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author | Matías Locatti <42481638+goldenx86@users.noreply.github.com> | 2022-12-02 20:08:12 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-02 20:08:12 +0100 |
commit | 9a5d8b356ac784fcfbdfaeecaea8b7e6f36f6898 (patch) | |
tree | 0ec82d6d1d694868d93d021cc78e55d07c151828 /src/shader_recompiler/host_translate_info.h | |
parent | Merge pull request #9348 from Morph1984/when-the-network-is-down (diff) | |
parent | shader_recompiler: add gl_Layer translation GS for older hardware (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/host_translate_info.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h index cc1500690..d5d279554 100644 --- a/src/shader_recompiler/host_translate_info.h +++ b/src/shader_recompiler/host_translate_info.h @@ -13,7 +13,8 @@ struct HostTranslateInfo { bool support_float16{}; ///< True when the device supports 16-bit floats bool support_int64{}; ///< True when the device supports 64-bit integers bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered - bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers + bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers + bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS }; } // namespace Shader |