From 9a4beac95a0f88ec312a28d06da8270aa58736e3 Mon Sep 17 00:00:00 2001 From: Chloe Marcec Date: Tue, 17 Nov 2020 14:14:29 +1100 Subject: audren: Make use of nodiscard, rework downmixing, release all buffers Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own --- src/audio_core/sink_context.cpp | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) (limited to 'src/audio_core/sink_context.cpp') diff --git a/src/audio_core/sink_context.cpp b/src/audio_core/sink_context.cpp index 0882b411a..cdb47ba81 100644 --- a/src/audio_core/sink_context.cpp +++ b/src/audio_core/sink_context.cpp @@ -12,10 +12,16 @@ std::size_t SinkContext::GetCount() const { return sink_count; } -void SinkContext::UpdateMainSink(SinkInfo::InParams& in) { +void SinkContext::UpdateMainSink(const SinkInfo::InParams& in) { + ASSERT(in.type == SinkTypes::Device); + + downmix = in.device.down_matrix_enabled; + if (downmix) { + downmix_coefficients = in.device.down_matrix_coef; + } in_use = in.in_use; use_count = in.device.input_count; - std::memcpy(buffers.data(), in.device.input.data(), AudioCommon::MAX_CHANNEL_COUNT); + buffers = in.device.input; } bool SinkContext::InUse() const { @@ -28,4 +34,12 @@ std::vector SinkContext::OutputBuffers() const { return buffer_ret; } +bool SinkContext::HasDownMixingCoefficients() const { + return downmix; +} + +const std::array& SinkContext::GetDownmixCoefficients() const { + return downmix_coefficients; +} + } // namespace AudioCore -- cgit v1.2.3