400To1499(int32 command) { switch (command) { case COMMAND_REGISTER_VIGILANTE_LEVEL: case COMMAND_CLEAR_ALL_CHAR_ANIMS: assert(0); case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE: CollectParameters(&m_nIp, 2); CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]); break; case COMMAND_WANTED_STARS_ARE_FLASHING: { debug("WANTED_STARS_ARE_FLASHING not implemented, default to FALSE\n"); UpdateCompareFlag(false); return 0; } case COMMAND_SET_ALLOW_HURRICANES: CollectParameters(&m_nIp, 1); CStats::NoMoreHurricanes = ScriptParams[0]; return 0; case COMMAND_PLAY_ANNOUNCEMENT: { CollectParameters(&m_nIp, 1); debug("PLAY_ANNOUNCEMENT not implemented, skipping\n"); return 0; } case COMMAND_SET_PLAYER_IS_IN_STADIUM: case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER: case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM: case COMMAND_DISPLAY_RADAR: case COMMAND_REGISTER_BEST_POSITION: assert(0); case COMMAND_IS_PLAYER_IN_INFO_ZONE: { CollectParameters(&m_nIp, 1); char key[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; debug("IS_PLAYER_IN_INFO_ZONE not implemented, default to FALSE\n"); UpdateCompareFlag(false); return 0; } case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE: case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED: case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR: case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG: case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG: case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG: case COMMAND_ADD_BIG_GUN_FLASH: case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM: assert(0); case COMMAND_GET_PROGRESS_PERCENTAGE: *(float*)&ScriptParams[0] = CStats::GetPercentageProgress(); StoreParameters(&m_nIp, 1); return 0; case COMMAND_SET_SHORTCUT_PICKUP_POINT: { CollectParameters(&m_nIp, 4); debug("SET_SHORTCUT_PICKUP_POINT not implemented, skipping\n"); return 0; } case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION: case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA: case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE: case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA: assert(0); case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS: CollectParameters(&m_nIp, 2); CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]); return 0; case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR: assert(0); case COMMAND_SET_VEHICLE_TO_FADE_IN: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]); return 0; } case COMMAND_REGISTER_ODDJOB_MISSION_PASSED: assert(0); case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI: { CollectParameters(&m_nIp, 1); debug("IS_PLAYER_IN_SHORTCUT_TAXI not implemented, default to FALSE\n"); return 0; } case COMMAND_IS_CHAR_DUCKING: case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI: case COMMAND_REGISTER_FIRE_LEVEL: case COMMAND_IS_AUSTRALIAN_GAME: case COMMAND_DISARM_CAR_BOMB: default: assert(0); } return -1; } bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami) { switch (mi) { case MI_COP: if (cop) return true; case MI_SWAT: if (swat) return true; case MI_FBI: if (fbi) return true; case MI_ARMY: if (army) return true; default: return miami && (mi >= MI_VICE1 && mi <= MI_VICE8); } } int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index) { if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1) ScriptSphereArray[index].m_Index = 1; else ScriptSphereArray[index].m_Index++; return (uint16)index | ScriptSphereArray[index].m_Index << 16; } int32 CTheScripts::GetActualScriptSphereIndex(int32 index) { if (index == -1) return -1; uint16 check = (uint32)index >> 16; uint16 array_idx = index & (0xFFFF); assert(array_idx < ARRAY_SIZE(ScriptSphereArray)); if (check != ScriptSphereArray[array_idx].m_Index) return -1; return array_idx; } void CTheScripts::DrawScriptSpheres() { for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) { if (ScriptSphereArray[i].m_bInUse) C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, 4, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius, SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0); } } int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius) { int16 i = 0; for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) { if (!ScriptSphereArray[i].m_bInUse) break; } #ifdef FIX_BUGS if (i == MAX_NUM_SCRIPT_SPHERES) return -1; #endif ScriptSphereArray[i].m_bInUse = true; ScriptSphereArray[i].m_Id = id; ScriptSphereArray[i].m_vecCenter = pos; ScriptSphereArray[i].m_fRadius = radius; return GetNewUniqueScriptSphereIndex(i); } void CTheScripts::RemoveScriptSphere(int32 index) { index = GetActualScriptSphereIndex(index); if (index == -1) return; ScriptSphereArray[index].m_bInUse = false; ScriptSphereArray[index].m_Id = 0; } void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model) { int i = 0; bool found = false; while (i < MAX_NUM_BUILDING_SWAPS && !found) { if (BuildingSwapArray[i].m_pBuilding == pBuilding) found = true; else i++; } if (found) { if (BuildingSwapArray[i].m_nOldModel == new_model) { BuildingSwapArray[i].m_pBuilding = nil; BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1; } else { BuildingSwapArray[i].m_nNewModel = new_model; } } else { i = 0; while (i < MAX_NUM_BUILDING_SWAPS && !found) { if (BuildingSwapArray[i].m_pBuilding == nil) found = true; else i++; } if (found) { BuildingSwapArray[i].m_pBuilding = pBuilding; BuildingSwapArray[i].m_nNewModel = new_model; BuildingSwapArray[i].m_nOldModel = old_model; } } } void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove) { int i = 0; bool found = false; while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) { if (InvisibilitySettingArray[i] == pEntity) found = true; else i++; } if (found) { if (remove) InvisibilitySettingArray[i] = nil; } else if (!remove) { i = 0; while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) { if (InvisibilitySettingArray[i] == nil) found = true; else i++; } if (found) InvisibilitySettingArray[i] = pEntity; } } void CTheScripts::UndoBuildingSwaps() { for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { if (BuildingSwapArray[i].m_pBuilding) { BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel); BuildingSwapArray[i].m_pBuilding = nil; BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1; } } } void CTheScripts::UndoEntityInvisibilitySettings() { for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { if (InvisibilitySettingArray[i]) { InvisibilitySettingArray[i]->bIsVisible = true; InvisibilitySettingArray[i] = nil; } } } void CRunningScript::UpdateCompareFlag(bool flag) { if (m_bNotFlag) flag = !flag; if (m_nAndOrState == ANDOR_NONE) { m_bCondResult = flag; return; } if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) { m_bCondResult &= flag; if (m_nAndOrState == ANDS_1) { m_nAndOrState = ANDOR_NONE; return; } } else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8) { m_bCondResult |= flag; if (m_nAndOrState == ORS_1) { m_nAndOrState = ANDOR_NONE; return; } } else { return; } m_nAndOrState--; } void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp) { bool b3D, result, debug, decided = false; float X, Y, Z, dX, dY, dZ; switch (command) { case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D: case COMMAND_LOCATE_PLAYER_ON_FOOT_3D: case COMMAND_LOCATE_PLAYER_IN_CAR_3D: case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D: case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D: case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D: b3D = true; break; default: b3D = false; break; } CollectParameters(pIp, b3D ? 