From 1d7abac84be5652ba4fc5d9b7ebc006f425bb4fe Mon Sep 17 00:00:00 2001 From: GPUCode Date: Mon, 10 Apr 2023 15:26:59 +0300 Subject: vk_blit_screen: Recreate FSR when frame is recreated * Depends on the layout dimentions and thus should be recreated as well --- src/video_core/renderer_vulkan/vk_blit_screen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp index 4e8ce3ec7..1e0fdd3d9 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.cpp +++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp @@ -450,7 +450,7 @@ void BlitScreen::DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& f const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout(); if (layout.width != frame->width || layout.height != frame->height || is_srgb != frame->is_srgb) { - scheduler.Finish(); + Recreate(); present_manager.RecreateFrame(frame, layout.width, layout.height, is_srgb, image_view_format, *renderpass); } -- cgit v1.2.3