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-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h3
-rw-r--r--src/video_core/renderer_opengl/gl_fence_manager.cpp12
-rw-r--r--src/video_core/renderer_opengl/gl_fence_manager.h7
-rw-r--r--src/video_core/renderer_opengl/gl_query_cache.cpp9
-rw-r--r--src/video_core/renderer_opengl/gl_query_cache.h3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp276
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h26
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp9
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp66
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h23
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp67
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h26
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp15
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.h2
-rw-r--r--src/video_core/renderer_opengl/gl_state_tracker.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_state_tracker.h28
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp12
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h8
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp73
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h28
22 files changed, 321 insertions, 386 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index e866d8f2f..b1c4cd62f 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -59,9 +59,10 @@ void Buffer::CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst
static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size));
}
-OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
+OGLBufferCache::OGLBufferCache(VideoCore::RasterizerInterface& rasterizer,
+ Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory,
const Device& device_, std::size_t stream_size)
- : GenericBufferCache{rasterizer, system,
+ : GenericBufferCache{rasterizer, gpu_memory, cpu_memory,
std::make_unique<OGLStreamBuffer>(device_, stream_size, true)},
device{device_} {
if (!device.HasFastBufferSubData()) {
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 88fdc0536..f75b32e31 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -52,7 +52,8 @@ private:
using GenericBufferCache = VideoCommon::BufferCache<Buffer, GLuint, OGLStreamBuffer>;
class OGLBufferCache final : public GenericBufferCache {
public:
- explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
+ explicit OGLBufferCache(VideoCore::RasterizerInterface& rasterizer,
+ Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory,
const Device& device, std::size_t stream_size);
~OGLBufferCache();
diff --git a/src/video_core/renderer_opengl/gl_fence_manager.cpp b/src/video_core/renderer_opengl/gl_fence_manager.cpp
index ec5421afa..b532fdcc2 100644
--- a/src/video_core/renderer_opengl/gl_fence_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_fence_manager.cpp
@@ -4,16 +4,17 @@
#include "common/assert.h"
+#include <glad/glad.h>
+
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_fence_manager.h"
namespace OpenGL {
-GLInnerFence::GLInnerFence(u32 payload, bool is_stubbed)
- : VideoCommon::FenceBase(payload, is_stubbed), sync_object{} {}
+GLInnerFence::GLInnerFence(u32 payload, bool is_stubbed) : FenceBase(payload, is_stubbed) {}
GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed)
- : VideoCommon::FenceBase(address, payload, is_stubbed), sync_object{} {}
+ : FenceBase(address, payload, is_stubbed) {}
GLInnerFence::~GLInnerFence() = default;
@@ -44,11 +45,10 @@ void GLInnerFence::Wait() {
glClientWaitSync(sync_object.handle, 0, GL_TIMEOUT_IGNORED);
}
-FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system,
- VideoCore::RasterizerInterface& rasterizer,
+FenceManagerOpenGL::FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu,
TextureCacheOpenGL& texture_cache,
OGLBufferCache& buffer_cache, QueryCache& query_cache)
- : GenericFenceManager(system, rasterizer, texture_cache, buffer_cache, query_cache) {}
+ : GenericFenceManager{rasterizer, gpu, texture_cache, buffer_cache, query_cache} {}
Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) {
return std::make_shared<GLInnerFence>(value, is_stubbed);
diff --git a/src/video_core/renderer_opengl/gl_fence_manager.h b/src/video_core/renderer_opengl/gl_fence_manager.h
index c917b3343..da1dcdace 100644
--- a/src/video_core/renderer_opengl/gl_fence_manager.h
+++ b/src/video_core/renderer_opengl/gl_fence_manager.h
@@ -5,7 +5,6 @@
#pragma once
#include <memory>
-#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/fence_manager.h"
@@ -38,9 +37,9 @@ using GenericFenceManager =
class FenceManagerOpenGL final : public GenericFenceManager {
public:
- FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
- TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache,
- QueryCache& query_cache);
+ explicit FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu,
+ TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache,
+ QueryCache& query_cache);
protected:
Fence CreateFence(u32 value, bool is_stubbed) override;
diff --git a/src/video_core/renderer_opengl/gl_query_cache.cpp b/src/video_core/renderer_opengl/gl_query_cache.cpp
index d7ba57aca..2bb8ec2b8 100644
--- a/src/video_core/renderer_opengl/gl_query_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_query_cache.cpp
@@ -30,12 +30,13 @@ constexpr GLenum GetTarget(VideoCore::QueryType type) {
} // Anonymous namespace
-QueryCache::QueryCache(Core::System& system, RasterizerOpenGL& gl_rasterizer)
+QueryCache::QueryCache(RasterizerOpenGL& rasterizer, Tegra::Engines::Maxwell3D& maxwell3d,
+ Tegra::MemoryManager& gpu_memory)
: VideoCommon::QueryCacheBase<
QueryCache, CachedQuery, CounterStream, HostCounter,
- std::vector<OGLQuery>>{system,
- static_cast<VideoCore::RasterizerInterface&>(gl_rasterizer)},
- gl_rasterizer{gl_rasterizer} {}
+ std::vector<OGLQuery>>{static_cast<VideoCore::RasterizerInterface&>(rasterizer),
+ maxwell3d, gpu_memory},
+ gl_rasterizer{rasterizer} {}
QueryCache::~QueryCache() = default;
diff --git a/src/video_core/renderer_opengl/gl_query_cache.h b/src/video_core/renderer_opengl/gl_query_cache.h
index d8e7052a1..dd626b66b 100644
--- a/src/video_core/renderer_opengl/gl_query_cache.h
+++ b/src/video_core/renderer_opengl/gl_query_cache.h
@@ -29,7 +29,8 @@ using CounterStream = VideoCommon::CounterStreamBase<QueryCache, HostCounter>;
class QueryCache final : public VideoCommon::QueryCacheBase<QueryCache, CachedQuery, CounterStream,
HostCounter, std::vector<OGLQuery>> {
public:
- explicit QueryCache(Core::System& system, RasterizerOpenGL& rasterizer);
+ explicit QueryCache(RasterizerOpenGL& rasterizer, Tegra::Engines::Maxwell3D& maxwell3d,
+ Tegra::MemoryManager& gpu_memory);
~QueryCache();
OGLQuery AllocateQuery(VideoCore::QueryType type);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 03e82c599..bbb2eb17c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -153,16 +153,19 @@ void UpdateBindlessPointers(GLenum target, GLuint64EXT* pointers, std::size_t nu
} // Anonymous namespace
-RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
- const Device& device, ScreenInfo& info,
- ProgramManager& program_manager, StateTracker& state_tracker)
- : RasterizerAccelerated{system.Memory()}, device{device}, texture_cache{system, *this, device,
- state_tracker},
- shader_cache{*this, system, emu_window, device}, query_cache{system, *this},
- buffer_cache{*this, system, device, STREAM_BUFFER_SIZE},
- fence_manager{system, *this, texture_cache, buffer_cache, query_cache}, system{system},
- screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker},
- async_shaders{emu_window} {
+RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu_,
+ Core::Memory::Memory& cpu_memory, const Device& device_,
+ ScreenInfo& screen_info_, ProgramManager& program_manager_,
+ StateTracker& state_tracker_)
+ : RasterizerAccelerated{cpu_memory}, gpu(gpu_), maxwell3d(gpu.Maxwell3D()),
+ kepler_compute(gpu.KeplerCompute()), gpu_memory(gpu.MemoryManager()), device(device_),
+ screen_info(screen_info_), program_manager(program_manager_), state_tracker(state_tracker_),
+ texture_cache(*this, maxwell3d, gpu_memory, device, state_tracker),
+ shader_cache(*this, emu_window, gpu, maxwell3d, kepler_compute, gpu_memory, device),
+ query_cache(*this, maxwell3d, gpu_memory),
+ buffer_cache(*this, gpu_memory, cpu_memory, device, STREAM_BUFFER_SIZE),
+ fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
+ async_shaders(emu_window) {
CheckExtensions();
unified_uniform_buffer.Create();
@@ -177,20 +180,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
}
if (device.UseAsynchronousShaders()) {
- // Max worker threads we should allow
- constexpr auto MAX_THREADS = 2u;
- // Amount of threads we should reserve for other parts of yuzu
- constexpr auto RESERVED_THREADS = 6u;
- // Get the amount of threads we can use(this can return zero)
- const auto cpu_thread_count =
- std::max(RESERVED_THREADS, std::thread::hardware_concurrency());
- // Deduce how many "extra" threads we have to use.