8 : 6); CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; switch (command) { case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D: case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D: case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D: case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D: case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D: case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D: if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) { result = false; decided = true; } break; default: break; } X = *(float*)&ScriptParams[1]; Y = *(float*)&ScriptParams[2]; if (b3D) { Z = *(float*)&ScriptParams[3]; dX = *(float*)&ScriptParams[4]; dY = *(float*)&ScriptParams[5]; dZ = *(float*)&ScriptParams[6]; debug = ScriptParams[7]; } else { dX = *(float*)&ScriptParams[3]; dY = *(float*)&ScriptParams[4]; debug = ScriptParams[5]; } if (!decided) { CVector pos = pPlayerInfo->GetPos(); result = false; bool in_area; if (b3D) { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y && Z - dZ <= pos.z && Z + dZ >= pos.z; } else { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y; } if (in_area) { switch (command) { case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D: case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D: case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D: case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D: result = true; break; case COMMAND_LOCATE_PLAYER_ON_FOOT_2D: case COMMAND_LOCATE_PLAYER_ON_FOOT_3D: case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D: case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D: result = !pPlayerInfo->m_pPed->bInVehicle; break; case COMMAND_LOCATE_PLAYER_IN_CAR_2D: case COMMAND_LOCATE_PLAYER_IN_CAR_3D: case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D: case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D: result = pPlayerInfo->m_pPed->bInVehicle; break; default: assert(false); break; } } } UpdateCompareFlag(result); if (debug) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); else CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); } } void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp) { bool b3D, result, debug; float X, Y, Z, dX, dY, dZ; switch (command) { case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D: case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D: case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D: b3D = true; break; default: b3D = false; break; } CollectParameters(pIp, b3D ? 6 : 5); CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pTarget); CVector pos = pPlayerInfo->GetPos(); if (pTarget->bInVehicle) { X = pTarget->m_pMyVehicle->GetPosition().x; Y = pTarget->m_pMyVehicle->GetPosition().y; Z = pTarget->m_pMyVehicle->GetPosition().z; } else { X = pTarget->GetPosition().x; Y = pTarget->GetPosition().y; Z = pTarget->GetPosition().z; } dX = *(float*)&ScriptParams[2]; dY = *(float*)&ScriptParams[3]; if (b3D) { dZ = *(float*)&ScriptParams[4]; debug = ScriptParams[5]; } else { debug = ScriptParams[4]; } result = false; bool in_area; if (b3D) { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y && Z - dZ <= pos.z && Z + dZ >= pos.z; } else { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y; } if (in_area) { switch (command) { case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D: case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D: result = true; break; case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D: case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D: result = !pPlayerInfo->m_pPed->bInVehicle; break; case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D: case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D: result = pPlayerInfo->m_pPed->bInVehicle; break; default: assert(false); break; } } UpdateCompareFlag(result); if (debug) #ifdef FIX_BUGS CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); #else CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT); #endif if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); else CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); } } void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp) { bool b3D, result, debug; float X, Y, Z, dX, dY, dZ; switch (command) { case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D: case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D: case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D: b3D = true; break; default: b3D = false; break; } CollectParameters(pIp, b3D ? 6 : 5); CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); assert(pTarget); CVector pos = pPlayerInfo->GetPos(); X = pTarget->GetPosition().x; Y = pTarget->GetPosition().y; Z = pTarget->GetPosition().z; dX = *(float*)&ScriptParams[2]; dY = *(float*)&ScriptParams[3]; if (b3D) { dZ = *(float*)&ScriptParams[4]; debug = ScriptParams[5]; } else { debug = ScriptParams[4]; } result = false; bool in_area; if (b3D) { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y && Z - dZ <= pos.z && Z + dZ >= pos.z; } else { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y; } if (in_area) { switch (command) { case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D: case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D: result = true; break; case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D: case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D: result = !pPlayerInfo->m_pPed->bInVehicle; break; case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D: case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D: result = pPlayerInfo->m_pPed->bInVehicle; break; default: assert(false); break; } } UpdateCompareFlag(result); if (debug) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); else CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); } } void CRunningScript::LocateCharCommand(int32 command, uint32* pIp) { bool b3D, result, debug, decided = false; float X, Y, Z, dX, dY, dZ; switch (command) { case COMMAND_LOCATE_CHAR_ANY_MEANS_3D: case COMMAND_LOCATE_CHAR_ON_FOOT_3D: case COMMAND_LOCATE_CHAR_IN_CAR_3D: case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D: case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D: case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D: b3D = true; break; default: b3D = false; break; } CollectParameters(pIp, b3D ? 