From bef1844a51a37c1c8dc531e67069ef00821ffa9c Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 15 Jul 2020 19:14:21 -0400 Subject: core_timing: Make TimedCallback take std::chrono::nanoseconds Enforces our desired time units directly with a concrete type. --- src/audio_core/stream.cpp | 13 +++++++------ src/audio_core/stream.h | 4 ++-- 2 files changed, 9 insertions(+), 8 deletions(-) (limited to 'src/audio_core') diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index abd8576e2..f80ab92e4 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -38,7 +38,7 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} { release_event = Core::Timing::CreateEvent( - name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(cycles_late); }); + name, [this](u64, std::chrono::nanoseconds ns_late) { ReleaseActiveBuffer(ns_late); }); } void Stream::Play() { @@ -78,7 +78,7 @@ static void VolumeAdjustSamples(std::vector& samples, float game_volume) { } } -void Stream::PlayNextBuffer(s64 cycles_late) { +void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) { if (!IsPlaying()) { // Ensure we are in playing state before playing the next buffer sink_stream.Flush(); @@ -103,17 +103,18 @@ void Stream::PlayNextBuffer(s64 cycles_late) { sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); - const auto time_stretch_delta = std::chrono::nanoseconds{ - Settings::values.enable_audio_stretching.GetValue() ? 0 : cycles_late}; + const auto time_stretch_delta = Settings::values.enable_audio_stretching.GetValue() + ? std::chrono::nanoseconds::zero() + : ns_late; const auto future_time = GetBufferReleaseNS(*active_buffer) - time_stretch_delta; core_timing.ScheduleEvent(future_time, release_event, {}); } -void Stream::ReleaseActiveBuffer(s64 cycles_late) { +void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) { ASSERT(active_buffer); released_buffers.push(std::move(active_buffer)); release_callback(); - PlayNextBuffer(cycles_late); + PlayNextBuffer(ns_late); } bool Stream::QueueBuffer(BufferPtr&& buffer) { diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h index 2febd647c..6437b8591 100644 --- a/src/audio_core/stream.h +++ b/src/audio_core/stream.h @@ -91,10 +91,10 @@ public: private: /// Plays the next queued buffer in the audio stream, starting playback if necessary - void PlayNextBuffer(s64 cycles_late = 0); + void PlayNextBuffer(std::chrono::nanoseconds ns_late = {}); /// Releases the actively playing buffer, signalling that it has been completed - void ReleaseActiveBuffer(s64 cycles_late = 0); + void ReleaseActiveBuffer(std::chrono::nanoseconds ns_late = {}); /// Gets the number of core cycles when the specified buffer will be released std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const; -- cgit v1.2.3