From 9a4beac95a0f88ec312a28d06da8270aa58736e3 Mon Sep 17 00:00:00 2001 From: Chloe Marcec Date: Tue, 17 Nov 2020 14:14:29 +1100 Subject: audren: Make use of nodiscard, rework downmixing, release all buffers Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own --- src/audio_core/common.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/audio_core/common.h') diff --git a/src/audio_core/common.h b/src/audio_core/common.h index 7b4a1e9e8..ec59a3ba9 100644 --- a/src/audio_core/common.h +++ b/src/audio_core/common.h @@ -22,7 +22,7 @@ constexpr std::size_t MAX_CHANNEL_COUNT = 6; constexpr std::size_t MAX_WAVE_BUFFERS = 4; constexpr std::size_t MAX_SAMPLE_HISTORY = 4; constexpr u32 STREAM_SAMPLE_RATE = 48000; -constexpr u32 STREAM_NUM_CHANNELS = 6; +constexpr u32 STREAM_NUM_CHANNELS = 2; constexpr s32 NO_SPLITTER = -1; constexpr s32 NO_MIX = 0x7fffffff; constexpr s32 NO_FINAL_MIX = std::numeric_limits::min(); -- cgit v1.2.3