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authorbunnei <bunneidev@gmail.com>2020-02-18 04:02:18 +0100
committerGitHub <noreply@github.com>2020-02-18 04:02:18 +0100
commit72d4c6fee0eed8bad5686f1db6043446900020d9 (patch)
tree70114ee835cd2e666290a678742d164ffe7fdd3f /src/core/frontend/framebuffer_layout.h
parentMerge pull request #3429 from brianclinkenbeard/fix-cmake-sdl2-arch (diff)
parentAdd 4:3 aspect ratio and address feedback (diff)
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Diffstat (limited to 'src/core/frontend/framebuffer_layout.h')
-rw-r--r--src/core/frontend/framebuffer_layout.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index d2370adde..1d39c1faf 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -18,6 +18,13 @@ enum ScreenDocked : u32 {
HeightDocked = 1080,
};
+enum class AspectRatio {
+ Default,
+ R4_3,
+ R21_9,
+ StretchToWindow,
+};
+
/// Describes the layout of the window framebuffer
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
@@ -48,4 +55,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
*/
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
+/**
+ * Convenience method to determine emulation aspect ratio
+ * @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
+ * @param window_aspect_ratio Current window aspect ratio
+ * @return Emulation render window aspect ratio
+ */
+float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio);
+
} // namespace Layout