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author | Ameer J <52414509+ameerj@users.noreply.github.com> | 2023-11-27 03:08:53 +0100 |
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committer | GitHub <noreply@github.com> | 2023-11-27 03:08:53 +0100 |
commit | 1d11fe00a3000efbf6a0a4bb690e0d544a1b7b4a (patch) | |
tree | c219aacab776c0a1e3956614b60a01fa2f6164cb /src/yuzu/game_list_worker.cpp | |
parent | shader_recompiler: Align SSBO offsets in GlobalMemory functions (diff) | |
parent | Merge pull request #11535 from GPUCode/upload_cmdbuf (diff) | |
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Diffstat (limited to 'src/yuzu/game_list_worker.cpp')
-rw-r--r-- | src/yuzu/game_list_worker.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index 69be21027..dc006832e 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -456,29 +456,29 @@ void GameListWorker::run() { break; } - if (game_dir.path == QStringLiteral("SDMC")) { + if (game_dir.path == std::string("SDMC")) { auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir); DirEntryReady(game_list_dir); AddTitlesToGameList(game_list_dir); - } else if (game_dir.path == QStringLiteral("UserNAND")) { + } else if (game_dir.path == std::string("UserNAND")) { auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir); DirEntryReady(game_list_dir); AddTitlesToGameList(game_list_dir); - } else if (game_dir.path == QStringLiteral("SysNAND")) { + } else if (game_dir.path == std::string("SysNAND")) { auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir); DirEntryReady(game_list_dir); AddTitlesToGameList(game_list_dir); } else { - watch_list.append(game_dir.path); + watch_list.append(QString::fromStdString(game_dir.path)); auto* const game_list_dir = new GameListDir(game_dir); DirEntryReady(game_list_dir); - ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), - game_dir.deep_scan, game_list_dir); - ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), - game_dir.deep_scan, game_list_dir); + ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan, + game_list_dir); + ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan, + game_list_dir); } } - RecordEvent([=](GameList* game_list) { game_list->DonePopulating(watch_list); }); + RecordEvent([this](GameList* game_list) { game_list->DonePopulating(watch_list); }); processing_completed.Set(); } |