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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-08-30 08:37:42 +0200 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-08-30 13:45:56 +0200 |
commit | a1a5570e9735cb3ead0149b26d00eb4d6ade744f (patch) | |
tree | a044f6116c24f0618f34c73154cd8c86e89711c7 /src/video_core/renderer_opengl/generated/gl_3_2_core.h | |
parent | Merge pull request #1049 from Subv/stencil (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/generated/gl_3_2_core.h')
-rw-r--r-- | src/video_core/renderer_opengl/generated/gl_3_2_core.h | 1609 |
1 files changed, 0 insertions, 1609 deletions
diff --git a/src/video_core/renderer_opengl/generated/gl_3_2_core.h b/src/video_core/renderer_opengl/generated/gl_3_2_core.h deleted file mode 100644 index b78cb4341..000000000 --- a/src/video_core/renderer_opengl/generated/gl_3_2_core.h +++ /dev/null @@ -1,1609 +0,0 @@ -#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H -#define POINTER_C_GENERATED_HEADER_OPENGL_H - -#if defined(__glew_h__) || defined(__GLEW_H__) -#error Attempt to include auto-generated header after including glew.h -#endif -#if defined(__gl_h_) || defined(__GL_H__) -#error Attempt to include auto-generated header after including gl.h -#endif -#if defined(__glext_h_) || defined(__GLEXT_H_) -#error Attempt to include auto-generated header after including glext.h -#endif -#if defined(__gltypes_h_) -#error Attempt to include auto-generated header after gltypes.h -#endif -#if defined(__gl_ATI_h_) -#error Attempt to include auto-generated header after including glATI.h -#endif - -#define __glew_h__ -#define __GLEW_H__ -#define __gl_h_ -#define __GL_H__ -#define __glext_h_ -#define __GLEXT_H_ -#define __gltypes_h_ -#define __gl_ATI_h_ - -#ifndef APIENTRY - #if defined(__MINGW32__) - #ifndef WIN32_LEAN_AND_MEAN - #define WIN32_LEAN_AND_MEAN 1 - #endif - #ifndef NOMINMAX - #define NOMINMAX - #endif - #include <windows.h> - #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) - #ifndef WIN32_LEAN_AND_MEAN - #define WIN32_LEAN_AND_MEAN 1 - #endif - #ifndef NOMINMAX - #define NOMINMAX - #endif - #include <windows.h> - #else - #define APIENTRY - #endif -#endif /*APIENTRY*/ - -#ifndef CODEGEN_FUNCPTR - #define CODEGEN_REMOVE_FUNCPTR - #if defined(_WIN32) - #define CODEGEN_FUNCPTR APIENTRY - #else - #define CODEGEN_FUNCPTR - #endif -#endif /*CODEGEN_FUNCPTR*/ - -#ifndef GLAPI - #define GLAPI extern -#endif - - -#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS -#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - - -#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ - - -#include <stddef.h> -#ifndef GLEXT_64_TYPES_DEFINED -/* This code block is duplicated in glxext.h, so must be protected */ -#define GLEXT_64_TYPES_DEFINED -/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ -/* (as used in the GL_EXT_timer_query extension). */ -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include <inttypes.h> -#elif defined(__sun__) || defined(__digital__) -#include <inttypes.h> -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif /* __arch64__ */ -#endif /* __STDC__ */ -#elif defined( __VMS ) || defined(__sgi) -#include <inttypes.h> -#elif defined(__SCO__) || defined(__USLC__) -#include <stdint.h> -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include <stdint.h> -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -/* Fallback if nothing above works */ -#include <inttypes.h> -#endif -#endif - typedef unsigned int GLenum; - typedef unsigned char GLboolean; - typedef unsigned int GLbitfield; - typedef void GLvoid; - typedef signed char GLbyte; - typedef short GLshort; - typedef int GLint; - typedef unsigned char GLubyte; - typedef unsigned short GLushort; - typedef unsigned int GLuint; - typedef int GLsizei; - typedef float GLfloat; - typedef float GLclampf; - typedef double GLdouble; - typedef double GLclampd; - typedef char GLchar; - typedef char GLcharARB; - #ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif - typedef unsigned short GLhalfARB; - typedef unsigned short GLhalf; - typedef GLint GLfixed; - typedef ptrdiff_t GLintptr; - typedef ptrdiff_t GLsizeiptr; - typedef int64_t GLint64; - typedef uint64_t GLuint64; - typedef ptrdiff_t GLintptrARB; - typedef ptrdiff_t GLsizeiptrARB; - typedef int64_t GLint64EXT; - typedef uint64_t GLuint64EXT; - typedef struct __GLsync *GLsync; - struct _cl_context; - struct _cl_event; - typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); - typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); - typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); - typedef unsigned short GLhalfNV; - typedef GLintptr GLvdpauSurfaceNV; - -#ifdef __cplusplus -extern "C" { -#endif /*__cplusplus*/ - -#define GL_ALPHA 0x1906 -#define GL_ALWAYS 0x0207 -#define GL_AND 0x1501 -#define GL_AND_INVERTED 0x1504 -#define GL_AND_REVERSE 0x1502 -#define GL_BACK 0x0405 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_BLEND 0x0BE2 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLUE 0x1905 -#define GL_BYTE 0x1400 -#define GL_CCW 0x0901 -#define GL_CLEAR 0x1500 -#define GL_COLOR 0x1800 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_CW 0x0900 -#define GL_DECR 0x1E03 -#define GL_DEPTH 0x1801 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DITHER 0x0BD0 -#define GL_DONT_CARE 0x1100 -#define GL_DOUBLE 0x140A -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DST_ALPHA 0x0304 -#define GL_DST_COLOR 0x0306 -#define GL_EQUAL 0x0202 -#define GL_EQUIV 0x1509 -#define GL_EXTENSIONS 0x1F03 -#define GL_FALSE 0 -#define GL_FASTEST 0x1101 -#define GL_FILL 0x1B02 -#define GL_FLOAT 0x1406 -#define GL_FRONT 0x0404 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_FRONT_FACE 0x0B46 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_GEQUAL 0x0206 -#define GL_GREATER 0x0204 -#define GL_GREEN 0x1904 -#define GL_INCR 0x1E02 -#define GL_INT 0x1404 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_OPERATION 0x0502 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVERT 0x150A -#define GL_KEEP 0x1E00 -#define GL_LEFT 0x0406 -#define GL_LEQUAL 0x0203 -#define GL_LESS 0x0201 -#define GL_LINE 0x1B01 -#define GL_LINEAR 0x2601 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_LINE_STRIP 0x0003 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_NAND 0x150E -#define GL_NEAREST 0x2600 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEVER 0x0200 -#define GL_NICEST 0x1102 -#define GL_NONE 0 -#define GL_NOOP 0x1505 -#define GL_NOR 0x1508 -#define GL_NOTEQUAL 0x0205 -#define GL_NO_ERROR 0 -#define GL_ONE 1 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_OR 0x1507 -#define GL_OR_INVERTED 0x150D -#define GL_OR_REVERSE 0x150B -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_POINT 0x1B00 -#define GL_POINTS 0x0000 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_QUADS 0x0007 -#define GL_R3_G3_B2 0x2A10 -#define GL_READ_BUFFER 0x0C02 -#define GL_RED 0x1903 -#define GL_RENDERER 0x1F01 -#define GL_REPEAT 0x2901 -#define GL_REPLACE 0x1E01 -#define GL_RGB 0x1907 -#define GL_RGB10 0x8052 -#define GL_RGB10_A2 0x8059 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB5_A1 0x8057 -#define GL_RGB8 0x8051 -#define GL_RGBA 0x1908 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGBA8 0x8058 -#define GL_RIGHT 0x0407 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_SET 0x150F -#define GL_SHORT 0x1402 -#define GL_SRC_ALPHA 0x0302 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_SRC_COLOR 0x0300 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STEREO 0x0C33 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_TEXTURE 0x1702 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRUE 1 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_UNSIGNED_INT 0x1405 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_VENDOR 0x1F00 -#define GL_VERSION 0x1F02 -#define GL_VIEWPORT 0x0BA2 -#define GL_XOR 0x1506 -#define GL_ZERO 0 - -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_TEXTURE_3D 0x806F -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 - -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_MULTISAMPLE 0x809D -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 - -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_EQUATION 0x8009 -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_DECR_WRAP 0x8508 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_FUNC_SUBTRACT 0x800A -#define GL_INCR_WRAP 0x8507 -#define GL_MAX 0x8008 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_MIN 0x8007 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_LOD_BIAS 0x8501 - -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_CURRENT_QUERY 0x8865 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_READ_ONLY 0x88B8 -#define GL_READ_WRITE 0x88BA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -#define GL_STATIC_COPY 0x88E6 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STREAM_COPY 0x88E2 -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_WRITE_ONLY 0x88B9 - -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_DELETE_STATUS 0x8B80 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_LINK_STATUS 0x8B82 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_SHADER_TYPE 0x8B4F -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_SHADER 0x8B31 - -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_SRGB_ALPHA 0x8C42 - -#define GL_BGRA_INTEGER 0x8D9B -#define GL_BGR_INTEGER 0x8D9A -#define GL_BLUE_INTEGER 0x8D96 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_RG 0x8226 -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_CONTEXT_FLAGS 0x821E -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FIXED_ONLY 0x891D -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_FRAMEBUFFER 0x8D40 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_GREEN_INTEGER 0x8D95 -#define GL_HALF_FLOAT 0x140B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_MAJOR_VERSION 0x821B -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_MINOR_VERSION 0x821C -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_NUM_EXTENSIONS 0x821D -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_WAIT 0x8E13 -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_R16 0x822A -#define GL_R16F 0x822D -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32F 0x822E -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_R8 0x8229 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RED_INTEGER 0x8D94 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RG 0x8227 -#define GL_RG16 0x822C -#define GL_RG16F 0x822F -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32F 0x8230 -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_RG8 0x822B -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RGB16F 