From 7a986d731b55acd2249d10b2f2264c1f61b69208 Mon Sep 17 00:00:00 2001 From: Squall-Leonhart Date: Sun, 15 Oct 2023 20:43:48 +1100 Subject: Implement missing formats for Bravely Default 2 --- src/video_core/host_shaders/CMakeLists.txt | 1 + src/video_core/host_shaders/convert_d32f_to_bgra8.frag | 15 +++++++++++++++ src/video_core/renderer_vulkan/blit_image.cpp | 9 +++++++++ src/video_core/renderer_vulkan/blit_image.h | 4 ++++ src/video_core/renderer_vulkan/vk_texture_cache.cpp | 15 +++++++++++++++ 5 files changed, 44 insertions(+) create mode 100644 src/video_core/host_shaders/convert_d32f_to_bgra8.frag diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 8bb429578..cf20f39f0 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -20,6 +20,7 @@ set(SHADER_FILES block_linear_unswizzle_3d.comp convert_abgr8_to_d24s8.frag convert_d32f_to_abgr8.frag + convert_d32f_to_bgra8.frag convert_d24s8_to_abgr8.frag convert_depth_to_float.frag convert_float_to_depth.frag diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag new file mode 100644 index 000000000..c0d8ff36b --- /dev/null +++ b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag @@ -0,0 +1,15 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 450 + +layout(binding = 0) uniform sampler2D depth_tex; + +layout(location = 0) out vec4 color; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + float depth = textureLod(depth_tex, coord, 0).r; + color = vec4(depth, depth, depth, 1.0); + color = color.bgra; // Swap color channels for BGRA format +} \ No newline at end of file diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 4778ac4c5..830c8aba3 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -13,6 +13,7 @@ #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" #include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h" +#include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h" #include "video_core/host_shaders/full_screen_triangle_vert_spv.h" #include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h" #include "video_core/host_shaders/vulkan_color_clear_frag_spv.h" @@ -437,6 +438,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), + convert_d32f_to_bgra8_frag(BuildShader(device, CONVERT_D32F_TO_BGRA8_FRAG_SPV)), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO)), nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO)) {} @@ -580,6 +582,13 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view); } +void BlitImageHelper::ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, + ImageView& src_image_view) { + ConvertPipelineColorTargetEx(convert_d32f_to_bgra8_pipeline, dst_framebuffer->RenderPass(), + convert_d32f_to_bgra8_frag); + ConvertDepthStencil(*convert_d32f_to_abgr8_pipeline, dst_framebuffer, src_image_view); +} + void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, const std::array& clear_color, const Region2D& dst_region) { diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h index a032c71fb..d083b4680 100644 --- a/src/video_core/renderer_vulkan/blit_image.h +++ b/src/video_core/renderer_vulkan/blit_image.h @@ -73,6 +73,8 @@ public: void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); + void ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); + void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, const std::array& clear_color, const Region2D& dst_region); @@ -133,6 +135,7 @@ private: vk::ShaderModule convert_d32f_to_abgr8_frag; vk::ShaderModule convert_d24s8_to_abgr8_frag; vk::ShaderModule convert_s8d24_to_abgr8_frag; + vk::ShaderModule convert_d32f_to_bgra8_frag; vk::Sampler linear_sampler; vk::Sampler nearest_sampler; @@ -152,6 +155,7 @@ private: vk::Pipeline convert_d32f_to_abgr8_pipeline; vk::Pipeline convert_d24s8_to_abgr8_pipeline; vk::Pipeline convert_s8d24_to_abgr8_pipeline; + vk::Pipeline convert_d32f_to_bgra8_pipeline; }; } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index f02d3e8b8..3ad144dab 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1193,6 +1193,11 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im return blit_image_helper.ConvertD16ToR16(dst, src_view); } break; + case PixelFormat::A8B8G8R8_SRGB: + if (src_view.format == PixelFormat::D32_FLOAT) { + return blit_image_helper.ConvertD32FToABGR8(dst, src_view); + } + break; case PixelFormat::A8B8G8R8_UNORM: if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) { return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view); @@ -1204,6 +1209,16 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im return blit_image_helper.ConvertD32FToABGR8(dst, src_view); } break; + case PixelFormat::B8G8R8A8_SRGB: + if (src_view.format == PixelFormat::D32_FLOAT) { + return blit_image_helper.ConvertD32FToBGRA8(dst, src_view); + } + break; + case PixelFormat::B8G8R8A8_UNORM: + if (src_view.format == PixelFormat::D32_FLOAT) { + return blit_image_helper.ConvertD32FToBGRA8(dst, src_view); + } + break; case PixelFormat::R32_FLOAT: if (src_view.format == PixelFormat::D32_FLOAT) { return blit_image_helper.ConvertD32ToR32(dst, src_view); -- cgit v1.2.3