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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_shader_cache.cpp
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Author
Files
Lines
2020-03-09
gl_shader_decompiler: Add identifier to decompiled code
ReinUsesLisp
1
-2
/
+4
2020-03-09
gl_shader_cache: Reduce registry consistency to debug assert
ReinUsesLisp
1
-3
/
+1
2020-03-09
shader/registry: Store graphics and compute metadata
ReinUsesLisp
1
-12
/
+16
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
1
-32
/
+33
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
1
-345
/
+158
2020-02-28
gl_state_tracker: Implement dirty flags for clip distances and shaders
ReinUsesLisp
1
-0
/
+5
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
1
-4
/
+0
2020-01-24
Shader_IR: Store Bound buffer on Shader Usage
Fernando Sahmkow
1
-1
/
+3
2020-01-21
gl_shader_cache: Disable fastmath on Nvidia
ReinUsesLisp
1
-0
/
+4
2020-01-14
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Lioncash
1
-3
/
+0
2020-01-14
gl_shader_cache: std::move entries in CachedShader constructor
Lioncash
1
-3
/
+4
2020-01-14
gl_shader_cache: Remove unused entries variable in BuildShader()
Lioncash
1
-1
/
+0
2019-12-21
gl_shader_cache: Update commentary for shared memory
ReinUsesLisp
1
-9
/
+6
2019-12-21
gl_shader_cache: Remove unused entry in GetPrimitiveDescription
ReinUsesLisp
1
-11
/
+9
2019-12-11
gl_shader_cache: Add missing new-line on emitted GLSL
ReinUsesLisp
1
-2
/
+2
2019-11-23
gl_shader_cache: Hack shared memory size
ReinUsesLisp
1
-2
/
+3
2019-11-23
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
1
-36
/
+8
2019-11-23
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
1
-127
/
+100
2019-11-23
gl_rasterizer: Bind graphics images to draw commands
ReinUsesLisp
1
-0
/
+1
2019-11-23
gl_shader_cache: Specialize local memory size for compute shaders
ReinUsesLisp
1
-0
/
+5
2019-11-23
gl_shader_cache: Specialize shared memory size
ReinUsesLisp
1
-0
/
+7
2019-11-23
gl_shader_cache: Specialize shader workgroup
ReinUsesLisp
1
-35
/
+28
2019-11-23
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
1
-12
/
+0
2019-11-08
gl_shader_cache: Fix locker constructors
ReinUsesLisp
1
-2
/
+4
2019-11-08
gl_shader_cache: Enable extensions only when available
ReinUsesLisp
1
-6
/
+14
2019-11-08
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
ReinUsesLisp
1
-0
/
+1
2019-10-25
gl_shader_cache: Implement locker variants invalidation
ReinUsesLisp
1
-27
/
+75
2019-10-25
gl_shader_disk_cache: Store and load fast BRX
ReinUsesLisp
1
-2
/
+17
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
1
-238
/
+251
2019-10-25
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
1
-16
/
+29
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
1
-8
/
+8
2019-09-17
shader_ir/warp: Implement SHFL
ReinUsesLisp
1
-1
/
+2
2019-09-04
gl_shader_cache: Remove special casing for geometry shaders
ReinUsesLisp
1
-59
/
+9
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
1
-1
/
+1
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
1
-1
/
+3
2019-07-18
gl_shader_cache: Fix newline on buffer preprocessor definitions
ReinUsesLisp
1
-2
/
+6
2019-07-17
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
1
-1
/
+1
2019-07-16
gl_shader_cache: Fix clang-format issues
ReinUsesLisp
1
-2
/
+1
2019-07-15
gl_shader_cache: Address review commentaries
ReinUsesLisp
1
-7
/
+4
2019-07-15
gl_shader_cache: Address CI issues
ReinUsesLisp
1
-1
/
+2
2019-07-15
gl_rasterizer: Implement compute shaders
ReinUsesLisp
1
-35
/
+122
2019-07-09
shader_ir: propagate shader size to the IR
Fernando Sahmkow
1
-7
/
+15
2019-07-08
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
1
-2
/
+5
2019-07-05
texture_cache: Address Feedback
Fernando Sahmkow
1
-2
/
+4
2019-07-04
gl_shader_cache: Make CachedShader constructor private
Zach Hilman
1
-2
/
+2
2019-06-21
texture_cache: Style and Corrections
Fernando Sahmkow
1
-1
/
+1
2019-06-21
shader_cache: Correct versioning and size calculation.