8 : 6); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); switch (command) { case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D: case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D: case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D: case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D: case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D: case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D: if (!CTheScripts::IsPedStopped(pPed)) { result = false; decided = true; } break; default: break; } X = *(float*)&ScriptParams[1]; Y = *(float*)&ScriptParams[2]; if (b3D) { Z = *(float*)&ScriptParams[3]; dX = *(float*)&ScriptParams[4]; dY = *(float*)&ScriptParams[5]; dZ = *(float*)&ScriptParams[6]; debug = ScriptParams[7]; } else { dX = *(float*)&ScriptParams[3]; dY = *(float*)&ScriptParams[4]; debug = ScriptParams[5]; } if (!decided) { result = false; bool in_area; if (b3D) { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y && Z - dZ <= pos.z && Z + dZ >= pos.z; } else { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y; } if (in_area) { switch (command) { case COMMAND_LOCATE_CHAR_ANY_MEANS_2D: case COMMAND_LOCATE_CHAR_ANY_MEANS_3D: case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D: case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D: result = true; break; case COMMAND_LOCATE_CHAR_ON_FOOT_2D: case COMMAND_LOCATE_CHAR_ON_FOOT_3D: case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D: case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D: result = !pPed->bInVehicle; break; case COMMAND_LOCATE_CHAR_IN_CAR_2D: case COMMAND_LOCATE_CHAR_IN_CAR_3D: case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D: case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D: result = pPed->bInVehicle; break; default: assert(false); break; } } } UpdateCompareFlag(result); if (debug) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); else CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); } } void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp) { bool b3D, result, debug; float X, Y, Z, dX, dY, dZ; switch (command) { case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D: case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D: case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D: b3D = true; break; default: b3D = false; break; } CollectParameters(pIp, b3D ? 6 : 5); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pTarget); CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); if (pTarget->bInVehicle) { X = pTarget->m_pMyVehicle->GetPosition().x; Y = pTarget->m_pMyVehicle->GetPosition().y; Z = pTarget->m_pMyVehicle->GetPosition().z; } else { X = pTarget->GetPosition().x; Y = pTarget->GetPosition().y; Z = pTarget->GetPosition().z; } dX = *(float*)&ScriptParams[2]; dY = *(float*)&ScriptParams[3]; if (b3D) { dZ = *(float*)&ScriptParams[4]; debug = ScriptParams[5]; } else { debug = ScriptParams[4]; } result = false; bool in_area; if (b3D) { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y && Z - dZ <= pos.z && Z + dZ >= pos.z; } else { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y; } if (in_area) { switch (command) { case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D: case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D: result = true; break; case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D: case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D: result = !pPed->bInVehicle; break; case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D: case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D: result = pPed->bInVehicle; break; default: assert(false); break; } } UpdateCompareFlag(result); if (debug) #ifdef FIX_BUGS CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); #else CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT); #endif if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); else CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); } } void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp) { bool b3D, result, debug; float X, Y, Z, dX, dY, dZ; switch (command) { case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D: case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D: case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D: b3D = true; break; default: b3D = false; break; } CollectParameters(pIp, b3D ? 6 : 5); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); assert(pTarget); CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); X = pTarget->GetPosition().x; Y = pTarget->GetPosition().y; Z = pTarget->GetPosition().z; dX = *(float*)&ScriptParams[2]; dY = *(float*)&ScriptParams[3]; if (b3D) { dZ = *(float*)&ScriptParams[4]; debug = ScriptParams[5]; } else { debug = ScriptParams[4]; } result = false; bool in_area; if (b3D) { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y && Z - dZ <= pos.z && Z + dZ >= pos.z; } else { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y; } if (in_area) { switch (command) { case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D: case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D: result = true; break; case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D: case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D: result = !pPed->bInVehicle; break; case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D: case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D: result = pPed->bInVehicle; break; default: assert(false); break; } } UpdateCompareFlag(result); if (debug) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); else CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); } } void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp) { bool b3D, result, debug; float X, Y, Z, dX, dY, dZ; switch (command) { case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D: case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D: case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D: b3D = true; break; default: b3D = false; break; } CollectParameters(pIp, b3D ? 