From 48d9d66dc585477d26b4cfbf1c4f71fd637b42ea Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 12 Feb 2019 12:32:15 -0500 Subject: core_timing: Rename CoreTiming namespace to Core::Timing Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace. --- src/audio_core/stream.h | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/audio_core/stream.h') diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h index aebfeb51d..caa775544 100644 --- a/src/audio_core/stream.h +++ b/src/audio_core/stream.h @@ -13,7 +13,7 @@ #include "audio_core/buffer.h" #include "common/common_types.h" -namespace CoreTiming { +namespace Core::Timing { struct EventType; } @@ -91,16 +91,16 @@ private: /// Gets the number of core cycles when the specified buffer will be released s64 GetBufferReleaseCycles(const Buffer& buffer) const; - u32 sample_rate; ///< Sample rate of the stream - Format format; ///< Format of the stream - ReleaseCallback release_callback; ///< Buffer release callback for the stream - State state{State::Stopped}; ///< Playback state of the stream - CoreTiming::EventType* release_event{}; ///< Core timing release event for the stream - BufferPtr active_buffer; ///< Actively playing buffer in the stream - std::queue queued_buffers; ///< Buffers queued to be played in the stream - std::queue released_buffers; ///< Buffers recently released from the stream - SinkStream& sink_stream; ///< Output sink for the stream - std::string name; ///< Name of the stream, must be unique + u32 sample_rate; ///< Sample rate of the stream + Format format; ///< Format of the stream + ReleaseCallback release_callback; ///< Buffer release callback for the stream + State state{State::Stopped}; ///< Playback state of the stream + Core::Timing::EventType* release_event{}; ///< Core timing release event for the stream + BufferPtr active_buffer; ///< Actively playing buffer in the stream + std::queue queued_buffers; ///< Buffers queued to be played in the stream + std::queue released_buffers; ///< Buffers recently released from the stream + SinkStream& sink_stream; ///< Output sink for the stream + std::string name; ///< Name of the stream, must be unique }; using StreamPtr = std::shared_ptr; -- cgit v1.2.3