From 1efcba346af097f816decdac12280f41ffd759e0 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Jun 2018 12:08:17 -0400 Subject: gl_shader_decompiler: Implement TEXS component mask. --- src/video_core/engines/shader_bytecode.h | 18 ++++++++++++++++-- .../renderer_opengl/gl_shader_decompiler.cpp | 17 ++++++++++------- 2 files changed, 26 insertions(+), 9 deletions(-) diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index fd4e0746e..da64430e9 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -270,8 +270,22 @@ union Instruction { } tex; union { - // TODO(bunnei): This is just a guess, needs to be verified - BitField<52, 1, u64> enable_g_component; + BitField<50, 3, u64> component_mask_selector; + BitField<28, 8, Register> gpr28; + + bool HasTwoDestinations() const { + return gpr28.Value() != Register::ZeroIndex; + } + + bool IsComponentEnabled(size_t component) const { + static constexpr std::array one_dest_mask{0x1, 0x2, 0x4, 0x8, 0x3}; + static constexpr std::array two_dest_mask{0x7, 0xb, 0xd, 0xe, 0xf}; + const auto& mask{HasTwoDestinations() ? two_dest_mask : one_dest_mask}; + + ASSERT(component_mask_selector < mask.size()); + + return ((1 << component) & mask[component_mask_selector]) != 0; + } } texs; BitField<61, 1, u64> is_b_imm; diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 86d880dfc..bb5209a7e 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -938,18 +938,21 @@ private: // TEXS has two destination registers. RG goes into gpr0+0 and gpr0+1, and BA goes // into gpr28+0 and gpr28+1 size_t offset{}; + for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) { for (unsigned elem = 0; elem < 2; ++elem) { - if (dest + elem >= Register::ZeroIndex) { - // Skip invalid register values - break; + if (!instr.texs.IsComponentEnabled(elem)) { + // Skip disabled components + continue; } regs.SetRegisterToFloat(dest, elem + offset, texture, 1, 4, false, elem); - if (!instr.texs.enable_g_component) { - // Skip the second component - break; - } } + + if (!instr.texs.HasTwoDestinations()) { + // Skip the second destination + break; + } + offset += 2; } --shader.scope; -- cgit v1.2.3