6 : 5); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]); assert(pTarget); CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); X = pTarget->GetPosition().x; Y = pTarget->GetPosition().y; Z = pTarget->GetPosition().z; dX = *(float*)&ScriptParams[2]; dY = *(float*)&ScriptParams[3]; if (b3D) { dZ = *(float*)&ScriptParams[4]; debug = ScriptParams[5]; } else { debug = ScriptParams[4]; } result = false; bool in_area; if (b3D) { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y && Z - dZ <= pos.z && Z + dZ >= pos.z; } else { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y; } if (in_area) { switch (command) { case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D: case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D: result = true; break; case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D: case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D: result = !pPed->bInVehicle; break; case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D: case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D: result = pPed->bInVehicle; break; default: assert(false); break; } } UpdateCompareFlag(result); if (debug) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); else CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); } } void CRunningScript::LocateCarCommand(int32 command, uint32* pIp) { bool b3D, result, debug, decided = false; float X, Y, Z, dX, dY, dZ; switch (command) { case COMMAND_LOCATE_CAR_3D: case COMMAND_LOCATE_STOPPED_CAR_3D: b3D = true; break; default: b3D = false; break; } CollectParameters(pIp, b3D ? 8 : 6); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CVector pos = pVehicle->GetPosition(); switch (command) { case COMMAND_LOCATE_STOPPED_CAR_2D: case COMMAND_LOCATE_STOPPED_CAR_3D: if (!CTheScripts::IsVehicleStopped(pVehicle)) { result = false; decided = true; } break; default: break; } X = *(float*)&ScriptParams[1]; Y = *(float*)&ScriptParams[2]; if (b3D) { Z = *(float*)&ScriptParams[3]; dX = *(float*)&ScriptParams[4]; dY = *(float*)&ScriptParams[5]; dZ = *(float*)&ScriptParams[6]; debug = ScriptParams[7]; } else { dX = *(float*)&ScriptParams[3]; dY = *(float*)&ScriptParams[4]; debug = ScriptParams[5]; } if (!decided) { result = false; bool in_area; if (b3D) { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y && Z - dZ <= pos.z && Z + dZ >= pos.z; } else { in_area = X - dX <= pos.x && X + dX >= pos.x && Y - dY <= pos.y && Y + dY >= pos.y; } result = in_area; } UpdateCompareFlag(result); if (debug) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); else CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); } } void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp) { bool b3D, result, debug; float X, Y, Z, dX, dY, dZ; switch (command) { case COMMAND_LOCATE_SNIPER_BULLET_3D: b3D = true; break; default: b3D = false; break; } CollectParameters(pIp, b3D ? 7 : 5); X = *(float*)&ScriptParams[0]; Y = *(float*)&ScriptParams[1]; if (b3D) { Z = *(float*)&ScriptParams[2]; dX = *(float*)&ScriptParams[3]; dY = *(float*)&ScriptParams[4]; dZ = *(float*)&ScriptParams[5]; debug = ScriptParams[6]; } else { dX = *(float*)&ScriptParams[2]; dY = *(float*)&ScriptParams[3]; debug = ScriptParams[4]; } result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f); UpdateCompareFlag(result); if (debug) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ); else CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY); } } void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp) { bool b3D, result, debug, decided = false; float infX, infY, infZ, supX, supY, supZ; switch (command) { case COMMAND_IS_PLAYER_IN_AREA_3D: case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D: case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D: b3D = true; break; default: b3D = false; break; } CollectParameters(pIp, b3D ? 8 : 6); CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; switch (command) { case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D: if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) { result = false; decided = true; } break; default: break; } infX = *(float*)&ScriptParams[1]; infY = *(float*)&ScriptParams[2]; if (b3D) { infZ = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[6]; if (infZ > supZ) { infZ = *(float*)&ScriptParams[6]; supZ = *(float*)&ScriptParams[3]; } debug = ScriptParams[7]; } else { supX = *(float*)&ScriptParams[3]; supY = *(float*)&ScriptParams[4]; debug = ScriptParams[5]; } if (infX > supX) { float tmp = infX; infX = supX; supX = tmp; } if (infY > supY) { float tmp = infY; infY = supY; supY = tmp; } if (!decided) { CVector pos = pPlayerInfo->GetPos(); result = false; bool in_area; if (b3D) { in_area = infX <= pos.x && supX >= pos.x && infY <= pos.y && supY >= pos.y && infZ <= pos.z && supZ >= pos.z; } else { in_area = infX <= pos.x && supX >= pos.x && infY <= pos.y && supY >= pos.y; } if (in_area) { switch (command) { case COMMAND_IS_PLAYER_IN_AREA_2D: case COMMAND_IS_PLAYER_IN_AREA_3D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D: result = true; break; case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D: case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D: result = !pPlayerInfo->m_pPed->bInVehicle; break; case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D: case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D: case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D: result = pPlayerInfo->m_pPed->bInVehicle; break; default: assert(false); break; } } } UpdateCompareFlag(result); if (debug) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); else CTheScripts::DrawDebugSquare(infX, infY, supX, supY); } } void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp) { bool b3D, result, debug, decided = false; float infX, infY, infZ, supX, supY, supZ, side2length; switch (command) { case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D: case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D: case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D: b3D = true; break; default: b3D = false; break; } CollectParameters(pIp, b3D ? 