From b317f54f22291aca9371427051ca2cefdcbedfb3 Mon Sep 17 00:00:00 2001 From: Liam Date: Fri, 6 May 2022 20:04:56 -0400 Subject: OpenGL: implement face flips according to NDC --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 8ef79753f..159b71161 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -563,12 +563,11 @@ void RasterizerOpenGL::SyncViewport() { flags[Dirty::FrontFace] = false; GLenum mode = MaxwellToGL::FrontFace(regs.front_face); - bool flip_faces = false; - if (regs.screen_y_control.triangle_rast_flip != 0 && - regs.viewport_transform[0].scale_y < 0.0f) { + bool flip_faces = true; + if (regs.screen_y_control.triangle_rast_flip != 0) { flip_faces = !flip_faces; } - if (regs.viewport_transform[0].scale_z < 0.0f) { + if (regs.viewport_transform[0].scale_y < 0.0f) { flip_faces = !flip_faces; } if (flip_faces) { -- cgit v1.2.3