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authorCharles Lombardo <clombardo169@gmail.com>2023-11-25 04:59:55 +0100
committerGitHub <noreply@github.com>2023-11-25 04:59:55 +0100
commit5a182f4e7ccfac696cd54542089c880d002f5cc9 (patch)
treee1bcd72f38f4f57ff6b915022268b0feb86a7937 /src/yuzu/game_list_worker.cpp
parentMerge pull request #12140 from liamwhite/qcr-unreachable (diff)
parentfrontend_common: Don't specify default value for screenshot_path (diff)
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Diffstat (limited to 'src/yuzu/game_list_worker.cpp')
-rw-r--r--src/yuzu/game_list_worker.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 307eac02d..dc006832e 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -456,26 +456,26 @@ void GameListWorker::run() {
break;
}
- if (game_dir.path == QStringLiteral("SDMC")) {
+ if (game_dir.path == std::string("SDMC")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
- } else if (game_dir.path == QStringLiteral("UserNAND")) {
+ } else if (game_dir.path == std::string("UserNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
- } else if (game_dir.path == QStringLiteral("SysNAND")) {
+ } else if (game_dir.path == std::string("SysNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
} else {
- watch_list.append(game_dir.path);
+ watch_list.append(QString::fromStdString(game_dir.path));
auto* const game_list_dir = new GameListDir(game_dir);
DirEntryReady(game_list_dir);
- ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
- game_dir.deep_scan, game_list_dir);
- ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
- game_dir.deep_scan, game_list_dir);
+ ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
+ game_list_dir);
+ ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
+ game_list_dir);
}
}