From d8fc3f403b62e2b3d67ec08791fdc66847ddb4ac Mon Sep 17 00:00:00 2001 From: Billy Laws Date: Sat, 18 Mar 2023 20:52:02 +0000 Subject: audio: Interpolate system manager sample count using host sink sample info This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup. --- src/audio_core/device/device_session.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/audio_core/device') diff --git a/src/audio_core/device/device_session.cpp b/src/audio_core/device/device_session.cpp index 5a327a606..ad0f40e28 100644 --- a/src/audio_core/device/device_session.cpp +++ b/src/audio_core/device/device_session.cpp @@ -121,8 +121,7 @@ u64 DeviceSession::GetPlayedSampleCount() const { } std::optional DeviceSession::ThreadFunc() { - // Add 5ms of samples at a 48K sample rate. - played_sample_count += 48'000 * INCREMENT_TIME / 1s; + played_sample_count = stream->GetExpectedPlayedSampleCount(); if (type == Sink::StreamType::Out) { system.AudioCore().GetAudioManager().SetEvent(Event::Type::AudioOutManager, true); } else { -- cgit v1.2.3