From f6d57d7dd97751df7ee5fe4bc3667305d594010f Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 24 Sep 2022 20:31:54 -0500 Subject: yuzu: Use virtual amiibo driver instead of nfp service --- src/yuzu/main.cpp | 51 ++++++++++++++++++++++++++------------------------- 1 file changed, 26 insertions(+), 25 deletions(-) diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index e2c2b9292..632f7c9c9 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -105,12 +105,12 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "core/hle/kernel/k_process.h" #include "core/hle/service/am/am.h" #include "core/hle/service/filesystem/filesystem.h" -#include "core/hle/service/nfp/nfp.h" #include "core/hle/service/sm/sm.h" #include "core/loader/loader.h" #include "core/perf_stats.h" #include "core/telemetry_session.h" #include "input_common/drivers/tas_input.h" +#include "input_common/drivers/virtual_amiibo.h" #include "input_common/main.h" #include "ui_main.h" #include "util/overlay_dialog.h" @@ -3211,21 +3211,16 @@ void GMainWindow::OnLoadAmiibo() { return; } - Service::SM::ServiceManager& sm = system->ServiceManager(); - auto nfc = sm.GetService("nfp:user"); - if (nfc == nullptr) { - QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos")); - return; - } - const auto nfc_state = nfc->GetCurrentState(); - if (nfc_state == Service::NFP::DeviceState::TagFound || - nfc_state == Service::NFP::DeviceState::TagMounted) { - nfc->CloseAmiibo(); + auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo(); + + // Remove amiibo if one is connected + if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) { + virtual_amiibo->CloseAmiibo(); QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed")); return; } - if (nfc_state != Service::NFP::DeviceState::SearchingForTag) { + if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) { QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos")); return; } @@ -3244,24 +3239,30 @@ void GMainWindow::OnLoadAmiibo() { } void GMainWindow::LoadAmiibo(const QString& filename) { - Service::SM::ServiceManager& sm = system->ServiceManager(); - auto nfc = sm.GetService("nfp:user"); - if (nfc == nullptr) { - return; - } - + auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo(); + const QString title = tr("Error loading Amiibo data"); // Remove amiibo if one is connected - const auto nfc_state = nfc->GetCurrentState(); - if (nfc_state == Service::NFP::DeviceState::TagFound || - nfc_state == Service::NFP::DeviceState::TagMounted) { - nfc->CloseAmiibo(); + if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) { + virtual_amiibo->CloseAmiibo(); QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed")); return; } - if (!nfc->LoadAmiibo(filename.toStdString())) { - QMessageBox::warning(this, tr("Error loading Amiibo data"), - tr("Unable to load Amiibo data.")); + switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) { + case InputCommon::VirtualAmiibo::Info::NotAnAmiibo: + QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo")); + break; + case InputCommon::VirtualAmiibo::Info::UnableToLoad: + QMessageBox::warning(this, title, tr("The selected file is already on use")); + break; + case InputCommon::VirtualAmiibo::Info::WrongDeviceState: + QMessageBox::warning(this, title, tr("The current game is not looking for amiibos")); + break; + case InputCommon::VirtualAmiibo::Info::Unknown: + QMessageBox::warning(this, title, tr("An unkown error occured")); + break; + default: + break; } } -- cgit v1.2.3