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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
renderer_opengl
/
gl_resource_manager.h
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Author
Age
Files
Lines
*
gl_rasterizer: Implement DrawTransformFeedback macro
Ameer J
2023-12-20
1
-0
/
+27
*
OpenGL: Prefer glClientWaitSync for OGLSync objects
ameerj
2023-03-09
1
-0
/
+3
*
chore: make yuzu REUSE compliant
Andrea Pappacoda
2022-07-27
1
-3
/
+2
*
general: Replace NonCopyable struct with equivalents
Lioncash
2022-02-02
1
-13
/
+37
*
gl_shader_util: Move shader utility code to a separate file
ReinUsesLisp
2021-07-23
1
-14
/
+0
*
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-13
1
-3
/
+0
*
gl_shader_util: Use std::string_view instead of star pointer
ReinUsesLisp
2020-08-24
1
-1
/
+2
*
async shaders
David Marcec
2020-07-17
1
-0
/
+6
*
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-05-19
1
-0
/
+16
*
gl_state: Remove VAO cache and tracking
ReinUsesLisp
2020-02-28
1
-25
/
+0
*
renderer_opengl: Add OGLRenderbuffer to resource/state management.
bunnei
2020-02-26
1
-0
/
+25
*
gl_resource_manager: Add managed query class
ReinUsesLisp
2020-02-14
1
-0
/
+25
*
gl_resource_manager: Correct MakeStreamCopy
Fernando Sahmkow
2019-06-25
1
-1
/
+1
*
gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
Fernando Sahmkow
2019-06-21
1
-1
/
+1
*
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
2019-06-21
1
-0
/
+3
*
Add OGLTextureView
Fernando Sahmkow
2019-06-21
1
-0
/
+25
*
gl_shader_util: Add parameter to handle retrievable programs
ReinUsesLisp
2019-02-07
1
-3
/
+3
*
gl_rasterizer: Use DSA for textures
ReinUsesLisp
2019-01-30
1
-1
/
+1
*
gl_resource_manager: Split implementations in .cpp file.
Markus Wick
2018-11-06
1
-114
/
+18
*
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
1
-0
/
+4
*
gl_state: Fix state management for texture swizzle.
bunnei
2018-06-26
1
-1
/
+1
*
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
Lioncash
2018-04-21
1
-20
/
+19
*
shaders: Fix GCC and clang build issues.
bunnei
2018-04-14
1
-1
/
+1
*
gl_resource_manager: Grab latest upstream.
bunnei
2018-04-14
1
-30
/
+86
*
gl_resource_manager: Sync latest version with Citra.
bunnei
2018-03-20
1
-8
/
+77
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-3
/
+0
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-30
/
+84
*
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
2015-10-22
1
-1
/
+1
*
OpenGL: Add support for Sampler Objects to state tracker
Yuri Kunde Schlesner
2015-09-03
1
-0
/
+24
*
Replace the previous OpenGL loader with a glad-generated 3.3 one
Yuri Kunde Schlesner
2015-08-30
1
-1
/
+2
*
OpenGL: Fix state tracking in situations with reused object handles
Yuri Kunde Schlesner
2015-08-06
1
-0
/
+6
*
OpenGL: Make OpenGL object resource wrappers fully inline
Yuri Kunde Schlesner
2015-07-26
1
-31
/
+79
*
OpenGL renderer
tfarley
2015-05-23
1
-0
/
+79