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author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-07-16 11:24:09 +0200 |
---|---|---|
committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-07-23 00:33:08 +0200 |
commit | 75775e9ef41248592cb2c27ae69737e46499e705 (patch) | |
tree | 9bff36e351d33fd3dcf40ccfb17e23f4916a23a3 | |
parent | GPU: Make framebuffer code format-aware. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/gsp.cpp | 49 | ||||
-rw-r--r-- | src/core/hw/gpu.cpp | 342 | ||||
-rw-r--r-- | src/core/hw/gpu.h | 136 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 54 |
4 files changed, 228 insertions, 353 deletions
diff --git a/src/core/hle/service/gsp.cpp b/src/core/hle/service/gsp.cpp index 5baa7a7a2..053c7dd2c 100644 --- a/src/core/hle/service/gsp.cpp +++ b/src/core/hle/service/gsp.cpp @@ -139,8 +139,8 @@ void RegisterInterruptRelayQueue(Service::Interface* self) { Kernel::SetEventLocked(g_event, false); - // Hack - This function will permanently set the state of the GSP event such that GPU command - // synchronization barriers always passthrough. Correct solution would be to set this after the + // Hack - This function will permanently set the state of the GSP event such that GPU command + // synchronization barriers always passthrough. Correct solution would be to set this after the // GPU as processed all queued up commands, but due to the emulator being single-threaded they // will always be ready. Kernel::SetPermanentLock(g_event, true); @@ -153,6 +153,12 @@ void RegisterInterruptRelayQueue(Service::Interface* self) { /// This triggers handling of the GX command written to the command buffer in shared memory. void TriggerCmdReqQueue(Service::Interface* self) { + + // Utility function to convert register ID to address + auto WriteGPURegister = [](u32 id, u32 data) { + GPU::Write<u32>(0x1EF00000 + 4 * id, data); + }; + GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id); u32* cmd_buff = (u32*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20)); @@ -164,9 +170,9 @@ void TriggerCmdReqQueue(Service::Interface* self) { break; case GXCommandId::SET_COMMAND_LIST_LAST: - GPU::Write<u32>(GPU::Registers::CommandListAddress, cmd_buff[1] >> 3); - GPU::Write<u32>(GPU::Registers::CommandListSize, cmd_buff[2] >> 3); - GPU::Write<u32>(GPU::Registers::ProcessCommandList, 1); // TODO: Not sure if we are supposed to always write this + WriteGPURegister(GPU::Regs::CommandProcessor + 2, cmd_buff[1] >> 3); // command list data address + WriteGPURegister(GPU::Regs::CommandProcessor, cmd_buff[2] >> 3); // command list address + WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though // TODO: Move this to GPU // TODO: Not sure what units the size is measured in @@ -174,27 +180,28 @@ void TriggerCmdReqQueue(Service::Interface* self) { break; case GXCommandId::SET_MEMORY_FILL: - GPU::Write<u32>(GPU::Registers::MemoryFillStart1, cmd_buff[1] >> 3); - GPU::Write<u32>(GPU::Registers::MemoryFillEnd1, cmd_buff[3] >> 3); - GPU::Write<u32>(GPU::Registers::MemoryFillSize1, cmd_buff[3] - cmd_buff[1]); - GPU::Write<u32>(GPU::Registers::MemoryFillValue1, cmd_buff[2]); - GPU::Write<u32>(GPU::Registers::MemoryFillStart2, cmd_buff[4] >> 3); - GPU::Write<u32>(GPU::Registers::MemoryFillEnd2, cmd_buff[6] >> 3); - GPU::Write<u32>(GPU::Registers::MemoryFillSize2, cmd_buff[6] - cmd_buff[4]); - GPU::Write<u32>(GPU::Registers::MemoryFillValue2, cmd_buff[5]); + WriteGPURegister(GPU::Regs::MemoryFill, cmd_buff[1] >> 3); // Start 1 + WriteGPURegister(GPU::Regs::MemoryFill + 1, cmd_buff[3] >> 3); // End 1 + WriteGPURegister(GPU::Regs::MemoryFill + 2, cmd_buff[3] - cmd_buff[1]); // Size 1 + WriteGPURegister(GPU::Regs::MemoryFill + 3, cmd_buff[2]); // Value 1 + + WriteGPURegister(GPU::Regs::MemoryFill + 4, cmd_buff[4] >> 3); // Start 2 + WriteGPURegister(GPU::Regs::MemoryFill + 5, cmd_buff[6] >> 3); // End 2 + WriteGPURegister(GPU::Regs::MemoryFill + 6, cmd_buff[6] - cmd_buff[4]); // Size 2 + WriteGPURegister(GPU::Regs::MemoryFill + 7, cmd_buff[5]); // Value 