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authorMatías Locatti <42481638+goldenx86@users.noreply.github.com>2022-12-02 20:08:12 +0100
committerGitHub <noreply@github.com>2022-12-02 20:08:12 +0100
commit9a5d8b356ac784fcfbdfaeecaea8b7e6f36f6898 (patch)
tree0ec82d6d1d694868d93d021cc78e55d07c151828 /src/shader_recompiler/host_translate_info.h
parentMerge pull request #9348 from Morph1984/when-the-network-is-down (diff)
parentshader_recompiler: add gl_Layer translation GS for older hardware (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/host_translate_info.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h
index cc1500690..d5d279554 100644
--- a/src/shader_recompiler/host_translate_info.h
+++ b/src/shader_recompiler/host_translate_info.h
@@ -13,7 +13,8 @@ struct HostTranslateInfo {
bool support_float16{}; ///< True when the device supports 16-bit floats
bool support_int64{}; ///< True when the device supports 64-bit integers
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
- bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
+ bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
+ bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
};
} // namespace Shader