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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/mix/depop_prepare.h"
#include "audio_core/renderer/voice/voice_state.h"
#include "common/fixed_point.h"
namespace AudioCore::AudioRenderer {
void DepopPrepareCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
std::string& string) {
string += fmt::format("DepopPrepareCommand\n\tinputs: ");
for (u32 i = 0; i < buffer_count; i++) {
string += fmt::format("{:02X}, ", inputs[i]);
}
string += "\n";
}
void DepopPrepareCommand::Process(const ADSP::CommandListProcessor& processor) {
auto samples{reinterpret_cast<s32*>(previous_samples)};
auto buffer{reinterpret_cast<s32*>(depop_buffer)};
for (u32 i = 0; i < buffer_count; i++) {
if (samples[i]) {
buffer[inputs[i]] += samples[i];
samples[i] = 0;
}
}
}
bool DepopPrepareCommand::Verify(const ADSP::CommandListProcessor& processor) {
return true;
}
} // namespace AudioCore::AudioRenderer
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