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-rw-r--r--src/yuzu/configuration/configure_input_per_game.cpp115
1 files changed, 115 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_input_per_game.cpp b/src/yuzu/configuration/configure_input_per_game.cpp
new file mode 100644
index 000000000..78e65d468
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+++ b/src/yuzu/configuration/configure_input_per_game.cpp
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+// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/settings.h"
+#include "core/core.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "ui_configure_input_per_game.h"
+#include "yuzu/configuration/config.h"
+#include "yuzu/configuration/configure_input_per_game.h"
+#include "yuzu/configuration/input_profiles.h"
+
+ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
+ QWidget* parent)
+ : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
+ profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
+ ui->setupUi(this);
+ const std::array labels = {
+ ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
+ ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8,
+ };
+ profile_comboboxes = {
+ ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4,
+ ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
+ };
+
+ Settings::values.players.SetGlobal(false);
+
+ const auto& profile_names = profiles->GetInputProfileNames();
+ const auto populate_profiles = [this, &profile_names](size_t player_index) {
+ const auto previous_profile =
+ Settings::values.players.GetValue()[player_index].profile_name;
+
+ auto* const player_combobox = profile_comboboxes[player_index];
+ player_combobox->addItem(tr("Use global input configuration"));
+
+ for (size_t index = 0; index < profile_names.size(); ++index) {
+ const auto& profile_name = profile_names[index];
+ player_combobox->addItem(QString::fromStdString(profile_name));
+ if (profile_name == previous_profile) {
+ // offset by 1 since the first element is the global config
+ player_combobox->setCurrentIndex(static_cast<int>(index + 1));
+ }
+ }
+ };
+ for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
+ labels[index]->setText(tr("Player %1 profile").arg(index + 1));
+ populate_profiles(index);
+ }
+
+ LoadConfiguration();
+}
+
+void ConfigureInputPerGame::ApplyConfiguration() {
+ LoadConfiguration();
+ SaveConfiguration();
+}
+
+void ConfigureInputPerGame::LoadConfiguration() {
+ static constexpr size_t HANDHELD_INDEX = 8;
+
+ auto& hid_core = system.HIDCore();
+ for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
+ Settings::values.players.SetGlobal(false);
+
+ auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
+ auto* const player_combobox = profile_comboboxes[player_index];
+
+ const auto selection_index = player_combobox->currentIndex();
+ if (selection_index == 0) {
+ Settings::values.players.GetValue()[player_index].profile_name = "";
+ if (player_index == 0) {
+ Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
+ }
+ Settings::values.players.SetGlobal(true);
+ emulated_controller->ReloadFromSettings();
+ continue;
+ }
+ const auto profile_name = player_combobox->itemText(selection_index).toStdString();
+ if (profile_name.empty()) {
+ continue;
+ }
+ auto& player = Settings::values.players.GetValue()[player_index];
+ player.profile_name = profile_name;
+ // Read from the profile into the custom player settings
+ profiles->LoadProfile(profile_name, player_index);
+ // Make sure the controller is connected
+ player.connected = true;
+
+ emulated_controller->ReloadFromSettings();
+
+ if (player_index > 0) {
+ continue;
+ }
+ // Handle Handheld cases
+ auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
+ auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ if (player.controller_type == Settings::ControllerType::Handheld) {
+ handheld_player = player;
+ } else {
+ handheld_player = {};
+ }
+ handheld_controller->ReloadFromSettings();
+ }
+}
+
+void ConfigureInputPerGame::SaveConfiguration() {
+ Settings::values.players.SetGlobal(false);
+
+ // Clear all controls from the config in case the user reverted back to globals
+ config->ClearControlPlayerValues();
+ for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
+ config->SaveControlPlayerValue(index);
+ }
+}