2 break; // TODO: Check if texture copies are implemented correctly.. case GXCommandId::SET_DISPLAY_TRANSFER: case GXCommandId::SET_TEXTURE_COPY: - GPU::Write<u32>(GPU::Registers::DisplayInputBufferAddr, cmd_buff[1] >> 3); - GPU::Write<u32>(GPU::Registers::DisplayOutputBufferAddr, cmd_buff[2] >> 3); - GPU::Write<u32>(GPU::Registers::DisplayInputBufferSize, cmd_buff[3]); - GPU::Write<u32>(GPU::Registers::DisplayOutputBufferSize, cmd_buff[4]); - GPU::Write<u32>(GPU::Registers::DisplayTransferFlags, cmd_buff[5]); - - // TODO: GPU::Registers::DisplayTriggerTransfer should be ORed with 1 for texture copies? - GPU::Write<u32>(GPU::Registers::DisplayTriggerTransfer, 1); + WriteGPURegister(GPU::Regs::DisplayTransfer, cmd_buff[1] >> 3); // input buffer address + WriteGPURegister(GPU::Regs::DisplayTransfer + 1, cmd_buff[2] >> 3); // output buffer address + WriteGPURegister(GPU::Regs::DisplayTransfer + 3, cmd_buff[3]); // input buffer size + WriteGPURegister(GPU::Regs::DisplayTransfer + 2, cmd_buff[4]); // output buffer size + WriteGPURegister(GPU::Regs::DisplayTransfer + 4, cmd_buff[5]); // transfer flags + + // TODO: Should this only be ORed with 1 for texture copies? + WriteGPURegister(GPU::Regs::DisplayTransfer + 6, 1); // trigger transfer break; case GXCommandId::SET_COMMAND_LIST_FIRST: diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 31989f445..372e4f4cc 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -15,38 +15,48 @@ namespace GPU { -Registers g_regs; +RegisterSet<u32, Regs> g_regs; u64 g_last_ticks = 0; ///< Last CPU ticks /** * Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM - * @param + * @param */ void SetFramebufferLocation(const FramebufferLocation mode) { switch (mode) { case FRAMEBUFFER_LOCATION_FCRAM: - g_regs.framebuffer_top_left_1 = PADDR_TOP_LEFT_FRAME1; - g_regs.framebuffer_top_left_2 = PADDR_TOP_LEFT_FRAME2; - g_regs.framebuffer_top_right_1 = PADDR_TOP_RIGHT_FRAME1; - g_regs.framebuffer_top_right_2 = PADDR_TOP_RIGHT_FRAME2; - g_regs.framebuffer_sub_left_1 = PADDR_SUB_FRAME1; - //g_regs.framebuffer_sub_left_2 = unknown; - g_regs.framebuffer_sub_right_1 = PADDR_SUB_FRAME2; - //g_regs.framebufferr_sub_right_2 = unknown; + { + auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>(); + auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>(); + + framebuffer_top.data.address_left1 = PADDR_TOP_LEFT_FRAME1; + framebuffer_top.data.address_left2 = PADDR_TOP_LEFT_FRAME2; + framebuffer_top.data.address_right1 = PADDR_TOP_RIGHT_FRAME1; + framebuffer_top.data.address_right2 = PADDR_TOP_RIGHT_FRAME2; + framebuffer_sub.data.address_left1 = PADDR_SUB_FRAME1; + //framebuffer_sub.data.address_left2 = unknown; + framebuffer_sub.data.address_right1 = PADDR_SUB_FRAME2; + //framebuffer_sub.data.address_right2 = unknown; break; + } case FRAMEBUFFER_LOCATION_VRAM: - g_regs.framebuffer_top_left_1 = PADDR_VRAM_TOP_LEFT_FRAME1; - g_regs.framebuffer_top_left_2 = PADDR_VRAM_TOP_LEFT_FRAME2; - g_regs.framebuffer_top_right_1 = PADDR_VRAM_TOP_RIGHT_FRAME1; - g_regs.framebuffer_top_right_2 = PADDR_VRAM_TOP_RIGHT_FRAME2; - g_regs.framebuffer_sub_left_1 = PADDR_VRAM_SUB_FRAME1; - //g_regs.framebuffer_sub_left_2 = unknown; - g_regs.framebuffer_sub_right_1 = PADDR_VRAM_SUB_FRAME2; - //g_regs.framebufferr_sub_right_2 = unknown; + { + auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>(); + auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>(); + + framebuffer_top.data.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1; + framebuffer_top.data.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2; + framebuffer_top.data.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1; + framebuffer_top.data.