// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h"
namespace Shader::Maxwell {
namespace {
void HADD2(TranslatorVisitor& v, u64 insn, Merge merge, bool ftz, bool sat, bool abs_a, bool neg_a,
Swizzle swizzle_a, bool abs_b, bool neg_b, Swizzle swizzle_b, const IR::U32& src_b) {
union {
u64 raw;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> src_a;
} const hadd2{insn};
auto [lhs_a, rhs_a]{Extract(v.ir, v.X(hadd2.src_a), swizzle_a)};
auto [lhs_b, rhs_b]{Extract(v.ir, src_b, swizzle_b)};
const bool promotion{lhs_a.Type() != lhs_b.Type()};
if (promotion) {
if (lhs_a.Type() == IR::Type::F16) {
lhs_a = v.ir.FPConvert(32, lhs_a);
rhs_a = v.ir.FPConvert(32, rhs_a);
}
if (lhs_b.Type() == IR::Type::F16) {
lhs_b = v.ir.FPConvert(32, lhs_b);
rhs_b = v.ir.FPConvert(32, rhs_b);
}
}
lhs_a = v.ir.FPAbsNeg(lhs_a, abs_a, neg_a);
rhs_a = v.ir.FPAbsNeg(rhs_a, abs_a, neg_a);
lhs_b = v.ir.FPAbsNeg(lhs_b, abs_b, neg_b);
rhs_b = v.ir.FPAbsNeg(rhs_b, abs_b, neg_b);
const IR::FpControl fp_control{
.no_contraction{true},
.rounding{IR::FpRounding::DontCare},
.fmz_mode{ftz ? IR::FmzMode::FTZ : IR::FmzMode::None},
};
IR::F16F32F64 lhs{v.ir.FPAdd(lhs_a, lhs_b, fp_control)};
IR::F16F32F64 rhs{v.ir.FPAdd(rhs_a, rhs_b, fp_control)};
if (sat) {
lhs = v.ir.FPSaturate(lhs);
rhs = v.ir.FPSaturate(rhs);
}
if (promotion) {
lhs = v.ir.FPConvert(16, lhs);
rhs = v.ir.FPConvert(16, rhs);
}
v.X(hadd2.dest_reg, MergeResult(v.ir, hadd2.dest_reg, lhs, rhs, merge));
}
void HADD2(TranslatorVisitor& v, u64 insn, bool sat, bool abs_b, bool neg_b, Swizzle swizzle_b,
const IR::U32& src_b) {
union {
u64 raw;
BitField<49, 2, Merge> merge;
BitField<39, 1, u64> ftz;
BitField<43, 1, u64> neg_a;
BitField<44, 1, u64> abs_a;
BitField<47, 2, Swizzle> swizzle_a;
} const hadd2{insn};
HADD2(v, insn, hadd2.merge, hadd2.ftz != 0, sat, hadd2.abs_a != 0, hadd2.neg_a != 0,
hadd2.swizzle_a, abs_b, neg_b, swizzle_b, src_b);
}
} // namespace
void TranslatorVisitor::HADD2_reg(u64 insn) {
union {
u64 raw;
BitField<32, 1, u64> sat;
BitField<31, 1, u64> neg_b;
BitField<30, 1, u64> abs_b;
BitField<28, 2, Swizzle> swizzle_b;
} const hadd2{insn};
HADD2(*this, insn, hadd2.sat != 0, hadd2.abs_b != 0, hadd2.neg_b != 0, hadd2.swizzle_b,
GetReg20(insn));
}
void TranslatorVisitor::HADD2_cbuf(u64 insn) {
union {
u64 raw;
BitField<52, 1, u64> sat;
BitField<56, 1, u64> neg_b;
BitField<54, 1, u64> abs_b;
} const hadd2{insn};
HADD2(*this, insn, hadd2.sat != 0, hadd2.abs_b != 0, hadd2.neg_b != 0, Swizzle::F32,
GetCbuf(insn));
}
void TranslatorVisitor::HADD2_imm(u64 insn) {
union {
u64 raw;
BitField<52, 1, u64> sat;
BitField<56, 1, u64> neg_high;
BitField<30, 9, u64> high;
BitField<29, 1, u64> neg_low;
BitField<20, 9, u64> low;
} const hadd2{insn};
const u32 imm{static_cast<u32>(hadd2.low << 6) | ((hadd2.neg_low != 0 ? 1 : 0) << 15) |
static_cast<u32>(hadd2.high << 22) | ((hadd2.neg_high != 0 ? 1 : 0) << 31)};
HADD2(*this, insn, hadd2.sat != 0, false, false, Swizzle::H1_H0, ir.Imm32(imm));
}
void TranslatorVisitor::HADD2_32I(u64 insn) {
union {
u64 raw;
BitField<55, 1, u64> ftz;
BitField<52, 1, u64> sat;
BitField<56, 1, u64> neg_a;
BitField<53, 2, Swizzle> swizzle_a;
BitField<20, 32, u64> imm32;
} const hadd2{insn};
const u32 imm{static_cast<u32>(hadd2.imm32)};
HADD2(*this, insn, Merge::H1_H0, hadd2.ftz != 0, hadd2.sat != 0, false, hadd2.neg_a != 0,
hadd2.swizzle_a, false, false, Swizzle::H1_H0, ir.Imm32(imm));
}
} // namespace Shader::Maxwell