- const auto max_threads_unused = cpu_thread_count - RESERVED_THREADS;
- // Always allow at least 1 thread regardless of our settings
- const auto max_worker_count = std::max(1u, max_threads_unused);
- // Don't use more than MAX_THREADS
- const auto worker_count = std::min(max_worker_count, MAX_THREADS);
- async_shaders.AllocateWorkers(worker_count);
+ async_shaders.AllocateWorkers();
}
}
@@ -209,8 +199,7 @@ void RasterizerOpenGL::CheckExtensions() {
}
void RasterizerOpenGL::SetupVertexFormat() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::VertexFormats]) {
return;
}
@@ -230,7 +219,7 @@ void RasterizerOpenGL::SetupVertexFormat() {
}
flags[Dirty::VertexFormat0 + index] = false;
- const auto attrib = gpu.regs.vertex_attrib_format[index];
+ const auto attrib = maxwell3d.regs.vertex_attrib_format[index];
const auto gl_index = static_cast<GLuint>(index);
// Disable constant attributes.
@@ -254,8 +243,7 @@ void RasterizerOpenGL::SetupVertexFormat() {
}
void RasterizerOpenGL::SetupVertexBuffer() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::VertexBuffers]) {
return;
}
@@ -266,7 +254,7 @@ void RasterizerOpenGL::SetupVertexBuffer() {
const bool use_unified_memory = device.HasVertexBufferUnifiedMemory();
// Upload all guest vertex arrays sequentially to our buffer
- const auto& regs = gpu.regs;
+ const auto& regs = maxwell3d.regs;
for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_BINDINGS; ++index) {
if (!flags[Dirty::VertexBuffer0 + index]) {
continue;
@@ -303,14 +291,13 @@ void RasterizerOpenGL::SetupVertexBuffer() {
}
void RasterizerOpenGL::SetupVertexInstances() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::VertexInstances]) {
return;
}
flags[Dirty::VertexInstances] = false;
- const auto& regs = gpu.regs;
+ const auto& regs = maxwell3d.regs;
for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) {
if (!flags[Dirty::VertexInstance0 + index]) {
continue;
@@ -326,7 +313,7 @@ void RasterizerOpenGL::SetupVertexInstances() {
GLintptr RasterizerOpenGL::SetupIndexBuffer() {
MICROPROFILE_SCOPE(OpenGL_Index);
- const auto& regs = system.GPU().Maxwell3D().regs;
+ const auto& regs = maxwell3d.regs;
const std::size_t size = CalculateIndexBufferSize();
const auto info = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, info.handle);
@@ -335,15 +322,14 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() {
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader);
- auto& gpu = system.GPU().Maxwell3D();
u32 clip_distances = 0;
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
- const auto& shader_config = gpu.regs.shader_config[index];
+ const auto& shader_config = maxwell3d.regs.shader_config[index];
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
// Skip stages that are not enabled
- if (!gpu.regs.IsShaderConfigEnabled(index)) {
+ if (!maxwell3d.regs.IsShaderConfigEnabled(index)) {
switch (program) {
case Maxwell::ShaderProgram::Geometry:
program_manager.UseGeometryShader(0);
@@ -404,11 +390,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
}
SyncClipEnabled(clip_distances);
- gpu.dirty.flags[Dirty::Shaders] = false;
+ maxwell3d.dirty.flags[Dirty::Shaders] = false;
}
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
- const auto& regs = system.GPU().Maxwell3D().regs;
+ const auto& regs = maxwell3d.regs;
std::size_t size = 0;
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
@@ -426,34 +412,27 @@ std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
}
std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
- const auto& regs = system.GPU().Maxwell3D().regs;
-
- return static_cast<std::size_t>(regs.index_array.count) *
- static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
+ return static_cast<std::size_t>(maxwell3d.regs.index_array.count) *
+ static_cast<std::size_t>(maxwell3d.regs.index_array.FormatSizeInBytes());
}
-void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
+void RasterizerOpenGL::LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
- shader_cache.LoadDiskCache(stop_loading, callback);
-}
-
-void RasterizerOpenGL::SetupDirtyFlags() {
- state_tracker.Initialize();
+ shader_cache.LoadDiskCache(title_id, stop_loading, callback);
}
void RasterizerOpenGL::ConfigureFramebuffers() {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
- auto& gpu = system.GPU().Maxwell3D();
- if (!gpu.dirty.flags[VideoCommon::Dirty::RenderTargets]) {
+ if (!maxwell3d.dirty.flags[VideoCommon::Dirty::RenderTargets]) {
return;
}
- gpu.dirty.flags[VideoCommon::Dirty::RenderTargets] = false;
+ maxwell3d.dirty.flags[VideoCommon::Dirty::RenderTargets] = false;
texture_cache.GuardRenderTargets(true);
View depth_surface = texture_cache.GetDepthBufferSurface(true);
- const auto& regs = gpu.regs;
+ const auto& regs = maxwell3d.regs;
UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
// Bind the framebuffer surfaces
@@ -485,8 +464,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
}
void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color, bool using_depth_stencil) {
- auto& gpu = system.GPU().Maxwell3D();
- const auto& regs = gpu.regs;
+ const auto& regs = maxwell3d.regs;
texture_cache.GuardRenderTargets(true);
View color_surface;
@@ -536,12 +514,11 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color, bool using_de
}
void RasterizerOpenGL::Clear() {
- const auto& gpu = system.GPU().Maxwell3D();
- if (!gpu.ShouldExecute()) {
+ if (!maxwell3d.ShouldExecute()) {
return;
}
- const auto& regs = gpu.regs;
+ const auto& regs = maxwell3d.regs;
bool use_color{};
bool use_depth{};
bool use_stencil{};
@@ -606,7 +583,6 @@ void RasterizerOpenGL::Clear() {
void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
MICROPROFILE_SCOPE(OpenGL_Drawing);
- auto& gpu = system.GPU().Maxwell3D();
query_cache.UpdateCounters();
@@ -654,7 +630,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
if (invalidated) {
// When the stream buffer has been invalidated, we have to consider vertex buffers as dirty
- auto& dirty = gpu.dirty.flags;
+ auto& dirty = maxwell3d.dirty.flags;
dirty[Dirty::VertexBuffers] = true;
for (int index = Dirty::VertexBuffer0; index <= Dirty::VertexBuffer31; ++index) {
dirty[index] = true;
@@ -675,7 +651,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
// Setup emulation uniform buffer.
if (!device.UseAssemblyShaders()) {
MaxwellUniformData ubo;
- ubo.SetFromRegs(gpu);
+ ubo.SetFromRegs(maxwell3d);
const auto info =
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
glBindBufferRange(GL_UNIFORM_BUFFER, EmulationUniformBlockBinding, info.handle, info.offset,
@@ -684,7 +660,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
// Setup shaders and their used resources.
