diff options
Diffstat (limited to 'src/android/app/src/main/jni/emu_window/emu_window.cpp')
-rw-r--r-- | src/android/app/src/main/jni/emu_window/emu_window.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/android/app/src/main/jni/emu_window/emu_window.cpp b/src/android/app/src/main/jni/emu_window/emu_window.cpp new file mode 100644 index 000000000..a890c6604 --- /dev/null +++ b/src/android/app/src/main/jni/emu_window/emu_window.cpp @@ -0,0 +1,79 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include <android/native_window_jni.h> + +#include "common/logging/log.h" +#include "input_common/drivers/touch_screen.h" +#include "input_common/drivers/virtual_amiibo.h" +#include "input_common/drivers/virtual_gamepad.h" +#include "input_common/main.h" +#include "jni/emu_window/emu_window.h" + +void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) { + window_info.render_surface = reinterpret_cast<void*>(surface); +} + +void EmuWindow_Android::OnTouchPressed(int id, float x, float y) { + const auto [touch_x, touch_y] = MapToTouchScreen(x, y); + m_input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id); +} + +void EmuWindow_Android::OnTouchMoved(int id, float x, float y) { + const auto [touch_x, touch_y] = MapToTouchScreen(x, y); + m_input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id); +} + +void EmuWindow_Android::OnTouchReleased(int id) { + m_input_subsystem->GetTouchScreen()->TouchReleased(id); +} + +void EmuWindow_Android::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) { + m_input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed); +} + +void EmuWindow_Android::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) { + m_input_subsystem->GetVirtualGamepad()->SetStickPosition(player_index, stick_id, x, y); +} + +void EmuWindow_Android::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, + float gyro_y, float gyro_z, float accel_x, + float accel_y, float accel_z) { + m_input_subsystem->GetVirtualGamepad()->SetMotionState( + player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z); +} + +void EmuWindow_Android::OnReadNfcTag(std::span<u8> data) { + m_input_subsystem->GetVirtualAmiibo()->LoadAmiibo(data); +} + +void EmuWindow_Android::OnRemoveNfcTag() { + m_input_subsystem->GetVirtualAmiibo()->CloseAmiibo(); +} + +EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsystem, + ANativeWindow* surface, + std::shared_ptr<Common::DynamicLibrary> driver_library) + : m_input_subsystem{input_subsystem}, m_driver_library{driver_library} { + LOG_INFO(Frontend, "initializing"); + + if (!surface) { + LOG_CRITICAL(Frontend, "surface is nullptr"); + return; + } + + m_window_width = ANativeWindow_getWidth(surface); + m_window_height = ANativeWindow_getHeight(surface); + + // Ensures that we emulate with the correct aspect ratio. + UpdateCurrentFramebufferLayout(m_window_width, m_window_height); + + window_info.type = Core::Frontend::WindowSystemType::Android; + window_info.render_surface = reinterpret_cast<void*>(surface); + + m_input_subsystem->Initialize(); +} + +EmuWindow_Android::~EmuWindow_Android() { + m_input_subsystem->Shutdown(); +} |