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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::AudioRenderer {
namespace ADSP {
class CommandListProcessor;
}
/**
* AudioRenderer command for sinking samples to a circular buffer.
*/
struct CircularBufferSinkCommand : ICommand {
/**
* Print this command's information to a string.
*
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const ADSP::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
*
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const ADSP::CommandListProcessor& processor) override;
/// Number of input mix buffers
u32 input_count;
/// Input mix buffer indexes
std::array<s16, MaxChannels> inputs;
/// Circular buffer address
CpuAddr address;
/// Circular buffer size
u32 size;
/// Current buffer offset
u32 pos;
};
} // namespace AudioCore::AudioRenderer
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