texture_cache.GuardSamplers(true);
- const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
+ const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(maxwell3d.regs.draw.topology);
SetupShaders(primitive_mode);
texture_cache.GuardSamplers(false);
@@ -701,14 +677,14 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
BeginTransformFeedback(primitive_mode);
- const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance);
+ const GLuint base_instance = static_cast<GLuint>(maxwell3d.regs.vb_base_instance);
const GLsizei num_instances =
- static_cast<GLsizei>(is_instanced ? gpu.mme_draw.instance_count : 1);
+ static_cast<GLsizei>(is_instanced ? maxwell3d.mme_draw.instance_count : 1);
if (is_indexed) {
- const GLint base_vertex = static_cast<GLint>(gpu.regs.vb_element_base);
- const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.index_array.count);
+ const GLint base_vertex = static_cast<GLint>(maxwell3d.regs.vb_element_base);
+ const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d.regs.index_array.count);
const GLvoid* offset = reinterpret_cast<const GLvoid*>(index_buffer_offset);
- const GLenum format = MaxwellToGL::IndexFormat(gpu.regs.index_array.format);
+ const GLenum format = MaxwellToGL::IndexFormat(maxwell3d.regs.index_array.format);
if (num_instances == 1 && base_instance == 0 && base_vertex == 0) {
glDrawElements(primitive_mode, num_vertices, format, offset);
} else if (num_instances == 1 && base_instance == 0) {
@@ -727,8 +703,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
base_instance);
}
} else {
- const GLint base_vertex = static_cast<GLint>(gpu.regs.vertex_buffer.first);
- const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.vertex_buffer.count);
+ const GLint base_vertex = static_cast<GLint>(maxwell3d.regs.vertex_buffer.first);
+ const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d.regs.vertex_buffer.count);
if (num_instances == 1 && base_instance == 0) {
glDrawArrays(primitive_mode, base_vertex, num_vertices);
} else if (base_instance == 0) {
@@ -743,7 +719,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
++num_queued_commands;
- system.GPU().TickWork();
+ gpu.TickWork();
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
@@ -766,7 +742,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
buffer_cache.Unmap();
- const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
+ const auto& launch_desc = kepler_compute.launch_description;
+ program_manager.BindCompute(kernel->GetHandle());
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
++num_queued_commands;
}
@@ -828,17 +805,14 @@ void RasterizerOpenGL::SyncGuestHost() {
}
void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) {
- auto& gpu{system.GPU()};
if (!gpu.IsAsync()) {
- auto& memory_manager{gpu.MemoryManager()};
- memory_manager.Write<u32>(addr, value);
+ gpu_memory.Write<u32>(addr, value);
return;
}
fence_manager.SignalSemaphore(addr, value);
}
void RasterizerOpenGL::SignalSyncPoint(u32 value) {
- auto& gpu{system.GPU()};
if (!gpu.IsAsync()) {
gpu.IncrementSyncPoint(value);
return;
@@ -847,7 +821,6 @@ void RasterizerOpenGL::SignalSyncPoint(u32 value) {
}
void RasterizerOpenGL::ReleaseFences() {
- auto& gpu{system.GPU()};
if (!gpu.IsAsync()) {
return;
}
@@ -933,7 +906,7 @@ void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, Shader* sh
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV};
MICROPROFILE_SCOPE(OpenGL_UBO);
- const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
+ const auto& stages = maxwell3d.state.shader_stages;
const auto& shader_stage = stages[stage_index];
const auto& entries = shader->GetEntries();
const bool use_unified = entries.use_unified_uniforms;
@@ -958,7 +931,7 @@ void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, Shader* sh
void RasterizerOpenGL::SetupComputeConstBuffers(Shader* kernel) {
MICROPROFILE_SCOPE(OpenGL_UBO);
- const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
+ const auto& launch_desc = kepler_compute.launch_description;
const auto& entries = kernel->GetEntries();
const bool use_unified = entries.use_unified_uniforms;
@@ -1031,9 +1004,7 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, Shader* sh
GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
};
- auto& gpu{system.GPU()};
- auto& memory_manager{gpu.MemoryManager()};
- const auto& cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
+ const auto& cbufs{maxwell3d.state.shader_stages[stage_index]};
const auto& entries{shader->GetEntries().global_memory_entries};
std::array<GLuint64EXT, 32> pointers;
@@ -1043,8 +1014,8 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, Shader* sh
u32 binding = assembly_shaders ? 0 : device.GetBaseBindings(stage_index).shader_storage_buffer;
for (const auto& entry : entries) {
const GPUVAddr addr{cbufs.const_buffers[entry.cbuf_index].address + entry.cbuf_offset};
- const GPUVAddr gpu_addr{memory_manager.Read<u64>(addr)};
- const u32 size{memory_manager.Read<u32>(addr + 8)};
+ const GPUVAddr gpu_addr{gpu_memory.Read<u64>(addr)};
+ const u32 size{gpu_memory.Read<u32>(addr + 8)};
SetupGlobalMemory(binding, entry, gpu_addr, size, &pointers[binding]);
++binding;
}
@@ -1054,9 +1025,7 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, Shader* sh
}
void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) {
- auto& gpu{system.GPU()};
- auto& memory_manager{gpu.MemoryManager()};
- const auto& cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
+ const auto& cbufs{kepler_compute.launch_description.const_buffer_config};
const auto& entries{kernel->GetEntries().global_memory_entries};
std::array<GLuint64EXT, 32> pointers;
@@ -1065,8 +1034,8 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) {
u32 binding = 0;
for (const auto& entry : entries) {
const GPUVAddr addr{cbufs[entry.cbuf_index].Address() + entry.cbuf_offset};
- const GPUVAddr gpu_addr{memory_manager.Read<u64>(addr)};
- const u32 size{memory_manager.Read<u32>(addr + 8)};
+ const GPUVAddr gpu_addr{gpu_memory.Read<u64>(addr)};
+ const u32 size{gpu_memory.Read<u32>(addr + 8)};
SetupGlobalMemory(binding, entry, gpu_addr, size, &pointers[binding]);
++binding;
}
@@ -1090,7 +1059,6 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& e
void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, Shader* shader) {
MICROPROFILE_SCOPE(OpenGL_Texture);
- const auto& maxwell3d = system.GPU().Maxwell3D();
u32 binding = device.GetBaseBindings(stage_index).sampler;
for (const auto& entry : shader->GetEntries().samplers) {
const auto shader_type = static_cast<ShaderType>(stage_index);
@@ -1103,11 +1071,10 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, Shader* shader
void RasterizerOpenGL::SetupComputeTextures(Shader* kernel) {
MICROPROFILE_SCOPE(OpenGL_Texture);
- const auto& compute = system.GPU().KeplerCompute();
u32 binding = 0;
for (const auto& entry : kernel->GetEntries().samplers) {
for (std::size_t i = 0; i < entry.size; ++i) {
- const auto texture = GetTextureInfo(compute, entry, ShaderType::Compute, i);
+ const auto texture = GetTextureInfo(kepler_compute, entry, ShaderType::Compute, i);
SetupTexture(binding++, texture, entry);
}
}
@@ -1131,20 +1098,18 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
}
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, Shader* shader) {
- const auto& maxwell3d = system.GPU().Maxwell3D();
u32 binding = device.GetBaseBindings(stage_index).image;
for (const auto& entry : shader->GetEntries().images) {
- const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
+ const auto shader_type = static_cast<ShaderType>(stage_index);
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
SetupImage(binding++, tic, entry);
}
}
void RasterizerOpenGL::SetupComputeImages(Shader* shader) {
- const auto& compute = system.GPU().KeplerCompute();
u32 binding = 0;
for (const auto& entry : shader->GetEntries().images) {
- const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
+ const auto tic = GetTextureInfo(kepler_compute, entry, ShaderType::Compute).tic;
SetupImage(binding++, tic, entry);
}
}
@@ -1164,9 +1129,8 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
}
void RasterizerOpenGL::SyncViewport() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
- const auto& regs = gpu.regs;
+ auto& flags = maxwell3d.dirty.flags;
+ const auto& regs = maxwell3d.regs;
const bool dirty_viewport = flags[Dirty::Viewports];
const bool dirty_clip_control = flags[Dirty::ClipControl];
@@ -1238,25 +1202,23 @@ void RasterizerOpenGL::SyncViewport() {
}
void RasterizerOpenGL::SyncDepthClamp() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::DepthClampEnabled]) {
return;
}
flags[Dirty::DepthClampEnabled] = false;
- oglEnable(GL_DEPTH_CLAMP, gpu.regs.view_volume_clip_control.depth_clamp_disabled == 0);
+ oglEnable(GL_DEPTH_CLAMP, maxwell3d.regs.view_volume_clip_control.depth_clamp_disabled == 0);
}
void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::ClipDistances] && !flags[Dirty::Shaders]) {
return;
}
flags[Dirty::ClipDistances] = false;
- clip_mask &= gpu.regs.clip_distance_enabled;
+ clip_mask &= maxwell3d.regs.clip_distance_enabled;
if (clip_mask == last_clip_distance_mask) {
return;
}
@@ -1272,9 +1234,8 @@ void RasterizerOpenGL::SyncClipCoef() {
}
void RasterizerOpenGL::SyncCullMode() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
- const auto& regs = gpu.regs;
+ auto& flags = maxwell3d.dirty.flags;
+ const auto& regs = maxwell3d.regs;
if (flags[Dirty::CullTest]) {
flags[Dirty::CullTest] = false;
@@ -1289,26 +1250,24 @@ void RasterizerOpenGL::SyncCullMode() {
}
void RasterizerOpenGL::SyncPrimitiveRestart() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::PrimitiveRestart]) {
return;
}
flags[Dirty::PrimitiveRestart] = false;
- if (gpu.regs.primitive_restart.enabled) {
+ if (maxwell3d.regs.primitive_restart.enabled) {
glEnable(GL_PRIMITIVE_RESTART);
- glPrimitiveRestartIndex(gpu.regs.primitive_restart.index);
+ glPrimitiveRestartIndex(maxwell3d.regs.primitive_restart.index);
} else {
glDisable(GL_PRIMITIVE_RESTART);
}
}
void RasterizerOpenGL::SyncDepthTestState() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
+ const auto& regs = maxwell3d.regs;
- const auto& regs = gpu.regs;
if (flags[Dirty::DepthMask]) {
flags[Dirty::DepthMask] = false;
glDepthMask(regs.depth_write_enabled ? GL_TRUE : GL_FALSE);
@@ -1326,14 +1285,13 @@ void RasterizerOpenGL::SyncDepthTestState() {
}
void RasterizerOpenGL::SyncStencilTestState() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::StencilTest]) {
return;
}
flags[Dirty::StencilTest] = false;
- const auto& regs = gpu.regs;
+ const auto& regs = maxwell3d.regs;
oglEnable(GL_STENCIL_TEST, regs.stencil_enable);
glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_func_func),
@@ -1358,25 +1316,24 @@ void RasterizerOpenGL::SyncStencilTestState() {
}
void RasterizerOpenGL::SyncRasterizeEnable() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::RasterizeEnable]) {
return;
}
flags[Dirty::RasterizeEnable] = false;
- oglEnable(GL_RASTERIZER_DISCARD, gpu.regs.rasterize_enable == 0);
+ oglEnable(GL_RASTERIZER_DISCARD, maxwell3d.regs.rasterize_enable == 0);
}
void RasterizerOpenGL::SyncPolygonModes() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::PolygonModes]) {
return;
}
flags[Dirty::PolygonModes] = false;
- if (gpu.regs.fill_rectangle) {
+ const auto& regs = maxwell3d.regs;
+ if (regs.fill_rectangle) {
if (!GLAD_GL_NV_fill_rectangle) {
LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported");
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
@@ -1389,27 +1346,26 @@ void RasterizerOpenGL::SyncPolygonModes() {
return;
}
- if (gpu.regs.polygon_mode_front == gpu.regs.polygon_mode_back) {
+ if (regs.polygon_mode_front == regs.polygon_mode_back) {
flags[Dirty::PolygonModeFront] = false;
flags[Dirty::PolygonModeBack] = false;
- glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
+ glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(regs.polygon_mode_front));
return;
}
if (flags[Dirty::PolygonModeFront]) {
flags[Dirty::PolygonModeFront] = false;
- glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
+ glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(regs.polygon_mode_front));
}
if (flags[Dirty::PolygonModeBack]) {
flags[Dirty::PolygonModeBack] = false;
- glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_back));
+ glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(regs.polygon_mode_back));
}
}
void RasterizerOpenGL::SyncColorMask() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::ColorMasks]) {
return;
}
@@ -1418,7 +1374,7 @@ void RasterizerOpenGL::SyncColorMask() {
const bool force = flags[Dirty::ColorMaskCommon];
flags[Dirty::ColorMaskCommon] = false;
- const auto& regs = gpu.regs;
+ const auto& regs = maxwell3d.regs;
if (regs.color_mask_common) {
if (!force && !flags[Dirty::ColorMask0]) {
return;
@@ -1443,33 +1399,30 @@ void RasterizerOpenGL::SyncColorMask() {
}
void RasterizerOpenGL::SyncMultiSampleState() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::MultisampleControl]) {
return;
}
flags[Dirty::MultisampleControl] = false;
- const auto& regs = system.GPU().Maxwell3D().regs;
+ const auto& regs = maxwell3d.regs;
oglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE, regs.multisample_control.alpha_to_coverage);
oglEnable(GL_SAMPLE_ALPHA_TO_ONE, regs.multisample_control.alpha_to_one);
}
void RasterizerOpenGL::SyncFragmentColorClampState() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::FragmentClampColor]) {
return;
}
flags[Dirty::FragmentClampColor] = false;
- glClampColor(GL_CLAMP_FRAGMENT_COLOR, gpu.regs.frag_color_clamp ? GL_TRUE : GL_FALSE);
+ glClampColor(GL_CLAMP_FRAGMENT_COLOR, maxwell3d.regs.frag_color_clamp ? GL_TRUE : GL_FALSE);
}
void RasterizerOpenGL::SyncBlendState() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
- const auto& regs = gpu.regs;
+ auto& flags = maxwell3d.dirty.flags;
+ const auto& regs = maxwell3d.regs;
if (flags[Dirty::BlendColor]) {
flags[Dirty::BlendColor] = false;
@@ -1526,14 +1479,13 @@ void RasterizerOpenGL::SyncBlendState() {
}
void RasterizerOpenGL::SyncLogicOpState() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::LogicOp]) {
return;
}
flags[Dirty::LogicOp] = false;
- const auto& regs = gpu.regs;
+ const auto& regs = maxwell3d.regs;
if (regs.logic_op.enable) {
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(MaxwellToGL::LogicOp(regs.logic_op.operation));
@@ -1543,14 +1495,13 @@ void RasterizerOpenGL::SyncLogicOpState() {
}
void RasterizerOpenGL::SyncScissorTest() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::Scissors]) {
return;
}
flags[Dirty::Scissors] = false;
- const auto& regs = gpu.regs;
+ const auto& regs = maxwell3d.regs;
for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) {
if (!flags[Dirty::Scissor0 + index]) {
continue;
@@ -1569,16 +1520,15 @@ void RasterizerOpenGL::SyncScissorTest() {
}
void RasterizerOpenGL::SyncPointState() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::PointSize]) {
return;
}
flags[Dirty::PointSize] = false;
- oglEnable(GL_POINT_SPRITE, gpu.regs.point_sprite_enable);
+ oglEnable(GL_POINT_SPRITE, maxwell3d.regs.point_sprite_enable);
- if (gpu.regs.vp_point_size.enable) {
+ if (maxwell3d.regs.vp_point_size.enable) {
// By definition of GL_POINT_SIZE, it only matters if GL_PROGRAM_POINT_SIZE is disabled.
glEnable(GL_PROGRAM_POINT_SIZE);
return;
@@ -1586,32 +1536,30 @@ void RasterizerOpenGL::SyncPointState() {
// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
// in OpenGL).
- glPointSize(std::max(1.0f, gpu.regs.point_size));
+ glPointSize(std::max(1.0f, maxwell3d.regs.point_size));
glDisable(GL_PROGRAM_POINT_SIZE);
}
void RasterizerOpenGL::SyncLineState() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::LineWidth]) {
return;
}
flags[Dirty::LineWidth] = false;
- const auto& regs = gpu.regs;
+ const auto& regs = maxwell3d.regs;
oglEnable(GL_LINE_SMOOTH, regs.line_smooth_enable);
glLineWidth(regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased);
}
void RasterizerOpenGL::SyncPolygonOffset() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::PolygonOffset]) {
return;
}
flags[Dirty::PolygonOffset] = false;
- const auto& regs = gpu.regs;
+ const auto& regs = maxwell3d.regs;
oglEnable(GL_POLYGON_OFFSET_FILL, regs.polygon_offset_fill_enable);
oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable);
oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable);
@@ -1625,14 +1573,13 @@ void RasterizerOpenGL::SyncPolygonOffset() {
}
void RasterizerOpenGL::SyncAlphaTest() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::AlphaTest]) {
return;
}
flags[Dirty::AlphaTest] = false;
- const auto& regs = gpu.regs;
+ const auto& regs = maxwell3d.regs;
if (regs.alpha_test_enabled && regs.rt_control.count > 1) {
LOG_WARNING(Render_OpenGL, "Alpha testing with more than one render target is not tested");
}
@@ -1646,20 +1593,19 @@ void RasterizerOpenGL::SyncAlphaTest() {
}
void RasterizerOpenGL::SyncFramebufferSRGB() {
- auto& gpu = system.GPU().Maxwell3D();
- auto& flags = gpu.dirty.flags;
+ auto& flags = maxwell3d.dirty.flags;
if (!flags[Dirty::FramebufferSRGB]) {
return;
}
flags[Dirty::FramebufferSRGB] = false;
- oglEnable(GL_FRAMEBUFFER_SRGB, gpu.regs.framebuffer_srgb);
+ oglEnable(GL_FRAMEBUFFER_SRGB, maxwell3d.regs.framebuffer_srgb);
}
void RasterizerOpenGL::SyncTransformFeedback() {
// TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal
// when this is required.
