// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/effect/biquad_filter.h"
#include "audio_core/renderer/voice/voice_state.h"
namespace AudioCore::AudioRenderer {
/**
* Biquad filter float implementation.
*
* @param output - Output container for filtered samples.
* @param input - Input container for samples to be filtered.
* @param b - Feedforward coefficients.
* @param a - Feedback coefficients.
* @param state - State to track previous samples between calls.
* @param sample_count - Number of samples to process.
*/
void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
std::array<s16, 3>& b_, std::array<s16, 2>& a_,
VoiceState::BiquadFilterState& state, const u32 sample_count) {
constexpr s64 min{std::numeric_limits<s32>::min()};
constexpr s64 max{std::numeric_limits<s32>::max()};
std::array<f64, 3> b{Common::FixedPoint<50, 14>::from_base(b_[0]).to_double(),
Common::FixedPoint<50, 14>::from_base(b_[1]).to_double(),
Common::FixedPoint<50, 14>::from_base(b_[2]).to_double()};
std::array<f64, 2> a{Common::FixedPoint<50, 14>::from_base(a_[0]).to_double(),
Common::FixedPoint<50, 14>::from_base(a_[1]).to_double()};
std::array<f64, 4> s{state.s0.to_double(), state.s1.to_double(), state.s2.to_double(),
state.s3.to_double()};
for (u32 i = 0; i < sample_count; i++) {
f64 in_sample{static_cast<f64>(input[i])};
auto sample{in_sample * b[0] + s[0] * b[1] + s[1] * b[2] + s[2] * a[0] + s[3] * a[1]};
output[i] = static_cast<s32>(std::clamp(static_cast<s64>(sample), min, max));
s[1] = s[0];
s[0] = in_sample;
s[3] = s[2];
s[2] = sample;
}
state.s0 = s[0];
state.s1 = s[1];
state.s2 = s[2];
state.s3 = s[3];
}
/**
* Biquad filter s32 implementation.
*
* @param output - Output container for filtered samples.
* @param input - Input container for samples to be filtered.
* @param b - Feedforward coefficients.
* @param a - Feedback coefficients.
* @param state - State to track previous samples between calls.
* @param sample_count - Number of samples to process.
*/
static void ApplyBiquadFilterInt(std::span<s32> output, std::span<const s32> input,
std::array<s16, 3>& b_, std::array<s16, 2>& a_,
VoiceState::BiquadFilterState& state, const u32 sample_count) {
constexpr s64 min{std::numeric_limits<s32>::min()};
constexpr s64 max{std::numeric_limits<s32>::max()};
std::array<Common::FixedPoint<50, 14>, 3> b{
Common::FixedPoint<50, 14>::from_base(b_[0]),
Common::FixedPoint<50, 14>::from_base(b_[1]),
Common::FixedPoint<50, 14>::from_base(b_[2]),
};
std::array<Common::FixedPoint<50, 14>, 3> a{
Common::FixedPoint<50, 14>::from_base(a_[0]),
Common::FixedPoint<50, 14>::from_base(a_[1]),
};
for (u32 i = 0; i < sample_count; i++) {
s64 in_sample{input[i]};
auto sample{in_sample * b[0] + state.s0};
const auto out_sample{std::clamp(sample.to_long(), min, max)};
output[i] = static_cast<s32>(out_sample);
state.s0 = state.s1 + b[1] * in_sample + a[0] * out_sample;
state.s1 = 0 + b[2] * in_sample + a[1] * out_sample;
}
}
void BiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format(
"BiquadFilterCommand\n\tinput {:02X} output {:02X} needs_init {} use_float_processing {}\n",
input, output, needs_init, use_float_processing);
}
void BiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) {
auto state_{reinterpret_cast<VoiceState::BiquadFilterState*>(state)};
if (needs_init) {
*state_ = {};
}
auto input_buffer{
processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
auto output_buffer{
processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)};
if (use_float_processing) {
ApplyBiquadFilterFloat(output_buffer, input_buffer, biquad.b, biquad.a, *state_,
processor.sample_count);
} else {
ApplyBiquadFilterInt(output_buffer, input_buffer, biquad.b, biquad.a, *state_,
processor.sample_count);
}
}
bool BiquadFilterCommand::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer