From 27ab2a6e13885fc93aeaa402b1efa9e920429f28 Mon Sep 17 00:00:00 2001 From: flodavid Date: Sat, 14 Oct 2023 00:41:24 +0200 Subject: yuzu: Improve behavior when clicking on controller box in Control Configuration When reducing the number of Connecter Controllers, keep the one clicked if it was not the last one of the list --- src/yuzu/configuration/configure_input.cpp | 36 +++++++++++++++++++++--------- src/yuzu/configuration/configure_input.h | 1 + 2 files changed, 27 insertions(+), 10 deletions(-) diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index e8f9ebfd8..5a48e388b 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -115,17 +115,9 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, for (std::size_t i = 0; i < player_tabs.size(); ++i) { player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i])); player_tabs[i]->layout()->addWidget(player_controllers[i]); - connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) { + connect(player_connected[i], &QCheckBox::clicked, [this, i](int checked) { // Ensures that the controllers are always connected in sequential order - if (is_connected) { - for (std::size_t index = 0; index <= i; ++index) { - player_connected[index]->setChecked(is_connected); - } - } else { - for (std::size_t index = i; index < player_tabs.size(); ++index) { - player_connected[index]->setChecked(is_connected); - } - } + this->propagateMouseClickOnPlayers(i, checked, true); }); connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this, &ConfigureInput::UpdateAllInputDevices); @@ -183,6 +175,30 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, LoadConfiguration(); } +void ConfigureInput::propagateMouseClickOnPlayers(size_t player_index, bool checked, bool origin) { + // Origin has already been toggled + if (!origin) { + player_connected[player_index]->setChecked(checked); + } + + if (checked) { + // Check all previous buttons when checked + if (player_index > 0) { + propagateMouseClickOnPlayers(player_index - 1, checked, false); + } + } else { + // Unchecked all following buttons when unchecked + if (player_index < player_tabs.size() - 1) { + // Reconnect current player if it was the last one checked + // (player number was reduced by more than one) + if (origin && player_connected[player_index + 1]->checkState() == Qt::Checked) { + player_connected[player_index]->setCheckState(Qt::Checked); + } + propagateMouseClickOnPlayers(player_index + 1, checked, false); + } + } +} + QList ConfigureInput::GetSubTabs() const { return { ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5, diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h index c89189c36..abb7f7089 100644 --- a/src/yuzu/configuration/configure_input.h +++ b/src/yuzu/configuration/configure_input.h @@ -56,6 +56,7 @@ private: void UpdateDockedState(bool is_handheld); void UpdateAllInputDevices(); void UpdateAllInputProfiles(std::size_t player_index); + void propagateMouseClickOnPlayers(size_t player_index, bool origin, bool checked); /// Load configuration settings. void LoadConfiguration(); -- cgit v1.2.3