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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
/**
* AudioRenderer command for upsampling a mix buffer to 48Khz.
* Input must be 8Khz, 16Khz or 32Khz, and output will be 48Khz.
*/
struct UpsampleCommand : ICommand {
/**
* Print this command's information to a string.
*
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
*
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Pointer to the output samples buffer.
CpuAddr samples_buffer;
/// Pointer to input mix buffer indexes.
CpuAddr inputs;
/// Number of input mix buffers.
u32 buffer_count;
/// Unknown, unused.
u32 unk_20;
/// Source data sample count.
u32 source_sample_count;
/// Source data sample rate.
u32 source_sample_rate;
/// Pointer to the upsampler info for this command.
CpuAddr upsampler_info;
};
} // namespace AudioCore::AudioRenderer
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