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author | Fernando S <fsahmkow27@gmail.com> | 2023-01-06 16:06:45 +0100 |
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committer | GitHub <noreply@github.com> | 2023-01-06 16:06:45 +0100 |
commit | 8b251fc3f60330f1b1311af2d17cdb1ae9874683 (patch) | |
tree | 9c9eca32c58912170c07097d885fc08672cb40a8 /src/shader_recompiler/host_translate_info.h | |
parent | Merge pull request #9561 from liamwhite/update-dynarmic (diff) | |
parent | Run clang-format (diff) | |
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Diffstat (limited to 'src/shader_recompiler/host_translate_info.h')
-rw-r--r-- | src/shader_recompiler/host_translate_info.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h index d5d279554..55fc48768 100644 --- a/src/shader_recompiler/host_translate_info.h +++ b/src/shader_recompiler/host_translate_info.h @@ -15,6 +15,9 @@ struct HostTranslateInfo { bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS + u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs + bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry + ///< passthrough shaders }; } // namespace Shader |