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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <condition_variable>
#include <mutex>
#include "common/common_types.h"
#include "common/thread_worker.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class VKScheduler;
class ComputePipeline {
public:
explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
Common::ThreadWorker* thread_worker, const Shader::Info& info,
vk::ShaderModule spv_module);
ComputePipeline& operator=(ComputePipeline&&) noexcept = delete;
ComputePipeline(ComputePipeline&&) noexcept = delete;
ComputePipeline& operator=(const ComputePipeline&) = delete;
ComputePipeline(const ComputePipeline&) = delete;
void Configure(Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory,
VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache);
private:
const Device& device;
VKUpdateDescriptorQueue& update_descriptor_queue;
Shader::Info info;
VideoCommon::ComputeUniformBufferSizes uniform_buffer_sizes{};
vk::ShaderModule spv_module;
vk::DescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator;
vk::PipelineLayout pipeline_layout;
vk::DescriptorUpdateTemplateKHR descriptor_update_template;
vk::Pipeline pipeline;
std::condition_variable build_condvar;
std::mutex build_mutex;
std::atomic_bool is_built{false};
};
} // namespace Vulkan
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