From 6a56f42f5d94e2be405a736a74b86ffe3ab1b37b Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Fri, 16 Dec 2022 16:01:35 +0000 Subject: Signal buffer event on audio in/out system stop, and force remove all registered audio buffers --- src/audio_core/device/audio_buffers.h | 8 +++++--- src/audio_core/device/device_session.cpp | 6 ++++++ src/audio_core/device/device_session.h | 5 +++++ src/audio_core/in/audio_in_system.cpp | 7 +++++-- src/audio_core/out/audio_out_system.cpp | 7 +++++-- 5 files changed, 26 insertions(+), 7 deletions(-) diff --git a/src/audio_core/device/audio_buffers.h b/src/audio_core/device/audio_buffers.h index 3dae1a3b7..15082f6c6 100644 --- a/src/audio_core/device/audio_buffers.h +++ b/src/audio_core/device/audio_buffers.h @@ -91,9 +91,10 @@ public: * @param core_timing - The CoreTiming instance * @param session - The device session * - * @return Is the buffer was released. + * @return If any buffer was released. */ - bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session) { + bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session, + bool force) { std::scoped_lock l{lock}; bool buffer_released{false}; while (registered_count > 0) { @@ -103,7 +104,8 @@ public: } // Check with the backend if this buffer can be released yet. - if (!session.IsBufferConsumed(buffers[index])) { + // If we're shutting down, we don't care if it's been played or not. + if (!force && !session.IsBufferConsumed(buffers[index])) { break; } diff --git a/src/audio_core/device/device_session.cpp b/src/audio_core/device/device_session.cpp index 995060414..5a327a606 100644 --- a/src/audio_core/device/device_session.cpp +++ b/src/audio_core/device/device_session.cpp @@ -73,6 +73,12 @@ void DeviceSession::Stop() { } } +void DeviceSession::ClearBuffers() { + if (stream) { + stream->ClearQueue(); + } +} + void DeviceSession::AppendBuffers(std::span buffers) const { for (const auto& buffer : buffers) { Sink::SinkBuffer new_buffer{ diff --git a/src/audio_core/device/device_session.h b/src/audio_core/device/device_session.h index 74f4dc085..75f766c68 100644 --- a/src/audio_core/device/device_session.h +++ b/src/audio_core/device/device_session.h @@ -90,6 +90,11 @@ public: */ void Stop(); + /** + * Clear out the underlying audio buffers in the backend stream. + */ + void ClearBuffers(); + /** * Set this device session's volume. * diff --git a/src/audio_core/in/audio_in_system.cpp b/src/audio_core/in/audio_in_system.cpp index 4324cafd8..934ef8c1c 100644 --- a/src/audio_core/in/audio_in_system.cpp +++ b/src/audio_core/in/audio_in_system.cpp @@ -23,7 +23,6 @@ System::~System() { void System::Finalize() { Stop(); session->Finalize(); - buffer_event->Signal(); } void System::StartSession() { @@ -102,6 +101,10 @@ Result System::Stop() { if (state == State::Started) { session->Stop(); session->SetVolume(0.0f); + session->ClearBuffers(); + if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) { + buffer_event->Signal(); + } state = State::Stopped; } @@ -138,7 +141,7 @@ void System::RegisterBuffers() { } void System::ReleaseBuffers() { - bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)}; + bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session, false)}; if (signal) { // Signal if any buffer was released, or if none are registered, we need more. diff --git a/src/audio_core/out/audio_out_system.cpp b/src/audio_core/out/audio_out_system.cpp index a66208ed9..e096a1dac 100644 --- a/src/audio_core/out/audio_out_system.cpp +++ b/src/audio_core/out/audio_out_system.cpp @@ -24,7 +24,6 @@ System::~System() { void System::Finalize() { Stop(); session->Finalize(); - buffer_event->Signal(); } std::string_view System::GetDefaultOutputDeviceName() const { @@ -102,6 +101,10 @@ Result System::Stop() { if (state == State::Started) { session->Stop(); session->SetVolume(0.0f); + session->ClearBuffers(); + if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) { + buffer_event->Signal(); + } state = State::Stopped; } @@ -138,7 +141,7 @@ void System::RegisterBuffers() { } void System::ReleaseBuffers() { - bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)}; + bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session, false)}; if (signal) { // Signal if any buffer was released, or if none are registered, we need more. buffer_event->Signal(); -- cgit v1.2.3