- const auto& regs = system.GPU().Maxwell3D().regs;
+ const auto& regs = maxwell3d.regs;
static constexpr std::size_t STRIDE = 3;
std::array<GLint, 128 * STRIDE * Maxwell::NumTransformFeedbackBuffers> attribs;
@@ -1711,7 +1657,7 @@ void RasterizerOpenGL::SyncTransformFeedback() {
}
void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
- const auto& regs = system.GPU().Maxwell3D().regs;
+ const auto& regs = maxwell3d.regs;
if (regs.tfb_enabled == 0) {
return;
}
@@ -1754,7 +1700,7 @@ void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
}
void RasterizerOpenGL::EndTransformFeedback() {
- const auto& regs = system.GPU().Maxwell3D().regs;
+ const auto& regs = maxwell3d.regs;
if (regs.tfb_enabled == 0) {
return;
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index ccc6f50f6..f451404b2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -36,8 +36,8 @@
#include "video_core/shader/async_shaders.h"
#include "video_core/textures/texture.h"
-namespace Core {
-class System;
+namespace Core::Memory {
+class Memory;
}
namespace Core::Frontend {
@@ -55,9 +55,10 @@ struct DrawParameters;
class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
public:
- explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
- const Device& device, ScreenInfo& info,
- ProgramManager& program_manager, StateTracker& state_tracker);
+ explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu,
+ Core::Memory::Memory& cpu_memory, const Device& device,
+ ScreenInfo& screen_info, ProgramManager& program_manager,
+ StateTracker& state_tracker);
~RasterizerOpenGL() override;
void Draw(bool is_indexed, bool is_instanced) override;
@@ -83,9 +84,8 @@ public:
const Tegra::Engines::Fermi2D::Config& copy_config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
- void LoadDiskResources(const std::atomic_bool& stop_loading,
+ void LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
- void SetupDirtyFlags() override;
/// Returns true when there are commands queued to the OpenGL server.
bool AnyCommandQueued() const {
@@ -237,7 +237,15 @@ private:
void SetupShaders(GLenum primitive_mode);
+ Tegra::GPU& gpu;
+ Tegra::Engines::Maxwell3D& maxwell3d;
+ Tegra::Engines::KeplerCompute& kepler_compute;
+ Tegra::MemoryManager& gpu_memory;
+
const Device& device;
+ ScreenInfo& screen_info;
+ ProgramManager& program_manager;
+ StateTracker& state_tracker;
TextureCacheOpenGL texture_cache;
ShaderCacheOpenGL shader_cache;
@@ -247,10 +255,6 @@ private:
OGLBufferCache buffer_cache;
FenceManagerOpenGL fence_manager;
- Core::System& system;
- ScreenInfo& screen_info;
- ProgramManager& program_manager;
- StateTracker& state_tracker;
VideoCommon::Shader::AsyncShaders async_shaders;
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index a787e27d2..0ebcec427 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <string_view>
#include <utility>
#include <glad/glad.h>
#include "common/common_types.h"
@@ -82,11 +83,13 @@ void OGLSampler::Release() {
handle = 0;
}
-void OGLShader::Create(const char* source, GLenum type) {
- if (handle != 0)
+void OGLShader::Create(std::string_view source, GLenum type) {
+ if (handle != 0) {
return;
- if (source == nullptr)
+ }
+ if (source.empty()) {
return;
+ }
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
handle = GLShader::LoadShader(source, type);
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index b05cb641c..f48398669 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -4,6 +4,7 @@
#pragma once
+#include <string_view>
#include <utility>
#include <glad/glad.h>
#include "common/common_types.h"
@@ -127,7 +128,7 @@ public:
return *this;
}
- void Create(const char* source, GLenum type);
+ void Create(std::string_view source, GLenum type);
void Release();
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index be71e1733..bd56bed0c 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -22,6 +22,7 @@
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_arb_decompiler.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
@@ -238,12 +239,11 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
ProgramCode code_b, VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr) {
const auto shader_type = GetShaderType(program_type);
- auto& gpu = params.system.GPU();
+ auto& gpu = params.gpu;
gpu.ShaderNotify().MarkSharderBuilding();
auto registry = std::make_shared<Registry>(shader_type, gpu.Maxwell3D());
- if (!async_shaders.IsShaderAsync(params.system.GPU()) ||
- !params.device.UseAsynchronousShaders()) {
+ if (!async_shaders.IsShaderAsync(gpu) || !params.device.UseAsynchronousShaders()) {
const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
// TODO(Rodrigo): Handle VertexA shaders
// std::optional<ShaderIR> ir_b;
@@ -286,11 +286,10 @@ std::unique_ptr<Shader> Shader::CreateStageFromMemory(
std::unique_ptr<Shader> Shader::CreateKernelFromMemory(const ShaderParameters& params,
ProgramCode code) {
- auto& gpu = params.system.GPU();
+ auto& gpu = params.gpu;
gpu.ShaderNotify().MarkSharderBuilding();
- auto& engine = gpu.KeplerCompute();
- auto registry = std::make_shared<Registry>(ShaderType::Compute, engine);
+ auto registry = std::make_shared<Registry>(ShaderType::Compute, params.engine);
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
const u64 uid = params.unique_identifier;
auto program = BuildShader(params.device, ShaderType::Compute, uid, ir, *registry);
@@ -319,15 +318,20 @@ std::unique_ptr<Shader> Shader::CreateFromCache(const ShaderParameters& params,
precompiled_shader.registry, precompiled_shader.entries, precompiled_shader.program));
}
-ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
- Core::Frontend::EmuWindow& emu_window, const Device& device)
- : VideoCommon::ShaderCache<Shader>{rasterizer}, system{system},
- emu_window{emu_window}, device{device}, disk_cache{system} {}
+ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer,
+ Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
+ Tegra::Engines::Maxwell3D& maxwell3d_,
+ Tegra::Engines::KeplerCompute& kepler_compute_,
+ Tegra::MemoryManager& gpu_memory_, const Device& device_)
+ : VideoCommon::ShaderCache<Shader>{rasterizer}, emu_window{emu_window_}, gpu{gpu_},
+ gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_},
+ kepler_compute{kepler_compute_}, device{device_} {}
ShaderCacheOpenGL::~ShaderCacheOpenGL() = default;
-void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
+void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
+ disk_cache.BindTitleID(title_id);
const std::optional transferable = disk_cache.LoadTransferable();
if (!transferable) {
return;
@@ -403,7 +407,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
}
};
- const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1ULL)};
+ const std::size_t num_workers{std::max(1U, std::thread::hardware_concurrency())};
const std::size_t bucket_size{transferable->size() / num_workers};
std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers);
std::vector<std::thread> threads(num_workers);
@@ -480,21 +484,19 @@ ProgramSharedPtr ShaderCacheOpenGL::GeneratePrecompiledProgram(
Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
VideoCommon::Shader::AsyncShaders& async_shaders) {
- if (!system.GPU().Maxwell3D().dirty.flags[Dirty::Shaders]) {
+ if (!maxwell3d.dirty.flags[Dirty::Shaders]) {
auto* last_shader = last_shaders[static_cast<std::size_t>(program)];
if (last_shader->IsBuilt()) {
return last_shader;
}
}
- auto& memory_manager{system.GPU().MemoryManager()};
- const GPUVAddr address{GetShaderAddress(system, program)};
+ const GPUVAddr address{GetShaderAddress(maxwell3d, program)};
if (device.UseAsynchronousShaders() && async_shaders.HasCompletedWork()) {
auto completed_work = async_shaders.GetCompletedWork();
for (auto& work : completed_work) {
Shader* shader = TryGet(work.cpu_address);
- auto& gpu = system.GPU();
gpu.ShaderNotify().MarkShaderComplete();
if (shader == nullptr) {
continue;
@@ -506,14 +508,13 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
shader->AsyncGLASMBuilt(std::move(work.program.glasm));
}
+ auto& registry = shader->GetRegistry();
+
ShaderDiskCacheEntry entry;
entry.type = work.shader_type;
entry.code = std::move(work.code);
entry.code_b = std::move(work.code_b);
entry.unique_identifier = work.uid;
-
- auto& registry = shader->GetRegistry();
-
entry.bound_buffer = registry.GetBoundBuffer();
entry.graphics_info = registry.GetGraphicsInfo();
entry.keys = registry.GetKeys();
@@ -524,28 +525,28 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
}
// Look up shader in the cache based on address
- const auto cpu_addr{memory_manager.GpuToCpuAddress(address)};
+ const std::optional<VAddr> cpu_addr{gpu_memory.GpuToCpuAddress(address)};
if (Shader* const shader{cpu_addr ? TryGet(*cpu_addr) : null_shader.get()}) {
return last_shaders[static_cast<std::size_t>(program)] = shader;
}
- const auto host_ptr{memory_manager.GetPointer(address)};
+ const u8* const host_ptr{gpu_memory.GetPointer(address)};
// No shader found - create a new one
- ProgramCode code{GetShaderCode(memory_manager, address, host_ptr, false)};
+ ProgramCode code{GetShaderCode(gpu_memory, address, host_ptr, false)};
ProgramCode code_b;
if (program == Maxwell::ShaderProgram::VertexA) {
- const GPUVAddr address_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)};
- const u8* host_ptr_b = memory_manager.GetPointer(address_b);
- code_b = GetShaderCode(memory_manager, address_b, host_ptr_b, false);
+ const GPUVAddr address_b{GetShaderAddress(maxwell3d, Maxwell::ShaderProgram::VertexB)};
+ const u8* host_ptr_b = gpu_memory.GetPointer(address_b);
+ code_b = GetShaderCode(gpu_memory, address_b, host_ptr_b, false);
}
const std::size_t code_size = code.size() * sizeof(u64);
const u64 unique_identifier = GetUniqueIdentifier(
GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
- const ShaderParameters params{system, disk_cache, device,
- *cpu_addr, host_ptr, unique_identifier};
+ const ShaderParameters params{gpu, maxwell3d, disk_cache, device,
+ *cpu_addr, host_ptr, unique_identifier};
std::unique_ptr<Shader> shader;
const auto found = runtime_cache.find(unique_identifier);
@@ -567,21 +568,20 @@ Shader* ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program,
}
Shader* ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
- auto& memory_manager{system.GPU().MemoryManager()};
- const auto cpu_addr{memory_manager.GpuToCpuAddress(code_addr)};
+ const std::optional<VAddr> cpu_addr{gpu_memory.GpuToCpuAddress(code_addr)};
if (Shader* const kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel.get()) {
return kernel;
}
- const auto host_ptr{memory_manager.GetPointer(code_addr)};
// No kernel found, create a new one
- ProgramCode code{GetShaderCode(memory_manager, code_addr, host_ptr, true)};
