| Commit message (Collapse) | Author | Age | Files | Lines |
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- added initial VFP code from skyeye
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Various fixes/improvements to HLE of 3DS services, mostly cleans up GSP call decoding
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- added a helper function for getting command buffer for services
- fixed bug where GSP DMA was incorrectly being done in DataSynchronizationBarrier (instead of gsp_TriggerCmdReqQueue)
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- added stubbed HLE syscall functions for svc_GetResourceLimit and svc_GetResourceLimitCurrentValues
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- handle RD in STREX/STREXB
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- added stubs for GetResourceLimit and GetResourceLimitCurrentValues SVCs
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- moved instruction decoding to coprocessor HLE module
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- added stub for SVC CreateAddressArbiter
- added OutputDebugString SVC
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- updated load launcher.dat function to use ARM11 format hack
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Less calculations + fix
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Travis CI script
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- added hooks to catch LCD IO read/writes
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- added shared memory region
- moarrrr cleanups to memory_map
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- added option to create/delete service handles
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- fixed log message wording in hle.cpp
- added syscall stubs for CloseHandle and WaitSynchronization1
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- various cleanups/refactors to HLE services
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- added function tables for service calls
- lots of refactoring
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- added a manager for keeping track of services/ports
- added a memory mapped region for memory accessed by HLE
- added HLE for GetThreadCommandBuffer function
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- added service.h as an initial service interface
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- added hle.cpp and module registration
- removed unused code
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Doing this from work via GitHub - Sorry for not combining with previous commits
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Doing this from work via GitHub - Sorry for not combining with previous commits
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- cleaned up window title
- cleaned up emu_window_glfw/emu_window
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- updated code style/naming conventions
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Conflicts:
src/core/src/core.h
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- cleaned up core.cpp a bit
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-moved scratchpad memory out of MemArena
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