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2; + framebuffer_sub.data.address_left1 = PADDR_VRAM_SUB_FRAME1; + //framebuffer_sub.data.address_left2 = unknown; + framebuffer_sub.data.address_right1 = PADDR_VRAM_SUB_FRAME2; + //framebuffer_sub.data.address_right2 = unknown; break; } + } } /** @@ -87,219 +97,73 @@ const u8* GetFramebufferPointer(const u32 address) { } template <typename T> -inline void Read(T &var, const u32 addr) { - switch (addr) { - case Registers::MemoryFillStart1: - case Registers::MemoryFillStart2: - var = g_regs.memory_fill[(addr - Registers::MemoryFillStart1) / 0x10].address_start; - break; - - case Registers::MemoryFillEnd1: - case Registers::MemoryFillEnd2: - var = g_regs.memory_fill[(addr - Registers::MemoryFillEnd1) / 0x10].address_end; - break; - - case Registers::MemoryFillSize1: - case Registers::MemoryFillSize2: - var = g_regs.memory_fill[(addr - Registers::MemoryFillSize1) / 0x10].size; - break; - - case Registers::MemoryFillValue1: - case Registers::MemoryFillValue2: - var = g_regs.memory_fill[(addr - Registers::MemoryFillValue1) / 0x10].value; - break; - - case Registers::FramebufferTopSize: - var = g_regs.top_framebuffer.size; - break; - - case Registers::FramebufferTopLeft1: - var = g_regs.framebuffer_top_left_1; - break; - - case Registers::FramebufferTopLeft2: - var = g_regs.framebuffer_top_left_2; - break; - - case Registers::FramebufferTopFormat: - var = g_regs.top_framebuffer.format; - break; - - case Registers::FramebufferTopSwapBuffers: - var = g_regs.top_framebuffer.active_fb; - break; - - case Registers::FramebufferTopStride: - var = g_regs.top_framebuffer.stride; - break; - - case Registers::FramebufferTopRight1: - var = g_regs.framebuffer_top_right_1; - break; - - case Registers::FramebufferTopRight2: - var = g_regs.framebuffer_top_right_2; - break; - - case Registers::FramebufferSubSize: - var = g_regs.sub_framebuffer.size; - break; - - case Registers::FramebufferSubLeft1: - var = g_regs.framebuffer_sub_left_1; - break; - - case Registers::FramebufferSubRight1: - var = g_regs.framebuffer_sub_right_1; - break; - - case Registers::FramebufferSubFormat: - var = g_regs.sub_framebuffer.format; - break; - - case Registers::FramebufferSubSwapBuffers: - var = g_regs.sub_framebuffer.active_fb; - break; - - case Registers::FramebufferSubStride: - var = g_regs.sub_framebuffer.stride; - break; - - case Registers::FramebufferSubLeft2: - var = g_regs.framebuffer_sub_left_2; - break; - - case Registers::FramebufferSubRight2: - var = g_regs.framebuffer_sub_right_2; - break; - - case Registers::DisplayInputBufferAddr: - var = g_regs.display_transfer.input_address; - break; +inline void Read(T &var, const u32 raw_addr) { + u32 addr = raw_addr - 0x1EF00000; + int index = addr / 4; - case Registers::DisplayOutputBufferAddr: - var = g_regs.display_transfer.output_address; - break; - - case Registers::DisplayOutputBufferSize: - var = g_regs.display_transfer.output_size; - break; - - case Registers::DisplayInputBufferSize: - var = g_regs.display_transfer.input_size; - break; - - case Registers::DisplayTransferFlags: - var = g_regs.display_transfer.flags; - break; - - // Not sure if this is supposed to be readable - case Registers::DisplayTriggerTransfer: - var = g_regs.display_transfer.trigger; - break; - - case Registers::CommandListSize: - var = g_regs.command_list_size; - break; - - case Registers::CommandListAddress: - var = g_regs.command_list_address; - break; - - case Registers::ProcessCommandList: - var = g_regs.command_processing_enabled; - break; - - default: + // Reads other than u32 are untested, so I'd rather have them abort than silently fail + if (index >= Regs::NumIds || !std::is_same<T,u32>::value) + { ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr); - break; + return; } + + var = g_regs[static_cast<Regs::Id>(addr / 4)]; } template <typename T> inline void Write(u32 addr, const T data) { - switch (static_cast<Registers::Id>(addr)) { - case Registers::MemoryFillStart1: - case Registers::MemoryFillStart2: - g_regs.memory_fill[(addr - Registers::MemoryFillStart1) / 0x10].address_start = data; - break; + addr -= 0x1EF00000; + int index = addr / 4; - case Registers::MemoryFillEnd1: - case Registers::MemoryFillEnd2: - g_regs.memory_fill[(addr - Registers::MemoryFillEnd1) / 0x10].address_end = data; - break; + // Writes other than u32 are untested, so I'd rather