9 : 7); CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; switch (command) { case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D: if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) { result = false; decided = true; } break; default: break; } infX = *(float*)&ScriptParams[1]; infY = *(float*)&ScriptParams[2]; if (b3D) { infZ = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[6]; if (infZ > supZ) { infZ = *(float*)&ScriptParams[6]; supZ = *(float*)&ScriptParams[3]; } side2length = *(float*)&ScriptParams[7]; debug = ScriptParams[8]; } else { supX = *(float*)&ScriptParams[3]; supY = *(float*)&ScriptParams[4]; side2length = *(float*)&ScriptParams[5]; debug = ScriptParams[6]; } float initAngle = CGeneral::GetRadianAngleBetweenPoints(infX, infY, supX, supY) + HALFPI; while (initAngle < 0.0f) initAngle += TWOPI; while (initAngle > TWOPI) initAngle -= TWOPI; // it looks like the idea is to use a rectangle using the diagonal of the rectangle as // the side of new rectangle, with "length" being the length of second side float rotatedSupX = supX + side2length * sin(initAngle); float rotatedSupY = supY - side2length * cos(initAngle); float rotatedInfX = infX + side2length * sin(initAngle); float rotatedInfY = infY - side2length * cos(initAngle); float side1X = supX - infX; float side1Y = supY - infY; float side1Length = CVector2D(side1X, side1Y).Magnitude(); float side2X = rotatedInfX - infX; float side2Y = rotatedInfY - infY; float side2Length = CVector2D(side2X, side2Y).Magnitude(); // == side2length? if (!decided) { CVector pos = pPlayerInfo->GetPos(); result = false; float X = pos.x - infX; float Y = pos.y - infY; float positionAlongSide1 = X * side1X / side1Length + Y * side1Y / side1Length; bool in_area = false; if (positionAlongSide1 >= 0.0f && positionAlongSide1 <= side1Length) { float positionAlongSide2 = X * side2X / side2Length + Y * side2Y / side2Length; if (positionAlongSide2 >= 0.0f && positionAlongSide2 <= side2Length) { in_area = !b3D || pos.z >= infZ && pos.z <= supZ; } } if (in_area) { switch (command) { case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D: case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D: result = true; break; case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D: case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D: result = !pPlayerInfo->m_pPed->bInVehicle; break; case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D: case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D: case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D: result = pPlayerInfo->m_pPed->bInVehicle; break; default: assert(false); break; } } } UpdateCompareFlag(result); if (debug) CTheScripts::HighlightImportantAngledArea((uintptr)this + m_nIp, infX, infY, supX, supY, rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ, rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY); else CTheScripts::DrawDebugAngledSquare(infX, infY, supX, supY, rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY); } } void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp) { bool b3D, result, debug, decided = false; float infX, infY, infZ, supX, supY, supZ; switch (command) { case COMMAND_IS_CHAR_IN_AREA_3D: case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D: case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D: b3D = true; break; default: b3D = false; break; } CollectParameters(pIp, b3D ? 8 : 6); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); assert(pPed); CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition(); switch (command) { case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D: if (!CTheScripts::IsPedStopped(pPed)) { result = false; decided = true; } break; default: break; } infX = *(float*)&ScriptParams[1]; infY = *(float*)&ScriptParams[2]; if (b3D) { infZ = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[6]; if (infZ > supZ) { infZ = *(float*)&ScriptParams[6]; supZ = *(float*)&ScriptParams[3]; } debug = ScriptParams[7]; } else { supX = *(float*)&ScriptParams[3]; supY = *(float*)&ScriptParams[4]; debug = ScriptParams[5]; } if (infX > supX) { float tmp = infX; infX = supX; supX = tmp; } if (infY > supY) { float tmp = infY; infY = supY; supY = tmp; } if (!decided) { result = false; bool in_area; if (b3D) { in_area = infX <= pos.x && supX >= pos.x && infY <= pos.y && supY >= pos.y && infZ <= pos.z && supZ >= pos.z; } else { in_area = infX <= pos.x && supX >= pos.x && infY <= pos.y && supY >= pos.y; } if (in_area) { switch (command) { case COMMAND_IS_CHAR_IN_AREA_2D: case COMMAND_IS_CHAR_IN_AREA_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D: result = true; break; case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D: case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D: result = !pPed->bInVehicle; break; case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D: case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D: case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D: result = pPed->bInVehicle; break; default: assert(false); break; } } } UpdateCompareFlag(result); if (debug) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); else CTheScripts::DrawDebugSquare(infX, infY, supX, supY); } } void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp) { bool b3D, result, debug, decided = false; float infX, infY, infZ, supX, supY, supZ; switch (command) { case COMMAND_IS_CAR_IN_AREA_3D: case COMMAND_IS_CAR_STOPPED_IN_AREA_3D: b3D = true; break; default: b3D = false; break; } CollectParameters(pIp, b3D ? 8 : 6); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); CVector pos = pVehicle->GetPosition(); switch (command) { case COMMAND_IS_CAR_STOPPED_IN_AREA_3D: case COMMAND_IS_CAR_STOPPED_IN_AREA_2D: if (!CTheScripts::IsVehicleStopped(pVehicle)) { result = false; decided = true; } break; default: break; } infX = *(float*)&ScriptParams[1]; infY = *(float*)&ScriptParams[2]; if (b3D) { infZ = *(float*)&ScriptParams[3]; supX = *(float*)&ScriptParams[4]; supY = *(float*)&ScriptParams[5]; supZ = *(float*)&ScriptParams[6]; if (infZ > supZ) { infZ = *(float*)&ScriptParams[6]; supZ = *(float*)&ScriptParams[3]; } debug = ScriptParams[7]; } else { supX = *(float*)&ScriptParams[3]; supY = *(float*)&ScriptParams[4]; debug = ScriptParams[5]; } if (infX > supX) { float tmp = infX; infX = supX; supX = tmp; } if (infY > supY) { float tmp = infY; infY = supY; supY = tmp; } if (!decided) { result = false; bool in_area; if (b3D) { in_area = infX <= pos.x && supX >= pos.x && infY <= pos.y && supY >= pos.y && infZ <= pos.z && supZ >= pos.z; } else { in_area = infX <= pos.x && supX >= pos.x && infY <= pos.y && supY >= pos.y; } if (in_area) { switch (command) { case COMMAND_IS_CAR_IN_AREA_2D: case COMMAND_IS_CAR_IN_AREA_3D: case COMMAND_IS_CAR_STOPPED_IN_AREA_2D: case COMMAND_IS_CAR_STOPPED_IN_AREA_3D: result = true; break; default: assert(false); break; } } } UpdateCompareFlag(result); if (debug) CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT); if (CTheScripts::DbgFlag) { if (b3D) CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ); else CTheScripts::DrawDebugSquare(infX, infY, supX, supY); } } void CRunningScript::DoDeatharrestCheck() { if (!m_bDeatharrestEnabled) return; if (!CTheScripts::IsPlayerOnAMission()) return; CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus]; if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown()) return; assert(m_nStackPointer > 0); while (m_nStackPointer > 1) --m_nStackPointer; m_nIp = m_anStack[--m_nStackPointer]; int16 messageId; if (pPlayer->IsRestartingAfterDeath()) messageId = 0; else if (pPlayer->IsRestartingAfterArrest()) messageId = 5; else messageId = 10; messageId += CGeneral::GetRandomNumberInRange(0, 5); bool found = false; for (int16 contact = 0; !found && contact < MAX_NUM_CONTACTS; contact++) { int contactFlagOffset = CTheScripts::OnAMissionForContactFlag[contact]; if (contactFlagOffset && CTheScripts::ScriptSpace[contactFlagOffset] == 1) { messageId += CTheScripts::BaseBriefIdForContact[contact]; found = true; } } if (!found) messageId = 8001; char tmp[16]; sprintf(tmp, "%d", messageId); CMessages::ClearSmallMessagesOnly(); wchar* text = TheText.Get(tmp); // ...and do nothing about it *(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0; m_bDeatharrestExecuted = true; m_nWakeTime = 0; } int16 CRunningScript::GetPadState(uint16 pad, uint16 button) { CPad* pPad = CPad::GetPad(pad); switch (button) { case 0: return pPad->NewState.LeftStickX; case 1: return pPad->NewState.LeftStickY; case 2: return pPad->NewState.RightStickX; case 3: return pPad->NewState.RightStickY; case 4: return pPad->NewState.LeftShoulder1; case 5: return pPad->NewState.LeftShoulder2; case 6: return pPad->NewState.RightShoulder1; case 7: return pPad->NewState.RightShoulder2; case 8: return pPad->NewState.DPadUp; case 9: return pPad->NewState.DPadDown; case 10: return pPad->NewState.DPadLeft; case 11: return pPad->NewState.DPadRight; case 12: return pPad->NewState.Start; case 13: return pPad->NewState.Select; case 14: return pPad->NewState.Square; case 15: return pPad->NewState.Triangle; case 16: return pPad->NewState.Cross; case 17: return pPad->NewState.Circle; case 18: return pPad->NewState.LeftShock; case 19: return pPad->NewState.RightShock; default: break; } return 0; } uint32 DbgLineColour = 0x0000FFFF; // r = 0, g = 0, b = 255, a = 255 void CTheScripts::DrawDebugSquare(float infX, float infY, float supX, float supY) { CColPoint tmpCP; CEntity* tmpEP; CVector p1, p2, p3, p4; p1 = CVector(infX, infY, -1000.0f); CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); p1.z = 2.0f + tmpCP.point.z; p2 = CVector(supX, supY, -1000.0f); CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); p2.z = 2.0f + tmpCP.point.z; p3 = CVector(infX, supY, -1000.0f); CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); p3.z = 2.0f + tmpCP.point.z; p4 = CVector(supX, infY, -1000.0f); CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); p4.z = 2.0f + tmpCP.point.z; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour); } void CTheScripts::DrawDebugAngledSquare(float infX, float infY, float supX, float supY, float rotSupX, float rotSupY, float rotInfX, float rotInfY) { CColPoint tmpCP; CEntity* tmpEP; CVector p1, p2, p3, p4; p1 = CVector(infX, infY, -1000.0f); CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); p1.z = 2.0f + tmpCP.point.z; p2 = CVector(supX, supY, -1000.0f); CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); p2.z = 2.0f + tmpCP.point.z; p3 = CVector(rotSupX, rotSupY, -1000.0f); CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); p3.z = 2.0f + tmpCP.point.z; p4 = CVector(rotInfX, rotInfY, -1000.0f); CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil); p4.z = 2.0f + tmpCP.point.z; CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour); } void CTheScripts::DrawDebugCube(float infX, float infY, float infZ, float supX, float supY, float supZ) { CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(supX, infY, infZ, supX, supY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(supX, supY, infZ, infX, supY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(infX, supY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, supY, supZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(supX, supY, supZ, infX, supY, supZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(supX, supY, supZ, supX, supY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, supY, infZ, DbgLineColour, DbgLineColour); } void CTheScripts::DrawDebugAngledCube(float infX, float infY, float infZ, float supX, float supY, float supZ, float rotSupX, float rotSupY, float rotInfX, float rotInfY) { CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(supX, infY, infZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, infZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(supX, infY, supZ, rotSupX, rotSupY, supZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, rotInfX, rotInfY, supY, supZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, supZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour); CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour); } void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2) { if (NumScriptDebugLines >= MAX_NUM_STORED_LINES) return; aStoredLines[NumScriptDebugLines].vecInf = CVector(x1, y1, z1); aStoredLines[NumScriptDebugLines].vecSup = CVector(x2, y2, z2); aStoredLines[NumScriptDebugLines].color1 = col; aStoredLines[NumScriptDebugLines++].color2 = col2; } void CTheScripts::RenderTheScriptDebugLines() { RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)1); for (int i = 0; i < NumScriptDebugLines; i++) { CLines::RenderLineWithClipping( aStoredLines[i].vecInf.x, aStoredLines[i].vecInf.y, aStoredLines[i].vecInf.z, aStoredLines[i].vecSup.x, aStoredLines[i].vecSup.y, aStoredLines[i].vecSup.z, aStoredLines[i].color1, aStoredLines[i].color2); } NumScriptDebugLines = 0; RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0); } #define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\ sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32) void CTheScripts::SaveAllScripts(uint8* buf, uint32* size) { INITSAVEBUF uint32 varSpace = GetSizeOfVariableSpace(); uint32 runningScripts = 0; for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext()) runningScripts++; *size = CRunningScript::nSaveStructSize * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32); WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE); WriteSaveBuf(buf, varSpace); for (uint32 i = 0; i < varSpace; i++) WriteSaveBuf(buf, ScriptSpace[i]); #ifdef CHECK_STRUCT_SIZES static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts"); #endif uint32 script_data_size = SCRIPT_DATA_SIZE; WriteSaveBuf(buf, script_data_size); WriteSaveBuf(buf, OnAMissionFlag); for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) { WriteSaveBuf(buf, OnAMissionForContactFlag[i]); WriteSaveBuf(buf, BaseBriefIdForContact[i]); } for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) WriteSaveBuf(buf, CollectiveArray[i]); WriteSaveBuf(buf, NextFreeCollectiveIndex); for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding; uint32 