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author | Liam <byteslice@airmail.cc> | 2024-01-15 21:08:21 +0100 |
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committer | Liam <byteslice@airmail.cc> | 2024-01-31 17:27:21 +0100 |
commit | d4de04584f14f3ea8fde4cd79102b887c084fbc2 (patch) | |
tree | 72581b4240726f72d769319f3b5e1b2ece6c8e58 /src/video_core/renderer_opengl/present/window_adapt_pass.h | |
parent | renderer_opengl: move out ownership of FSR resources (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/present/window_adapt_pass.h')
-rw-r--r-- | src/video_core/renderer_opengl/present/window_adapt_pass.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/present/window_adapt_pass.h b/src/video_core/renderer_opengl/present/window_adapt_pass.h new file mode 100644 index 000000000..65dcd09ff --- /dev/null +++ b/src/video_core/renderer_opengl/present/window_adapt_pass.h @@ -0,0 +1,39 @@ +// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "common/math_util.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" + +namespace Layout { +struct FramebufferLayout; +} + +namespace OpenGL { + +class Device; +class ProgramManager; + +class WindowAdaptPass final { +public: + explicit WindowAdaptPass(const Device& device, OGLSampler&& sampler, + std::string_view frag_source); + ~WindowAdaptPass(); + + void DrawToFramebuffer(ProgramManager& program_manager, GLuint texture, + const Layout::FramebufferLayout& layout, + const Common::Rectangle<f32>& crop); + +private: + const Device& device; + OGLSampler sampler; + OGLProgram vert; + OGLProgram frag; + OGLBuffer vertex_buffer; + + // GPU address of the vertex buffer + GLuint64EXT vertex_buffer_address = 0; +}; + +} // namespace OpenGL |