From 9a4beac95a0f88ec312a28d06da8270aa58736e3 Mon Sep 17 00:00:00 2001 From: Chloe Marcec Date: Tue, 17 Nov 2020 14:14:29 +1100 Subject: audren: Make use of nodiscard, rework downmixing, release all buffers Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own --- src/audio_core/audio_out.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/audio_core/audio_out.cpp') diff --git a/src/audio_core/audio_out.cpp b/src/audio_core/audio_out.cpp index 8619a3f03..fe3a898ad 100644 --- a/src/audio_core/audio_out.cpp +++ b/src/audio_core/audio_out.cpp @@ -43,6 +43,10 @@ std::vector AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream, return stream->GetTagsAndReleaseBuffers(max_count); } +std::vector AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream) { + return stream->GetTagsAndReleaseBuffers(); +} + void AudioOut::StartStream(StreamPtr stream) { stream->Play(); } -- cgit v1.2.3