0x881B -#define GL_RGB16I 0x8D89 -#define GL_RGB16UI 0x8D77 -#define GL_RGB32F 0x8815 -#define GL_RGB32I 0x8D83 -#define GL_RGB32UI 0x8D71 -#define GL_RGB8I 0x8D8F -#define GL_RGB8UI 0x8D7D -#define GL_RGB9_E5 0x8C3D -#define GL_RGBA16F 0x881A -#define GL_RGBA16I 0x8D88 -#define GL_RGBA16UI 0x8D76 -#define GL_RGBA32F 0x8814 -#define GL_RGBA32I 0x8D82 -#define GL_RGBA32UI 0x8D70 -#define GL_RGBA8I 0x8D8E -#define GL_RGBA8UI 0x8D7C -#define GL_RGBA_INTEGER 0x8D99 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RG_INTEGER 0x8228 -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD - -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_R16_SNORM 0x8F98 -#define GL_R8_SNORM 0x8F94 -#define GL_RG16_SNORM 0x8F99 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA16_SNORM 0x8F9B -#define GL_RGBA8_SNORM 0x8F97 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 - -#define GL_ALREADY_SIGNALED 0x911A -#define GL_CONDITION_SATISFIED 0x911C -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_OBJECT_TYPE 0x9112 -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SIGNALED 0x9119 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_SYNC_STATUS 0x9114 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_UNSIGNALED 0x9118 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_WAIT_FAILED 0x911D - -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum); -#define glBlendFunc _ptrc_glBlendFunc -extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield); -#define glClear _ptrc_glClear -extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); -#define glClearColor _ptrc_glClearColor -extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble); -#define glClearDepth _ptrc_glClearDepth -extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint); -#define glClearStencil _ptrc_glClearStencil -extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); -#define glColorMask _ptrc_glColorMask -extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum); -#define glCullFace _ptrc_glCullFace -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum); -#define glDepthFunc _ptrc_glDepthFunc -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean); -#define glDepthMask _ptrc_glDepthMask -extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble); -#define glDepthRange _ptrc_glDepthRange -extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum); -#define glDisable _ptrc_glDisable -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum); -#define glDrawBuffer _ptrc_glDrawBuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum); -#define glEnable _ptrc_glEnable -extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(); -#define glFinish _ptrc_glFinish -extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(); -#define glFlush _ptrc_glFlush -extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum); -#define glFrontFace _ptrc_glFrontFace -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *); -#define glGetBooleanv _ptrc_glGetBooleanv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *); -#define glGetDoublev _ptrc_glGetDoublev -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(); -#define glGetError _ptrc_glGetError -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *); -#define glGetFloatv _ptrc_glGetFloatv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *); -#define glGetIntegerv _ptrc_glGetIntegerv -extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum); -#define glGetString _ptrc_glGetString -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); -#define glGetTexImage _ptrc_glGetTexImage -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); -#define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); -#define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *); -#define glGetTexParameterfv _ptrc_glGetTexParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *); -#define glGetTexParameteriv _ptrc_glGetTexParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum); -#define glHint _ptrc_glHint -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum); -#define glIsEnabled _ptrc_glIsEnabled -extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat); -#define glLineWidth _ptrc_glLineWidth -extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum); -#define glLogicOp _ptrc_glLogicOp -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat); -#define glPixelStoref _ptrc_glPixelStoref -extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint); -#define glPixelStorei _ptrc_glPixelStorei -extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat); -#define glPointSize _ptrc_glPointSize -extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum); -#define glPolygonMode _ptrc_glPolygonMode -extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum); -#define glReadBuffer _ptrc_glReadBuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); -#define glReadPixels _ptrc_glReadPixels -extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei); -#define glScissor _ptrc_glScissor -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint); -#define glStencilFunc _ptrc_glStencilFunc -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint); -#define glStencilMask _ptrc_glStencilMask -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum); -#define glStencilOp _ptrc_glStencilOp -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glTexImage1D _ptrc_glTexImage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glTexImage2D _ptrc_glTexImage2D -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat); -#define glTexParameterf _ptrc_glTexParameterf -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *); -#define glTexParameterfv _ptrc_glTexParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint); -#define glTexParameteri _ptrc_glTexParameteri -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *); -#define glTexParameteriv _ptrc_glTexParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei); -#define glViewport _ptrc_glViewport - -extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint); -#define glBindTexture _ptrc_glBindTexture -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -#define glCopyTexImage1D _ptrc_glCopyTexImage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -#define glCopyTexImage2D _ptrc_glCopyTexImage2D -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); -#define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *); -#define glDeleteTextures _ptrc_glDeleteTextures -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei); -#define glDrawArrays _ptrc_glDrawArrays -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); -#define glDrawElements _ptrc_glDrawElements -extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *); -#define glGenTextures _ptrc_glGenTextures -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint); -#define glIsTexture _ptrc_glIsTexture -extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat); -#define glPolygonOffset _ptrc_glPolygonOffset -extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); -#define glTexSubImage1D _ptrc_glTexSubImage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glTexSubImage2D _ptrc_glTexSubImage2D - -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); -#define glBlendColor _ptrc_glBlendColor -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum); -#define glBlendEquation _ptrc_glBlendEquation -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); -#define glDrawRangeElements _ptrc_glDrawRangeElements -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -#define glTexImage3D _ptrc_glTexImage3D -extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#define glTexSubImage3D _ptrc_glTexSubImage3D - -extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum); -#define glActiveTexture _ptrc_glActiveTexture -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedTexImage1D _ptrc_glCompressedTexImage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedTexImage2D _ptrc_glCompressedTexImage2D -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -#define glCompressedTexImage3D _ptrc_glCompressedTexImage3D -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D -extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -#define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D -extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *); -#define glGetCompressedTexImage _ptrc_glGetCompressedTexImage -extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean); -#define glSampleCoverage _ptrc_glSampleCoverage - -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); -#define glBlendFuncSeparate _ptrc_glBlendFuncSeparate -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); -#define glMultiDrawArrays _ptrc_glMultiDrawArrays -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei); -#define glMultiDrawElements _ptrc_glMultiDrawElements -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat); -#define glPointParameterf _ptrc_glPointParameterf -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *); -#define glPointParameterfv _ptrc_glPointParameterfv -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint); -#define glPointParameteri _ptrc_glPointParameteri -extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *); -#define glPointParameteriv _ptrc_glPointParameteriv - -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint); -#define glBeginQuery _ptrc_glBeginQuery -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint); -#define glBindBuffer _ptrc_glBindBuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum); -#define glBufferData _ptrc_glBufferData -extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *); -#define glBufferSubData _ptrc_glBufferSubData -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *); -#define glDeleteBuffers _ptrc_glDeleteBuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *); -#define glDeleteQueries _ptrc_glDeleteQueries -extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum); -#define glEndQuery _ptrc_glEndQuery -extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *); -#define glGenBuffers _ptrc_glGenBuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *); -#define glGenQueries _ptrc_glGenQueries -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *); -#define glGetBufferParameteriv _ptrc_glGetBufferParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **); -#define glGetBufferPointerv _ptrc_glGetBufferPointerv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *); -#define glGetBufferSubData _ptrc_glGetBufferSubData -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *); -#define glGetQueryObjectiv _ptrc_glGetQueryObjectiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *); -#define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *); -#define