type, handle; if (!pBuilding) { type = 0; handle = 0; } else if (pBuilding->GetIsATreadable()) { type = 1; handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding) + 1; } else { type = 2; handle = CPools::GetBuildingPool()->GetJustIndex(pBuilding) + 1; } WriteSaveBuf(buf, type); WriteSaveBuf(buf, handle); WriteSaveBuf(buf, BuildingSwapArray[i].m_nNewModel); WriteSaveBuf(buf, BuildingSwapArray[i].m_nOldModel); } for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { CEntity* pEntity = InvisibilitySettingArray[i]; uint32 type, handle; if (!pEntity) { type = 0; handle = 0; } else { switch (pEntity->GetType()) { case ENTITY_TYPE_BUILDING: if (((CBuilding*)pEntity)->GetIsATreadable()) { type = 1; handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pEntity) + 1; } else { type = 2; handle = CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pEntity) + 1; } break; case ENTITY_TYPE_OBJECT: type = 3; handle = CPools::GetObjectPool()->GetJustIndex((CObject*)pEntity) + 1; break; case ENTITY_TYPE_DUMMY: type = 4; handle = CPools::GetDummyPool()->GetJustIndex((CDummy*)pEntity) + 1; default: break; } } WriteSaveBuf(buf, type); WriteSaveBuf(buf, handle); } WriteSaveBuf(buf, bUsingAMultiScriptFile); WriteSaveBuf(buf, (uint8)0); WriteSaveBuf(buf, (uint16)0); WriteSaveBuf(buf, MainScriptSize); WriteSaveBuf(buf, LargestMissionScriptSize); WriteSaveBuf(buf, NumberOfMissionScripts); WriteSaveBuf(buf, (uint16)0); WriteSaveBuf(buf, runningScripts); for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext()) pScript->Save(buf); VALIDATESAVEBUF(*size) } void CTheScripts::LoadAllScripts(uint8* buf, uint32 size) { Init(); INITSAVEBUF CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE); uint32 varSpace = ReadSaveBuf(buf); for (uint32 i = 0; i < varSpace; i++) ScriptSpace[i] = ReadSaveBuf(buf); assert(ReadSaveBuf(buf) == SCRIPT_DATA_SIZE); OnAMissionFlag = ReadSaveBuf(buf); for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) { OnAMissionForContactFlag[i] = ReadSaveBuf(buf); BaseBriefIdForContact[i] = ReadSaveBuf(buf); } for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++) CollectiveArray[i] = ReadSaveBuf(buf); NextFreeCollectiveIndex = ReadSaveBuf(buf); for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) { uint32 type = ReadSaveBuf(buf); uint32 handle = ReadSaveBuf(buf); switch (type) { case 0: BuildingSwapArray[i].m_pBuilding = nil; break; case 1: BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1); break; case 2: BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1); break; default: assert(false); } BuildingSwapArray[i].m_nNewModel = ReadSaveBuf(buf); BuildingSwapArray[i].m_nOldModel = ReadSaveBuf(buf); if (BuildingSwapArray[i].m_pBuilding) BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel); } for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) { uint32 type = ReadSaveBuf(buf); uint32 handle = ReadSaveBuf(buf); switch (type) { case 0: InvisibilitySettingArray[i] = nil; break; case 1: InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1); break; case 2: InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1); break; case 3: InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1); break; case 4: InvisibilitySettingArray[i] = CPools::GetDummyPool()->GetSlot(handle - 1); break; default: assert(false); } if (InvisibilitySettingArray[i]) InvisibilitySettingArray[i]->bIsVisible = false; } assert(ReadSaveBuf(buf) == bUsingAMultiScriptFile); ReadSaveBuf(buf); ReadSaveBuf(buf); assert(ReadSaveBuf(buf) == MainScriptSize); assert(ReadSaveBuf(buf) == LargestMissionScriptSize); assert(ReadSaveBuf(buf) == NumberOfMissionScripts); ReadSaveBuf(buf); uint32 runningScripts = ReadSaveBuf(buf); for (uint32 i = 0; i < runningScripts; i++) StartNewScript(0)->Load(buf); VALIDATESAVEBUF(size) } #undef SCRIPT_DATA_SIZE void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity) { static CColPoint aTempColPoints[MAX_COLLISION_POINTS]; int16 entities = 0; CEntity* aEntities[16]; CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false); if (entities <= 0) return; for (uint16 i = 0; i < entities; i++) { if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle) aEntities[i] = nil; } for (uint16 i = 0; i < entities; i++) { if (aEntities[i] == pEntity || !aEntities[i]) continue; CEntity* pFound = aEntities[i]; int cols; if (pEntity->GetColModel()->numLines <= 0) cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(), pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints, nil, nil); else { float lines[4]; lines[0] = lines[1] = lines[2] = lines[3] = 1.0f; CColPoint tmp[4]; cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(), pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints,tmp, lines); } if (cols <= 0) continue; switch (pFound->GetType()) { case ENTITY_TYPE_VEHICLE: { printf("Will try to delete a vehicle where a mission entity should be\n"); CVehicle* pVehicle = (CVehicle*)pFound; if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted()) break; if (pVehicle->pDriver) { CPopulation::RemovePed(pVehicle->pDriver); pVehicle->pDriver = nil; } for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { if (pVehicle->pPassengers[i]) { CPopulation::RemovePed(pVehicle->pPassengers[i]); pVehicle->pPassengers[i] = 0; pVehicle->m_nNumPassengers--; } } CCarCtrl::RemoveFromInterestingVehicleList(pVehicle); CWorld::Remove(pVehicle); delete pVehicle; break; } case ENTITY_TYPE_PED: { CPed* pPed = (CPed*)pFound; if (pPed->IsPlayer() || !pPed->CanBeDeleted()) break; CPopulation::RemovePed(pPed); printf("Deleted a ped where a mission entity should be\n"); break; } default: break; } } } void CTheScripts::HighlightImportantArea(uint32 id, float x1, float y1, float x2, float y2, float z) { float infX, infY, supX, supY; if (x1 < x2) { infX = x1; supX = x2; } else { infX = x2; supX = x1; } if (y1 < y2) { infY = y1; supY = y2; } else { infY = y2; supY = y1; } CVector center; center.x = (infX + supX) / 2; center.y = (infY + supY) / 2; center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z; CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, ¢er, supX - center.x, 0.0f, 0.0f, center.y - supY, 0); } void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z) { float infX, infY, supX, supY, X, Y; X = (x1 + x2) / 2; Y = (y1 + y2) / 2; supX = infX = X; supY = infY = Y; X = (x2 + x3) / 2; Y = (y2 + y3) / 2; infX = Min(infX, X); supX = Max(supX, X); infY = Min(infY, Y); supY = Max(supY, Y); X = (x3 + x4) / 2; Y = (y3 + y4) / 