have them abort than silently fail + if (index >= Regs::NumIds || !std::is_same<T,u32>::value) + { + ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr); + return; + } - case Registers::MemoryFillSize1: - case Registers::MemoryFillSize2: - g_regs.memory_fill[(addr - Registers::MemoryFillSize1) / 0x10].size = data; - break; + g_regs[static_cast<Regs::Id>(index)] = data; + + switch (static_cast<Regs::Id>(index)) { - case Registers::MemoryFillValue1: - case Registers::MemoryFillValue2: + // Memory fills are triggered once the fill value is written. + // NOTE: This is not verified. + case Regs::MemoryFill + 3: + case Regs::MemoryFill + 7: { - Registers::MemoryFillConfig& config = g_regs.memory_fill[(addr - Registers::MemoryFillValue1) / 0x10]; - config.value = data; + const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3)); // TODO: Not sure if this check should be done at GSP level instead - if (config.address_start) { + if (config.data.address_start) { // TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all - u32* start = (u32*)Memory::GetPointer(config.GetStartAddress()); - u32* end = (u32*)Memory::GetPointer(config.GetEndAddress()); + u32* start = (u32*)Memory::GetPointer(config.data.GetStartAddress()); + u32* end = (u32*)Memory::GetPointer(config.data.GetEndAddress()); for (u32* ptr = start; ptr < end; ++ptr) - *ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation + *ptr = bswap32(config.data.value); // TODO: This is just a workaround to missing framebuffer format emulation - DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress()); + DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.data.GetStartAddress(), config.data.GetEndAddress()); } break; } - // TODO: Framebuffer registers!! - case Registers::FramebufferTopSwapBuffers: - g_regs.top_framebuffer.active_fb = data; - // TODO: Not sure if this should only be done upon a change! - break; - - case Registers::FramebufferSubSwapBuffers: - g_regs.sub_framebuffer.active_fb = data; - // TODO: Not sure if this should only be done upon a change! - break; - - case Registers::DisplayInputBufferAddr: - g_regs.display_transfer.input_address = data; - break; - - case Registers::DisplayOutputBufferAddr: - g_regs.display_transfer.output_address = data; - break; - - case Registers::DisplayOutputBufferSize: - g_regs.display_transfer.output_size = data; - break; - - case Registers::DisplayInputBufferSize: - g_regs.display_transfer.input_size = data; - break; - - case Registers::DisplayTransferFlags: - g_regs.display_transfer.flags = data; - break; - - case Registers::DisplayTriggerTransfer: - g_regs.display_transfer.trigger = data; - if (g_regs.display_transfer.trigger & 1) { - u8* source_pointer = Memory::GetPointer(g_regs.display_transfer.GetPhysicalInputAddress()); - u8* dest_pointer = Memory::GetPointer(g_regs.display_transfer.GetPhysicalOutputAddress()); + case Regs::DisplayTransfer + 6: + { + const auto& config = g_regs.Get<Regs::DisplayTransfer>(); + if (config.data.trigger & 1) { + u8* source_pointer = Memory::GetPointer(config.data.GetPhysicalInputAddress()); + u8* dest_pointer = Memory::GetPointer(config.data.GetPhysicalOutputAddress()); - for (int y = 0; y < g_regs.display_transfer.output_height; ++y) { + for (int y = 0; y < config.data.output_height; ++y) { // TODO: Why does the register seem to hold twice the framebuffer width? - for (int x = 0; x < g_regs.display_transfer.output_width / 2; ++x) { + for (int x = 0; x < config.data.output_width / 2; ++x) { int source[4] = { 0, 0, 0, 0}; // rgba; - switch (g_regs.display_transfer.input_format) { - case Registers::FramebufferFormat::RGBA8: + switch (config.data.input_format) { + case Regs::FramebufferFormat::RGBA8: { // TODO: Most likely got the component order messed up. - u8* srcptr = source_pointer + x * 4 + y * g_regs.display_transfer.input_width * 4 / 2; + u8* srcptr = source_pointer + x * 4 + y * config.data.input_width * 4 / 2; source[0] = srcptr[0]; // blue source[1] = srcptr[1]; // green source[2] = srcptr[2]; // red @@ -308,15 +172,15 @@ inline void Write(u32 addr, const T data) { } default: - ERROR_LOG(GPU, "Unknown source framebuffer format %x", (int)g_regs.display_transfer.input_format.Value()); + ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.data.input_format.Value()); break; } - switch (g_regs.display_transfer.output_format) { - /*case Registers::FramebufferFormat::RGBA8: + switch (config.data.output_format) { + /*case Regs::FramebufferFormat::RGBA8: { // TODO: Untested - u8* dstptr = (u32*)(dest_pointer + x * 4 + y * g_regs.display_transfer.output_width * 4); + u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.data.output_width * 4); dstptr[0] = source[0]; dstptr[1] = source[1]; dstptr[2] = source[2]; @@ -324,9 +188,9 @@ inline void Write(u32 addr, const T data) { break; }*/ - case Registers::FramebufferFormat::RGB8: + case Regs::FramebufferFormat::RGB8: { - u8* dstptr = dest_pointer + x * 3 + y * g_regs.display_transfer.output_width * 3 / 2; + u8* dstptr = dest_pointer + x * 3 + y * config.data.output_width * 3 / 2; dstptr[0] = source[0]; // blue dstptr[1] = source[1]; // green dstptr[2] = source[2]; // red @@ -334,40 +198,34 @@ inline void Write(u32 addr, const T data) { } default: - ERROR_LOG(GPU, "Unknown destination framebuffer format %x", static_cast<int>(g_regs.display_transfer.output_format.Value())); + ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.data.output_format.Value()); break; } } } DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x", - g_regs.display_transfer.output_height * g_regs.display_transfer.output_width * 4, - g_regs.display_transfer.GetPhysicalInputAddress(), (int)g_regs.display_transfer.input_width, (int)g_regs.display_transfer.input_height, - g_regs.display_transfer.GetPhysicalOutputAddress(), (int)g_regs.display_transfer.output_width, (int)g_regs.display_transfer.output_height, - (int)g_regs.display_transfer.output_format.Value()); + config.data.output_height * config.data.output_width * 4, + config.data.GetPhysicalInputAddress(), (int)config.data.input_width, (int)config.data.input_height, + config.data.GetPhysicalOutputAddress(), (int)config.data.output_width, (int)config.data.output_height, + config.data.output_format.Value()); } break; + } - case Registers::CommandListSize: - g_regs.command_list_size = data; - break; - - case Registers::CommandListAddress: - g_regs.command_list_address = data; - break; - - case Registers::ProcessCommandList: - g_regs.command_processing_enabled = data; - if (g_regs.command_processing_enabled & 1) + case Regs::CommandProcessor + 4: + { + const auto& config = g_regs.Get<Regs::CommandProcessor>(); + if (config.data.trigger & 1) { - // u32* buffer = (u32*)Memory::GetPointer(g_regs.command_list_address << 3); - ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", g_regs.command_list_size, g_regs.command_list_address << 3); + // u32* buffer = (u32*)Memory::GetPointer(config.data.address << 3); + ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.data.size, config.data.address << 3); // TODO: Process command list! } break; + } default: - ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr); break; } } @@ -402,18 +260,20 @@ void Init() { // SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM); SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM); + auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>(); + auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>(); // TODO: Width should be 240 instead? - g_regs.top_framebuffer.width = 480; - g_regs.top_framebuffer.height = 400; - g_regs.top_framebuffer.stride = 480*3; - g_regs.top_framebuffer.color_format = Registers::FramebufferFormat::RGB8; - g_regs.top_framebuffer.active_fb = 0; - - g_regs.sub_framebuffer.width = 480; - g_regs.sub_framebuffer.height = 400; - g_regs.sub_framebuffer.stride = 480*3; - g_regs.sub_framebuffer.color_format = Registers::FramebufferFormat::RGB8; - g_regs.sub_framebuffer.active_fb = 0; + framebuffer_top.data.width = 480; + framebuffer_top.data.height = 400; + framebuffer_top.data.stride = 