#include "common.h" #include #include "Zones.h" #include "Clock.h" #include "Text.h" #include "World.h" eLevelName CTheZones::m_CurrLevel; int16 CTheZones::FindIndex; uint16 CTheZones::NumberOfAudioZones; int16 CTheZones::AudioZoneArray[NUMAUDIOZONES]; uint16 CTheZones::TotalNumberOfMapZones; uint16 CTheZones::TotalNumberOfInfoZones; uint16 CTheZones::TotalNumberOfNavigationZones; CZone CTheZones::InfoZoneArray[NUMINFOZONES]; CZone CTheZones::MapZoneArray[NUMMAPZONES]; CZone CTheZones::NavigationZoneArray[NUMNAVIGZONES]; uint16 CTheZones::TotalNumberOfZoneInfos; CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES]; #define SWAPF(a, b) { float t; t = a; a = b; b = t; } static void CheckZoneInfo(CZoneInfo *info) { assert(info->carThreshold[0] >= 0); assert(info->carThreshold[0] <= info->carThreshold[1]); assert(info->carThreshold[1] <= info->carThreshold[2]); assert(info->carThreshold[2] <= info->carThreshold[3]); assert(info->carThreshold[3] <= info->carThreshold[4]); assert(info->carThreshold[4] <= info->carThreshold[5]); assert(info->carThreshold[5] <= info->copThreshold); assert(info->copThreshold <= info->gangThreshold[0]); assert(info->gangThreshold[0] <= info->gangThreshold[1]); assert(info->gangThreshold[1] <= info->gangThreshold[2]); assert(info->gangThreshold[2] <= info->gangThreshold[3]); assert(info->gangThreshold[3] <= info->gangThreshold[4]); assert(info->gangThreshold[4] <= info->gangThreshold[5]); assert(info->gangThreshold[5] <= info->gangThreshold[6]); assert(info->gangThreshold[6] <= info->gangThreshold[7]); assert(info->gangThreshold[7] <= info->gangThreshold[8]); } //--MIAMI: done wchar* CZone::GetTranslatedName(void) { return TheText.Get(name); } //--MIAMI: check out zoneinfo void CTheZones::Init(void) { int i; for(i = 0; i < NUMAUDIOZONES; i++) AudioZoneArray[i] = -1; NumberOfAudioZones = 0; for(i = 0; i < NUMNAVIGZONES; i++) memset(&NavigationZoneArray[i], 0, sizeof(CZone)); for(i = 0; i < NUMINFOZONES; i++) memset(&InfoZoneArray[i], 0, sizeof(CZone)); CZoneInfo *zonei; int x = 1000/6; for(i = 0; i < 2*NUMINFOZONES; i++){ zonei = &ZoneInfoArray[i]; zonei->carDensity = 10; zonei->carThreshold[0] = x; zonei->carThreshold[1] = zonei->carThreshold[0] + x; zonei->carThreshold[2] = zonei->carThreshold[1] + x; zonei->carThreshold[3] = zonei->carThreshold[2] + x; zonei->carThreshold[4] = zonei->carThreshold[3]; zonei->carThreshold[5] = zonei->carThreshold[4]; zonei->copThreshold = zonei->carThreshold[5] + x; zonei->gangThreshold[0] = zonei->copThreshold; zonei->gangThreshold[1] = zonei->gangThreshold[0]; zonei->gangThreshold[2] = zonei->gangThreshold[1]; zonei->gangThreshold[3] = zonei->gangThreshold[2]; zonei->gangThreshold[4] = zonei->gangThreshold[3]; zonei->gangThreshold[5] = zonei->gangThreshold[4]; zonei->gangThreshold[6] = zonei->gangThreshold[5]; zonei->gangThreshold[7] = zonei->gangThreshold[6]; zonei->gangThreshold[8] = zonei->gangThreshold[7]; CheckZoneInfo(zonei); } TotalNumberOfZoneInfos = 1; // why 1? TotalNumberOfNavigationZones = 1; TotalNumberOfInfoZones = 1; strcpy(InfoZoneArray[0].name, "CITYINF"); InfoZoneArray[0].minx = -2400.0f; InfoZoneArray[0].miny = -2000.0f; InfoZoneArray[0].minz = -500.0f; InfoZoneArray[0].maxx = 1600.0f; InfoZoneArray[0].maxy = 2000.0f; InfoZoneArray[0].maxz = 500.0f; InfoZoneArray[0].level = LEVEL_NONE; InfoZoneArray[0].type = ZONE_INFO; strcpy(NavigationZoneArray[0].name, "VICE_C"); NavigationZoneArray[0].minx = -2400.0f; NavigationZoneArray[0].miny = -2000.0f; NavigationZoneArray[0].minz = -500.0f; NavigationZoneArray[0].maxx = 1600.0f; NavigationZoneArray[0].maxy = 2000.0f; NavigationZoneArray[0].maxz = 500.0f; NavigationZoneArray[0].level = LEVEL_NONE; NavigationZoneArray[0].type = ZONE_NAVIG; m_CurrLevel = LEVEL_NONE; for(i = 0; i < NUMMAPZONES; i++){ memset(&MapZoneArray[i], 0, sizeof(CZone)); MapZoneArray[i].type = ZONE_MAPZONE; } strcpy(MapZoneArray[0].name, "THEMAP"); MapZoneArray[0].minx = -2400.0f; MapZoneArray[0].miny = -2000.0f; MapZoneArray[0].minz = -500.0f; MapZoneArray[0].maxx = 1600.0f; MapZoneArray[0].maxy = 2000.0f; MapZoneArray[0].maxz = 500.0f; MapZoneArray[0].level = LEVEL_NONE; } //--MIAMI: done void CTheZones::Update(void) { CVector pos; pos = FindPlayerCoors(); m_CurrLevel = GetLevelFromPosition(&pos); } //--MIAMI: done void CTheZones::CreateZone(char *name, eZoneType type, float minx, float miny, float minz, float maxx, float maxy, float maxz, eLevelName level) { char tmpname[24]; char *p; if(minx > maxx) SWAPF(minx, maxx); if(miny > maxy) SWAPF(miny, maxy); if(minz > maxz) SWAPF(minz, maxz); // make upper case for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); strncpy(tmpname, name, 7); tmpname[7] = '\0'; // add zone switch(type){ case ZONE_DEFAULT: case ZONE_NAVIG: assert(TotalNumberOfNavigationZones < NUMNAVIGZONES); strcpy(NavigationZoneArray[TotalNumberOfNavigationZones].name, tmpname); NavigationZoneArray[TotalNumberOfNavigationZones].type = type; NavigationZoneArray[TotalNumberOfNavigationZones].minx = minx; NavigationZoneArray[TotalNumberOfNavigationZones].miny = miny; NavigationZoneArray[TotalNumberOfNavigationZones].minz = minz; NavigationZoneArray[TotalNumberOfNavigationZones].maxx = maxx; NavigationZoneArray[TotalNumberOfNavigationZones].maxy = maxy; NavigationZoneArray[TotalNumberOfNavigationZones].maxz = maxz; NavigationZoneArray[TotalNumberOfNavigationZones].level = level; TotalNumberOfNavigationZones++; break; case ZONE_INFO: assert(TotalNumberOfInfoZones < NUMINFOZONES); strcpy(InfoZoneArray[TotalNumberOfInfoZones].name, tmpname); InfoZoneArray[TotalNumberOfInfoZones].type = type; InfoZoneArray[TotalNumberOfInfoZones].minx = minx; InfoZoneArray[TotalNumberOfInfoZones].miny = miny; InfoZoneArray[TotalNumberOfInfoZones].minz = minz; InfoZoneArray[TotalNumberOfInfoZones].maxx = maxx; InfoZoneArray[TotalNumberOfInfoZones].maxy = maxy; InfoZoneArray[TotalNumberOfInfoZones].maxz = maxz; InfoZoneArray[TotalNumberOfInfoZones].level = level; InfoZoneArray[TotalNumberOfInfoZones].zoneinfoDay = TotalNumberOfZoneInfos++; InfoZoneArray[TotalNumberOfInfoZones].zoneinfoNight = TotalNumberOfZoneInfos++; TotalNumberOfInfoZones++; break; case ZONE_MAPZONE: assert(TotalNumberOfMapZones < NUMMAPZONES); strcpy(MapZoneArray[TotalNumberOfMapZones].name, tmpname); MapZoneArray[TotalNumberOfMapZones].type = type; MapZoneArray[TotalNumberOfMapZones].minx = minx; MapZoneArray[TotalNumberOfMapZones].miny = miny; MapZoneArray[TotalNumberOfMapZones].minz = minz; MapZoneArray[TotalNumberOfMapZones].maxx = maxx; MapZoneArray[TotalNumberOfMapZones].maxy = maxy; MapZoneArray[TotalNumberOfMapZones].maxz = maxz; MapZoneArray[TotalNumberOfMapZones].level = level; TotalNumberOfMapZones++; break; } } //--MIAMI: done void CTheZones::PostZoneCreation(void) { int i; for(i = 1; i < TotalNumberOfNavigationZones; i++) InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]); InitialiseAudioZoneArray(); } //--MIAMI: done, but does nothing void CTheZones::CheckZonesForOverlap(void) { int i, j; char str[116]; for(i = 1; i < TotalNumberOfInfoZones; i++){ ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[0]); for(j = 1; j < TotalNumberOfInfoZones; j++) if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j])) sprintf(str, "Info zone %s contains %s\n", &InfoZoneArray[j].name, &InfoZoneArray[i].name); } } //--MIAMI: