From 2c91fbf7f1384b5cb01e20e4f59e27a1f9bd9a61 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 13 Sep 2022 13:50:39 -0400 Subject: audio_core: Amend documentation tags Resolves a wackload of -Wdocumentation warnings due to mismatching tags and whatnot. --- src/audio_core/audio_event.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/audio_core/audio_event.h') diff --git a/src/audio_core/audio_event.h b/src/audio_core/audio_event.h index 82dd32dca..012d2ed70 100644 --- a/src/audio_core/audio_event.h +++ b/src/audio_core/audio_event.h @@ -14,7 +14,7 @@ namespace AudioCore { * Responsible for the input/output events, set by the stream backend when buffers are consumed, and * waited on by the audio manager. These callbacks signal the game's events to keep the audio buffer * recycling going. - * In a real Switch this is not a seprate class, and exists entirely within the audio manager. + * In a real Switch this is not a separate class, and exists entirely within the audio manager. * On the Switch it's implemented more simply through a MultiWaitEventHolder, where it can * wait on multiple events at once, and the events are not needed by the backend. */ @@ -81,7 +81,7 @@ public: void ClearEvents(); private: - /// Lock, used bythe audio manager + /// Lock, used by the audio manager std::mutex event_lock; /// Array of events, one per system type (see Type), last event is used to terminate std::array, 4> events_signalled; -- cgit v1.2.3