From 41d99aa89db7ee483112e49baa6c86e14adbd168 Mon Sep 17 00:00:00 2001 From: Liam Date: Thu, 23 Mar 2023 19:58:48 -0400 Subject: memory: rename global memory references to application memory --- src/audio_core/device/device_session.cpp | 4 ++-- src/audio_core/renderer/adsp/adsp.cpp | 2 +- src/audio_core/renderer/adsp/command_list_processor.cpp | 2 +- src/audio_core/renderer/system.cpp | 3 +-- 4 files changed, 5 insertions(+), 6 deletions(-) (limited to 'src/audio_core') diff --git a/src/audio_core/device/device_session.cpp b/src/audio_core/device/device_session.cpp index 5a327a606..043ce8875 100644 --- a/src/audio_core/device/device_session.cpp +++ b/src/audio_core/device/device_session.cpp @@ -93,7 +93,7 @@ void DeviceSession::AppendBuffers(std::span buffers) const { stream->AppendBuffer(new_buffer, samples); } else { std::vector samples(buffer.size / sizeof(s16)); - system.Memory().ReadBlockUnsafe(buffer.samples, samples.data(), buffer.size); + system.ApplicationMemory().ReadBlockUnsafe(buffer.samples, samples.data(), buffer.size); stream->AppendBuffer(new_buffer, samples); } } @@ -102,7 +102,7 @@ void DeviceSession::AppendBuffers(std::span buffers) const { void DeviceSession::ReleaseBuffer(const AudioBuffer& buffer) const { if (type == Sink::StreamType::In) { auto samples{stream->ReleaseBuffer(buffer.size / sizeof(s16))}; - system.Memory().WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size); + system.ApplicationMemory().WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size); } } diff --git a/src/audio_core/renderer/adsp/adsp.cpp b/src/audio_core/renderer/adsp/adsp.cpp index a28395663..74772fc50 100644 --- a/src/audio_core/renderer/adsp/adsp.cpp +++ b/src/audio_core/renderer/adsp/adsp.cpp @@ -13,7 +13,7 @@ namespace AudioCore::AudioRenderer::ADSP { ADSP::ADSP(Core::System& system_, Sink::Sink& sink_) - : system{system_}, memory{system.Memory()}, sink{sink_} {} + : system{system_}, memory{system.ApplicationMemory()}, sink{sink_} {} ADSP::~ADSP() { ClearCommandBuffers(); diff --git a/src/audio_core/renderer/adsp/command_list_processor.cpp b/src/audio_core/renderer/adsp/command_list_processor.cpp index e3bf2d7ec..7a300d216 100644 --- a/src/audio_core/renderer/adsp/command_list_processor.cpp +++ b/src/audio_core/renderer/adsp/command_list_processor.cpp @@ -17,7 +17,7 @@ namespace AudioCore::AudioRenderer::ADSP { void CommandListProcessor::Initialize(Core::System& system_, CpuAddr buffer, u64 size, Sink::SinkStream* stream_) { system = &system_; - memory = &system->Memory(); + memory = &system->ApplicationMemory(); stream = stream_; header = reinterpret_cast(buffer); commands = reinterpret_cast(buffer + sizeof(CommandListHeader)); diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp index 28f063641..ad869facb 100644 --- a/src/audio_core/renderer/system.cpp +++ b/src/audio_core/renderer/system.cpp @@ -127,8 +127,7 @@ Result System::Initialize(const AudioRendererParameterInternal& params, render_device = params.rendering_device; execution_mode = params.execution_mode; - core.Memory().ZeroBlock(*core.ApplicationProcess(), transfer_memory->GetSourceAddress(), - transfer_memory_size); + core.ApplicationMemory().ZeroBlock(transfer_memory->GetSourceAddress(), transfer_memory_size); // Note: We're not actually using the transfer memory because it's a pain to code for. // Allocate the memory normally instead and hope the game doesn't try to read anything back -- cgit v1.2.3