From 2c679cda51c2cde11e83391a578499f2118a1347 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Mon, 3 Jun 2019 16:15:30 -0400 Subject: input_common/sdl/sdl_impl: Use insert_or_assign() where applicable Same behavior, but without a potential need to unnecessarily default construct a value. --- src/input_common/sdl/sdl_impl.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index f19a353c3..edd4affe2 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -51,7 +51,7 @@ public: void SetButton(int button, bool value) { std::lock_guard lock{mutex}; - state.buttons[button] = value; + state.buttons.insert_or_assign(button, value); } bool GetButton(int button) const { @@ -61,7 +61,7 @@ public: void SetAxis(int axis, Sint16 value) { std::lock_guard lock{mutex}; - state.axes[axis] = value; + state.axes.insert_or_assign(axis, value); } float GetAxis(int axis) const { @@ -88,7 +88,7 @@ public: void SetHat(int hat, Uint8 direction) { std::lock_guard lock{mutex}; - state.hats[hat] = direction; + state.hats.insert_or_assign(hat, direction); } bool GetHatDirection(int hat, Uint8 direction) const { -- cgit v1.2.3