+ const u8* host_ptr{gpu_memory.GetPointer(code_addr)};
+ ProgramCode code{GetShaderCode(gpu_memory, code_addr, host_ptr, true)};
const std::size_t code_size{code.size() * sizeof(u64)};
const u64 unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code)};
- const ShaderParameters params{system, disk_cache, device,
- *cpu_addr, host_ptr, unique_identifier};
+ const ShaderParameters params{gpu, kepler_compute, disk_cache, device,
+ *cpu_addr, host_ptr, unique_identifier};
std::unique_ptr<Shader> kernel;
const auto found = runtime_cache.find(unique_identifier);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 7528ac686..1708af06a 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -25,8 +25,8 @@
#include "video_core/shader/shader_ir.h"
#include "video_core/shader_cache.h"
-namespace Core {
-class System;
+namespace Tegra {
+class MemoryManager;
}
namespace Core::Frontend {
@@ -57,11 +57,12 @@ struct PrecompiledShader {
};
struct ShaderParameters {
- Core::System& system;
+ Tegra::GPU& gpu;
+ Tegra::Engines::ConstBufferEngineInterface& engine;
ShaderDiskCacheOpenGL& disk_cache;
const Device& device;
VAddr cpu_addr;
- u8* host_ptr;
+ const u8* host_ptr;
u64 unique_identifier;
};
@@ -118,12 +119,14 @@ private:
class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> {
public:
- explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
- Core::Frontend::EmuWindow& emu_window, const Device& device);
+ explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::Frontend::EmuWindow& emu_window,
+ Tegra::GPU& gpu, Tegra::Engines::Maxwell3D& maxwell3d,
+ Tegra::Engines::KeplerCompute& kepler_compute,
+ Tegra::MemoryManager& gpu_memory, const Device& device);
~ShaderCacheOpenGL() override;
/// Loads disk cache for the current game
- void LoadDiskCache(const std::atomic_bool& stop_loading,
+ void LoadDiskCache(u64 title_id, const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback);
/// Gets the current specified shader stage program
@@ -138,9 +141,13 @@ private:
const ShaderDiskCacheEntry& entry, const ShaderDiskCachePrecompiled& precompiled_entry,
const std::unordered_set<GLenum>& supported_formats);
- Core::System& system;
Core::Frontend::EmuWindow& emu_window;
+ Tegra::GPU& gpu;
+ Tegra::MemoryManager& gpu_memory;
+ Tegra::Engines::Maxwell3D& maxwell3d;
+ Tegra::Engines::KeplerCompute& kepler_compute;
const Device& device;
+
ShaderDiskCacheOpenGL disk_cache;
std::unordered_map<u64, PrecompiledShader> runtime_cache;
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 2dcc2b0eb..166ee34e1 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -73,7 +73,7 @@ ShaderDiskCacheEntry::ShaderDiskCacheEntry() = default;
ShaderDiskCacheEntry::~ShaderDiskCacheEntry() = default;
-bool ShaderDiskCacheEntry::Load(FileUtil::IOFile& file) {
+bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
if (file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
return false;
}
@@ -144,7 +144,7 @@ bool ShaderDiskCacheEntry::Load(FileUtil::IOFile& file) {
return true;
}
-bool ShaderDiskCacheEntry::Save(FileUtil::IOFile& file) const {
+bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
if (file.WriteObject(static_cast<u32>(type)) != 1 ||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
file.WriteObject(static_cast<u32>(code_b.size())) != 1) {
@@ -206,28 +206,32 @@ bool ShaderDiskCacheEntry::Save(FileUtil::IOFile& file) const {
flat_bindless_samplers.size();
}
-ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
+ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL() = default;
ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default;
+void ShaderDiskCacheOpenGL::BindTitleID(u64 title_id_) {
+ title_id = title_id_;
+}
+
std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTransferable() {
// Skip games without title id
- const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0;
+ const bool has_title_id = title_id != 0;
if (!Settings::values.use_disk_shader_cache.GetValue() || !has_title_id) {
- return {};
+ return std::nullopt;
}
- FileUtil::IOFile file(GetTransferablePath(), "rb");
+ Common::FS::IOFile file(GetTransferablePath(), "rb");
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No transferable shader cache found");
is_usable = true;
- return {};
+ return std::nullopt;
}
u32 version{};
if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version, skipping it");
- return {};
+ return std::nullopt;
}
if (version < NativeVersion) {
@@ -235,12 +239,12 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
file.Close();
InvalidateTransferable();
is_usable = true;
- return {};
+ return std::nullopt;
}
if (version > NativeVersion) {
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
"of the emulator, skipping");
- return {};
+ return std::nullopt;
}
// Version is valid, load the shaders
@@ -249,7 +253,7 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
ShaderDiskCacheEntry& entry = entries.emplace_back();
if (!entry.Load(file)) {
LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry, skipping");
- return {};
+ return std::nullopt;
}
}
@@ -262,7 +266,7 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled()
return {};
}
- FileUtil::IOFile file(GetPrecompiledPath(), "rb");
+ Common::FS::IOFile file(GetPrecompiledPath(), "rb");
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No precompiled shader cache found");
return {};
@@ -279,7 +283,7 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled()
}
std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::LoadPrecompiledFile(
- FileUtil::IOFile& file) {
+ Common::FS::IOFile& file) {
// Read compressed file from disk and decompress to virtual precompiled cache file
std::vector<u8> compressed(file.GetSize());
file.ReadBytes(compressed.data(), compressed.size());
@@ -290,12 +294,12 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
ShaderCacheVersionHash file_hash{};
if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) {
precompiled_cache_virtual_file_offset = 0;
- return {};
+ return std::nullopt;
}
if (GetShaderCacheVersionHash() != file_hash) {
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
precompiled_cache_virtual_file_offset = 0;
- return {};
+ return std::nullopt;
}
std::vector<ShaderDiskCachePrecompiled> entries;
@@ -305,19 +309,20 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
if (!LoadObjectFromPrecompiled(entry.unique_identifier) ||
!LoadObjectFromPrecompiled(entry.binary_format) ||
!LoadObjectFromPrecompiled(binary_size)) {
- return {};
+ return std::nullopt;
}
entry.binary.resize(binary_size);
if (!LoadArrayFromPrecompiled(entry.binary.data(), entry.binary.size())) {
- return {};
+ return std::nullopt;
}
}
- return entries;
+
+ return std::move(entries);
}
void ShaderDiskCacheOpenGL::InvalidateTransferable() {
- if (!FileUtil::Delete(GetTransferablePath())) {
+ if (!Common::FS::Delete(GetTransferablePath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
GetTransferablePath());
}
@@ -328,7 +333,7 @@ void ShaderDiskCacheOpenGL::InvalidatePrecompiled() {
// Clear virtaul precompiled cache file
precompiled_cache_virtual_file.Resize(0);
- if (!FileUtil::Delete(GetPrecompiledPath())) {
+ if (!Common::FS::Delete(GetPrecompiledPath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
}
}
@@ -344,7 +349,7 @@ void ShaderDiskCacheOpenGL::SaveEntry(const ShaderDiskCacheEntry& entry) {
return;
}
- FileUtil::IOFile file = AppendTransferableFile();
+ Common::FS::IOFile file = AppendTransferableFile();
if (!file.IsOpen()) {
return;
}
@@ -386,15 +391,15 @@ void ShaderDiskCacheOpenGL::SavePrecompiled(u64 unique_identifier, GLuint progra
}
}
-FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
+Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
if (!EnsureDirectories()) {
return {};
}
const auto transferable_path{GetTransferablePath()};
- const bool existed = FileUtil::Exists(transferable_path);
+ const bool existed = Common::FS::Exists(transferable_path);
- FileUtil::IOFile file(transferable_path, "ab");
+ Common::FS::IOFile file(transferable_path, "ab");
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
return {};
@@ -426,7 +431,7 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
const auto precompiled_path{GetPrecompiledPath()};
- FileUtil::IOFile file(precompiled_path, "wb");
+ Common::FS::IOFile file(precompiled_path, "wb");
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
@@ -440,24 +445,24 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
const auto CreateDir = [](const std::string& dir) {
- if (!FileUtil::CreateDir(dir)) {
+ if (!Common::FS::CreateDir(dir)) {
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
return false;
}
return true;
};
- return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
+ return CreateDir(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)) &&
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
CreateDir(GetPrecompiledDir());
}
std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
- return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
+ return Common::FS::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
}
std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
- return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
+ return Common::FS::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
}
std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
@@ -469,11 +474,11 @@ std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
}
std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
- return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
+ return Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir) + DIR_SEP "opengl";
}
std::string ShaderDiskCacheOpenGL::GetTitleID() const {
- return fmt::format("{:016X}", system.CurrentProcess()->GetTitleID());
+ return fmt::format("{:016X}", title_id);
}
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index a79cef0e9..aef841c1d 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -21,11 +21,7 @@
#include "video_core/engines/shader_type.h"
#include "video_core/shader/registry.h"
-namespace Core {
-class System;
-}
-
-namespace FileUtil {
+namespace Common::FS {
class IOFile;
}
@@ -38,9 +34,9 @@ struct ShaderDiskCacheEntry {
ShaderDiskCacheEntry();
~ShaderDiskCacheEntry();
- bool Load(FileUtil::IOFile& file);
+ bool Load(Common::FS::IOFile& file);
- bool Save(FileUtil::IOFile& file) const;
+ bool Save(Common::FS::IOFile& file) const;
bool HasProgramA() const {
return !code.empty() && !code_b.empty();
@@ -70,9 +66,12 @@ struct ShaderDiskCachePrecompiled {
class ShaderDiskCacheOpenGL {
public:
- explicit ShaderDiskCacheOpenGL(Core::System& system);
+ explicit ShaderDiskCacheOpenGL();
~ShaderDiskCacheOpenGL();
+ /// Binds a title ID for all future operations.