done void CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone) { zone->child = nil; zone->parent = nil; zone->next = nil; InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]); } //--MIAMI: done bool CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer) { int n; CZone *child, *next, *insert; // return false if inner was not inserted into outer if(outer == nil || !ZoneIsEntirelyContainedWithinOtherZone(inner, outer)) return false; // try to insert inner into children of outer for(child = outer->child; child; child = child->next) if(InsertZoneIntoZoneHierRecursive(inner, child)) return true; // insert inner as child of outer // count number of outer's children contained within inner n = 0; for(child = outer->child; child; child = child->next) if(ZoneIsEntirelyContainedWithinOtherZone(child, inner)) n++; inner->next = outer->child; inner->parent = outer; outer->child = inner; // move children from outer to inner if(n){ insert = inner; for(child = inner->next; child; child = next){ next = child->next; if(ZoneIsEntirelyContainedWithinOtherZone(child,inner)){ insert->next = child->next; child->parent = inner; child->next = inner->child; inner->child = child; }else insert = child; } } return true; } //--MIAMI: done bool CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) { char tmp[100]; if(inner->minx < outer->minx || inner->maxx > outer->maxx || inner->miny < outer->miny || inner->maxy > outer->maxy || inner->minz < outer->minz || inner->maxz > outer->maxz){ CVector vmin(inner->minx, inner->miny, inner->minz); if(PointLiesWithinZone(&vmin, outer)) sprintf(tmp, "Overlapping zones %s and %s\n", inner->name, outer->name); CVector vmax(inner->maxx, inner->maxy, inner->maxz); if(PointLiesWithinZone(&vmax, outer)) sprintf(tmp, "Overlapping zones %s and %s\n", inner->name, outer->name); return false; } return true; } //--MIAMI: done bool CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone) { return zone->minx <= v->x && v->x <= zone->maxx && zone->miny <= v->y && v->y <= zone->maxy && zone->minz <= v->z && v->z <= zone->maxz; } //--MIAMI: done eLevelName CTheZones::GetLevelFromPosition(CVector const *v) { int i; // char tmp[116]; // if(!PointLiesWithinZone(v, &MapZoneArray[0])) // sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z); for(i = 1; i < TotalNumberOfMapZones; i++) if(PointLiesWithinZone(v, &MapZoneArray[i])) return MapZoneArray[i].level; return MapZoneArray[0].level; } //--MIAMI: done CZone* CTheZones::FindInformationZoneForPosition(const CVector *v) { int i; // char tmp[116]; // if(!PointLiesWithinZone(v, &InfoZoneArray[0])) // sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z); for(i = 1; i < TotalNumberOfInfoZones; i++) if(PointLiesWithinZone(v, &InfoZoneArray[i])) return &InfoZoneArray[i]; return &InfoZoneArray[0]; } //--MIAMI: done CZone* CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig) { CZone *best = nil; if(findDefault && NavigationZoneArray[0].type == ZONE_DEFAULT || findNavig && NavigationZoneArray[0].type == ZONE_NAVIG) best = &NavigationZoneArray[0]; // zone to test next CZone *zone = NavigationZoneArray[0].child; while(zone) // if in zone, descent into children if(PointLiesWithinZone(v, zone)){ if(findDefault && zone->type == ZONE_DEFAULT || findNavig && zone->type == ZONE_NAVIG) best = zone; zone = zone->child; // otherwise try next zone }else zone = zone->next; return best; } //--MIAMI: done int16 CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type) { char str[8]; memset(str, 0, 8); strncpy(str, name, 8); switch(type){ case ZONE_DEFAULT: case ZONE_NAVIG: for(FindIndex = 0; FindIndex < TotalNumberOfNavigationZones; FindIndex++) if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0) return FindIndex; break; case ZONE_INFO: for(FindIndex = 0; FindIndex < TotalNumberOfInfoZones; FindIndex++) if(strcmp(GetInfoZone(FindIndex)->name, name) == 0) return FindIndex; break; case ZONE_MAPZONE: for(FindIndex = 0; FindIndex < TotalNumberOfMapZones; FindIndex++) if(strcmp(GetMapZone(FindIndex)->name, name) == 0) return FindIndex; break; } return -1; } //--MIAMI: done int16 CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type) { char str[8]; memset(str, 0, 8); strncpy(str, name, 8); switch(type){ case ZONE_DEFAULT: case ZONE_NAVIG: for(; FindIndex < TotalNumberOfNavigationZones; FindIndex++) if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0) return FindIndex; break; case ZONE_INFO: for(; FindIndex < TotalNumberOfInfoZones; FindIndex++) if(strcmp(GetInfoZone(FindIndex)->name, name) == 0) return FindIndex; break; case ZONE_MAPZONE: for(; FindIndex < TotalNumberOfMapZones; FindIndex++) if(strcmp(GetMapZone(FindIndex)->name, name) == 0) return FindIndex; break; } return -1; } //--MIAMI: done CZoneInfo* CTheZones::GetZoneInfo(const CVector *v, uint8 day) { CZone *zone; zone = FindInformationZoneForPosition(v); if(zone == nil) return &ZoneInfoArray[0]; return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; } void CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info) { CZoneInfo *day, *night; float d, n; day = GetZoneInfo(pos, 1); night = GetZoneInfo(pos, 0); if(CClock::GetIsTimeInRange(8, 19)) *info = *day; else if(CClock::GetIsTimeInRange(22, 5)) *info = *night; else{ if(CClock::GetIsTimeInRange(19, 22)){ n = (CClock::GetHours() - 19) / 3.0f; assert(n >= 0.0f && n <= 1.0f); d = 1.0f - n; }else{ d = (CClock::GetHours() - 5) / 3.0f; assert(d >= 0.0f && d <= 1.0f); n = 1.0f - d; } info->carDensity = day->carDensity * d + night->carDensity * n; info->carThreshold[0] = day->carThreshold[0] * d + night->carThreshold[0] * n; info->carThreshold[1] = day->carThreshold[1] * d + night->carThreshold[1] * n; info->carThreshold[2] = day->carThreshold[2] * d + night->carThreshold[2] * n; info->carThreshold[3] = day->carThreshold[3] * d + night->carThreshold[3] * n; info->carThreshold[4] = day->carThreshold[4] * d + night->carThreshold[4] * n; info->carThreshold[5] = day->carThreshold[5] * d + night->carThreshold[5] * n; info->copThreshold = day->copThreshold * d + night->copThreshold * n; info->gangThreshold[0] = day->gangThreshold[0] * d + night->gangThreshold[0] * n; info->gangThreshold[1] = day->gangThreshold[1] * d + night->gangThreshold[1] * n; info->gangThreshold[2] = day->gangThreshold[2] * d + night->gangThreshold[2] * n; info->gangThreshold[3] = day->gangThreshold[3] * d + night->gangThreshold[3] * n; info->gangThreshold[4] = day->gangThreshold[4] * d + night->gangThreshold[4] * n; info->gangThreshold[5] = day->gangThreshold[5] * d + night->gangThreshold[5] * n; info->gangThreshold[6] = day->gangThreshold[6] * d + night->gangThreshold[6] * n; info->gangThreshold[7] = day->gangThreshold[7] * d + night->gangThreshold[7] * n; info->gangThreshold[8] = day->gangThreshold[8] * d + night->gangThreshold[8] * n; info->pedDensity = day->pedDensity * d + night->pedDensity * n; info->copDensity = day->copDensity * d + night->copDensity * n; info->gangDensity[0] = day->gangDensity[0] * d + night->gangDensity[0] * n; info->gangDensity[1] = day->gangDensity[1] * d + night->gangDensity[1] * n; info->gangDensity[2] = day->gangDensity[2] * d + night->gangDensity[2] * n; info->gangDensity[3] = day->gangDensity[3] * d + night->gangDensity[3] * n; info->gangDensity[4] = day->gangDensity[4] * d + night->gangDensity[4] * n; info->gangDensity[5] = day->gangDensity[5] * d + night->gangDensity[5] * n; info->gangDensity[6] = day->gangDensity[6] * d + night->gangDensity[6] * n; info->gangDensity[7] = day->gangDensity[7] * d + night->gangDensity[7] * n; info->gangDensity[8] = day->gangDensity[8] * d + night->gangDensity[8] * n; } if(CClock::GetIsTimeInRange(5, 19)) info->pedGroup = day->pedGroup; else info->pedGroup = night->pedGroup; CheckZoneInfo(info); } void CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, int16 gang0Num, int16 gang1Num, int16 gang2Num, int16 gang3Num, int16 gang4Num, int16 gang5Num, int16 gang6Num, int16 gang7Num, int16 gang8Num, int16 copNum, int16 car0Num, int16 car1Num, int16 car2Num, int16 car3Num, int16 car4Num, int16 car5Num) { CZone *zone; CZoneInfo *info; zone = GetInfoZone(zoneid); info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; CheckZoneInfo(info); if(carDensity != -1) info->carDensity = carDensity; int16 oldCar1Num = info->carThreshold[1] - info->carThreshold[0]; int16 oldCar2Num = info->carThreshold[2] - info->carThreshold[1]; int16 oldCar3Num = info->carThreshold[3] - info->carThreshold[2]; int16 oldCar4Num = info->carThreshold[4] - info->carThreshold[3]; int16 oldCar5Num = info->carThreshold[5] - info->carThreshold[4]; int16 oldCopNum = info->copThreshold - info->carThreshold[5]; int16 oldGang0Num = info->gangThreshold[0] - info->copThreshold; int16 oldGang1Num = info->gangThreshold[1] - info->gangThreshold[0]; int16 oldGang2Num = info->gangThreshold[2] - info->gangThreshold[1]; int16 oldGang3Num = info->gangThreshold[3] - info->gangThreshold[2]; int16 oldGang4Num = info->gangThreshold[4] - info->gangThreshold[3]; int16 oldGang5Num = info->gangThreshold[5] - info->gangThreshold[4]; int16 oldGang6Num = info->gangThreshold[6] - info->gangThreshold[5]; int16 oldGang7Num = info->gangThreshold[7] - info->gangThreshold[6]; int16 oldGang8Num = info->gangThreshold[8] - info->gangThreshold[7]; if(car0Num != -1) info->carThreshold[0] = car0Num; if(car1Num != -1) info->carThreshold[1] = info->carThreshold[0] + car1Num; else info->carThreshold[1] = info->carThreshold[0] + oldCar1Num; if(car2Num != -1) info->carThreshold[2] = info->carThreshold[1] + car2Num; else info->carThreshold[2] = info->carThreshold[1] + oldCar2Num; if(car3Num != -1) info->carThreshold[3] = info->carThreshold[2] + car3Num; else info->carThreshold[3] = info->carThreshold[2] + oldCar3Num; if(car4Num != -1) info->carThreshold[4] = info->carThreshold[3] + car4Num; else info->carThreshold[4] = info->carThreshold[3] + oldCar4Num; if(car5Num != -1) info->carThreshold[5] = info->carThreshold[4] + car5Num; else info->carThreshold[5] = info->carThreshold[4] + oldCar5Num; if(copNum != -1) info->copThreshold = info->carThreshold[5] + copNum; else info->copThreshold = info->carThreshold[5] + oldCopNum; if(gang0Num != -1) info->gangThreshold[0] = info->copThreshold + gang0Num; else info->gangThreshold[0] = info->copThreshold + oldGang0Num; if(gang1Num != -1) info->gangThreshold[1] = info->gangThreshold[0] + gang1Num; else info->gangThreshold[1] = info->gangThreshold[0] + oldGang1Num; if(gang2Num != -1) info->gangThreshold[2] = info->gangThreshold[1] + gang2Num; else info->gangThreshold[2] = info->gangThreshold[1] + oldGang2Num; if(gang3Num != -1) info->gangThreshold[3] = info->gangThreshold[2] + gang3Num; else info->gangThreshold[3] = info->gangThreshold[2] + oldGang3Num; if(gang4Num != -1) info->gangThreshold[4] = info->gangThreshold[3] + gang4Num; else info->gangThreshold[4] = info->gangThreshold[3] + oldGang4Num; if(gang5Num != -1) info->gangThreshold[5] = info->gangThreshold[4] + gang5Num; else