From 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e Mon Sep 17 00:00:00 2001 From: Billy Laws Date: Wed, 23 Nov 2022 21:30:23 +0000 Subject: shader_recompiler: Align SSBO offsets to meet host requirements We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. --- src/shader_recompiler/frontend/maxwell/translate_program.cpp | 2 +- src/shader_recompiler/host_translate_info.h | 1 + .../ir_opt/global_memory_to_storage_buffer_pass.cpp | 12 ++++++++---- src/shader_recompiler/ir_opt/passes.h | 2 +- 4 files changed, 11 insertions(+), 6 deletions(-) diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index ac159d24b..89fced84c 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -223,7 +223,7 @@ IR::Program TranslateProgram(ObjectPool& inst_pool, ObjectPool low_addr{TrackLowAddress(&inst)}) { @@ -415,7 +416,10 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer } // Subtract the least significant 32 bits from the guest offset. The result is the storage // buffer offset in bytes. - const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))}; + IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))}; + + // Align the offset base to match the host alignment requirements + low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U))); return ir.ISub(offset, low_cbuf); } @@ -510,7 +514,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index, } } // Anonymous namespace -void GlobalMemoryToStorageBufferPass(IR::Program& program) { +void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) { StorageInfo info; for (IR::Block* const block : program.post_order_blocks) { for (IR::Inst& inst : block->Instructions()) { @@ -534,7 +538,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) { const IR::U32 index{IR::Value{static_cast(info.set.index_of(it))}}; IR::Block* const block{storage_inst.block}; IR::Inst* const inst{storage_inst.inst}; - const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)}; + const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)}; Replace(*block, *inst, index, offset); } } diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h index 1f8f2ba95..4ffad1172 100644 --- a/src/shader_recompiler/ir_opt/passes.h +++ b/src/shader_recompiler/ir_opt/passes.h @@ -15,7 +15,7 @@ namespace Shader::Optimization { void CollectShaderInfoPass(Environment& env, IR::Program& program); void ConstantPropagationPass(Environment& env, IR::Program& program); void DeadCodeEliminationPass(IR::Program& program); -void GlobalMemoryToStorageBufferPass(IR::Program& program); +void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info); void IdentityRemovalPass(IR::Program& program); void LowerFp16ToFp32(IR::Program& program); void LowerInt64ToInt32(IR::Program& program); -- cgit v1.2.3