+ void BindTitleID(u64 title_id);
+
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
std::optional<std::vector<ShaderDiskCacheEntry>> LoadTransferable();
@@ -97,10 +96,10 @@ public:
private:
/// Loads the transferable cache. Returns empty on failure.
std::optional<std::vector<ShaderDiskCachePrecompiled>> LoadPrecompiledFile(
- FileUtil::IOFile& file);
+ Common::FS::IOFile& file);
/// Opens current game's transferable file and write it's header if it doesn't exist
- FileUtil::IOFile AppendTransferableFile() const;
+ Common::FS::IOFile AppendTransferableFile() const;
/// Save precompiled header to precompiled_cache_in_memory
void SavePrecompiledHeaderToVirtualPrecompiledCache();
@@ -157,8 +156,6 @@ private:
return LoadArrayFromPrecompiled(&object, 1);
}
- Core::System& system;
-
// Stores whole precompiled cache which will be read from or saved to the precompiled chache
// file
FileSys::VectorVfsFile precompiled_cache_virtual_file;
@@ -168,8 +165,11 @@ private:
// Stored transferable shaders
std::unordered_set<u64> stored_transferable;
+ /// Title ID to operate on
+ u64 title_id = 0;
+
// The cache has been loaded at boot
- bool is_usable{};
+ bool is_usable = false;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index 9e74eda0d..4bf0d6090 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <string_view>
#include <vector>
#include <glad/glad.h>
#include "common/assert.h"
@@ -11,7 +12,8 @@
namespace OpenGL::GLShader {
namespace {
-const char* GetStageDebugName(GLenum type) {
+
+std::string_view StageDebugName(GLenum type) {
switch (type) {
case GL_VERTEX_SHADER:
return "vertex";
@@ -25,12 +27,17 @@ const char* GetStageDebugName(GLenum type) {
UNIMPLEMENTED();
return "unknown";
}
+
} // Anonymous namespace
-GLuint LoadShader(const char* source, GLenum type) {
- const char* debug_type = GetStageDebugName(type);
+GLuint LoadShader(std::string_view source, GLenum type) {
+ const std::string_view debug_type = StageDebugName(type);
const GLuint shader_id = glCreateShader(type);
- glShaderSource(shader_id, 1, &source, nullptr);
+
+ const GLchar* source_string = source.data();
+ const GLint source_length = static_cast<GLint>(source.size());
+
+ glShaderSource(shader_id, 1, &source_string, &source_length);
LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
glCompileShader(shader_id);
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index 03b7548c2..1b770532e 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -38,7 +38,7 @@ void LogShaderSource(T... shaders) {
* @param source String of the GLSL shader program
* @param type Type of the shader (GL_VERTEX_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER)
*/
-GLuint LoadShader(const char* source, GLenum type);
+GLuint LoadShader(std::string_view source, GLenum type);
/**
* Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
diff --git a/src/video_core/renderer_opengl/gl_state_tracker.cpp b/src/video_core/renderer_opengl/gl_state_tracker.cpp
index d24fad3de..6bcf831f2 100644
--- a/src/video_core/renderer_opengl/gl_state_tracker.cpp
+++ b/src/video_core/renderer_opengl/gl_state_tracker.cpp
@@ -214,10 +214,8 @@ void SetupDirtyMisc(Tables& tables) {
} // Anonymous namespace
-StateTracker::StateTracker(Core::System& system) : system{system} {}
-
-void StateTracker::Initialize() {
- auto& dirty = system.GPU().Maxwell3D().dirty;
+StateTracker::StateTracker(Tegra::GPU& gpu) : flags{gpu.Maxwell3D().dirty.flags} {
+ auto& dirty = gpu.Maxwell3D().dirty;
auto& tables = dirty.tables;
SetupDirtyRenderTargets(tables);
SetupDirtyColorMasks(tables);
diff --git a/src/video_core/renderer_opengl/gl_state_tracker.h b/src/video_core/renderer_opengl/gl_state_tracker.h
index 0f823288e..9d127548f 100644
--- a/src/video_core/renderer_opengl/gl_state_tracker.h
+++ b/src/video_core/renderer_opengl/gl_state_tracker.h
@@ -13,8 +13,8 @@
#include "video_core/dirty_flags.h"
#include "video_core/engines/maxwell_3d.h"
-namespace Core {
-class System;
+namespace Tegra {
+class GPU;
}
namespace OpenGL {
@@ -90,9 +90,7 @@ static_assert(Last <= std::numeric_limits<u8>::max());
class StateTracker {
public:
- explicit StateTracker(Core::System& system);
-
- void Initialize();
+ explicit StateTracker(Tegra::GPU& gpu);
void BindIndexBuffer(GLuint new_index_buffer) {
if (index_buffer == new_index_buffer) {
@@ -103,7 +101,6 @@ public:
}
void NotifyScreenDrawVertexArray() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::VertexFormats] = true;
flags[OpenGL::Dirty::VertexFormat0 + 0] = true;
flags[OpenGL::Dirty::VertexFormat0 + 1] = true;
@@ -117,98 +114,81 @@ public:
}
void NotifyPolygonModes() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::PolygonModes] = true;
flags[OpenGL::Dirty::PolygonModeFront] = true;
flags[OpenGL::Dirty::PolygonModeBack] = true;
}
void NotifyViewport0() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::Viewports] = true;
flags[OpenGL::Dirty::Viewport0] = true;
}
void NotifyScissor0() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::Scissors] = true;
flags[OpenGL::Dirty::Scissor0] = true;
}
void NotifyColorMask0() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::ColorMasks] = true;
flags[OpenGL::Dirty::ColorMask0] = true;
}
void NotifyBlend0() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::BlendStates] = true;
flags[OpenGL::Dirty::BlendState0] = true;
}
void NotifyFramebuffer() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[VideoCommon::Dirty::RenderTargets] = true;
}
void NotifyFrontFace() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::FrontFace] = true;
}
void NotifyCullTest() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::CullTest] = true;
}
void NotifyDepthMask() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::DepthMask] = true;
}
void NotifyDepthTest() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::DepthTest] = true;
}
void NotifyStencilTest() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::StencilTest] = true;
}
void NotifyPolygonOffset() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::PolygonOffset] = true;
}
void NotifyRasterizeEnable() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::RasterizeEnable] = true;
}
void NotifyFramebufferSRGB() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::FramebufferSRGB] = true;
}
void NotifyLogicOp() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::LogicOp] = true;
}
void NotifyClipControl() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::ClipControl] = true;
}
void NotifyAlphaTest() {
- auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::AlphaTest] = true;
}
private:
- Core::System& system;
+ Tegra::Engines::Maxwell3D::DirtyState::Flags& flags;
GLuint index_buffer = 0;
};
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 0a7bc9e2b..a863ef218 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -403,7 +403,7 @@ void CachedSurface::DecorateSurfaceName() {
LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName());
}
-void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
+void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, const std::string& prefix) {
LabelGLObject(GL_TEXTURE, main_view.handle, gpu_addr, prefix);
}
@@ -532,10 +532,12 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
return texture_view;
}
-TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
- VideoCore::RasterizerInterface& rasterizer,
- const Device& device, StateTracker& state_tracker)
- : TextureCacheBase{system, rasterizer, device.HasASTC()}, state_tracker{state_tracker} {
+TextureCacheOpenGL::TextureCacheOpenGL(VideoCore::RasterizerInterface& rasterizer,