glGetQueryiv _ptrc_glGetQueryiv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint); -#define glIsBuffer _ptrc_glIsBuffer -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint); -#define glIsQuery _ptrc_glIsQuery -extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum); -#define glMapBuffer _ptrc_glMapBuffer -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum); -#define glUnmapBuffer _ptrc_glUnmapBuffer - -extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint); -#define glAttachShader _ptrc_glAttachShader -extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *); -#define glBindAttribLocation _ptrc_glBindAttribLocation -extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum); -#define glBlendEquationSeparate _ptrc_glBlendEquationSeparate -extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint); -#define glCompileShader _ptrc_glCompileShader -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(); -#define glCreateProgram _ptrc_glCreateProgram -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum); -#define glCreateShader _ptrc_glCreateShader -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint); -#define glDeleteProgram _ptrc_glDeleteProgram -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint); -#define glDeleteShader _ptrc_glDeleteShader -extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint); -#define glDetachShader _ptrc_glDetachShader -extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint); -#define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *); -#define glDrawBuffers _ptrc_glDrawBuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint); -#define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); -#define glGetActiveAttrib _ptrc_glGetActiveAttrib -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); -#define glGetActiveUniform _ptrc_glGetActiveUniform -extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); -#define glGetAttachedShaders _ptrc_glGetAttachedShaders -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *); -#define glGetAttribLocation _ptrc_glGetAttribLocation -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetProgramInfoLog _ptrc_glGetProgramInfoLog -extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *); -#define glGetProgramiv _ptrc_glGetProgramiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetShaderInfoLog _ptrc_glGetShaderInfoLog -extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetShaderSource _ptrc_glGetShaderSource -extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *); -#define glGetShaderiv _ptrc_glGetShaderiv -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *); -#define glGetUniformLocation _ptrc_glGetUniformLocation -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *); -#define glGetUniformfv _ptrc_glGetUniformfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *); -#define glGetUniformiv _ptrc_glGetUniformiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **); -#define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *); -#define glGetVertexAttribdv _ptrc_glGetVertexAttribdv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *); -#define glGetVertexAttribfv _ptrc_glGetVertexAttribfv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *); -#define glGetVertexAttribiv _ptrc_glGetVertexAttribiv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint); -#define glIsProgram _ptrc_glIsProgram -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint); -#define glIsShader _ptrc_glIsShader -extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint); -#define glLinkProgram _ptrc_glLinkProgram -extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *); -#define glShaderSource _ptrc_glShaderSource -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); -#define glStencilFuncSeparate _ptrc_glStencilFuncSeparate -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint); -#define glStencilMaskSeparate _ptrc_glStencilMaskSeparate -extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); -#define glStencilOpSeparate _ptrc_glStencilOpSeparate -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat); -#define glUniform1f _ptrc_glUniform1f -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *); -#define glUniform1fv _ptrc_glUniform1fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint); -#define glUniform1i _ptrc_glUniform1i -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *); -#define glUniform1iv _ptrc_glUniform1iv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat); -#define glUniform2f _ptrc_glUniform2f -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *); -#define glUniform2fv _ptrc_glUniform2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint); -#define glUniform2i _ptrc_glUniform2i -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *); -#define glUniform2iv _ptrc_glUniform2iv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); -#define glUniform3f _ptrc_glUniform3f -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *); -#define glUniform3fv _ptrc_glUniform3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint); -#define glUniform3i _ptrc_glUniform3i -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *); -#define glUniform3iv _ptrc_glUniform3iv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glUniform4f _ptrc_glUniform4f -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *); -#define glUniform4fv _ptrc_glUniform4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint); -#define glUniform4i _ptrc_glUniform4i -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *); -#define glUniform4iv _ptrc_glUniform4iv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix2fv _ptrc_glUniformMatrix2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix3fv _ptrc_glUniformMatrix3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix4fv _ptrc_glUniformMatrix4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint); -#define glUseProgram _ptrc_glUseProgram -extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint); -#define glValidateProgram _ptrc_glValidateProgram -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble); -#define glVertexAttrib1d _ptrc_glVertexAttrib1d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *); -#define glVertexAttrib1dv _ptrc_glVertexAttrib1dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat); -#define glVertexAttrib1f _ptrc_glVertexAttrib1f -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *); -#define glVertexAttrib1fv _ptrc_glVertexAttrib1fv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort); -#define glVertexAttrib1s _ptrc_glVertexAttrib1s -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *); -#define glVertexAttrib1sv _ptrc_glVertexAttrib1sv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble); -#define glVertexAttrib2d _ptrc_glVertexAttrib2d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *); -#define glVertexAttrib2dv _ptrc_glVertexAttrib2dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat); -#define glVertexAttrib2f _ptrc_glVertexAttrib2f -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *); -#define glVertexAttrib2fv _ptrc_glVertexAttrib2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort); -#define glVertexAttrib2s _ptrc_glVertexAttrib2s -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *); -#define glVertexAttrib2sv _ptrc_glVertexAttrib2sv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble); -#define glVertexAttrib3d _ptrc_glVertexAttrib3d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *); -#define glVertexAttrib3dv _ptrc_glVertexAttrib3dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat); -#define glVertexAttrib3f _ptrc_glVertexAttrib3f -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *); -#define glVertexAttrib3fv _ptrc_glVertexAttrib3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort); -#define glVertexAttrib3s _ptrc_glVertexAttrib3s -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *); -#define glVertexAttrib3sv _ptrc_glVertexAttrib3sv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *); -#define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *); -#define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *); -#define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -#define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *); -#define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *); -#define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *); -#define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *); -#define glVertexAttrib4bv _ptrc_glVertexAttrib4bv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glVertexAttrib4d _ptrc_glVertexAttrib4d -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *); -#define glVertexAttrib4dv _ptrc_glVertexAttrib4dv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glVertexAttrib4f _ptrc_glVertexAttrib4f -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *); -#define glVertexAttrib4fv _ptrc_glVertexAttrib4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *); -#define glVertexAttrib4iv _ptrc_glVertexAttrib4iv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort); -#define glVertexAttrib4s _ptrc_glVertexAttrib4s -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *); -#define glVertexAttrib4sv _ptrc_glVertexAttrib4sv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *); -#define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *); -#define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *); -#define glVertexAttrib4usv _ptrc_glVertexAttrib4usv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); -#define glVertexAttribPointer _ptrc_glVertexAttribPointer - -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); -#define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv - -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum); -#define glBeginConditionalRender _ptrc_glBeginConditionalRender -extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum); -#define glBeginTransformFeedback _ptrc_glBeginTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint); -#define glBindBufferBase _ptrc_glBindBufferBase -extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); -#define glBindBufferRange _ptrc_glBindBufferRange -extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *); -#define glBindFragDataLocation _ptrc_glBindFragDataLocation -extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint); -#define glBindFramebuffer _ptrc_glBindFramebuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint); -#define glBindRenderbuffer _ptrc_glBindRenderbuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint); -#define glBindVertexArray _ptrc_glBindVertexArray -extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); -#define glBlitFramebuffer _ptrc_glBlitFramebuffer -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum); -#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus -extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum); -#define glClampColor _ptrc_glClampColor -extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint); -#define glClearBufferfi _ptrc_glClearBufferfi -extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *); -#define glClearBufferfv _ptrc_glClearBufferfv -extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *); -#define glClearBufferiv _ptrc_glClearBufferiv -extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *); -#define glClearBufferuiv _ptrc_glClearBufferuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); -#define glColorMaski _ptrc_glColorMaski -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *); -#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *); -#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *); -#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays -extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint); -#define glDisablei _ptrc_glDisablei -extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint); -#define glEnablei _ptrc_glEnablei -extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(); -#define glEndConditionalRender _ptrc_glEndConditionalRender -extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(); -#define glEndTransformFeedback _ptrc_glEndTransformFeedback -extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); -#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); -#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); -#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); -#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer -extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *); -#define glGenFramebuffers _ptrc_glGenFramebuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *); -#define glGenRenderbuffers _ptrc_glGenRenderbuffers -extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *); -#define glGenVertexArrays _ptrc_glGenVertexArrays -extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum); -#define glGenerateMipmap _ptrc_glGenerateMipmap -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *); -#define glGetBooleani_v _ptrc_glGetBooleani_v -extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *); -#define glGetFragDataLocation _ptrc_glGetFragDataLocation -extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); -#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *); -#define glGetIntegeri_v _ptrc_glGetIntegeri_v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); -#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv -extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint); -#define glGetStringi _ptrc_glGetStringi -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *); -#define glGetTexParameterIiv _ptrc_glGetTexParameterIiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *); -#define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); -#define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *); -#define glGetUniformuiv _ptrc_glGetUniformuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *); -#define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *); -#define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint); -#define glIsEnabledi _ptrc_glIsEnabledi -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint); -#define glIsFramebuffer _ptrc_glIsFramebuffer -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint); -#define glIsRenderbuffer _ptrc_glIsRenderbuffer -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint); -#define glIsVertexArray _ptrc_glIsVertexArray -extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); -#define glMapBufferRange _ptrc_glMapBufferRange -extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); -#define glRenderbufferStorage _ptrc_glRenderbufferStorage -extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); -#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *); -#define glTexParameterIiv _ptrc_glTexParameterIiv -extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *); -#define glTexParameterIuiv _ptrc_glTexParameterIuiv -extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum); -#define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint); -#define glUniform1ui _ptrc_glUniform1ui -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *); -#define glUniform1uiv _ptrc_glUniform1uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint); -#define glUniform2ui _ptrc_glUniform2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *); -#define glUniform2uiv _ptrc_glUniform2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint); -#define glUniform3ui _ptrc_glUniform3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *); -#define glUniform3uiv _ptrc_glUniform3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); -#define glUniform4ui _ptrc_glUniform4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *); -#define glUniform4uiv _ptrc_glUniform4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint); -#define glVertexAttribI1i _ptrc_glVertexAttribI1i -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *); -#define glVertexAttribI1iv _ptrc_glVertexAttribI1iv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint); -#define