info->gangThreshold[5] = info->gangThreshold[4] + oldGang5Num; if(gang6Num != -1) info->gangThreshold[6] = info->gangThreshold[5] + gang6Num; else info->gangThreshold[6] = info->gangThreshold[5] + oldGang6Num; if(gang7Num != -1) info->gangThreshold[7] = info->gangThreshold[6] + gang7Num; else info->gangThreshold[7] = info->gangThreshold[6] + oldGang7Num; if(gang8Num != -1) info->gangThreshold[8] = info->gangThreshold[7] + gang8Num; else info->gangThreshold[8] = info->gangThreshold[7] + oldGang8Num; CheckZoneInfo(info); } void CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density, int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density, int16 gang8Density, int16 copDensity) { CZone *zone; CZoneInfo *info; zone = GetInfoZone(zoneid); info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; if(pedDensity != -1) info->pedDensity = pedDensity; if(copDensity != -1) info->copDensity = copDensity; if(gang0Density != -1) info->gangDensity[0] = gang0Density; if(gang1Density != -1) info->gangDensity[1] = gang1Density; if(gang2Density != -1) info->gangDensity[2] = gang2Density; if(gang3Density != -1) info->gangDensity[3] = gang3Density; if(gang4Density != -1) info->gangDensity[4] = gang4Density; if(gang5Density != -1) info->gangDensity[5] = gang5Density; if(gang6Density != -1) info->gangDensity[6] = gang6Density; if(gang7Density != -1) info->gangDensity[7] = gang7Density; if(gang8Density != -1) info->gangDensity[8] = gang8Density; } //--MIAMI: done, unused void CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) { CZone *zone; zone = GetInfoZone(zoneid); ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; } //--MIAMI: done, unused void CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity) { CZone *zone; zone = GetInfoZone(zoneid); ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; } //--MIAMI: done void CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup) { CZone *zone; zone = GetInfoZone(zoneid); ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; } //--MIAMI: done int16 CTheZones::FindAudioZone(CVector *pos) { int i; for(i = 0; i < NumberOfAudioZones; i++) if(PointLiesWithinZone(pos, GetAudioZone(i))) return i; return -1; } //--MIAMI: done void CTheZones::AddZoneToAudioZoneArray(CZone *zone) { int i, z; if(zone->type != ZONE_DEFAULT) return; /* This is a bit stupid */ z = -1; for(i = 0; i < NUMNAVIGZONES; i++) if(&NavigationZoneArray[i] == zone) z = i; assert(NumberOfAudioZones < NUMAUDIOZONES); AudioZoneArray[NumberOfAudioZones++] = z; } //--MIAMI: done void CTheZones::InitialiseAudioZoneArray(void) { bool gonext; CZone *zone; gonext = false; zone = &NavigationZoneArray[0]; // Go deep first, // set gonext when backing up a level to visit the next child while(zone) if(gonext){ AddZoneToAudioZoneArray(zone); if(zone->next){ gonext = false; zone = zone->next; }else zone = zone->parent; }else if(zone->child) zone = zone->child; else{ AddZoneToAudioZoneArray(zone); if(zone->next) zone = zone->next; else{ gonext = true; zone = zone->parent; } } } //--MIAMI: TODO void CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) { INITSAVEBUF int i; *size = SAVE_HEADER_SIZE + sizeof(m_CurrLevel) + sizeof(FindIndex) + sizeof(int16) // padding + sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray) + sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos) + sizeof(MapZoneArray) + sizeof(AudioZoneArray) + sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones); WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE); WriteSaveBuf(buffer, m_CurrLevel); WriteSaveBuf(buffer, FindIndex); WriteSaveBuf(buffer, (int16)0); // padding // TODO(MIAMI): implement SaveOneZone for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){ CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]); zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child); zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent); zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next); } for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){ CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]); zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child); zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent); zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next); } for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) WriteSaveBuf(buffer, ZoneInfoArray[i]); WriteSaveBuf(buffer, TotalNumberOfNavigationZones); WriteSaveBuf(buffer, TotalNumberOfInfoZones); WriteSaveBuf(buffer, TotalNumberOfZoneInfos); for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) { CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]); /* The call of GetIndexForZonePointer is wrong, as it is meant for a different array, but the game doesn't brake if those fields are nil. Let's make sure they are. */ assert(MapZoneArray[i].child == nil); assert(MapZoneArray[i].parent == nil); assert(MapZoneArray[i].next == nil); zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child); zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent); zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next); } for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++) WriteSaveBuf(buffer, AudioZoneArray[i]); WriteSaveBuf(buffer, TotalNumberOfMapZones); WriteSaveBuf(buffer, NumberOfAudioZones); VALIDATESAVEBUF(*size) } //--MIAMI: TODO void CTheZones::LoadAllZones(uint8 *buffer, uint32 size) { INITSAVEBUF int i; CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE); m_CurrLevel = ReadSaveBuf(buffer); FindIndex = ReadSaveBuf(buffer); ReadSaveBuf(buffer); // TODO(MIAMI): implement LoadOneZone for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){ NavigationZoneArray[i] = ReadSaveBuf(buffer); NavigationZoneArray[i].child = GetPointerForZoneIndex((int32)NavigationZoneArray[i].child); NavigationZoneArray[i].parent = GetPointerForZoneIndex((int32)NavigationZoneArray[i].parent); NavigationZoneArray[i].next = GetPointerForZoneIndex((int32)NavigationZoneArray[i].next); } for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){ InfoZoneArray[i] = ReadSaveBuf(buffer); InfoZoneArray[i].child = GetPointerForZoneIndex((int32)InfoZoneArray[i].child); InfoZoneArray[i].parent = GetPointerForZoneIndex((int32)InfoZoneArray[i].parent); InfoZoneArray[i].next = GetPointerForZoneIndex((int32)InfoZoneArray[i].next); } for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) ZoneInfoArray[i] = ReadSaveBuf(buffer); TotalNumberOfNavigationZones = ReadSaveBuf(buffer); TotalNumberOfInfoZones = ReadSaveBuf(buffer); TotalNumberOfZoneInfos = ReadSaveBuf(buffer); for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){ MapZoneArray[i] = ReadSaveBuf(buffer); /* The call of GetPointerForZoneIndex is wrong, as it is meant for a different array, but the game doesn't brake if save data stored is -1. */ MapZoneArray[i].child = GetPointerForZoneIndex((int32)MapZoneArray[i].child); MapZoneArray[i].parent = GetPointerForZoneIndex((int32)MapZoneArray[i].parent); MapZoneArray[i].next = GetPointerForZoneIndex((int32)MapZoneArray[i].next); assert(MapZoneArray[i].child == nil); assert(MapZoneArray[i].parent == nil); assert(MapZoneArray[i].next == nil); } for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++) AudioZoneArray[i] = ReadSaveBuf(buffer); TotalNumberOfMapZones = ReadSaveBuf(buffer); NumberOfAudioZones = ReadSaveBuf(buffer); VALIDATESAVEBUF(size) }