Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gl_rasterizer: Use 32 texture units instead of 3. | bunnei | 2018-03-27 | 1 | -1/+1 |
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* | gl_state: Sync latest version with Citra. | bunnei | 2018-03-20 | 1 | -8/+25 |
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* | gl_rasterizer: add clipping plane z<=0 defined in PICA | wwylele | 2017-08-21 | 1 | -0/+3 |
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* | gl_rasterizer: use texture buffer for proctex LUT | wwylele | 2017-07-01 | 1 | -5/+5 |
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* | gl_rasterizer: use texture buffer for fog LUT | wwylele | 2017-06-22 | 1 | -1/+1 |
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* | gl_rasterizer: manage texture ids in one place | wwylele | 2017-06-21 | 1 | -0/+23 |
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* | gl_rasterizer/lighting: fix LUT interpolation | wwylele | 2017-06-21 | 1 | -2/+2 |
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* | gl_rasterizer: implement procedural texture | wwylele | 2017-05-20 | 1 | -0/+20 |
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* | OpenGL: Drop framebuffer completeness check. | Markus Wick | 2016-12-07 | 1 | -3/+0 |
| | | | | | | | This OpenGL call synchronize the worker thread of the nvidia blob. It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable. Those errors should not happen on tested drivers. It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148 | ||||
* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -20/+20 |
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* | OpenGL: Implement fog | Jannik Vogel | 2016-06-07 | 1 | -0/+4 |
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* | OpenGL: Support blend equation | Jannik Vogel | 2016-05-12 | 1 | -0/+2 |
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* | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 2016-04-30 | 1 | -1/+0 |
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* | HWRasterizer: Texture forwarding | tfarley | 2016-04-21 | 1 | -11/+16 |
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* | renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. | bunnei | 2016-02-05 | 1 | -0/+4 |
| | | | | | - Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs. | ||||
* | OpenGL: Add support for glFrontFace in the state tracker | Yuri Kunde Schlesner | 2015-12-05 | 1 | -0/+1 |
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* | FragShader: Use an UBO instead of several individual uniforms | Subv | 2015-11-19 | 1 | -0/+1 |
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* | Initial implementation of fragment shader generation with caching. | Subv | 2015-10-22 | 1 | -0/+1 |
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* | OpenGL: Add support for Sampler Objects to state tracker | Yuri Kunde Schlesner | 2015-09-03 | 1 | -0/+2 |
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* | Replace the previous OpenGL loader with a glad-generated 3.3 one | Yuri Kunde Schlesner | 2015-08-30 | 1 | -1/+1 |
| | | | | | | The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES. | ||||
* | GLRasterizer: Implemented stencil testing in the hw renderer. | Subv | 2015-08-20 | 1 | -0/+3 |
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* | OpenGL: Fix state tracking in situations with reused object handles | Yuri Kunde Schlesner | 2015-08-06 | 1 | -0/+6 |
| | | | | | | | | | | | | If an OpenGL object is created, bound to a binding using the state tracker, and then destroyed, a newly created object can be assigned the same numeric handle by OpenGL. However, even though it is a new object, and thus needs to be bound to the binding again, the state tracker compared the current and previous handles and concluded that no change needed to be made, leading to failure to bind objects in certain cases. This manifested as broken text in VVVVVV, which this commit fixes along with similar texturing problems in other games. | ||||
* | OpenGL: Remove redundant texture.enable_2d field from OpenGLState | Yuri Kunde Schlesner | 2015-08-06 | 1 | -1/+0 |
| | | | | | All uses of this field where it's false can just set the texture id to 0 instead. | ||||
* | Implemented glColorMask | tfarley | 2015-06-09 | 1 | -0/+7 |
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* | Pica: Implement LogicOp function. | bunnei | 2015-05-31 | 1 | -0/+2 |
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* | Remove every trailing whitespace from the project (but externals). | Emmanuel Gil Peyrot | 2015-05-29 | 1 | -1/+1 |
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* | gl_state: Remove unnecessary const specifier on Apply | Lioncash | 2015-05-23 | 1 | -1/+1 |
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* | OpenGL renderer | tfarley | 2015-05-23 | 1 | -0/+70 |