2; infX = Min(infX, X); supX = Max(supX, X); infY = Min(infY, Y); supY = Max(supY, Y); X = (x4 + x1) / 2; Y = (y4 + y1) / 2; infX = Min(infX, X); supX = Max(supX, X); infY = Min(infY, Y); supY = Max(supY, Y); CVector center; center.x = (infX + supX) / 2; center.y = (infY + supY) / 2; center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z; CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, ¢er, supX - center.x, 0.0f, 0.0f, center.y - supY, 0); } bool CTheScripts::IsPedStopped(CPed* pPed) { if (pPed->bInVehicle) return IsVehicleStopped(pPed->m_pMyVehicle); return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL; } bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer) { CPed* pPed = pPlayer->m_pPed; if (pPed->bInVehicle) return IsVehicleStopped(pPed->m_pMyVehicle); if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) || RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) || RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) || RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE)) return false; return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL; } bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle) { return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled; } void CTheScripts::CleanUpThisPed(CPed* pPed) { if (!pPed) return; if (pPed->CharCreatedBy != MISSION_CHAR) return; pPed->CharCreatedBy = RANDOM_CHAR; if (pPed->m_nPedType == PEDTYPE_PROSTITUTE) pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000; if (pPed->bInVehicle) { if (pPed->m_pMyVehicle->pDriver == pPed) { if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) { CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle); pPed->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; } } else { if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) { pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pPed->m_pMyVehicle); pPed->bWanderPathAfterExitingCar = true; } } } bool flees = false; PedState state; eMoveState ms; if (pPed->m_nPedState == PED_FLEE_ENTITY || pPed->m_nPedState == PED_FLEE_POS) { ms = pPed->m_nMoveState; state = pPed->m_nPedState; flees = true; } pPed->ClearObjective(); pPed->bRespondsToThreats = true; pPed->bScriptObjectiveCompleted = false; pPed->ClearLeader(); if (pPed->IsPedInControl()) pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7); if (flees) { pPed->m_nPedState = state; pPed->SetMoveState(ms); } --CPopulation::ms_nTotalMissionPeds; } void CTheScripts::CleanUpThisVehicle(CVehicle* pVehicle) { if (!pVehicle) return; if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) return; pVehicle->bIsLocked = false; CCarCtrl::RemoveFromInterestingVehicleList(pVehicle); pVehicle->VehicleCreatedBy = RANDOM_VEHICLE; ++CCarCtrl::NumRandomCars; --CCarCtrl::NumMissionCars; } void CTheScripts::CleanUpThisObject(CObject* pObject) { if (!pObject) return; if (pObject->ObjectCreatedBy != MISSION_OBJECT) return; pObject->ObjectCreatedBy = TEMP_OBJECT; pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000; pObject->m_nRefModelIndex = -1; pObject->bUseVehicleColours = false; ++CObject::nNoTempObjects; } void CTheScripts::ReadObjectNamesFromScript() { int32 varSpace = GetSizeOfVariableSpace(); uint32 ip = varSpace + 8; NumberOfUsedObjects = Read2BytesFromScript(&ip); ip += 2; for (uint16 i = 0; i < NumberOfUsedObjects; i++) { for (int j = 0; j < USED_OBJECT_NAME_LENGTH; j++) UsedObjectArray[i].name[j] = ScriptSpace[ip++]; UsedObjectArray[i].index = 0; } } void CTheScripts::UpdateObjectIndices() { char name[USED_OBJECT_NAME_LENGTH]; char error[112]; for (int i = 1; i < NumberOfUsedObjects; i++) { bool found = false; for (int j = 0; j < MODELINFOSIZE && !found; j++) { CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j); if (!pModel) continue; strcpy(name, pModel->GetName()); for (int k = 0; k < USED_OBJECT_NAME_LENGTH; k++) name[k] = toupper(name[k]); if (strcmp(name, UsedObjectArray[i].name) == 0) { found = true; UsedObjectArray[i].index = j; } } if (!found) { sprintf(error, "CTheScripts::UpdateObjectIndices - Couldn't find %s", UsedObjectArray[i].name); debug("%s\n", error); } } } void CTheScripts::ReadMultiScriptFileOffsetsFromScript() { int32 varSpace = GetSizeOfVariableSpace(); uint32 ip = varSpace + 3; int32 objectSize = Read4BytesFromScript(&ip); ip = objectSize + 8; MainScriptSize = Read4BytesFromScript(&ip); LargestMissionScriptSize = Read4BytesFromScript(&ip); NumberOfMissionScripts = Read2BytesFromScript(&ip); ip += 2; for (int i = 0; i < NumberOfMissionScripts; i++) { MultiScriptArray[i] = Read4BytesFromScript(&ip); } } void CRunningScript::Save(uint8*& buf) { #ifdef COMPATIBLE_SAVES SkipSaveBuf(buf, 8); for (int i = 0; i < 8; i++) WriteSaveBuf(buf, m_abScriptName[i]); WriteSaveBuf(buf, m_nIp); #ifdef CHECK_STRUCT_SIZES static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6"); #endif for (int i = 0; i < MAX_STACK_DEPTH; i++) WriteSaveBuf(buf, m_anStack[i]); WriteSaveBuf(buf, m_nStackPointer); SkipSaveBuf(buf, 2); #ifdef CHECK_STRUCT_SIZES static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18"); #endif for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) WriteSaveBuf(buf, m_anLocalVariables[i]); WriteSaveBuf(buf, m_bCondResult); WriteSaveBuf(buf, m_bIsMissionScript); WriteSaveBuf(buf, m_bSkipWakeTime); SkipSaveBuf(buf, 1); WriteSaveBuf(buf, m_nWakeTime); WriteSaveBuf(buf, m_nAndOrState); WriteSaveBuf(buf, m_bNotFlag); WriteSaveBuf(buf, m_bDeatharrestEnabled); WriteSaveBuf(buf, m_bDeatharrestExecuted); WriteSaveBuf(buf, m_bMissionFlag); SkipSaveBuf(buf, 2); #else WriteSaveBuf(buf, *this); #endif } void CRunningScript::Load(uint8*& buf) { #ifdef COMPATIBLE_SAVES SkipSaveBuf(buf, 8); for (int i = 0; i < 8; i++) m_abScriptName[i] = ReadSaveBuf(buf); m_nIp = ReadSaveBuf(buf); #ifdef CHECK_STRUCT_SIZES static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6"); #endif for (int i = 0; i < MAX_STACK_DEPTH; i++) m_anStack[i] = ReadSaveBuf(buf); m_nStackPointer = ReadSaveBuf(buf); SkipSaveBuf(buf, 2); #ifdef CHECK_STRUCT_SIZES static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18"); #endif for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) m_anLocalVariables[i] = ReadSaveBuf(buf); m_bCondResult = ReadSaveBuf(buf); m_bIsMissionScript = ReadSaveBuf(buf); m_bSkipWakeTime = ReadSaveBuf(buf); SkipSaveBuf(buf, 1); m_nWakeTime = ReadSaveBuf(buf); m_nAndOrState = ReadSaveBuf(buf); m_bNotFlag = ReadSaveBuf(buf); m_bDeatharrestEnabled = ReadSaveBuf(buf); m_bDeatharrestExecuted = ReadSaveBuf(buf); m_bMissionFlag = ReadSaveBuf(buf); SkipSaveBuf(buf, 2); #else CRunningScript* n = next; CRunningScript* p = prev; *this = ReadSaveBuf(buf); next = n; prev = p; #endif }