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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <span>
#include "audio_core/common/common.h"
#include "audio_core/common/wave_buffer.h"
#include "audio_core/renderer/voice/voice_state.h"
#include "common/common_types.h"
namespace Core::Memory {
class Memory;
}
namespace AudioCore::Renderer {
struct DecodeFromWaveBuffersArgs {
SampleFormat sample_format;
std::span<s32> output;
VoiceState* voice_state;
std::span<WaveBufferVersion2> wave_buffers;
s8 channel;
s8 channel_count;
SrcQuality src_quality;
f32 pitch;
u32 source_sample_rate;
u32 target_sample_rate;
u32 sample_count;
CpuAddr data_address;
u64 data_size;
bool IsVoicePlayedSampleCountResetAtLoopPointSupported;
bool IsVoicePitchAndSrcSkippedSupported;
};
struct DecodeArg {
CpuAddr buffer;
u64 buffer_size;
u32 start_offset;
u32 end_offset;
s8 channel_count;
std::array<s16, 16> coefficients;
VoiceState::AdpcmContext* adpcm_context;
s8 target_channel;
u32 offset;
u32 samples_to_read;
};
/**
* Decode wavebuffers according to the given args.
*
* @param memory - Core memory to read data from.
* @param args - The wavebuffer data, and information for how to decode it.
*/
void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuffersArgs& args);
} // namespace AudioCore::Renderer
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