+ Tegra::Engines::Maxwell3D& maxwell3d,
+ Tegra::MemoryManager& gpu_memory, const Device& device,
+ StateTracker& state_tracker_)
+ : TextureCacheBase{rasterizer, maxwell3d, gpu_memory, device.HasASTC()}, state_tracker{
+ state_tracker_} {
src_framebuffer.Create();
dst_framebuffer.Create();
}
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index bfc4ddf5d..7787134fc 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -90,7 +90,7 @@ public:
Tegra::Texture::SwizzleSource z_source,
Tegra::Texture::SwizzleSource w_source);
- void DecorateViewName(GPUVAddr gpu_addr, std::string prefix);
+ void DecorateViewName(GPUVAddr gpu_addr, const std::string& prefix);
void MarkAsModified(u64 tick) {
surface.MarkAsModified(true, tick);
@@ -129,8 +129,10 @@ private:
class TextureCacheOpenGL final : public TextureCacheBase {
public:
- explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
- const Device& device, StateTracker& state_tracker);
+ explicit TextureCacheOpenGL(VideoCore::RasterizerInterface& rasterizer,
+ Tegra::Engines::Maxwell3D& maxwell3d,
+ Tegra::MemoryManager& gpu_memory, const Device& device,
+ StateTracker& state_tracker);
~TextureCacheOpenGL();
protected:
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 52e9e8250..a4c5b8f74 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -21,6 +21,8 @@
#include "core/perf_stats.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
+#include "video_core/host_shaders/opengl_present_frag.h"
+#include "video_core/host_shaders/opengl_present_vert.h"
#include "video_core/morton.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
@@ -44,46 +46,6 @@ struct Frame {
bool is_srgb{}; /// Framebuffer is sRGB or RGB
};
-constexpr char VERTEX_SHADER[] = R"(
-#version 430 core
-
-out gl_PerVertex {
- vec4 gl_Position;
-};
-
-layout (location = 0) in vec2 vert_position;
-layout (location = 1) in vec2 vert_tex_coord;
-layout (location = 0) out vec2 frag_tex_coord;
-
-// This is a truncated 3x3 matrix for 2D transformations:
-// The upper-left 2x2 submatrix performs scaling/rotation/mirroring.
-// The third column performs translation.
-// The third row could be used for projection, which we don't need in 2D. It hence is assumed to
-// implicitly be [0, 0, 1]
-layout (location = 0) uniform mat3x2 modelview_matrix;
-
-void main() {
- // Multiply input position by the rotscale part of the matrix and then manually translate by
- // the last column. This is equivalent to using a full 3x3 matrix and expanding the vector
- // to `vec3(vert_position.xy, 1.0)`
- gl_Position = vec4(mat2(modelview_matrix) * vert_position + modelview_matrix[2], 0.0, 1.0);
- frag_tex_coord = vert_tex_coord;
-}
-)";
-
-constexpr char FRAGMENT_SHADER[] = R"(
-#version 430 core
-
-layout (location = 0) in vec2 frag_tex_coord;
-layout (location = 0) out vec4 color;
-
-layout (binding = 0) uniform sampler2D color_texture;
-
-void main() {
- color = vec4(texture(color_texture, frag_tex_coord).rgb, 1.0f);
-}
-)";
-
constexpr GLint PositionLocation = 0;
constexpr GLint TexCoordLocation = 1;
constexpr GLint ModelViewMatrixLocation = 0;
@@ -313,10 +275,13 @@ public:
}
};
-RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
- Core::Frontend::GraphicsContext& context)
- : RendererBase{emu_window}, emu_window{emu_window}, system{system}, context{context},
- program_manager{device}, has_debug_tool{HasDebugTool()} {}
+RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
+ Core::Frontend::EmuWindow& emu_window_,
+ Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
+ std::unique_ptr<Core::Frontend::GraphicsContext> context)
+ : RendererBase{emu_window_, std::move(context)}, telemetry_session{telemetry_session_},
+ emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, program_manager{device},
+ has_debug_tool{HasDebugTool()} {}
RendererOpenGL::~RendererOpenGL() = default;
@@ -384,7 +349,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
if (has_debug_tool) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
Present(0);
- context.SwapBuffers();
+ context->SwapBuffers();
}
}
@@ -423,7 +388,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
- u8* const host_ptr{system.Memory().GetPointer(framebuffer_addr)};
+ u8* const host_ptr{cpu_memory.GetPointer(framebuffer_addr)};
rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes);
// TODO(Rodrigo): Read this from HLE
@@ -460,10 +425,10 @@ void RendererOpenGL::InitOpenGLObjects() {
// Create shader programs
OGLShader vertex_shader;
- vertex_shader.Create(VERTEX_SHADER, GL_VERTEX_SHADER);
+ vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
OGLShader fragment_shader;
- fragment_shader.Create(FRAGMENT_SHADER, GL_FRAGMENT_SHADER);
+ fragment_shader.Create(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
vertex_program.Create(true, false, vertex_shader.handle);
fragment_program.Create(true, false, fragment_shader.handle);
@@ -508,18 +473,18 @@ void RendererOpenGL::AddTelemetryFields() {
LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
- auto& telemetry_session = system.TelemetrySession();
- telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
- telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
- telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
+ constexpr auto user_system = Common::Telemetry::FieldType::UserSystem;
+ telemetry_session.AddField(user_system, "GPU_Vendor", gpu_vendor);
+ telemetry_session.AddField(user_system, "GPU_Model", gpu_model);
+ telemetry_session.AddField(user_system, "GPU_OpenGL_Version", gl_version);
}
void RendererOpenGL::CreateRasterizer() {
if (rasterizer) {
return;
}
- rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, device, screen_info,
- program_manager, state_tracker);
+ rasterizer = std::make_unique<RasterizerOpenGL>(emu_window, gpu, cpu_memory, device,
+ screen_info, program_manager, state_tracker);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 8b18d32e6..5329577fb 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -16,16 +16,25 @@
namespace Core {
class System;
-}
+class TelemetrySession;
+} // namespace Core
namespace Core::Frontend {
class EmuWindow;
}
+namespace Core::Memory {
+class Memory;
+}
+
namespace Layout {
struct FramebufferLayout;
}
+namespace Tegra {
+class GPU;
+}
+
namespace OpenGL {
/// Structure used for storing information about the textures for the Switch screen
@@ -56,8 +65,10 @@ class FrameMailbox;
class RendererOpenGL final : public VideoCore::RendererBase {
public:
- explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
- Core::Frontend::GraphicsContext& context);
+ explicit RendererOpenGL(Core::TelemetrySession& telemetry_session,
+ Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory,
+ Tegra::GPU& gpu,
+ std::unique_ptr<Core::Frontend::GraphicsContext> context);
~RendererOpenGL() override;
bool Init() override;
@@ -93,12 +104,13 @@ private:
bool Present(int timeout_ms);
+ Core::TelemetrySession& telemetry_session;
Core::Frontend::EmuWindow& emu_window;
- Core::System& system;
- Core::Frontend::GraphicsContext& context;
- const Device device;
+ Core::Memory::Memory& cpu_memory;
+ Tegra::GPU& gpu;
- StateTracker state_tracker{system};
+ const Device device;
+ StateTracker state_tracker{gpu};
// OpenGL object IDs
OGLBuffer vertex_buffer;
@@ -120,7 +132,7 @@ private:
std::vector<u8> gl_framebuffer_data;
/// Used for transforming the framebuffer orientation
- Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
+ Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags{};
Common::Rectangle<int> framebuffer_crop_rect;
/// Frame presentation mailbox