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authorHenrik Rydgard <hrydgard@gmail.com>2016-04-28 20:17:35 +0200
committerHenrik Rydgard <hrydgard@gmail.com>2016-04-28 20:17:35 +0200
commit2403e86cbb5c49afeceb98f7c6e843da78dff415 (patch)
treee50eecedf62fd47638bf603eb334161d72871021 /src/video_core/vertex_loader.cpp
parentMove "&" to their proper place, add missing includes and make some properly relative. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/vertex_loader.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp
index 958201e5e..c2630d9eb 100644
--- a/src/video_core/vertex_loader.cpp
+++ b/src/video_core/vertex_loader.cpp
@@ -23,7 +23,6 @@ namespace Pica {
void VertexLoader::Setup(const Pica::Regs& regs) {
const auto& attribute_config = regs.vertex_attributes;
- base_address = attribute_config.GetPhysicalBaseAddress();
num_total_attributes = attribute_config.GetNumTotalAttributes();
boost::fill(vertex_attribute_sources, 0xdeadbeef);
@@ -49,7 +48,7 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
if (attribute_index < 12) {
int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
offset = Common::AlignUp(offset, element_size);
- vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset;
+ vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset;
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
@@ -66,7 +65,7 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
}
}
-void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
+void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
for (int i = 0; i < num_total_attributes; ++i) {
if (vertex_attribute_elements[i] != 0) {
// Default attribute values set if array elements have < 4 components. This
@@ -78,7 +77,7 @@ void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input,
// Load per-vertex data from the loader arrays
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
- u32 source_addr = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
+ u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
const u8* srcdata = Memory::GetPhysicalPointer(source_addr);
if (g_debug_context && Pica::g_debug_context->recorder) {
@@ -97,7 +96,7 @@ void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input,
LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",
comp, i, vertex, index,
base_address,
- vertex_attribute_sources[i] - base_address,
+ vertex_attribute_sources[i],
vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i],
input.attr[i][comp].ToFloat32());
}