480*3; + framebuffer_top.data.color_format = Regs::FramebufferFormat::RGB8; + framebuffer_top.data.active_fb = 0; + + framebuffer_sub.data.width = 480; + framebuffer_sub.data.height = 400; + framebuffer_sub.data.stride = 480*3; + framebuffer_sub.data.color_format = Regs::FramebufferFormat::RGB8; + framebuffer_sub.data.active_fb = 0; NOTICE_LOG(GPU, "initialized OK"); } diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h index b66cf4a37..ce524bd02 100644 --- a/src/core/hw/gpu.h +++ b/src/core/hw/gpu.h @@ -6,54 +6,31 @@ #include "common/common_types.h" #include "common/bit_field.h" +#include "common/register_set.h" namespace GPU { static const u32 kFrameCycles = 268123480 / 60; ///< 268MHz / 60 frames per second static const u32 kFrameTicks = kFrameCycles / 3; ///< Approximate number of instructions/frame -struct Registers { +// MMIO region 0x1EFxxxxx +struct Regs { enum Id : u32 { - MemoryFillStart1 = 0x1EF00010, - MemoryFillEnd1 = 0x1EF00014, - MemoryFillSize1 = 0x1EF00018, - MemoryFillValue1 = 0x1EF0001C, - MemoryFillStart2 = 0x1EF00020, - MemoryFillEnd2 = 0x1EF00024, - MemoryFillSize2 = 0x1EF00028, - MemoryFillValue2 = 0x1EF0002C, - - FramebufferTopSize = 0x1EF0045C, - FramebufferTopLeft1 = 0x1EF00468, // Main LCD, first framebuffer for 3D left - FramebufferTopLeft2 = 0x1EF0046C, // Main LCD, second framebuffer for 3D left - FramebufferTopFormat = 0x1EF00470, - FramebufferTopSwapBuffers = 0x1EF00478, - FramebufferTopStride = 0x1EF00490, // framebuffer row stride? - FramebufferTopRight1 = 0x1EF00494, // Main LCD, first framebuffer for 3D right - FramebufferTopRight2 = 0x1EF00498, // Main LCD, second framebuffer for 3D right - - FramebufferSubSize = 0x1EF0055C, - FramebufferSubLeft1 = 0x1EF00568, // Sub LCD, first framebuffer - FramebufferSubLeft2 = 0x1EF0056C, // Sub LCD, second framebuffer - FramebufferSubFormat = 0x1EF00570, - FramebufferSubSwapBuffers = 0x1EF00578, - FramebufferSubStride = 0x1EF00590, // framebuffer row stride? - FramebufferSubRight1 = 0x1EF00594, // Sub LCD, unused first framebuffer - FramebufferSubRight2 = 0x1EF00598, // Sub LCD, unused second framebuffer - - DisplayInputBufferAddr = 0x1EF00C00, - DisplayOutputBufferAddr = 0x1EF00C04, - DisplayOutputBufferSize = 0x1EF00C08, - DisplayInputBufferSize = 0x1EF00C0C, - DisplayTransferFlags = 0x1EF00C10, - // Unknown?? - DisplayTriggerTransfer = 0x1EF00C18, - - CommandListSize = 0x1EF018E0, - CommandListAddress = 0x1EF018E8, - ProcessCommandList = 0x1EF018F0, + MemoryFill = 0x00004, // + 5,6,7; second block at 8-11 + + FramebufferTop = 0x00117, // + 11a,11b,11c,11d(?),11e...126 + FramebufferBottom = 0x00157, // + 15a,15b,15c,15d(?),15e...166 + + DisplayTransfer = 0x00300, // + 301,302,303,304,305,306 + + CommandProcessor = 0x00638, // + 63a,63c + + NumIds = 0x01000 }; + template<Id id> + union Struct; + enum class FramebufferFormat : u32 { RGBA8 = 0, RGB8 = 1, @@ -62,7 +39,11 @@ struct Registers { RGBA4 = 4, }; - struct MemoryFillConfig { +}; + +template<> +union Regs::Struct<Regs::MemoryFill> { + struct { u32 address_start; u32 address_end; // ? u32 size; @@ -75,21 +56,15 @@ struct Registers { inline u32 GetEndAddress() const { return address_end * 8; } - }; - - MemoryFillConfig memory_fill[2]; + } data; +}; +static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match"); - // TODO: Move these into the framebuffer struct - u32 framebuffer_top_left_1; - u32 framebuffer_top_left_2; - u32 framebuffer_top_right_1; - u32 framebuffer_top_right_2; - u32 framebuffer_sub_left_1; - u32 framebuffer_sub_left_2; - u32 framebuffer_sub_right_1; - u32 framebuffer_sub_right_2; +template<> +union Regs::Struct<Regs::FramebufferTop> { + using Format = Regs::FramebufferFormat; - struct FrameBufferConfig { + struct { union { u32 size; @@ -97,22 +72,43 @@ struct Registers { BitField<16, 16, u32> height; }; + u32 pad0[2]; + + u32 address_left1; + u32 address_left2; + union { u32 format; - BitField< 0, 3, FramebufferFormat> color_format; + BitField< 0, 3, Format> color_format; }; + u32 pad1; + union { u32 