glVertexAttribI1ui _ptrc_glVertexAttribI1ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *); -#define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint); -#define glVertexAttribI2i _ptrc_glVertexAttribI2i -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *); -#define glVertexAttribI2iv _ptrc_glVertexAttribI2iv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint); -#define glVertexAttribI2ui _ptrc_glVertexAttribI2ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *); -#define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint); -#define glVertexAttribI3i _ptrc_glVertexAttribI3i -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *); -#define glVertexAttribI3iv _ptrc_glVertexAttribI3iv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint); -#define glVertexAttribI3ui _ptrc_glVertexAttribI3ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *); -#define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *); -#define glVertexAttribI4bv _ptrc_glVertexAttribI4bv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint); -#define glVertexAttribI4i _ptrc_glVertexAttribI4i -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *); -#define glVertexAttribI4iv _ptrc_glVertexAttribI4iv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *); -#define glVertexAttribI4sv _ptrc_glVertexAttribI4sv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *); -#define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint); -#define glVertexAttribI4ui _ptrc_glVertexAttribI4ui -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *); -#define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *); -#define glVertexAttribI4usv _ptrc_glVertexAttribI4usv -extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); -#define glVertexAttribIPointer _ptrc_glVertexAttribIPointer - -extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); -#define glCopyBufferSubData _ptrc_glCopyBufferSubData -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei); -#define glDrawArraysInstanced _ptrc_glDrawArraysInstanced -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); -#define glDrawElementsInstanced _ptrc_glDrawElementsInstanced -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); -#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); -#define glGetActiveUniformName _ptrc_glGetActiveUniformName -extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); -#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv -extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *); -#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex -extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); -#define glGetUniformIndices _ptrc_glGetUniformIndices -extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint); -#define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex -extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint); -#define glTexBuffer _ptrc_glTexBuffer -extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint); -#define glUniformBlockBinding _ptrc_glUniformBlockBinding - -extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64); -#define glClientWaitSync _ptrc_glClientWaitSync -extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync); -#define glDeleteSync _ptrc_glDeleteSync -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint); -#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint); -#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex -extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint); -#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex -extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield); -#define glFenceSync _ptrc_glFenceSync -extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture _ptrc_glFramebufferTexture -extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *); -#define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *); -#define glGetInteger64i_v _ptrc_glGetInteger64i_v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *); -#define glGetInteger64v _ptrc_glGetInteger64v -extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *); -#define glGetMultisamplefv _ptrc_glGetMultisamplefv -extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); -#define glGetSynciv _ptrc_glGetSynciv -extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync); -#define glIsSync _ptrc_glIsSync -extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *); -#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex -extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum); -#define glProvokingVertex _ptrc_glProvokingVertex -extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield); -#define glSampleMaski _ptrc_glSampleMaski -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean); -#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample -extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean); -#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample -extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64); -#define glWaitSync _ptrc_glWaitSync - -enum ogl_LoadStatus -{ - ogl_LOAD_FAILED = 0, - ogl_LOAD_SUCCEEDED = 1, -}; - -int ogl_LoadFunctions(); - -int ogl_GetMinorVersion(); -int ogl_GetMajorVersion(); -int ogl_IsVersionGEQ(int majorVersion, int minorVersion); - -#ifdef __cplusplus -} -#endif /*__cplusplus*/ - -#endif //POINTER_C_GENERATED_HEADER_OPENGL_H |