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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/renderer/nodes/edge_matrix.h"
namespace AudioCore::Renderer {
void EdgeMatrix::Initialize([[maybe_unused]] std::span<u8> buffer,
[[maybe_unused]] const u64 node_buffer_size, const u32 count_) {
count = count_;
edges.buffer.resize(count_ * count_);
edges.size = count_ * count_;
edges.reset();
}
bool EdgeMatrix::Connected(const u32 id, const u32 destination_id) const {
return edges.buffer[count * id + destination_id];
}
void EdgeMatrix::Connect(const u32 id, const u32 destination_id) {
edges.buffer[count * id + destination_id] = true;
}
void EdgeMatrix::Disconnect(const u32 id, const u32 destination_id) {
edges.buffer[count * id + destination_id] = false;
}
void EdgeMatrix::RemoveEdges(const u32 id) {
for (u32 dest = 0; dest < count; dest++) {
Disconnect(id, dest);
}
}
u32 EdgeMatrix::GetNodeCount() const {
return count;
}
} // namespace AudioCore::Renderer
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