active_fb; BitField<0, 1, u32> second_fb_active; }; + u32 pad2[5]; + u32 stride; - }; - FrameBufferConfig top_framebuffer; - FrameBufferConfig sub_framebuffer; + + u32 address_right1; + u32 address_right2; + } data; +}; +template<> +union Regs::Struct<Regs::FramebufferBottom> { + using Type = decltype(Regs::Struct<Regs::FramebufferTop>::data); + Type data; +}; +static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match"); + +template<> +union Regs::Struct<Regs::DisplayTransfer> { + using Format = Regs::FramebufferFormat; struct { u32 input_address; @@ -144,21 +140,31 @@ struct Registers { u32 flags; BitField< 0, 1, u32> flip_data; - BitField< 8, 3, FramebufferFormat> input_format; - BitField<12, 3, FramebufferFormat> output_format; + BitField< 8, 3, Format> input_format; + BitField<12, 3, Format> output_format; BitField<16, 1, u32> output_tiled; }; u32 unknown; u32 trigger; - } display_transfer; + } data; +}; +static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match"); - u32 command_list_size; - u32 command_list_address; - u32 command_processing_enabled; +template<> +union Regs::Struct<Regs::CommandProcessor> { + struct { + u32 size; + u32 pad0; + u32 address; + u32 pad1; + u32 trigger; + } data; }; +static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match"); + -extern Registers g_regs; +extern RegisterSet<u32, Regs> g_regs; enum { TOP_ASPECT_X = 0x5, @@ -208,7 +214,7 @@ enum FramebufferLocation { /** * Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM - * @param + * @param */ void SetFramebufferLocation(const FramebufferLocation mode); diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 047c69185..8d9d61ae8 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -12,8 +12,8 @@ /// RendererOpenGL constructor RendererOpenGL::RendererOpenGL() { - memset(m_fbo, 0, sizeof(m_fbo)); - memset(m_fbo_rbo, 0, sizeof(m_fbo_rbo)); + memset(m_fbo, 0, sizeof(m_fbo)); + memset(m_fbo_rbo, 0, sizeof(m_fbo_rbo)); memset(m_fbo_depth_buffers, 0, sizeof(m_fbo_depth_buffers)); m_resolution_width = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth); @@ -35,7 +35,7 @@ void RendererOpenGL::SwapBuffers() { m_render_window->MakeCurrent(); // EFB->XFB copy - // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some + // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some // register write We're also treating both framebuffers as a single one in OpenGL. common::Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height); RenderXFB(framebuffer_size, framebuffer_size); @@ -71,24 +71,26 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) { } } -/** +/** * Renders external framebuffer (XFB) * @param src_rect Source rectangle in XFB to copy * @param dst_rect Destination rectangle in output framebuffer to copy to */ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) { - const u32 active_fb_top = (GPU::g_regs.top_framebuffer.active_fb == 1) - ? GPU::g_regs.framebuffer_top_left_2 - : GPU::g_regs.framebuffer_top_left_1; - const u32 active_fb_sub = (GPU::g_regs.sub_framebuffer.active_fb == 1) - ? GPU::g_regs.framebuffer_sub_left_2 - : GPU::g_regs.framebuffer_sub_left_1; + const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>(); + const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>(); + const u32 active_fb_top = (framebuffer_top.data.active_fb == 1) + ? framebuffer_top.data.address_left2 + : framebuffer_top.data.address_left1; + const u32 active_fb_sub = (framebuffer_sub.data.active_fb == 1) + ? framebuffer_sub.data.address_left2 + : framebuffer_sub.data.address_left1; DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x", - GPU::g_regs.top_framebuffer.stride * GPU::g_regs.top_framebuffer.height, - GPU::GetFramebufferAddr(GPU::g_regs.framebuffer_top_left_1), (int)GPU::g_regs.top_framebuffer.width, - (int)GPU::g_regs.top_framebuffer.height, (int)GPU::g_regs.top_framebuffer.format); + framebuffer_top.data.stride * framebuffer_top.data.height, + GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.data.width, + (int)framebuffer_top.data.height, (int)framebuffer_top.data.format); // TODO: This should consider the GPU registers for framebuffer width, height and stride. FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped); @@ -112,7 +114,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& glReadBuffer(GL_COLOR_ATTACHMENT0); // Blit - glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_, + glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_, dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_, GL_COLOR_BUFFER_BIT, GL_LINEAR); @@ -138,7 +140,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& // Blit int offset = (VideoCore::kScreenTopWidth - VideoCore::kScreenBottomWidth) / 2; - glBlitFramebuffer(0,0, VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight, + glBlitFramebuffer(0,0, VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight, offset, VideoCore::kScreenBottomHeight, VideoCore::kScreenBottomWidth + offset, 0, GL_COLOR_BUFFER_BIT, GL_LINEAR); @@ -147,7 +149,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& /// Initialize the FBO void RendererOpenGL::InitFramebuffer() { - // TODO(bunnei): This should probably be implemented with the top screen and bottom screen as + // TODO(bunnei): This should probably be implemented with the top screen and bottom screen as // separate framebuffers // Init the FBOs @@ -160,12 +162,12 @@ void RendererOpenGL::InitFramebuffer() { for (int i = 0; i < kMaxFramebuffers; i++) { // Generate color buffer storage glBindRenderbuffer(GL_RENDERBUFFER, m_fbo_rbo[i]); - glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, VideoCore::kScreenTopWidth, + glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); // Generate depth buffer storage glBindRenderbuffer(GL_RENDERBUFFER, m_fbo_depth_buffers[i]); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, VideoCore::kScreenTopWidth, + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); // Attach the buffers @@ -181,7 +183,7 @@ void RendererOpenGL::InitFramebuffer() { } else { ERROR_LOG(RENDER, "couldn't create OpenGL frame buffer"); exit(1); - } + } } glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s) @@ -189,8 +191,8 @@ void RendererOpenGL::InitFramebuffer() { // ------------------------------- // Create XFB textures - glGenTextures(1, &m_xfb_texture_top); - glGenTextures(1, &m_xfb_texture_bottom); + glGenTextures(1, &m_xfb_texture_top); + glGenTextures(1, &m_xfb_texture_bottom); // Alocate video memorry for XFB textures glBindTexture(GL_TEXTURE_2D, m_xfb_texture_top); @@ -206,13 +208,13 @@ void RendererOpenGL::InitFramebuffer() { // Create the FBO and attach color/depth textures glGenFramebuffers(1, &m_xfb_top); // Generate framebuffer glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_xfb_top); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_xfb_texture_top, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0); glGenFramebuffers(1, &m_xfb_bottom); // Generate framebuffer glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_xfb_bottom); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_xfb_texture_bottom, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0); } @@ -228,7 +230,7 @@ void RendererOpenGL::RenderFramebuffer() { glReadBuffer(GL_COLOR_ATTACHMENT0); // Blit - glBlitFramebuffer(0, 0, m_resolution_width, m_resolution_height, 0, 0, m_resolution_width, + glBlitFramebuffer(0, 0, m_resolution_width, m_resolution_height, 0, 0, m_resolution_width, m_resolution_height, GL_COLOR_BUFFER_BIT, GL_LINEAR); // Update the FPS count @@ -244,7 +246,7 @@ void RendererOpenGL::RenderFramebuffer() { void RendererOpenGL::UpdateFramerate() { } -/** +/** * Set the emulator window to use for renderer * @param window EmuWindow handle to emulator window to use for rendering */ @@ -278,7 +280,7 @@ void RendererOpenGL::Init() { GLenum err = glewInit(); if (GLEW_OK != err) { - ERROR_LOG(RENDER, "Failed to initialize GLEW! Error message: \"%s\". Exiting...", + ERROR_LOG(RENDER, "Failed to initialize GLEW! Error message: \"%s\". Exiting...", glewGetErrorString(err)); exit(-1); } |