Fernando Sahmkow
1
-1
/
+6
2019-06-21
gl_shader_decompiler: Implement image binding settings
ReinUsesLisp
1
-0
/
+4
2019-06-21
gl_rasterizer: Track texture buffer usage
ReinUsesLisp
1
-34
/
+44
2019-06-08
gl_shader_cache: Use static constructors for CachedShader initialization
ReinUsesLisp
1
-42
/
+34
2019-05-30
gl_shader_cache: Store a system class and drop global accessors
ReinUsesLisp
1
-7
/
+8
2019-05-30
gl_shader_cache: Add commentaries explaining the intention in shaders creation
ReinUsesLisp
1
-0
/
+2
2019-05-30
gl_shader_cache: Flip if condition in GetStageProgram to reduce indentation
ReinUsesLisp
1
-25
/
+26
2019-05-27
gl_shader_gen: Always declare extensions after the version declaration
ReinUsesLisp
1
-1
/
+2
2019-05-21
gl_shader_cache: Fix clang strict standard build issues
ReinUsesLisp
1
-3
/
+4
2019-05-21
gl_shader_cache: Use shared contexts to build shaders in parallel
ReinUsesLisp
1
-34
/
+82
2019-05-10
video_core/renderer_opengl/gl_shader_cache: Correct member initialization order
Lioncash
1
-1
/
+1
2019-04-23
Re added new lines at the end of files
FreddyFunk
1
-1
/
+1
2019-04-23
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
unknown
1
-1
/
+11
2019-04-16
Document unsafe versions and add BlockCopyUnsafe
Fernando Sahmkow
1
-6
/
+7
2019-04-16
Use ReadBlockUnsafe for Shader Cache
Fernando Sahmkow
1
-5
/
+7
2019-04-14
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
1
-27
/
+27
2019-04-07
Permit a Null Shader in case of a bad host_ptr.
Fernando Sahmkow
1
-0
/
+4
2019-04-06
video_core/texures/texture: Remove unnecessary includes
Lioncash
1
-0
/
+1
2019-03-28
gl_shader_manager: Remove unnecessary gl_shader_manager inclusion
Lioncash
1
-2
/
+0
2019-03-27
video_core: Amend constructor initializer list order where applicable
Lioncash
1
-6
/
+6
2019-03-21
gpu: Move GPUVAddr definition to common_types.
bunnei
1
-2
/
+2
2019-03-16
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
1
-20
/
+17
2019-03-15
gpu: Use host address for caching instead of guest address.
bunnei
1
-19
/
+24
2019-02-07
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
1
-3
/
+3
2019-02-07
gl_shader_cache: Fixup GLSL unique identifiers
ReinUsesLisp
1
-2
/
+2
2019-02-07
gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp
1
-3
/
+26
2019-02-07
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
ReinUsesLisp
1
-0
/
+1
2019-02-07
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
1
-1
/
+2
2019-02-07
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
1
-3
/
+3
2019-02-07
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
1
-7
/
+5
2019-02-07
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
1
-32
/
+39
2019-02-07
gl_shader_cache: Refactor to support disk shader cache
ReinUsesLisp
1
-105
/
+345
2019-02-07
rasterizer_interface: Add disk cache entry for the rasterizer
ReinUsesLisp
1
-0
/
+2
2019-02-03
video_core: Assert on invalid GPU to CPU address queries
ReinUsesLisp
1
-2
/
+4
2019-01-30
gl_shader_cache: Use explicit bindings
ReinUsesLisp
1
-63
/
+83
2019-01-30
gl_rasterizer: Implement global memory management
ReinUsesLisp
1
-3
/
+15
2019-01-15
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
1
-1
/
+1
2019-01-15
video_core: Replace gl_shader_decompiler
ReinUsesLisp
1
-2
/
+6
2019-01-07
gl_shader_cache: Use dirty flags for shaders
ReinUsesLisp
1
-1
/
+5
2018-12-11
gl_shader_cache: Dehardcode constant in CalculateProgramSize()
Lioncash
1
-2
/
+2
2018-12-11
gl_shader_cache: Resolve truncation compiler warning
Lioncash
1
-1
/
+1
2018-12-09
Implemented a shader unique identifier.
Fernando Sahmkow
1
-0
/
+45
2018-11-20
shader_cache: Only lock covered instructions.
Markus Wick
1
-0
/
+1
2018-11-10
gl_shader_decompiler: Guard out of bound geometry shader input reads
ReinUsesLisp
1
-2
/
+6
2018-11-08
rasterizer_cache: Remove reliance on the System singleton
Lioncash
1
-1
/
+3
2018-10-29
video_core: Move OpenGL specific utils to its renderer
ReinUsesLisp
1
-2
/
+3
2018-10-22
Use standard UBO and fix/stylize the code
FernandoS27
1
-20
/
+0
2018-10-22
Cache uniform locations and restructure the implementation
FernandoS27
1
-8
/
+16
2018-10-22
Implemented Alpha Testing
FernandoS27
1
-0
/
+12
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
1
-5
/
+29
2018-09-23
Added glObjectLabels for renderdoc for textures and shader programs (#1384)
David
1
-0
/
+2
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-3
/
+3
2018-09-09
video_core: fixed arithmetic overflow warnings & improved code style
Patrick Elsässer
1
-4
/
+4
2018-09-04
gl_shader_cache: Use an u32 for the binding point cache.
Markus Wick
1
-8
/
+8
2018-08-31
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
1
-11
/
+7
2018-08-28
gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
Lioncash
1
-2
/
+1
2018-08-28
renderer_opengl: Implement a new shader cache.
bunnei
1
-0
/
+131